Preordering made sense when games came in nice boxes, and you wanted to be sure to play it on the day of release instead of waiting for restocking. With digital downloads now which are not limited in quantity it is just stupid.
i never preorder, and i don't think i could justify jt even if i did. buying a game for 70 bucks when you don't even know if it's any good just sounds stupid to me.
Early Access is a problem when big publishers try to do it. It makes sense that indies do it so they have cash flow at all. Big outlets have funding on hand, but are trying to leverage it, anyway.
I mean, just do a little due diligence, Jesus. I've bought PalWorld, Planet Crafter, Traveler's Rest, and more in early access and had a blast with all of them. In fact, I'd say it's some of the best bang for my buck in the last ten years of gaming. I've also not bought early access games because the five minutes of due diligence suggested that it was a garbage game.
I particularly think it's fine with small, indie studios that don't have a lot of devs or resources. No way in fuck am I buying an early access AAA release.
Games like Valheim or Satisfactory have also been great, despite technically still being in early Access. And, looking back, Risk of Rain 2, Hades and Dead Cells developers have all done excellent job at using early access to develop their games and listen to the community.
Early access, just like any other development model, is a tool. All depends on how it is used.
Same, I looked at craftopia and thought "palworld is an obvious cash grab", which it might end up being. I'm glad people are having fun now, but I'm not buying into its future :)
I've read they also have a HollowKnight look-alike in the works as well.
Same. I love both, but when I purchased craftopia I was funding the development of craftopia, not palworld. They're a small company so I kinda get it, but it still has me concerned that they're not going to properly finish craftopia.
Right? People need to take a little responsibility. If you want early access, expect issues. If you don't want to see issues, wait. Easy. What's the point complaining about a company providing early access or other gamers purchasing it? You don't need to make it your business, just don't buy the game yet if it bothers you.
Yep. The indie boom that PC gaming experienced would not have been possible without early access funding, full stop.
Not every early access title has gone perfectly and there are some studios that have gamed the system.
Still, the stuff that managed to make it through the process and become successful has been some of the only stuff saving us from a live service hellscape
Satisfactory I bought for 30 dollars 4 years ago and it's sitting at 1,600 hours for me. I think sweeping general statements are really the bad guy here
It'd be nice, if those AAA games were at least marked as early access instead of just being released and sold as something finished. But yes, you're correct.
My rule is that it has to be an enjoyable experience in the game's current state. Factorio was fantastic years before it left early access. I bought Space Engineers practically as soon as it hit, before there was even proper weapons in the game, and I had a blast building space ships.
I'm holding off on Palworld. I'm sure what's there is enjoyable for many people, but I'd like to see the endgame fleshed out a bit first.
Eh, I bought Grounded in Early Access. Maye by Obsidian and backed by Microsoft. I think this should count as AAA.
Also I think you don't mean that "small, indie studio" cause those are few and far between. Sons of the Forest? They have a Publisher (literally the opposite of being independent). I think there are lots of games which you have put into that category that are not actually indie devs at all.
Anyway, my point is just that it's not a black and white issue.
Was just gonna say I've put an embarrassing amount of hours into Satisfactory, which is an "early access" game I paid like $20 for. Nothing wrong with it. It's not an abandoned product, but even if it was I'd have a hard time complaining about it.
I have 1000 hours in Satisfactory. And there's a LOT currently wrong with it. Tons of bugs, incomplete mechanics, performance issues, and it got worse in Update 8 not better because of the engine update.
That said, the team is working on it, Coffee Stain will get it ironed out and release a solid v1.0.
KSP 1 started small and free, added more stuff and went purchase but cheap. On the other hand, KSP 2 went straight for full-price AAA game price yet lacked a ton of features and terrible performance (it was clearly rushed out).
I wonder if that has much to do with the original being made by a small startup company named Squad, while the sequel lists Intercept Games as the developer and Pirate Division as the publisher?
I bought Deep Rock Galactic, Subnautica, annd Satisfactory in early access and have no regrets. These are great games and I would rather pay to be a beta tester on them than play many AAA finished pieces of junk. I think in general it’s not a bad thing to be wary about early access but I’m not sure it warrants an all or nothing approach.
RimWorld, Subnautica, darkest dungeon, streets of rogue, project zomboid, oxygen not included, starsector, skull the hero slayer, dead cells, caves of qud quasimorph and universim are games i bought in early access that I do not regret in the slightest.
I'd say the biggest problem is these big companies who release "finished" games that are clearly not finished and the people who keep pre-ordering them
I think as long as you are content with the game's current state (in early access) you won't get burned. The only exception are the rare cases that the game gets WORSE after development.
Iirc there's ways in steam to do the same thing, though I believe it's a bit more involved of a process.
I used to play a ton of this game Magicite before the developer destroyed the game with its final update which came out conveniently around the release of their next game. Which they did again for that next title, and again for the one after that.
And by destroy I mean now you have a chance to soft lock in every level, picking up specific auto loot items can cause shops to permanently close up, crafting certain items cause glitchy behavior, co-op went from "minimum one person must survive each level" to "the first death causes everyone to instantly fail", and the game crashes on the final boss fight before counting it as completed.
Every recommendation I've seen for this game also comes with an explanation on how to revert to the second latest version of the game.
Because they can still be great games. Rust was in early access for years but it was always playable and fun. 7 days to die is on alpha build 21 and has been in alpha for I don't know how long but it's amazing. Valheim was basically perfect from the start even if it was missing the whole end half of the game.
Palworld is a very good start. There's a bunch of QOL changes and bug fixes that would improve it, but the core gameplay loop is established and the parameters are all selectable so you can tailor the difficulty as you please. Evidently the "goal" of the game is blocked off, but aside from that it's a full game. No man's sky and starfield were honestly less finished on release.
I'm very anti-pre-order, but early access I'm okay with. It comes with the same decision process as buying anything else, is what I'm getting right now worth the money I'm paying? If yes, then buy it, if no then don't. I don't buy promises, I buy products.
Baldurs gate 3 is a good example of early access done right. I knew going in I was getting the first 4 levels and roughly 1/4 - 1/3 of the planned final game, but what was there already was worth the price I paid, even if they never finished or released it, I got my money's worth imo. I put like 200+ hours into it before it released, i can't be mad at that for 30 bucks.
Exactly this. I tell my friends not to get their hopes up too high about Palworlds eventually being completed because the studio has a history of abandoning titles in early access. I'm not telling them not to buy it or that it's not worth purchasing, but to weigh if where it's currently at is worth the price they're charging.
The studio may use the funding they got from its spike in popularity to actually complete a title just as well as they might sell out to a bigger studio (I'd imagine The Pokemon Company would love to buy then bury it), or abandon it entirely. We don't know what the future holds and we do know the studio has a history, so keep that in mind when you're purchasing or when you're asking yourself if it was worth the buy.
Which one have they abandoned? Because Craftopia still gets updates, and last year they got the open world update, which is a massive change.
I see a lot of people shitting on Craftopia saying it's a BotW ripoff, while its fun and completely its own thing (ok, asset wise and sound wise eerily similar, but gameplay has nothing to do with BotW)
This is exactly what I'm doing. Games still look great, they run great, and chances are there are a bunch of quality of life mod improvements.
Days gone released on gog not long ago, the first thing I got was the mod for silencers, what a bullshit idea to only use it for five shots and then it's gone.
And I forgot: I never buy a GaaS! They will shut down The Crew soon, a game I play on a regular basis and one of the most relaxing titles ever made. I don't care how great a game might be, you won't get any money out of me ever again dear companies.
I did witcher 3 like 3 years ago. What a great time I had. My previous PC was barely mid tier in 2012. When I built a new one in 2019 it was a piece of cake to run in an ultra wide monitor with cranked settings.
I upgraded my PC in Oktober with a RX 7600, enough for older games, silent and efficient. I really looked forward to enjoy Witcher 3 at highest settings. A few days later rumors about Witcher 3 Next Gen. How dare they! Now I can't push every single slider to max and enjoy 120fps!
In all seriousness: The update is great of course and I applaud CD Project Red for releasing it free. Besides the better graphics (Which even the 7600 can handle at Full HD without high RT settings) they also included tons of fixes and quality of live improvements the community made over the time. I can really recommend it.
I even bought it at full price years before I played it because I enjoyed Witcher 2 so much and was certain they will make a good game.
I ran it on a mid range business machine from 2014 with mostly mild upgrades and a 1060 6GB. I've since upgraded everything but the GPU, need to have another stab but I keep playing CS2 instead. When I'm not playing that it's TOTK on the Switch.
I've only just got a computer that can play games from 2005 onwards (no kidding my netbook could handle sims 2 at the most). I've also started playing Witcher 3 (got the complete collection for £8) and just bought a controller the other day.
I don't care about fancy cutting edge graphics; good storyline and gaming experience is what matters.
As someone who spent $2k building a top spec system, don't lol. It lets you play modern AAA that are all unfinished scams and cyberpunk 2077. Most AAA games are so long that I can't finish any of them anyways and end up playing indie games instead.
Build a PC with used parts and a 1080 ti for around 500$ and that can still play all the modern games at low settings 60 fps.
Enjoying palworld quite a bit despite bugs, and the input (and money) will probably make the end product a better game. BG3 is another example of a game that was wildly successful due to EA.
I'll judge these on a case by case basis. But I think the issue is less EA titles and more titles that are released not as EA but obviously broken.
And even those are a mixed bag, like Cities Skylines 2 should be in EA, but as an informed gamer i still knew what i'm going to get on day 1 and despite all the downsides it's enjoyable and i wouldn't choose to play C:S 1 instead
Nah, I'll buy quality games whether or not they're EA. As with everything, you have to put in the effort to find the good shit mixed in with the bad. I've easily had at least a half dozen EA games that I've bought and played hundreds of hours, and more than a half dozen "completed" games that were absolute trash. Games like KSP, Minecraft, Factorio, Satisfactory, Oxygen Not Included, and DSP are some of my most played games, and all bought during early access/pre-release. And those are just the ones that come to the top of my head lol.
When you buy something early access you have to know what you're getting, and you have to understand this is potentially all you're getting. With any early access game I purchased, I made sure that I'm okay with the game I purchasing and that I don't feel like more justify my purchase. With that mentality I've never been disappointed in my choices for early access purchases, and the games I've purchased have all come a long way and some have even gotten to "completed"/1.0 level.
My rule is that I only buy an Early Access game if I'd still be happy with it even if the devs never made another update (because sometimes they don't).
This is my thoughts exactly early access tells me there’s gonna be bugs probably and the game will likely be incomplete. If that doesn’t stop me from having fun I’ll buy the game
That's one of two scenarios where I'm happy to buy early access. Valheim and Palworld both fall in that category. The other category I'm happy to buy early access is for a project I am particularly interested in seeing succeed (and willing to give some feedback on to help). So far I think I've only done that with BG3 and that turned out pretty well for me.
I respect people who wait for games to leave early access, but there are genuinely great indies in EA that are more polished than most AAA titles. Take each title on a case by case basis. Don't give shitty devs/pubs your hard earned money.
Dyson sphere is been in EA for years as well, and its probably going to be in my top 3 games for 2024 (which is when I started playing - at almost 200 hours), alongside Palworld, also in EA. Palworld can still be a bit buggy (maybe yesterday's update fixed some of that?) and DSP expects a much better CPU than I have (which is mostly a me problem, given my CPU is coming up on 10 years old but is a problem eventually for everyone at the extreme late-game I think)
I've been happy with many, if not most, of the early access games I bought. But I tend to stick with cheaper indie games anyway. I don't think I've paid more than $30 dollars for a game in over a decade.
It's fun and scratches the Pokemon itch better than the switch games. I wish the pals evolved and there was a story but I've already gotten my money's worth in it's current state
This is more applicable to over-hyped, AAA titles. A lot of the games mentioned in comments are smaller, indie developed passion projects that get the TLC they deserve.
Gosh I loved that game! I pirated it because I was a broke kid, it ran like a Diashow on the netbook so I did not buy it. Then when I got a gaming PC I pirated it again, and later wanted to buy it. I was disappointed lol. Still got it on my steam wishlist.
You get 100% of a successful game and hopefully helped the small studio to be in a position where they can make more good games thanks to the success of the first one.
Your profit is not weighted in money but a more diverse landscape when it comes to games.
And if you like games and see what AAA does to the scene, you should see that als something to strife for. Or am I mistaken?
It's more like an investment in infrastructure. The city isn't making a dime from repaving roads, but they certainly are useful. It's a bit of a gamble if they'll develop potholes or even get finnished sometimes, but people want roads.
It wasn't necessarily about Palworld, Palworld was just the last early access game I bought. For that misunderstanding, I'm buying 50 more copies of Palworld.
The dev team is still stretching their resources between THREE unfinished games (Never Grave, Craftopia, Palworld) and have a history of unfinished products and scams (cryptocurrency).
So piracy it is. I'm only giving them my money once they finish their games
I've been playing beamNg for 4+ years and it's been in ea the entire time since 2015, possibly the best car game you can get for 20€.
Slay the spire I've also owned since early access, it's maybe the most beautiful single player card game to exist. Although it only spent 1-2 years in ea.
Don't be the first to buy ea games I guess but if the game is already fun why not.
I remember buying Subnautica when it was still in EA and I never regretted that either.
Still, it's kinda like playing the lottery in a way – you might get a killer game for a reasonable price, or you might end up with a pile of shit that never gets finished. Just depends on the devs. At least the odds of winning are vastly superior compared to the lottery.
If the company has a history of releasing solid, complete products or properly using Early Access for its intended purpose (BG3), or is punching above its weight and just doesn't have the money to reach the finish line (Palworld) I don't see it as intrinsically bad, as long as you as a consumer understand that there's a risk that the end result is dissapointing. On the other hand, there's Paradox, that releases supposedly complete games and advertises them as such despite clearly having the means to slow down and put them through QA before selling them in a mechanically broken state. They'll still become great games though, after 8 years of further development and 14 DLC.
Palworld and craftopia seem to be the same framework so it I'm guessing they are gonna use some of the dump truck full money they got from palworld to contine their development process.
If this were a finished Palworld, it's already more game than most AAA releases, and more stable at that. If anything, calling Palworld a beta at this point seems like they are trying to raise the bar for release quality in general.
Do you like Valhiem, the new Zelda games, RPGs, base building, crafting, exploring?
This game does a great job blending these elements together.
Since it's in EA you can already see the huge potential the game can have with the map size and sets of gear and items. Also, since it's in EA it's only $25.
I buy what game I want, whether it is EA or not. Worked out great with BG3. Palworld is another one with tons of content for an EA title and I had a blad with the universim during all of EA and it is now released with even more content.
I've played early access games far better than full releases and vice versa. The divide between early access vs not early access is arbitrary and unnecessary in my opinion. Buy games that are worth the price for the fun they offer for you. The only blanket rule I would say is to avoid pre-ordering.
I don't regret the $20 I spent on Dyson Sphere Program, spent more time enjoying that than I have playing most of my library of supposedly "finished" games.
Techtonica is early access and looks like it's going to be amazing.
The real problem is old companies like EA and Bethesda releasing crap on Launch Day and expecting its customers to be its beta testers for the next couple of years while they slowly patch the game into a playable state. (Or not. Why should they care? They got your money.)
I wait until the complete game is on sale and has mods that are stable. Just got firewatch for $2 and got the VR mod off itch.io which has its own single mod manager. Such a awesome game so far, story wise and with the vr mod.
Yup. I've made a rule for myself to buy only finished indie games. AAA games are way too long anyway. And paying $70 for an oversized hard drive hogging bugged out mess is just wrong. No beta, no early access, no pre-order. When in doubt replay Stardew Valley to soothe the soul.
I avoid AAA games because...well they're corporate crap, simply put. I don't like how they operate as a business, I don't like the aggressive monetization, I don't like how they treat their creative staff...so I buy from small studios and indies.
I do occasionally buy games in early access. I typically join the campaign fairly late, I don't kickstart three pieces of concept art and a "now hiring programmers," I want to see a pattern of updates along with regular communication that shows a pattern of being honest and transparent. I'll join in when the game is already in a playable and fun state.
It was painful waiting for them to fix the Baldur's Gate 3 xbox save bug before buying it, while everyone was abuzz. But I stand by my principles, the game must work!
I also love the convenience of bulk buying dlcs and games in steam sales. 80% off everything? Now the whole deal costs less than one DLC 4 years ago? Boy howdy.
I buy most of my games at Steam sales. I don't care about the latest hype and I'd never buy anything that hasn't been thoroughly tested in the real world.
It's an odd concept for sure. People pay extra money to be beta testers for a game company. That's an actual paid career, yet people are willing to pay to do it.
I mean, yeah, for some of us it's apart of the experience to see a game change and grow over time and be apart of it. It's nice when developers respond directly to you and even take your ideas into consideration. It's nice being apart of a community, too
I get this if we're talking AAA millions of dollars dumped into a game and it goes early access, but EA indie games have been a blast for me for years.
Most of the EA games I buy (not all, but a significant majority) are sold for less, sometimes a lot less, than their final sale price, and I get tangible input on the design decisions before 1.0. I'm a big fan. I get to provide funding and feedback to a game I'm excited to see, get it for a good discount, get to see it grow up, and then when it blows up and everyone loves the game I'm considered a source of arcane ancient knowledge about it. It's fun.
Mostly I enjoy being able to go on a game forum and say "this sucks, we should consider changing A to B" and then logging in next week to find B implemented.
Yep, it really comes down to knowing you're buying an unfinished project that has the potential to never change from its current state. Never buy a game based on the promises, buy it based on whether you'll enjoy it now. It also helps if the dev has a good track record of releases. Things like valheim and palworld im OK with buying because even if they never change, I still had many hours of fun with them for the price.
To be fair, early access feedback is very different from beta tester feedback.
Beta testers focus on tangible actionable feedback, like: "game crash in x situation" or "y character's arc could use restructuring". Whereas early access feedback is more like "these parts just aren't fun" or "man, i, j, k, l, & q would be so cool!", which isn't nearly as actionable, but arguably more useful to the end product. Though good luck bug hunting with "game bork pls fix".
At the same time, beta testing isn't fun, it's work. Trying every combination of buttons to find edge cases can be mind numbing, and playing the same thing 400 times in one day can drain any appreciation of the game as a whole. Early access players can actually play the game, and leave if it's not fun. The majority won't even leave feedback anyway.
Also, beta testers often need to sign NDAs and could loose their career by breaking them, while early access is straight up letting the cat out of the bag. Depending on how replayable or spoilerable the game is, that might be undesirable.
the last game I bought on launch day was no man's sky. I'm done playing money to be a beta tester for half a game, you'll get my money when it's an entire game that works or not at all.
For me, it depends. If the developer has a good reputation and is doing early access to present a better game at its full launch, I definitely don't have an issue with it. Unfortunately, devs and games like that are uncommon.
Nah. I propose instead you watch YouTube gameplay videos before buying games. Plenty of “completed games” are trash and early access titles absolute gems. Also regardless, you’re buying incredibly complicated software that people sunk countless hours of labor into developing for pennies on the dollar so like whatever. If a game is bad I won’t play it. If it’s janky I will move on with my life.
I knew someone who worked at a large candy making company. One day they invented a chocolate bar with lots of air in it. It sold like crazy. The person I knew told me the higher ups were ecstatic! They used significantly less chocolate in the product but sold it for the same price as the bars with much more chocolate.
The only game I ever considered pre-ordering was Hogwarts legacy. I've always loved the world of Harry Potter, and it looked like everything I've ever asked for. I was going to pre-order it, but I wasn't able to, for financial reasons. Then the game came out, and after watching a video I was like... Oh, this is boring. I learned my lesson.
As a fan of the Diablo franchise, I knew D4$ was going to be complete dogshit, so I never bought it. Every time I watch one of the professional streamers complain, I laugh my ass off. I think Hawg had it right; their plan is to dribble content to the player base a little at a time as a money grab.
It's the same with lifestyle and politics. The "woke" people I know that talk about anti capitalist ideology but then buy the dumbest novelty shit and junk food you can imagine, not as a need but as a want. Shit, I had "woke" person whole heartedly defend marvel superhero movies as if it was a fight against hunger and natural right.
When I say woke, I mean anyone that uses the term woke seriously. I do not mean actual kind hearted down to earth open-minded progressive people.
there's a lot of fun in being the first to figure something out... (like cod zombies easter eggs)
plus a lot more people to play with online in the beginning...
also, these muppets are how the games get tested and completed by the time you get it...