Which games do you dislike, but the rest of the world loves them?
Okay let me start with two heavy hitters right from the get go and don't forget these are only personal oppinions and I absolute understand if you like those games. Good for you!
Zelda: Breath of the Wild -
Not a bad game per se, but I don't get the hype behind it. Sure the dungeons are fun but the world is so lifeless, the story non existent, the combat pretty shallow, the tower climbing is very much like FarCry but for some reasons it's okay here while Ubisoft gets the blame...like I said I dont get why the game is so beloved. Never finished it after the 20 hour mark and probably never will.
Red Dead Redemption 2 -
Just like Zelda not a bad game, but imho highly overrated. Graphics and and atmosphere are amazing but the controls are clunky and overloaded, nearly everybody is an unlikable douchebag who I would love to shoot myself at the first opportunity (maybe except Jack and Abigail) but I have to root and care for them. The game is just so long and feels very stretched, you already know that you won't get Dutch because it's a prequel and for an open world game you often get handholded in your weapon selection or things you can do because you have to wait for them to be unlocked by the game. I'm now nearly done with the game, playing the epilogue at the moment and I would say the last chapters are more entertaining than the rest of the game, but I still can't understand why this game was on so many game of the year lists and I really wanted to put the controller down a dozen times.
So there they are, two highly controversial oppinions by me and now I'm really curios what your takes are and how highly I get downvoted into oblivion 😂
I hate all online competitive games. Yup, all of em. I can't relax! I can't learn at my own pace! I can't explore! The challenge is unknown! I don't want to get better than strangers, i don't care about them!
i like beating systems not people. Watching my BIL play CoD and that car soccer game, I've seen and heard some nasty shit. I guess it's not unusual that people get competitive (ive seen people lose their composure over drunken kickball, i get its not just online) but considering how toxic people can be i just don't get why people would invite that into their house.
Maybe im just not competitive. Yo, any ranked or generally competitive players, what makes you come back?
I miss server browsers and community servers. Just people playing casually and the teams could shuffle every round. It was competitive, but not sweaty plam bs and being too toxic would get you banned.
thats what turns me off them. you simply can't play online games without being a tryhard sweat anymore. i just want to smoke a joint and chill in my off hours, not get demolished every match if i dont bring in my friends and tryhard at it.
and no commumity servers because that dont make them money
Ok first of all, online gaming communities especially around the most popular “serious” competitive gaming scenes are usually awful, terribly toxic places dominated by toxic masculinity.
It is a major problem in my opinion, both from the toxic people it breeds but also from the gatekeeping that keeps out a more diverse player base than just insecure men who hurl around insults and call shit “gay” when they don’t like it.
That being said, I do really like competitive multiplayer games like apex, battlebit, rocket league (car soccer game), halo infinite etc. I am not an especially competitive person though, I don’t HAVE to win and I don’t get super angry when I lose.
I enjoy competitive games because of the rich experience of playing a game against another human who is focused and motivated to win. I especially like playing with a team of humans against another team of humans. Humans are just so much more interesting and dynamic to compete against and generally a blast to cooperate with, singleplayer games often feel stale and like they are trying to forcefully induce a fabricated experience in me in comparison. Why do I want to play a singleplayer call of duty campaign that tries to make me “feel” like I am in a big battle when I can just play battlebit and actually be in a virtual battle with 200 other humans?
Another human competing against you for fun brings a great gift to the table from the perspective of game design and it takes an immense amount of effort to create a singleplayer experience anywhere near as engaging and dynamic. Likewise goes for a human teammate vs an AI one. Drive around in a gun truck in a singleplayer game and get an AI to gun for you and you have a slightly interesting experience where the AI just dumbly shoots at targets when you drive up to them… get a HUMAN to gun for you and all of a sudden you and that person are in an action movie together where your collective survival depends on how efficiently you work together and help each other out. Maybe you never talk to your gunner over a mic, it doesn’t matter really, the connection is still there. It never gets old to me because everything I do impacts other humans who then react and adapt which causes me to have to do the same.
Singleplayer games have to do a massive amount of work to make me fee like I am in a living breathing world that responds to me. Multiplayer games “just” have to setup an arena and let players loose. The experience of trying to outsmart another human who wants to win as bad as I do is perennially rewarding. Every moment I play a competitive multiplayer game I am working on integrating knowledge, skill, and emotional regulation and always learning and adapting. It makes my brain feel alive and stimulated in a way most single player games don’t (don’t get me wrong, I love good singleplayer games too).
I hate the toxicity and I always report it when I see it though.
I feel similarly. Playing with/against npc's just doesn't do it for me, and I don't even use the mic in multiplayer games unless I'm playing with friends. Additionally though, I find video games a really tedious way to get a narrative. They're long, there's often a lot of grinding, and if I get stuck behind a boss I won't figure out what happens next. So I don't even bother with single player games unless they're famously good and short, like I really enjoyed the portal games and when I find the time I'm going to play outer wilds. But most of the video games I play are closer to sports than narratives, it's all about figuring out the little tricks and strategies to improve myself, and the occasional wild situations that can only happen with real people
So, like you I don't enjoy most competitive games. I like to dabble occasionally and enjoy an FPS here or there(I enjoyed the Finals for a bit, and occasionally a CoD, last one was Modern Warfare), but mostly play single player or co-op games because I find them far more enjoyable.
There is one genre that is an exception, fighting games. I fucking love them. I used to enjoy them as a kid, then had a long hiatus, dabbled when Street Fighter 4 launched, but didn't "git gud". Then Dragonball Fighter Z and the Arcade Edition for Street Fighter 5 launched and I think they were the gateway drug for me. Street Fighter 5 was tough, I couldn't find a character I liked, so kinda bounced off it, but DBFZ kept me in. It wasn't until Blanka in SF5 came out that it all clicked for me.
The genre starts of like a little puddle, you don't really need to know a lot going in, but you definitely need to want to improve. And the more you improve the more you realise how deep the puddle is, cause it is actually an ocean. When you play against another human, at the lower ranks it is quite random and spammy. But as you get past them, you get to where you can condition people, you can learn their habits and combo choices. Then you take that knowledge and adjust your gameplay and see if they can counter it, and it can be come a big back and forth of trying to get the other person to make a mistake and exploiting their habits.
It is also a genre where nothing else really transfers across. All that time in FPS or RTS games isn't going to help, so learning to do the technical inputs can be rewarding, or labbing out a combo and how to implement it in your gameplay.
I also really enjoy the ranking climb in most fighting games. SF6 has kinda perfected it, you play 10 games and it gives you a placement from Rookie upto Diamond 1, then you match against someone typically within +-1 rank(Gold 1 would be matched with Silver 5, Gold 1 or Gold 2)and rack up points. At the top of the ranking you hit Master, then it turns into Elo points and a proper distribution of skill, cause the difference between a professional and good player that just hit Master is massive. And for SF6 it is done on a per character basis, which allows you to sink time into every character and be playing with people your skill level.
I am 417 hours into SF6, 3 characters at master rank and a few in diamond/platinum. I still feel like I am bad, and I am definitely not using all the systems effectively in the game. But I sure as hell am excited to sink another several thousand hours into this game over the life of it.
Tekken 8 also just came out, which also seems incredible, but 3D fighters are basically an entire new genre to learn.
i grew up playing street fighter ii turbo and mortal kombat with my friends from the neighborhood. Whenever we get together these days one of us will have a copy ready in case we want to throw down like when we were kids. Getting a big group talking shit and passing the controller around will never not be fun for me, but i know i dont have what it takes to handle people online.
I have read about all that goes into competitive ranked fighting games and it looks (as you say) as deep as the ocean. there is sooooo much to learn and practice that i don't think i would ever have fun online, but i can still hold out with my favorite characters with my old pals. I agree with you, fighting games are quite fun.
I only like competitive games that are just as much cooperative as they are competitive. Team-based shooters like Overwatch or R6 Siege, for example, are always fun with a group of friends.
Shit like CoD or Fortnite though? Nah, I could never get into them. I don't really hate them or anything, but I always get bored of them very quickly so I don't bother buying them.
I’m just competitive. Nothing beats absolutely decimating an opponent to the point they quit.
I also get 0 satisfaction from beating a computer. I do that every day as a software developer, so I’d much rather play against other people.
Also competitive games are great because you can play hundreds or thousands of hours and almost always get new experiences. Some team is going to throw something at you that you haven’t seen before, and it keeps the gameplay interesting and dynamic.
I don't play competitive games unless the community is generally decent or I have the option to just turn off voice and text chat for people I don't know.
Hunt Showdown is the one arguably competitive game (in that its PvP) that I still play ... the community there is generally great. There is the occasional trash talk but mostly it's just people having fun.
Sometimes people on enemy teams will be willing to negotiate and you both walk away from the fight.
Sometimes they'll just have fun with it and make sound effects. One guy just the other night I was in a shoot out with was making sound effects "agghhh my leg!!! You got me you got me, it's over!!" Only to come back a few seconds later with a bomb thrown at me and my buddies.
Occasionally there are toxic people but it's really fun when you shoot them, take their stuff, and burn their characters bodies ... then report them. Taking the extra time to be inflammatory or make noise to trash talk on an extraction shooter can easily get you killed and make you lose a fair amount of stuff.
If being a toxic egomaniac is your jam, extraction shooters are a bad fit.
I like competitive games where I feel like I outplayed my opponent, the feeling I get from winning against an actual human is so much superior to winning against a system that was designed to not be too hard. Here I know I had to surpass myself to win
Plus having ratings and that kind of stuff is always a nice reward for winning. I play a lot of competitive tetris, Trackmania, CS2, The Finals and recently started learning Tekken 8 for this specific reason
Om the other hand, I don't like souls like because they're just a single goal I need to spend hours to beat with no progression afterwards. I want my solo games to be challenging sure but not requiring me to learn like my multiplayer games can get
Pokemon is about the universe it was created in. It was the perfect on the go game when we were children and it even had a great anime to go with it. When you were home, you watched Ash and Pikachu take on the world of pokemon. Everything looked so vibrant and cool. Then when it was time for you to go with your parents to a house party, you could play Pokemon on your Gameboy.
It's just a nostalgia franchise now, but that's okay. Most people are unhappy with how Game Freak is handling the role of building these games, but maybe one day they'll make a turn.
I agree, but I also think kids nowadays find it interesting too, but hell, they find Fortnite interesting too, so maybe Palworld is gonna be the next big thing for them now (if it survives the hype and the pass of time).
A bit more about nostalgia, I remember I played Pokémon Red and obviously watched the anime too, but then I saw a magazine advertising Pokémon yellow and showing Jesse, James and Meow, I was like WTF I need to have this, plot twist never did (not physically at least) but at least I continued with Fire Red, Ruby (never finished it) Diamond and Platinum, Soul Silver and I kinda stopped there, currently playing Omega Ruby because yeah, nostalgia, oh and yeah I finished Pokémon yellow recently in Anbernic RG351V, so a very good way to achieve it if you ask me.
It would have been interesting if they released more games like Pokémon yellow (making it easier to feel we are in the anime).
I don't play Pokemon expecting a good turn-based RPG, I just like collecting cool little monsters and making them grow. Similar games like Cassette Beasts, Monster Sanctuary, and now Palworld appeal to me for the same reason.
Soul like everything, but that's just me being too clumsy for any challenge. I do hope some people could stop complaining other games being too easy tho. Not every game needs to be Soul likes.
Also this, but because it's got the quality of an Indie game. Before people jump down my throat, compare the animations, sound effects, graphical fidelity, and voice acting to any other AAA game. Even the combat, which people usually extoll as the best thing about them, is just dodge->attack over and over again. Don't even get me started on the pathetic "storytelling" in those games.
Doom Eternal. I don’t usually enjoy FPS games and I’m not very good at them but I absolutely loved Doom (2016) as it took out most of the things I hate about FPS games. But in Eternal I just felt like I was constantly out of ammo, and there was too much focus on using specific weapons against specific weak points on enemies which I couldn’t get the hang of
I quite enjoy Doom Eternal, but it's true it's a very different game from Doom (2016). You either vibe with the combat flow the game enforces or you don't. There is exactly one way to play it, by rotating between all the abilities as they go off their cooldowns, so you can keep restoring your ammo, HP and armor respectively.
I agree, when I first picked it up I couldn't get into the rhythm of the game and hated it, but once it clicked it was a lot of fun. You can't really go in expecting to play exactly like Doom (2016).
Yeah I also couldn't get the hang on Doom Eternal. Loved the first one but the second one cramped so many unnecessary elements into it and made it too complicated. The first one was a simple but highly effective shooter, but the second one was just bloated with stuff nobody asked for.
Yeah, Doom 2016 is easily one of my favorite singleplayer fps games. Doom Eternal is just worse in every way, and I couldn't get through more than a few hours.
It completely breaks the combat flow state that made the original great
Instead of having the freedom to prioritize enemies and weapons, it wants you to do things a very specific way
Instead of the minimal but interesting story from the 2016, we get a convoluted mess, with random characters that we have no reason to care about.
Also, despite 2016 looking quite good, they decided to make Eternal garish and cartoony for some reason??
I could go on, but anyway I hope we get a proper 2016 sequel some day.
I'm replaying Doom Eternal right now and I feel this so hard. Even with ammo upgrades and judicious chainsaw use I'm constantly out of ammo. Really makes me wish for a melee weapon that doesn't have limited fuel or whatever.
This is a few days old but I might be able to help. Are you switching weapons or just sticking to a single one?
A single chainsaw gives you something like 20 shotgun slugs and a bunch of ammo for every single other weapon, you shouldn't have ammo problems unless you are trying to kill a heavy demon with the assault rifle primary fire.
A complete downgrade from Doom 2016 in every way. Combat was complete madness, there's no such thing as planning ahead. You can only endlessly dash away while insta-swapping weapons ad infinitum.
Doom 2016 made you think. Is this glory kill to risky? Is the gap wide enough to make it through, who do I have to kill first? Doom Eternal reduced that to a single repetitive four button loop.
I didn't even like Doom (2016). It was ugly, dull and I hated the finisher system. Really disappointed because I'm old enough to have played the other Doom games as a kid and I mostly enjoyed the new wave of boomer shooters. Great soundtrack though.
All of them, but especially V. I have tried a few times to play them but never get more than a few missions in before losing interest in the story. I think I have to like or identify with a protagonist to enjoy a game, and most GTA characters are pretty unlikable.
I'm with you on this one. I can see the appeal, but for me it ends up being a cycle of: do a mission or two, get bored of the larger than life characters, do some open world stuff, get my wanted level up too high, die, repeat until I quickly get bored and shut it off.
Which is odd because I do that exact same thing in other games I love (BotW, WoW (long since quit) or Destiny) and its all golden... but in a game like GTA? Yawn.
I know people who like them exist given the sales. But not only do I not play or like sports games - no one that plays games in my social circle does either.
It's like the Venn diagram for people who play RPGs and those who play sports games is just two circles.
I do find it kind of odd that some people only play the latest sports games and nothing else. Also NFL Blitz on the Dreamcast is one of the best games and I've never watch a game irl.
Elden Ring for me. The kids have all played the shit out of it and killed literally everything in the game. I hopped on for about two hours, wandered around aimlessly, died a few times, avoided everything to prevent dying, died a few more times and decided I never needed to do that again.
Elden ring is the hardest of the soulslikes imo. A company that treasures not telling you shit and loves to kill you for mistakes also giving you too much freedom to make them imo.
Not really a critique on it, just ruminating on why i think it's the toughest one of the souls games I've played.
I found it to be the easiest. If you're having trouble with a boss, you can just go somewhere else and level up or upgrade your weapon before coming back. Unless you're at the very end and explored nearly everything, there should be plenty of other bosses you could be fighting instead. Other soulslike games tend not to have as many options and I would often end up stuck on a particular boss that I had to best because there were no other areas available.
Also spirit ashes. I know a lot of people refuse to use them, but if the game gives you something that makes the game easier and you choose not to use it then that's on you.
Same exact experience. Then someone from Reddit messaged me some non spoiler wary game tips and I went back in and played 130 hours. It was my first souls game since PS3 Demon’s Souls. I ended up loving it. But I fucking hated it at first, and I don’t blame anyone for being turned off.
League of Legends. I don't understand the appeal at all. It's just ugly and not fun. I really tried to get into it too. An old group of friends I played games with all play it. For over a decade it's been practically the only game they play. They never seemed like they were having actual fun either but they keep coming back. I miss those guys ☹️.
I've found games like that too filled with super serious gamers. DoTA is the same but the community is a bit friendlier.
I have ZERO patience so I'll just storm ahead into battle and try to fuck things up but that's not a great way to play cos you keep dying and lose time on the board. I tried to get into Heroes of the Storm when it started and the more casual players were a lot more fun but over time it developed the usual crowd of hardcore addicts that ruined it.
Outer Wilds. I think it’s a fine game with a pretty cool gimmick (time loop) and a neat story. The gameplay itself isn’t that fun. I think what ultimately ruined it for me was the online discourse about the game; every time it gets mentioned, hundreds of people flock to the comments to extol the philosophical storyline, and throw around hyperbolic descriptions like “life-changing”. Again, the story is pretty neat, but I was left underwhelmed after having been built up by fans of the game.
I’m glad you liked it! I really wanted to like the game. I wish one of my friends in real life played through it so I could walk through some others’ perspectives on the game in person.
I also gave Outer Wilds a try and don’t think it stood up to the hype. Got through probably 95% of the story and then gave up on it, there were two “puzzles” that I just couldn’t figure out. Ended up reading a walkthrough and was not sad at all that I put it down.
Several hours in, I couldn't even make it to a point where the story started rewarding me. Which was part of the problem. I "cleared" one of the planets (Brittle Hollow), with its platforming elements (something I don't like in 3D), and my "reward" was a small piece of a puzzle. I needed a lot more than that.
Even before that point, the game hadn't made a good first impression. There was nothing about the intro section on the starting planet that particularly interested me. And then the ship controls drove me a bit nuts. The loop was the only interesting part about the game for me then.
Felt like the writing was on the wall for me after exploring that first planet, so I dropped it.
There was nothing about the intro section on the starting planet that particularly interested me.
Yes! I forgot about this. There were like a hundred characters to speak to and very little of it was interesting or even helpful. I couldn’t help but feel guilty when I just gave up and decided to get on the ship and leave without exploring all of the dialogue or points of interest.
I haven't quite finished it yet, my feeling is that it slightly overstays it's welcome.
I've also noticed that most of the time I do a thing or two in the game then realise there's not quite enough time in the loop to do another thing, but just enough time to make me want to not waste the loop, since I find starting a new loop a bit tedious.
Skyrim never "clicked" for me. I remember hearing awesome things about it: a vast open world full of things to discover, the ability to create my own character and build it however I wanted, the option to influence the world around me with my choices......
In practice, I found myself in a very big but mostly empty world, full of copy-pasted uninspired dungeons with randomized loot, and no matter what character I chose to build, the combat system sucks and the AI never tries to do anything more than mindlessly walk towards you (and get stuck on the scenery). I was never able to immerse myself in the world because everything was so drab and insipid: generic characters living in generic cities talking about generic things with a very bad dub.
Choices never matter because the game insists on spoon-feeding you everything it has to offer. You can roleplay as a barbarian and still become the headmaster of Hogwarts; you can side with the romans or the vikings but the world doesn't change aside from the uniform of the guards patrolling the cities you visit; you can ignore the dragons roaming the land and they never do anything, because they are just random encounters in the world without any kind of personality or goal aside from turning up and being a minor annoyance to the player.
The modding community is great, but even after spending a few hours installing a dozen or so mods, I was never able to escape the jankiness of the original game: it was still Skyrim, just with a different coat of paint (and a few less bugs and horrible UI decisions).
Reading about the overall reception of Starfield, I felt like I was going crazy, because everything the people say about that game, I already felt about Skyrim fifteen years ago. On the one hand, I felt like my feelings were being legitimized; on the other hand, I still don't understand why people forgive Skyrim (and still play it to this day) but hate the new Bethesda game so much.
I feel like, at this point, any enjoyment I still derive from Bethesda games is really just leftover nostalgia for Morrowind that will likely never come close again to how 14yo me was able to enjoy them, when they were still something new.
There's travel and discovery in Skyrim, which imho makes up a bit for its many flaws. Starfield on the other hand was stripped of that, in the sense that you always land directly on points of interest, so there's never a process of "getting there", or even "getting around", which to me was the whole point of Morrowind, Oblivion and Skyrim. Also the landscape is almost never handmade, but procedurally generated, so it has very little appeal. That sense of discovery I had in Morrowind was still there in Skyrim,... but completely gone in Starfield
Every open world game has turned into the same “do this x times to get y reward that has no relevance whatsoever to the game”
I miss the days of games on rails. I could sit down, enjoy a game and play it through to the end in 10-20 hours. Now it seems like every game is trying to milk 100+ hours of gameplay time out of even the most basic of stories and mechanics.
Open world is really only good if it's something like an MMO where the content is built up over the course of years and there are multiple story lines.
Aside from that, it works well for racing games not much else.
I found the three newish Tomb Raider games to be a great mix of a sort of open world feel at times where you have things to explore, while being very much on rails. Each arc in the story gives you an area to explore and your actions in that area progress the story. You get some weapon and ability upgrades throughout. I came in not expecting much and couldn’t put the first one down. I think I finished Tomb Raider 2013 to 100% in about 20-25 hours and it was excellent. Will probably do another playthrough at some point, still haven’t played the third.
I agree there. At the very least with the first of them. The 2nd and 3rd started to add a lot of crafting mechanics, but I really enjoyed the first one (and have played all 3 to completion)
I tend to agree but then I also have moments where I get lost in the world for a few hours and it's great. Death Stranding is probably my favourite where I walk everywhere and I spend an hour doing one delivery!
I also miss story driven games such as Uncharted games, playing several open world games in a row can be exhausting, I kinda feel it for game reviewers and such.
Absolutely agree on Red Dead Redemption 2. Another point considering it's an open world game it plays extremely linearly and sometimes in missions it tells you that you can't leave a certain area for no reason.
I really enjoyed it, and will return to it. But I put it down because it felt like doing chores. I will try again and try to focus on the scenery and story, which I do like a lot
In general anything with crafting and/or excessive loot. I find it very boring and especially when a game is advertised as "survival" when in reality it is just a crafting game with no real threat.
Subnautica is almost an outlier to the rule but the ocean triggers a phobia so I can't play it. The Long Dark is probably the best example of a survival game with crafting that I do really like.
That trend of shoving crafting into literally everything for a while was really irritating. Even with the great big empty MMO world, Dragon Age Inquisition would have been much more fun if I didn't spend a good half hour after every expedition looking through the giant mountain of crafting-based loot I inevitably acquired.
With you on BotW. Love the dungeons, but in terms of the open world I never felt the oooh, the aaah, the escapism that everyone cooed about etc. Gliding was fun!
Maybe this is because I've never played a Zelda game before so I have no nostalgia attached to it?
Maybe this is because I’ve never played a Zelda game before so I have no nostalgia attached to it?
Don't know about that, because I very much grew up with Zelda for the Gameboy, SNES and of course N64 and I loved them all. Maybe it's just Breath of the Wild...
Can't stand media that thrusts you into a zany, fantastical world where completely insane shit happens constantly, nothing makes sense, there's no consistency and you're supposed to somehow keep going through the fever dream of a setting for however many hours before you can piece together what's actually going on and become invested
Needless to say I bounced off Nier: Automata really hard
Yeah, I never once felt that any scenes in Near A Tomato actually connected to one another. In a good mystery game, you make a discovery rife with questions, and then slowly answer more questions that lead to other questions. Nier is just about constant random shit involving attacks from the machine life forms - which are all promptly forgotten.
I don’t know how we’re supposed to care and worry so much about 2B and 9S dying when it literally happens once in the prologue, and the very first lines of the game are about how annoying it is to keep dying and being reborn.
I know a lot of nier automata fans irl and sometimes it's hard to argue with them about the game
I think that the worst part about nier automata is that it tries to be all philosophical and deep while saying absolutely nothing. By being so mysterious about its world, the whole game builds up to some kind of reveal that creates a gigantic twist... But then you realize that the twist doesn't really exist and that yeah all the shit is just random stuff.
Such a huge disappointment. And the combat is terrible imo
Suprisingly, while Omori had much MUCH more of a "random shit happening" feeling because of its setting, it had an extremely good story and I had never been that attached to characters before. So I don't even think Nier's problem is the fever dream feeling
I also hate souls games and Bloodborne didn't feel much different.
I think the key issue is that Hidetaka Miyazaki is a masochist and I'm very much not. I don't enjoy fighting the same boss dozens of times being taken down in 3 hits. Even when I win, I feel more tired than satisfied. I'd rather play a more traditional hack'n slash or some other action RPG where if some boss is too much of a pain I grind a little then stomp them.
I couldn’t get into the souls games themselves but fell hard for Bloodborne and Sekiro. Elden Ring has been hard to get into. The open world really detracts from the game which is disappointing because everything else is really polished.
They are extremely tedious, needlessly arduous games.
I think that is in part why I loved them all. It brought me into a different mental state where I wasn't going to be able to rush. I enjoyed that aspect.
My mind can often wander on to various subjects as well, so there was this perverse meditative aspect because of the tension of knowing that I had to constantly focus on the game or it would just kill me in one of its various, unfair ways.
Dark Souls, Bloodborne, Elden Ring, any "Soulsborne" game really. I get why people like them, and I tried multiple times, but it just isn't working on me.
Zelda BotW and TotK. I just kind of get board cus the game is so wide but so shallow. I wish I could like it cus there is a ton to like.
Any souls like. They just seem very lazy and the combat is just silly to me.
Just about any competitive game honestly. Part of it is I suck at them but mainly the trash talking toxic communities. Plus honestly I'm not very competitive.
Pokemon. I can't wrap my head around the complexity and "meta" and the story doesn't real matter anymore. I did like my first Pokemon game but that's it.
Most Mario except Mario RPG. I played the heck out of SMB 1-3 but when that was all that was available. When games expanded so did my tastes I guess.
Not the OP, but IMO it's that difficulty is an actual feature. And that feels stupid. Difficulty should be a parameter, not a goal.
I'm a story guy myself, so if the game doesn't have a really good story, it's not for me. And souls-likes usually sacrifice everything to difficulty. And even if the story was good, dying 20 times with every new boss would break me out of it all the time.
Ohhh i just got one that will be really controversial.
I'm not a big fan of Morrowind.
Yeah the world has a very alien style, and the lore is cool. But the actual world feels empty and boring to me. Like IMO the map is way too big for it's own good.
When wandering around, there's always a cave or tomb around to explore. But yeah, there aren't a lot of people out in the wilderness. Just the occasional naked nord or plantation.
Edit: Also the multiplayer is god awful, why can't my friend and me just team up and play, instead you have to jump through all types of hoops to play together.
Surprised this hasn't been said more in this thread, to be honest. All it seems to be is Breath of the Wild and Soulslikes.
I've tried 3 different Monster Hunter games, I've really tried to see what people enjoy about them. But the controls are so awful, the loop is tedious, and I could never find anything good to say about them. This series truly confuses me.
Installed it. Spent two hours in unskippable tutorials and dialogues learning about a million different mechanics. Sent out into wild; collecting mucous for 45 minutes. Find monster, hit it a bunch. Monster runs away. I chase it for 10 more minutes, then Quit and uninstall.
I so wish I could like Monster Hunter. I mean there are huge monsters, what's not to like about it. But the rest just isn't fun or enough to me so I get bored really fast. It's a bummer.
I wanted to like it, but the gun play was underwhelming and gameplay kind of boring.
Worst of all was the progression. Upgrades were tiered in ways that made 1 a clear best choice. Perks were uninteresting passives or actives with bizarre activation requirements. No way to upgrade flares or pickaxes. And I’m not a guy that cares about cosmetics, so it just didn’t work for me.
I’m happy for everyone else that got a GOAT experience though.
3D Grand Theft Auto games (GTA 3, 4, 5)
Some video essay (I can't recall which one) compared GTA's attitude to that of the protagonist of "Catcher in the Rye". Its comedy is very cynical, just pointing fingers at everything and saying "they are phony", "they suck, don't they" and "we are too cool to even admit we're cool". The tone always rubbed me the wrong way and felt like these white gangsta rappers - Vanilla Ice and the kind.
Rampant fanboyism does not help, either. I dared critisize GTA6 trailer somewhere (by saying "this is not for me, I will pass") to be downvoted to oblivion and I shit you not, receive threats in DMs.
No Man's Sky
When it came out, NMS was a broken, buggy mess of a game with inventory management as a central mechanic. Punch trees got replaced with laser plants, but it's basically the same loop of gather, combine, refine, build better tools. After a decade, NMS is a game chock-full of various content, with inventory management as a central mechanic. Not for me.
Souls-likes and Metroidvanias
I have plenty of rewarding challenges in my real live and consider myself lucky enough to have work that's fulfilling and gratifying. I don't seek validation in games - I seek relaxation and escapism. I play most games on easy and don't feel like proving my skills in the game is the right use of my time. I can appreciate skilled players - often watching speedruns, 100% attempts or professional tournaments, but when it comes to playing - I rather pick fun, easy, light entertainment. (Death Stranding is one of my all-time favorites)
on a flip note, a game that everyone seems to hate and I quite enjoy is
Forspoken
Sure, the dialog is cringe and there's way too much of the same barks repeating (I need to look through menus, I think they added some slider to adjust the rate if I recall), but the traversal is fun, I love the UI design (gold and purple), I think costumes are freaking fantastic and combat is easy enough (on easy) to happily zone out to and play an hour here or there.
So I got on that game and it was kind of fun up until the first town when my friends were like "we need to talk to people to figure out what to do."
I don't mind games having a bit of lore and story but ... I want to be doing (read: typically fighting) stuff in my games not just talking to a bunch of people... And when I don't even know what people I need to talk to, to most quickly get back to the action, I'm out.
The one exception to that is possibly RuneScape because I've been playing that game for ages. However, even there I use quest guides and sometimes just spam through all the dialogue.
Did you play any of the Dragon Age games? I've heard the combat is pretty similar, which is a bummer because that was the thing that kept me from continuing DA:O. I feel like I'd enjoy the story of both but can't get past the actual gameplay.
For me it's not a bad game by itself. But I think it's the worst recent CRPG by far, so it irks me that it's heralded as the best game ever everywhere.
Some details:
The character building is so incredibly shallow, this is mostly the fault of DnD5E, but Larian could have at least given us more Subclass options. Multiclassing doesn't really help because some combinations are just so incredibly overpowered that it doesn't make sense to play anything else (For example: adding 2 Warlock levels to your Sorcerer is always better than playing a plain sorcerer), this is exacerbated by the next point
Why is 12 the level cap? The game is long enough to go the full 20 levels. Level 12 is particularly odd because almost no classes get anything special at around that level (exception: fighter with the 3rd attack at 11). Going to 20 would have the advantage that all classes get a capstone ability which would make single-classing worthwhile.
The amount of companions available is laughably low, and all of them seem to be the creation of a 13 year-old with how uber-cool they are. We got: Vampire boy, Mystras loverboy, Tiefling badass, stuck-up Githyanki, Shar's pet and Warlock superhero. Each and every one of them makes me yawn.
This also extends to the main character even when you are not of the defaut origins, you are an instant super-hero starting at level 1. Nice power fantasy, would have maybe been compelling to me when I was a teenager.
All conversations are voiced, whoop-de-doo. The flip side is that all conversations are extremely short. Compared with "real" CRPGs the writing is shallow, once again this feels like it was made for pre-teens. I'd rather have writing that rivals a good book.
Why in the nine hells is this game even called Baldurs Gate 3? It continues neither the story nor uses similar mechanics beyond pretending to be a CRPG. The familiar faces you can meet feel extremely forced. At the very least they should have allowed 6 party members.
That’s the thing I’m not entirely sure. I expected the graphics to be better and combat to be more exiting I guess? Especially for GOTY. Voice acting was a bit basic too
I'm going to have to tar and feather and entire genre I'm afraid.
It's the weird intersection of visual novel and dating simulators.
They are truly horrible derivative fantasy, written by severely emotionally stunted incels with less sexual/world experience and writing skill than the average grade 7 student.
TLOU - Great story, don't get me wrong; probably some of the best writing in games for it's time. But the gameplay got super boring once every concept was introduced. The loop is just not satisfying, and exploration is more or less go check out the dead end before moving on, because the level design is so linear. This is more or less the same problem I have with most big AAA titles; they look great, have a good story, but are just so incredibly boring to play. You can tell the budget went entirely into graphics and voice acting, because the game itself feels more like an afterthought to those; it's just there because otherwise it would be a movie.
Lethal Company - The game itself is pretty shit and tedious. What makes it fun is not the game, but how voice chat sounds when someone is being chased or getting eaten. 100% a game made for Twitch streamers where more people will be entertained by watching others play than playing themselves.
Palworld - I was interested by "Pokemon with Guns" and then I found out it's more like Rust with Pokemon. I hate Rust and Ark all those kinds of survival PvP games. The genre itself has all the same weird jank, like everyone who has been copying the idea from DayZ or the like also copied every bug and bad idea, too; even the AAA made ones! They usually run like shit, are balanced like shit, and get so stale alone and are super frustrating in multiplayer unless you're playing with a large group of friends so you're not just being singled out for being all alone.
GTA:O - Specifically the online portion of GTA5 has made me never want to buy another GTA or rockstar game period. Not because the game play itself sucks, but rather because it's extremely fun but the game doesn't want you to have fun if you're also making money. I can spend hours and hours doing all the activities that don't earn you cash and have not one single issue other than maybe some other players trying to blow me up (especially if they are modding). But once that Mission Rep meter starts going up, hoo boy... The game starts breaking in all sorts of interesting but frustrating ways. Headshots stop killing in one hit, traffic starts behaving erratically and non-sensically (like straight sliding sideways at light speed to force a collision), triggers start breaking, the server decides to go down or get super laggy, etc. Since none of this happens in single player or while not doing activities that reward cash, and there is no other obvious function of the Mission Rep stat, I can't help but think these are actually features put into the game on purpose specifically to slow down grinding so people will buy Shark Cards. The same kinda shit happens in RDR2:O, too.
I’m not far enough into paltopialand to really say, but at the beginning and five hours in, it runs at 142FPS and never drops *at max settings. Its performance is really remarkable for an early game.
To clarify here: It's not really the game specifically; I just know it's the latest example of the type of game and super popular atm. It might be the best game of that genre; I still don't like the genre itself, which is why I'm not getting Palworld.
I had zero fun playing Breath of the Wild. I was just always looking for new weapons cause they always broke. After 10 hours I just wasnt into it at all so I never opened the game again.
I also have zero interest for CoD, Battlefield or GTA games.
proprietary games that install rootkits(wrongly called anticheats) on the system. the corporations in charge have brainwashed masses into thinking that it's just a benign thing there to fend off "cheaters", conveniently brushing aside the fact that this is a massive and lucrative attack vector. it only helps bad actors(including three letter agencies).
and this is not a what-if scenario. every year you can find an incident where such a "solution" is exploited.
The Witcher 3 is just... so god damn boring, it doesn't help that weapons break too easily, yet the oppurutunities to get gold are so few that you'll do several sidequests worth of monster genocide, sell EVERYTHING you own, and just barely afford to fix your weapons... It got so bad I had to hack my save to bypass the constant scrunging about for repairs... then I realized the story is so complicated that you NEED to play the other two games to understand what's going on
I went back and played Witcher 2, and found it to be vastly superior, far more fun, far more immersive, and just an all around better time
I have been warned never to touch Witcher 1
the Netflix series was pretty good, though I only saw the first season
The last of us was a boring shooter with unlikable characters who continually did things i wouldn't do so i couldn't invest myself in their story. The gameplay didn't save it.
Skyrim. I dislike most everything about this game. It's not a "bad" game as in it doesn't work and it's not exploitative, I just think it's quite average.
Combat is pathetically simple. There are some interesting support spells but by and large magic is either bolt spamming, beam spell, or you summon golems. Melee is even worse just having basic and strong attacks. This is exemplified by the meme that you can make your character however you want...as long as it's a stealth archer. But even then the Stealth Archer gameplay is pitiful. Archery has the same boring attacks as melee and stealth is just watching a little icon.
The story is garbage. Besides a few side quests, the main campaign is just awful.
The open world is pretty decent, but is waaaaay too small and jam-packed. Skyrim is supposed to be a remote nordic province. But Skyrim does a terrible job at having places feel remote and like wilderness. Every time you turn a corner in a mountain pass there's another cottage or bandit tower, etc. It feels like a theme park whose theme is nordic wilderness.
The progression is mostly boring. The skill tree is almost entirely passive bonuses. Do X% more damage, Attacks have a chance to do bleeding, increased range, etc. Very few skill trees have an effect on what you can do; just how well you do it.
Again, Skyrim isn't a terrible game. It's competent at what it does, but not good at it. The only caveat is that there weren't many open world RPGs before Skyrim that were as large or became as popular. Plenty of games who did every aspect of Skyrim better; but I struggle to find one that did them all at the same time. /rant
The open world is pretty decent, but is waaaaay too small and jam-packed. Skyrim is supposed to be a remote nordic province. But Skyrim does a terrible job at having places feel remote and like wilderness. Every time you turn a corner in a mountain pass there's another cottage or bandit tower, etc. It feels like a theme park whose theme is nordic wilderness.
That's exactly the reason why I like the game. That and how moddable it is lol
I was really excited for "open world dark souls", but I feel like this turned out to be a bad combination. The difficulty is all over the place, so you fight enemies that are really strong (which is fine), but then other areas become completely trivial as a result.
And with how many bosses they put into the game, the quality of each individual fight suffered immensely imo. I think the bosses in previous games were just a lot better designed (on average, there are of course stinkers in Souls games and good ones in Elden Ring).
There's also a ton of gank bosses, which is just lazy. You could use the summons, of course, and it almost feels like a lot of the difficulty was designed around players having that extra strength, but at the same time, the enemy AI and movesets are designed around fighting a single person, so it breaks the combat.
All around, it was just a huge disappointment for me personally, and I uninstalled it right after I beat it, whereas I have hundreds of hours in DS3.
Fromsoft had to fix a security vulnerability in all their games that got advertised in the final months before release. All Fromsoft games went offline for like a year and it really short circuited how Elden Ring got finished.
Souls games are particularly crafted series of levels. That kind of gameplay has to either be condensed in between stretches of empty, or spread out thinly over a large area.
Elden Ring has some condensed areas with good classic Souls level feel, but they're often quite short. There is also a lot of very empty areas with little to no significance. A lot of the game feels like placeholder content that had cancelled plans.
Pretty much any competitive online game. It's not that I don't like competing. I just feel bad for the others if I win and I feel bad for losing if I lose
The universe is great but why would I feel bad about bandits not being able to be bandits anymore!? Still there is a lot of potential in that wild west universe.
GTA5. I loved the 4th one but not really liked the 5th one. I guess I can’t understand why you have to be a bad guy in these games and I’m getting too old for that.
Assassin’s Creed after the second one. The plot lost me and I don’t think there is a plot anymore.
MGSV. I loved the first 4 MGS and hated that one as it had no good story..
You can't understand why you need to be a bad guy in a game called Grand Theft Auto, where the main focus of the series is stealing cars and building a criminal empire?
To be fair, in many of the GTA games, you're not a bad guy. Sure, you break the law; but in almost every instance, the law is super corrupt anyway and you almost always end up working for said corrupt cops at some point because they have you by the balls.
Vice City is the only one I can't really find any justification for the protagonists actions other than greed; and that one's story is basically Scarface where you're playing as Tony Montana.
I totally agree with MGS5. I just could not get in to the game, I barely felt like I was playing an MGS game. It felt like Ghost Recon or some Ubisoft collectathon game, with just such a lackluster story.
I have tried on multiple occasions to get into 4x games and my brain is just too simple.
The 4x elements have to be secondary and not the primary focus. Age of wonders planetfall and Warhammer 2? Great. Imperator Rome and europa universalis? Might as well look at a fucking spreadsheet lol.
Wish I could get into the micro and efficiency of numbers but it doesn't do anything for me. Even with an interest in Rome.
Breathe of the Wild and Tears of the Kingdom are at the top of that list for me. The "old" style Zelda games are objectively better in terms of pacing and exploration. And I absolutely hate the weapon durability system in the better ones. I've read their reasoning behind it, but they're wrong. It sucks and makes the game more about hoarding the good weapons and avoiding combat whenever possible, which is boring as shit.
minecraft and games like minecraft. i just dont get whats supposed to be fun about them. i dont hate minecraft specifically its a well made game, but i dont find it and others like it fun at all
Do you have anything to suggest? Me and a friend would like to re-dive into minecraft as a cozy co-op experience but we both have some experience with it from 2010-2018 and the new stuff that came out the last few years just don't look that convincing.
I've seen modpacks mentioned, but there's so many I don't know where to start
Zelda breath of the wild - it's one of the worst Zelda games I've ever played and I've played so many. There were so many bad decisions made with this game from weapons breaking to getting rid of traditional dungeons. It's a great open world game but a terrible Zelda game.
The Horizon series by Guerilla Games - These games are good for the most part, however they suffer from long stretches of boring open world where you have to fight robot dinosaurs with underpowered weapons. The whole point of the combat is to find weaknesses with the enemies and exploit/attack those weaknesses, but the game never at any point explicitly explains that concept or focuses on that concept. It expects you to just understand what to do. Not to mention the absolutely stupid grinding for mats to make new weapons and armor. Melee combat is terrible, the story for the most part is pretty good but man does it take forever to pick up, it overstays it's welcome. They are technical powerhouses but just so grindy and boring.
I agree with all you said about Zelda BOTW. As a Zelda game I was really disappointed. But if you set aside the Zelda part it was actually a pretty fun game for me. I really enjoyed the exploration and it was the best open world game I played so far. But too easy forgettable dungeons and too easy bosses and darn weapons breaking really bothered me so I'm not even interested in the TOTK. I'll wait for the next Zelda game and keep my fingers crossed.
Pretty sure they've stated Zelda games will lean closer to the two recent entries going forward, so those of us who think like this really can only cross our fingers that something resembling previous Zelda titles returns.
Weapon breaking is controversial but I see it as a mechanic with positive impact on the game. Just because your weapons were not permament it actually added choice into which weapon do you want to use in the battle
It does not add any choice. All it did was encourage me to speed run my way to the master sword and essentially go down the line of weapons I had in a boss fight until I ran out. There was no strategy, just a sense of never wanting to use any of the good weapons and hoarding them. It was so bad I marked a spot on the map where weapons would respawn every blood moon so I could at least have some good weapons. Guess what that's called in every other game? A repair mechanic. Don't even get me started on the master sword "breaking" for no thematic reason.
I'm on the disagree side on this. As much as I did use whatever garbage the game threw at me, there was no incentive to use your best weapons tactically, because unless you were fighting a boss, breaking a good weapon would not bring an equivalent reward... and then the major bosses were weak to the Master Sword anyway.
It also felt incredibly unrewarding to explore and open chests only to find yet another disposable weapon rather than some permanent upgrade like the heart pieces used to be.
Around the time I felt like Horizon Zero Dawn did more to encourage smart use of multiple weapons than Zelda did, by giving them different funcions and making it so enemies had different defenses and weak spots.
I felt the same way about the first Horizon game. I was playing on normal, barely making any progress because A) I couldn't be assed to care about any of the characters, and B) the combat was really finicky.
I mean, I get it you're fighting giant killer machines with a bow and arrow, but still. I had a way more enjoyable time when I turned the difficulty down and got a couple mods (just ammo and carry capacity upgrades so I didn't have to stop to collect resources after every single fight).
Uncharted made me feel like being the protagonist of a movie (something like Indiana Jones). The production value was much higher than other games at the time.
Final Fantasy VII, honestly. And it's not like I haven't tried to like it but it's just not that good to me. I'm a long time FF fan and I have played all but XI, but VII misses me. The music is bomb, for sure, and I love a few of the characters.
It's also talked about SO much by so many in the gaming community and I'm really just tired of hearing about it. I wish Square gave this level of love and attention to some of their other FF titles.
See, I played through some of the remake and it was pretty cool for the most part, I just can't make myself finish it. But I LOVE Crisis Core. I guess I'm the oddball out here.
Don’t get me wrong, the game has fantastic mechanics and great art direction.
HOWEVER. The game relied too much on its lack of hand-holding in order to be enticing but it came out just raw fuckin frustrating. You know what’s cool? Finding new areas by exploration and not by being told it’s where you’re supposed to go. You know what’s not cool? Being handed a list of names of places with no idea of what is in each of them and being expected to know where to go.
I got really frustrated with a boss and quit for a few weeks. I come back, kill the boss, and learn that there’s no new door out of the boss arena. I open the fast travel list to find a long list of names of places I had been to but had no fucking idea which one I was supposed to explore next. That is the absolute worst design choice I have seen in a universally loved game. Fuck Bloodborne.
Yes, I will absolutely buy it when they decide to remaster it for PC.
GTA games are the epitome of shallowness, for me. The story is always so vague and not interesting, you never get attached to characters. Gameplay is a boring loop, but its strength has always been being some sort of theme park. But it's 2024 and "hop onto a game just to go fast on car and shoot a couple of civilians"
Animal Crossing: New Horizons. Like Pokémon, nintendo developers know fans will buy new games regardless of how much new content there is to it. There is no legitimate reason for the game to be so close mechanically to its Gamecube entry, and I find it an insult to long time fans.
ditto rdr2 - its less a video game than it is a graphic novel read by a semi-literate slow talker
the entire dark souls series is also ruined by clunky controls. give me a Doom, Quake, Counter-Strike, Unreal Tournament, Skyrim, etc . . . fps controls pls.
X4 fails because of its controls too. Imagine making a flight sim where you can't invert the Y axis, or an FPS where the shift key can't be bound to sprint.
Almost anything first person. It makes me incredibly nauseous, which is really unfortunate because there are some really neat games that use the mechanic. I recently sold my copy of Echo Night since I couldn't play for more than around ten minutes at a time. I also couldn't complete the tutorial in Half-Life because it made me so nauseous that I had to spend almost the entire day in bed. Weirdly I'm perfectly fine with Metroid Prime.
I suspect Metroid Prime works for you because movement is quite slow. Samus feels like a tank compared to Gordon Freeman.
I love the Prime trilogy, but when I returned to it while doing a Metroid binge of sort, and I was kind of trying to do decent times, I was surprised how much slower-paced they feel compared to the 2D games. Even jumps feel floaty (probably for the better, it's hard to judge jumps correctly in first person).
Don't Starve
I already can't stand Tim Burton's style, and I really can't get over the similarities to try to enjoy this game, even though one of my autistic special interests is open world survival crafting games.
Fallout 4
Seems like a perfectly fine FPS, very much not a Fallout game. Leans far too heavily on action and not enough on the RPG elements.
GTA 5
If GTA were a candy, GTA 5 would be a bucket of that candy. It's fine if you really really really like that candy, but if you're just not THAT obsessed with the candy, it can get a bit tiring. Having three people with different stories and event going on felt like I never spent enough time with one character to REALLY get into their development.
I'd rather see them innovate than just do MORE GTA
any 3d Zelda games. I didn't play OOT until I was in my late 20s and it was awful (specifically controls and camera). I tried watching people Speedrun it or do the randomizer, but the sound link makes when rolling (which most did most of the time) drove me crazy. BotW seemed like something I would like on paper, but Nintendo just had to work their new controls into some shrines and I found it frustrating. Also didn't like the breaking weapons. Link Between Worlds (神様のトライフォース 2) sits in a weird place. I mostly liked it, but hated the gimmicky 3d bits on the 3DS.
goldeneye for the same reasons - felt like a step backward and I had no nostalgia for it, playing it for the first time in my 30s.
anything with the N64 controller for the same reasons. It felt so unnatural and weird.
most roguelikes (but not all). Losing to random chance is annoying. Some randomness is of course fine
dark souls and the like. Watch boss. Die. Try again. Die. To me, that's boring. I'd rather have in-world ways of learning about the boss.
pokemon. I was already in high school, working part time, and doing a lot of school stuff (band/theatre/sports) and just never got into it. I tried Pokemon go and didn't care for it (but did like Dragon Quest Walk that came out later)
Final Fantasy 7 -- hated the camera and other similar things. Story and all was fine
Most 3rd person shooters (with the exception of Just Cause). I would line up the perfect shot in Sniper Elite only to shoot the few pixels of the corner of something I couldn't see because my character's dumb body was in the way
starfox. I was already playing better games like that on Amiga and other platforms, so it felt like a step back to me
Combat that feels closer to Dark Souls than Zelda? Odd.
I'll add in a genre rather than a game: Battle Royal games.
We used to play a variety of games. Halo, warcraft, Smite, League of Legends... Now I have no gaming friends left as they refuse to play anything other than Apex Legends or the latest greatest Call of Duty.
We used to play a variety of games. Halo, warcraft, Smite, League of Legends… Now I have no gaming friends left as they refuse to play anything other than Apex Legends or the latest greatest Call of Duty.
Try hunt showdown. It's kind of an anti battle royal game and a smart person's thinking shooter and not a twitch shooter. Civil war era so no spray and pray. 12 man servers instead of 100 so it's more tactical and strategic with our randomly dying all the time. And it's a carrot instead of a stick; no shrinking map to create a funnel of conflict, but hunting for a single boss on the map that you must kill and then attempt to extract with the trophy it drops best sound design I've experienced in a shooter.
I played the inspiration for years (Tenchu) and loved that so much, but Sekiro just feels hollow in comparison. I know it's not a stealth game, nor is it trying to be, but I can't help but feel like the cliffs and stuff are just "cheap" ways of making the game more difficult. Idk, maybe I'm just not ninja enough lol...
Speaking of stealth, Dishonored. I REALLY wanted to love this game. It's just not open enough for my taste. There's only usually one main walkway to the objective (I say walkway, but there are of course roofs and stuff you can teleport to - I'm just saying, I wish you could get on the actual roofs of buildings Assassin's Creed style or explore the city open-world style). Cool story, cool theme, but the gameplay falls through for me. I felt the same way about MGS4.
Also Red Dead Redemption was meh for me. Could have been better, could have been worse. Undead Nightmare was great though.
I honestly don't get what people love so much about that game, the combat is simple and kinda sloppy, boss and enemy variety is non-existent and traversal is a joke.
I get that the story is good but it's not so good that I can look past everything else, it even has a few big issues like the amount of times the game throws a dumb obstacle in your way to justify some fetch quest like the black mist.
Maybe the change of style helped? IDK I remember I enjoyed it a lot, but yeah, the enemy variation was its greatest fault, I hope they fixed this with the sequel, that I haven't played.
Visual novels. I haven't tried many but as a fan of steins gate series, I didn't find the visual novel fun. Maybe because they were so outdated or because I already know the story but when I played it, I was thinking it would be more fun to just watch as media or watch someone else play while I have my lunch.
I've never been a fan of the direction the Fallout series took after Fallout 2. FO Tactics and BoS aside, Bethesda's handling of Fallout 3 and onwards really didn't resonate with me.
As someone who enjoyed the story and RPG aspects of the earlier games, the shift to fast-paced shooter mechanics was off-putting.
Back in the day, getting my ass handed to me in Quake III, Half-Life, and Unreal Tournament wasn't exactly a barrel of laughs, just something to endure. Discovering turn-based combat where I could strategize and plan my moves, rather than relying on quick reflexes, made me actually enjoy gaming. The shift away from that gameplay style made the series lose its appeal for me.
I think there are two age groups of Fallout players. Those who started with the original games, and those who started with Fallut 3.
I'm young enough to have started with 3. I did go back and play the original two, and I absolutely see what you mean. New Vegas was somewhat better, despite still being a shooter, probably owing to the fact that it was written and designed by the remnants of the people who worked at Interplay when they made Fallout.
BioShock Infinite. Mostly because I hated all of the characters, with the exception of the Luteces, and even they were on thin ice, mostly because of Rosalind. And Elizabeth as a NPC companion? I would prefer Ashley from Resident Evil 4 over Elizabeth any day. It didn't help that every time I tried to listen to a voxophone, she'd start talking about some bs, so I'd wait for her to finish and start the voxophone over, only to have her start talking again. When it happened 4 times with one vox, I had to take a break from the game. I just wanted to listen to the damn recording.
Gameplay is great though. I'll play the heck out of the Clash in the Clouds dlc. I get the fun action, and none of Booker and Elizabeth's constant whining.
Unless Pokemon counts, I don't think I have ever enjoyed a JRPG. I have zero idea what people see in these except weebs getting horny over anime girls.
I mostly agree, but I have seen real diamonds. It’s just hard to discern whether the appeal is genuinely from a surprising and unexpected story, or exactly as you say, a noncommittal showcase of characters.
Hogwarts Legacy: To be fair it is a big Openworld but it doesn't catch me. The Story is kind of lame the voice sounds a little bit too Much like a crappy TTS. I tried to finish it but I always stop after like 30minutes played.
The Witcher 3: Wild Hunt I dislike that the Openworld is like a movie. You don't need to think where you want to go, you just follow the little dots on your minimap until your are there. Its so utterly boring. I love the souls franchise, you see an NPC, walk up to her talk to her and write the important things down on your Notepad. To be fair, Wircher 3 looks absolutely beautiful after the recent patch.
Edit:
I really really dislike Fortnite. Its highly overrated and it isn't even original.
Zelda: BOTW is a soulless Ubisoft game clone shamelessly inhabiting the dead shell of the Legend of Zelda franchise. It contains little to nothing that makes the Legend of Zelda games what they are. Gone are fascinating cities and towns, no colorful cast of characters, no real dungeons or temples, no progression system so the entire game is just 50 hours of the game exact same copy-pasted things over and over and over with no change in difficulty or approach. It’s like the first Zelda game in history without a memorable score, in fact there’s hardly any music in it at all. Theres no plot to speak of. It introduced some novel systems, and they deserve credit for that, but it’s just not a Legend of Zelda game at all.
RDR2 is a bland on-rails march from shooting gallery to shooting gallery, with an incredibly lifelike and immersive world that… doesn’t really give you anything to do. And what it does give you, there’s no reason to do. The game revolves around your camp and allies but the camp hardly serves any purpose. You can’t customize it in any significant way, keeping everyone happy and supplied does very little besides reduce the amount of audible complaining. And the game shoves so much money in your hands from the word go, that you never have a reason to do any money making activities, and it upends the plot of the whole game “We just need a bit more money” Dutch says as I have $10,000 stashed in my saddlebags. Everyone seems to love Arthur as a character but he’s just such a bland, indecisive milquetoast guy who doesn’t hold his own opinion on anything. He doesn’t have any personality to speak of until the last third of the game, and then they expect you to have an emotional reaction to him by the end. John was hands down a better protagonist and it’s not close.
For games that are in genres that I'd actually play:
Final Fantasy 6 (3): I grew up with the NES, and when we got a SNES I got whatever games I could from the $20 bin at Toys R Us. I had some friends who were a bit better off that loaned me some games, and I eventually managed to get my hands on a copy of Chrono Trigger (as well as other RPGs like Breath of Fire), but when I borrowed FFIII from one of them I was just... underwhelmed. I didn't really care for the characters, it felt pretty slow initially, and I remember getting to a bit with a bunch of moogles in the party and I just put it down and never went back.
I've since tried to play it a few times here and there, but it never really manages to hook me... but people sing the praises of it high and low and I just don't really get it because I can't get over the hump.
The Witcher 1/2/3: I just really don't like the combat, honestly. I've tried playing all three, and managed to get enough time into them to appreciate the good bits (voice acting, story, quest lines) but the main meat and potatoes for me in a game are exploration and combat, and only one of those really works for me in those games. I had a better time in the first game, all things considered, because I guess I was willing to allow a bit of jankiness from an older game, but I bounced off Witcher 2 pretty quickly combat-wise, and didn't manage to get more than many 1/3 to 1/2 way through Witcher 3 before I just admitted that I wasn't having fun.
Persona 3: I got into the games with P4G on my Vita, so part of this is 'going backwards is hard' in terms of QoL improvements and what not. But I also played the PSP port of Persona 2 (whichever one was actually ported in English) and had a good time (not so much with the PS1 version of the one that didn't get the English PSP port... that one was rough) so I guess its just the game didn't resonate with me as much as the other ones did... Maybe it was the characters or maybe it was the cuts that were made for the P3P version of the game, but it just didn't hit the same.
Otherwise, a lot of military-style FPS games (stuff like Halo or Destiny or Timesplitters or even Goldeneye 64 are/were fun), the more recent sports titles (up to the Dreamcast/PS2 I was fine with them, but more realism doesn't do anything for me), and stuff like MOBA or visual novels or 'walking sims' or battle royale or whatever those asynchronous horror games just don't tick the boxes for me in terms of what I want from a video game.
Ugh I feel the same way about The Witcher. I tried 2 and 3 and just couldn't get into it. The combat was not enjoyable and it felt really clunky to me. I actually tried 2 a couple of times because everyone raved and I thought maybe I was just missing something, but it wasn't for me.
I'm with you on FF6. The leveling system for abilities was interesting (but slow), but there were too many characters. The previous one on SNES (called 2 in the west but I think it's 4?) had a better balance with number of characters to story.
I don't dislike it, it's brilliant, the epitome of SupergiantGames' beautiful craft, but I just can't play Hades, it released after I had already burnt out on Dead Cells, Curse of the Dead Gods, Grime, Enter the Gungeon, Blasphemous, Gunfire Reborn, and whatnot, I can't bring myself to play it because I had already explored the genre so many times...
GTA V - I disliked the characters, story was uninteresting, and gameplay felt like a downgrade from GTA IV; graphics were the main attraction there, and that's not enough for me
Borderlands - my fastest "nope, not for me" game I've played; I don't like loot in games, and that's basically the entire point of the game
Skyrim - found it very bland coming from Morrowind; side quests weren't as interesting, which is pretty much the entire reason I liked Morrowind
any competitive FPS (Apex Legends, COD, etc) - I play most games once the get the story, mechanics, etc
Dark Souls 3 and only Dark Souls 3. I love Dark Souls 1 and 2, Elden Ring, Bloodborne is my favorite game, and Sekiro. But Dark Souls 3 is just so boring and unfun. Even the ingame world feels uninterested in this game, (because it kinda is over the whole age of fire thing.) Everything is gross and brown it just makes exploring kind of icky. DS1 had a good balance of gross and majestic locations and enemies. DS2 suffered from too few monsters and too many generic armored knights, and locations felt too clean and empty.
It feel like this game does not like you to diversify your build. Armor is basically cosmetic, and offers very slight damage protection. Poise sucks, and is basically removed, so making a tank build kind of sucks. Its so damn fast and doesn't give you a ton of options like Elden Ring does. DS3 is certainly the most actiony of the action rpgs, and idk, I'd like more rpg. I remember watching a video about how playing these games at level 1 is the intended and best way to play. I can kind of see that, I think that discredits a lot of the rpg elements in these games. I always saw permadeath runs as the more fun way to play, especially in DS2, that game was like designed to be run as an arcade game.
The game also feels like it rides on nostalgia pretty hard. Anor Londo? Thats here. Andre? He's here. Firelink Shrine? Thats here, too. Artorias? There's a whole cult trying to cosplay as him. I actually think DS2 handled this sort of thing better, it being so far it the future from DS1 that most characters and places from 1 are only legend or ancient history. I think it gave 2 a sense of discovery, even if DS2 certainly has much less coherent lore lol.
There are good things in this game. The dlc is fantastic. Certain areas look downright stunning, often helped by the muted color palette. A lot of the bosses are fun when you use the correct play style for them. Pontiff Sullivan or Champion Gundyr is my favorite boss on my most recent playthrough, but I haven't gotten to Gale, the Twin Princes or Midir yet.
Dave the Diver. I tried it but got it refunded. I'm certain if I had kept it, I would've regretted it. It's not relaxing or cozy, even early on. As someone sick who believed the "relaxing" hype, I was incredibly disappointed.
Afterwards, I even randomly saw a streamer just ragequit the game live because he couldn't stand more easy, slow puzzles. That just confirmed it for me.
At their best, the originals were about a hyper-competent adventurer who always had a plan and was unapologetically confident. She was like Xena and Indiana Jones combined.
It was already a pretty tired cliche at the time to make a gritty origin story when the first game came out. We got an uncertain, untrained, and unprepared Lara with a whimpering attitude.
By the third game they tried to act on the feedback about this, but instead of something closer to the original, she became Rambo, covering herself in mud, hiding in the shadows, stealth killing hordes of enemy soldiers.
I think the Uncharted series did what Tomb Raider remake series should have done.
The enemy ai in those games was so bad that i couldn't get into them. Especially after coming off of playing the last of us. That game ruined a lot of other games for me. Lol
I don't actively dislike it, but for me RDR2 is also the main one. Apart from competitive shooters etc which aren't really my thing either. The thing is, I like the type of game that RDR2 is. But I just have nothing with the setting. I played it right after Cyberpunk, which I loved for multiple reasons. One major thing is that I controlled V, and thus could create my own story. In RDR 2 I was forced to play someone I have nothing in common with, who does exactly the things I wouldn't do, and who lives in a shitty time period where basically every woman basically has the same rights as cattle. That may not be inaccurate, but it just didn't vibe with me. I just got so frustrated with the main character talking shit to people who were right, or drinking a lot and getting into trouble in a very predictable way. Despite the beautiful and interesting world I just couldn't feel anything but frustration.
I do get why people like it though, I don't think it's a bad game. Its just not for me.
I can't think of a large open world game I liked. Skyrim, RDR2, the new Assassin's Creeds, Biomutant, Horizon Zero Dawn, GTA5. I feel like they sacrifice the story to fill a world with so many random side quests that it seems like I'll never be able to finish it. I miss games that I could complete in less than 25 hours of playtime.
Dragon Quest XI - I am a huge fan of the 8-bit and 16-bit DQ games. But I just couldn't get into DQ11.The atrocious music probably didn't help.
Assassin's Creed Origins the gameplay started getting repetitive very quickly. Even though I liked the ancient Egyptian settings and the beautiful graphics, I couldn't follow the nonsensical plot.
Burnout Paradise - this game is unplayable. You have to either look at the mini-map the entire time, or memorize the map.
Dragon Quest XI - I am a huge fan of the 8-bit and 16-bit DQ games. But I just couldn’t get into DQ11.The atrocious music probably didn’t help.
the (full price ofc) re-releases help with the music a lot. I got the game on release because its dragon quest of course I did, and put it down 12 hours or so in because I could not stand it anymore - mostly because of the blaring midi music.
picked up the re-release with orchestral music some years later and had a much better time with it. It's nowhere near the best of the series, But it's better than a fair few of them.
Assassin’s Creed Origins the gameplay started getting repetitive very quickly. Even though I liked the ancient Egyptian settings and the beautiful graphics, I couldn’t follow the nonsensical plot.
Man, that was the only one of the newer style that I liked... Bayek was pretty cool, and it felt 'fresh'... it doesn't hurt that it ticked off two of my preferences: exploration and combat (say what you will about hiding in knee high grass, I love me some stealth). Some of the bits did rub me the wrong way, like no 1-hit kills, but I liked the weapon choices and combat options enough that I had a good time overall.
That being said, I can't for the life of me remember anything about the story of the game so... I guess I just turned that part of my brain off after a while.
The more recent ones went too far in terms of world size, so it went from "I wonder what's over that hill?" to "I'll never complete filling in this map so why even bother?"... which sucks, because Kassandra was pretty cool too (not sure how the viking character was done because I didn't even bother with that game after bouncing off Odyssey).
I realize this is an overgeneralization I'm making.
every game made since the ps2 was officially retired. I don't hate them because they're hard and I'm just not getting the handle of gameplay. I hate them for specific reasons:
the reliance on online modes. games used to be a singular affair between the player and the game. since 2008 online modes have become increasingly necessary to a requirement. with online modes comes a need for a server dedicated to that game. so what happens when the company shuts that server down? you're sol. and piggybacking on that
games are released buggy out of the box. before a game wasn't published until it was done. now it's released on a target date and patches get released along the way. so if you happen to be in a position where you have the physical media but no internet you could have a broken game and not be able to do anything about it. I just think about that situation with the tony hawk game where the manus didn't ship the game on the disc and players had to download the entire game as an "update". and what's going to happen when that server shuts down?
games are moving to downloads instead of on physical media. I'm a full believer in you buy a game you own it. some game publisher just said recently that players shouldn't own their games anymore. gaming is going to move to a streaming model where you own a service (console/platform) and games will move on and off it when a licensing deal expires. sorry I don't want any part of that.
games made that don't require you to be online to have any kind of gameplay are becoming rare. I'm the game player that plays the game just to play the game and doesn't want to play against another human player online. my competitive juices don't flow that way. I'm perfectly fine playing against the game's ai.
At least back in the day, multiplayer games released with the server you could self host.
Or you'd find a chill one that you liked and it became its own little community of sorts with regulars and whatnot.
Now, some games make it genuinely hard to even play multiple rounds back to back with the same people.
The ranking system and match making superceded the lobby.
There's still a lot of enjoyable games, gems even, but there's a lot of hot garbage too.
I don't think it's (just) Internet's fault.
Hell, we'd play Diablo over dial-up and it was amazing at the time.
I think it's more the corpo greed making its way everywhere.
No mTx, no subscription, no battle pass, no unlocking bs, no cosmetics, no unending daily grinds, just you, the game, maybe a buddy if your family didn't need the phone.
DRM didn't exist, they'd ask you questions about the game manual instead.
I remember bringing the Fallout manual on a trip and reading through it thinking about what character I'd make. Now everything is digital only, you're almost lucky if it comes with a wallpaper.
I fucking HATE Souls-like games. I love fantasy and RPG games but FromSoft games are just hard for the sake of being hard.
I'm an adult with a life (kinda) - I don't have 600hrs to dedicate to defeating the fucking Taurus Demon. I even looked up HOW to kill it but apparently my controller usage wasn't good enough to move at speed even though I completed God of War 3 on the highest difficulty.
The fact I had to re-tread the same stupid fucking area before that to reach the fucking Taurus Cunt was to much.
I quit the game and vowed to never play another FromSoft game or anything that claimed to be a "Souls-like".
I stupidly listened to someone say Sekiro was a better game than Ghost of Tsushima (which I love). So I played it....
WTF?! The first group of enemies were all identical - no variations. There was also only TWO fucking moves I could perform. A wooden-looking block and a janky looking attack. An absolute fucking abortion of a game and I'm convinced the idiot who told me it was better than GoT had never played it.
Final Fantasy 7. I've tried to play it multiple times, but the game's story never pulled me in. And with how long of a trek it is between story moments and the slog of combat encounters I usually put the game down.
Any of the Paper Mario or Super Mario RPG games. Maybe I'm not the target audience, but I've often felt that without the Mario name they would be considered mediocre.
Alongside this, basically every 3D Sonic game. I feel that Sonic has become a thing for furries, and that the 3D games just don't really seem to get what a Sonic game should be. Frontiers was somewhat decent in the open world aspect, but its constant reliance on the homing dash just highlights how buggy those games are.
Same here as well. It's the first game that came to mind.
It doesn't help that there was so much hype about the storytelling.
Maybe the story's great compared to sports games and Calls of Duty? I finished it, more out of confusion than anything else.
Rouge likes. I just can't get into them. The only one I was able to sink any kind of time into was Hades. I actually enjoyed it a decent amount, but I find the gameplay loop for roguelikes just wears me out pretty quickly
I think Portal is the only one I'm fine with, probably because there's not as much action. First person puts me on edge and not in a way that I really appreciate. I also really like to be able to see the character in general.
To that end I also don't really like horror games, but I don't think that's as divisive an opinion.
I’m the opposite, I just don’t stay immersed in third person games, I despise third person peeking in multiplayer games, and I find it disorienting and claustrophobic when going into buildings or confined spaces in third person. I also just can’t walk up close to something in 3rd person and look at it in detail which I like to do.
Undertale is a decent enough game, I guess, but whenever I think about it, I think about all the crazies that call themselves fans of it. It's exhausting just thinking about it.
For Honor got me interested, but it made a few very bad choices. Magnet hands and slow attacks meant that you could react to attacks, and never had to worry about whiffing. It's so dull to have basically no concept of interesting movement play in a game about fighting.
Ocarina of Time. It's one of the few Zelda games that I just didn't enjoy. I've had a lot more fun playing Twilight Princess and Wind Waker more than Ocarina. I'd play Adventure of Link more than Ocarina.
Skyrim. Mostly all the RPGs like that. Never understood the hype. I did try to like it, but it wasn't fun for me at all.
OOT is ok but most people that played wind waker or twilight princess first will have a hard time getting into it. Most 5th gen games have aged pretty poorly and need a solid dose of nostalgia to fully enjoy.
Yeah N64 and PS1 just have this element of jank from the transition to 3D. While a great time for games, none of them have aged as gracefully as the 32-bit games from the previous era.
And that's weird, I really love the series as a whole. OoT feels way too bland to me and... I don't know, I can't stand its characters, its boring empty environments (plain, ranch and lake for example), its overwhelmingly grey colour palette.
Majora's Mask's one of my favourites though. But yeah, I'd rather replay a Link to the Past or any of the other 3D games over OoT.
I want to go back to RDR2 but I'm not a fan of how slow moving the intro is and I don't want to do loads of bullshit before having fun.
For my answer.
Super Mario Bros Wonder... I'm playing through it now. It's a bit shit. They've definitely tried some stuff here which isn't bad but very little is landing for me. I don't like the new kingdom, I don't like the map experience or aesthetic and I dislike some of the level building.
When I played Mario Maker 2 I saw the reason behind the success for the franchise in that there was a secret sauce to how a level is made and it is apparently missing from a lot of these. On top of that the castle battles are fairly lackluster with no sign of Bowser.
I'll finish it but it's miles behind the previous entries, all of them I think
Dota and League of Legends. The moba format simply doesn't click with me. Them being hyper competitive doesn't help, and I'm someone who played plenty of UT2004 during my late teens
Sonic games, I'm referring specifically to the first one and that era.
My friend and I rented a Genesis I believe it was, specifically to play this, we thought the graphics were awesome, the speed was amazing, the t3ch show off was cool, the game had novelty.
But really from a gameplay perspective, I simply do not understand what people like about it.
The whole thing was just run as fast as you can down this path, you have no idea what's coming up. There will be multiple opportunities to take different paths but you don't really have time to make a judgment call, so you flail at the controller and end up hitting a hazard. You start the level over and over and over again and you repeat it until you understand which way to go and then you complete the level.
Now you've run into every single gotcha and you figured out some optimal routes, now you can play it all without dying a lot.
Zelda: Breath of the Wild -
Not a bad game per se, but I don't get the hype behind it. Sure the dungeons are fun but the world is so lifeless, the story non existent, the combat pretty shallow, the tower climbing is very much like FarCry but for some reasons it's okay here while Ubisoft gets the blame...like I said I dont get why the game is so beloved. Never finished it after the 20 hour mark and probably never will.
Maybe you are missing, or ignoring the context that this was like the big jump from conventional Zelda to... Well BOTW.
I don't consider myself a Zelda guy, but I have played several games, and I find BOTW a very good open world, yeah, it might feel empty, but at the same time it feels like you can do lots of things, kinda like making your own adventure, so I guess it needs commitment from the user side.
That aspect made me understand the context of the game and I have been having a lot of fun with it, if you see something you must likely can interact with it, or has a meaning.
This is very impressive for a Wii U/Switch game if you ask me, and also I feel like if I don't play BOTW before Tears of The Kingdom I would never go back to try it 🤣 (that is why I'm paying it).
My only real issue with it is that its soundtrack on the field is so dull, some people like it and say that it is to be ambient or subtle, but screw that, give me my epic tracks! I need something that moves my feet lol, there must be a reason why many RPGs (which are with us before open world games and provide a lengthy experience) have catchy tracks.
I don't care how good the story is, 13 Sentinels gameplay looking like a cheap sci-fi movie interface thing just takes me out of the experience, I also don't like tower defense style games and this is the only thing you will do in-between story beats. I was extremely letdown to get this after the first teasers instead of a mecha vs kaiju brawler.
Then some months later it comes out that localizers were also changing things too far, now I have another reason to not finish it.
The Trails series (Trails in the Sky and Cold Steel).
Some of the worst villains ever, and you're constantly getting blue balled. The series keeps introducing new characters, that don't matter, and just drag things out for hundreds and hundreds of hours.
Zero and Azure are great though, until they connect back to the main story at the end.
I love Japan. I love Samurai, and old times. Fired up the game and found out it has some dark souls mechanic bullshit, that makes it a grinder.
I am an adult. With very limited time for games. I have to have quick saves I can't be grinding shit. I simply don't have the time nor the desire waste time grinding.
Really sucks because the game looks gorgeous and I liked the start of the story...
I did finish one of the Uncharted series but they mostly go into interactive movies genre which I don't find that interesting. The same with LoU but lost interest and never finished. AC (maybe II) was just annoying, the blending, erratic climbing/jumping mechanics... RDR, I should give them a chance, but the wild west setup inherently doesn't do much for me. The same can be said about the "samurai style" games like Nioh, Sekiro etc. And I say that as a huge Souls games fan.
Real time strategy games are not my cup of tea. Nothing against anyone who enjoys them, understand, but they're basically exercises in who can do the clicky clicky faster. Give me a turn-based game any day... where you actually have to out-think versus out-click your opponents.
Oh, and any game that pits console players against PC players. Yes, let's put the 'stock controllers only' console players up against the PC players with $8,675,309.00 of custom equipment and every cheat they can get away with. Sounds like a reasonable plan. Overwatch, I'm looking at you.
Not sure if this even a beloved game, but Assassins Creed Unity.
The setting has so much potential but the story feels so slow and I find it boring, the controls took some frustrating time to get used to and Paris is just not a very visually compelling place to be at. I used to love AC2 but Unity... idk
Legend of Dragoon. The game where a main character dies and is immediately replaced with an off brand of himself, and that includes a boss rush mid game that is unavoidable and punishes you for trying to use the game's signature mechanic.
I love Metroidvanias, 2D platformers, and generally even games that came before them that were similar in style but don't meet all the Metroidvanias criteria. But I really really kind of dislike pretty much all of the Mario games. There's a delay in the control scheme that makes timing difficult for me, and I can't seem to get over that. I actually gave away Mario Odyssey because I couldn't really play it well at all after about 10 hours. For me it's not intuitive despite my like for both 2d and 3d Metroidvanias style games.
This is controversial for sure. But I dislike all kinds of games that focus on driving or racing or flying a plane. I don't know but driving a vehicle like you do in real life is kind of stupid for a game idea? I want to do things that I can't do IRL, like murdering a bunch of bad guys, or building a village, things like that. Also casting magic spells is better than shooting a gun, so I don't really get FPS games.
Racing games for the most part are because it is something I can’t do irl. There’s no way I’m going to get to be one of 12 drivers running the brand new Prototype race cars, but I sure can get almost as close in a racing simulator.
They are all just ways to "do things I can't in real life" though. I have no interest in murdering people but I enjoy driving and 18 wheeler across Europe or flying all around the world.
Cuphead.The art is very beautiful, but I think the gameplay uses just plain repetition to achieve the difficulty, and I'm not a fan of doing the same thing again, again and again.
Top down, RTS, and point and click games. That includes XCOM, Baldur's Gate, Pillars of Eternity, etc. They just seem to be lacking immersion, I'd much rather play a 3rd person action game or an FPS
A lot of games increase difficulty by just turning up HP and attack numbers, and part of the fun of souls games is that that's really not how they handled difficulty.
And I get that. My biggest issue is I know if I could just lower the difficulty I would love the game. Hell I feel I could probably get pretty good at it if I played it on a lower difficulty then switched to a higher one after getting everything down.
After growing up with Star Wars games like X-Wing/TIE Fighter, Dark Forces, Jedi Knight, Shadows of the Empire... The whole choose your own adventure text game was a really lame step down.
So many people say it's the pinnacle of SW games and I just see it as a game that could have been made for Commador 64 that has has some cut scenes added over it.
I want Disney to rethink removing Kyle Katarn from the canon because I hella wanna see a show or movie following him, if not another awesome FPS where I can be him. Kyle and Dash Rendar (another video game protagonist) are my favorite SW characters.
I have the exact opposite opinion, heh. Sniper elite drove me crazy when I'd carefully line up a shot and be just too far inside cover and shoot a wall I couldn't see because my freaking character was in the way