If you could play one game for the first time all over again, what would it be?
(Saw this question asked on another popular link aggregation website and it got me thinking)
If you could play one game for the first time all over again, what would you choose? This might be because you want to do it all again, or because you don't think you got enough out of it the first time. It could be experiencing the game exactly as you were back then, or experiencing a game with what you know now.
For me, it's Legend of Zelda: A Link To The Past, experienced exactly as I was back in 1991.
Nothing comes close to how jaw-droppingly amazed I was by that opening sequence. The epic orchestral score, the cinematic rainstorm, creeping around in the dark... it was a generational leap above anything I'd played on 8-bit computers and consoles, and even the Megadrive. I'd love to play it again without thirty plus years of Nintendo/Zelda knowledge, or without knowing about the dark world.
What's sad is that I know I will forget the lore and the journey on how I figured out how I got to the end. But I don't think I'll forget the specifics for the ending.
It's definitely a slow start. The way it's designed to allow discovery but not lead you too much makes the moments where points of data click and connect really powerful.
It's hard to talk too much about it without potentially spoiling the enjoyment one might take from it.
But it's not for everyone. But if it is for you, it's really really something.
I don't how old you are, but the first one was the first very big implementation of scripted scenes.
To see something happening in an FPS as in a movie was mind-blowing.
The second one is just absurdly well designed. And the visuals are imbued of this Eastern European architecture and vibe that right now, walking the streets of Warsaw, I am gladly breathing in.
I strongly doubt it can be a defining game as the other 2 were and are.
Plus, for me, there is attrition in the need to use a non-polished control system.
Don't think its considered retro yet, but I wish I could forget every second of it I played. The complete emotional Rollercoaster I went through playing that game was incredible.
One of the few games where I really felt like I was the "super important protagonist" and the world really depended on me.
It might be relatively new, but I'd say Subnautica.
It was such a breath of fresh air when it came out, and instilled both such a sense of wonder at all the vibrant lifeforms of 4546B and also instilling such dread upon encountering reapers or diving deeper than ever before.
I still remember the mixed sense of wonder and unease upon discovering the Jellyshroom caves for the first time
Jellyfish caves were nothing, discovering the edge of the map nearly made me start a new game because I couldn't bring myself to continue knowing what my current situation was
The sheer joy of realising it's not "just another" RPG, slowly pulling the curtain on how intricate the worldbuilding is, discovering the main character and in turn reflecting on yourself. It's become a small addiction to watch first time streamers and let's players for me, to vicariously relive that process.
Another candidate might be Ultima 7, the interactivity and how "real" it felt in the 90s was mindblowing for kid me.
I sat down with my son and let him play it. Seeing him experience it for the first time was a pretty awesome experience. He cracked up at the sword fighting.
I think I’ve played it through more than 20 times. I roughly do it once a year… 1,2 and 3 at least. It’s no longer about the challenge, story or puzzles, it just feels like coming home.
I responded to another comment here about it. WoW and other MMOs would be my choice -- but to make it any fun you'd have to rewind the whole world. Not only get rid of wowhead, wowwiki, raider.io etc., but get people to forget they ever existed, forget how to do data mining so effectively. Also get rid of streaming and video sharing services so that you had the chance of discovering things on your own. You wouldn't be the first, but you wouldn't know that.
Deus Ex. It's timelessly topical despite being released in 2000. It predicted the War on Terror and a massive pandemic to name a couple.
Spiritfarer, for maximum onion chopping. Saying goodbye to Gwen really messed me up since I became very attached to her, and I can't finish the last stretch of the game because it's too emotionally taxing.
Undertale and wholesome fan-games like Act to Flirt.
Half-Life 2, circa 2004 when it was a leap ahead of everything else. I was unsettled by the teaser screenshots due to how real it all seemed to be during its heyday. (I did re-capture part of that feeling with M Mod and its great yet faithful modernisation effects. Plus there's some blursed mods you can combine with it such as replacing Alyx with Krystal, voiced by the original actress.)
Duke Nukem 3D: Alien Armageddon. It blew me away how much custom content and passion has been invested, so good that it almost felt like I was playing Duke Nukem for the first time all over again.
There's many more worth mentioning such as Unreal, Morrowind, Oblivion, Company of Heroes 1 and the forgotten gem that is Ground Control.
Man, I was born just at the right time to experience a stunning variety of titles and enjoy the mods that improve them.
The first time my friend and I fired up Unreal we were completely blown away. The flyby camera through the castle at the menu screen was unlike anything we had seen before.
Outer Wilds. You can't even really replay it, not like you can other games. But boy, I will never forget the unbridled joy of unraveling its mysteries - and ironically, would love to so I can do it all over again.
The first game to make me truly sad that I had finished it. Wow, what an experience!
I loved exploring and piecing together the story. I loved discovering new creatures and ecosystems. I loved finding strange things and figuring out what to do with them.
I've never played a game quite like it before or since. My god, it was really amazing. I beat it without needing a guide or walkthrough. It's great enough to the point where, if you are curious enough, you won't need one!
It's certainly a slower-paced game, as it's not all non-stop action, so it's not for everyone. But if you're a patient and curious person, this may be for you.
I dint think ive ever played a game that made me so anxious. The first time i went into the deep and the giant ghostly leviathan came at me i almost had a panic attack.
It really is something special! Once I started to think of them more as wild animals with their territory needing to be respected, it was just a matter of adapting to their habits and working around it.
The Crabsquids & Warpers, though, fuuuuuck them. Crabsquids spooked me no matter how many times I came across them! And the Warpers are just assholes. Lol
Planet Crafter gives me Subnautica vibes, though it's still in early access. But it has the "build a base and survive in a hostile world with cool things to explore" already and potential to become really great.
That said, Subnautica was the first thing I thought of when I first saw this thread but not planet Crafter.
Same for me yeah, such a great game. I remember doing so many things like setting free all animals i caught in their own habitat before leaving, because i wanted to play the last little bit out of it. Also filling the rocket food for the trip back home. I cried, when i started the flight.
I picked it up blind after getting carried away in the magazine hype and excitement. I'd not played any FF games before that... man, that was quite an experience!
I remember beating this game on a school night at like 11:00 pm when I was supposed to be sleeping and then just staring at the ending credits absolutely stunned. What a great game.
Link to the Past
I beat it with my mom as a kid. I’d love to go back and just be a kid who loves his mom playing that game again.
Ocarina of Time
My mom and I snuck and opened the Christmas present every evening after my dad went to bed. We were at the forest temple when I actually opened it for Christmas and pretended to be surprised.
Wind Waker
I was so disappointed over the cartoon graphics I almost didn’t play it. Once the game won me over I fell in love with everything about it.
Twilight Princess
My first Zelda as an adult living on my own. I bought it on GameCube and played it with my ex. We had no cable, no internet, no phone. It was the only entertainment we had (video games) and it was an experience that made us closer.
Symphony of the Night
I just fucking love that game.
World of Warcraft
I want to go back and play with my son. We did arenas and we were an unstoppable team. Some of the best nights of my life were spent side by side playing WotLK and Cata.
I could go on but someone is standing here bugging me now. Take care folks.
Symphony of the Night is $2.99 on play store and istore. Using the native touchscreen controls gives you a hotkey for your spells, you only have to "cast" them once to unlock them.
I'm amazed Secret of Mana, and Chrono Trigger weren't on your list.
Its so dated now, but morrowind felt soo deeply built. The culture, the religions, the different political faction houses. How the empire influenced certain areas.
The quest were raw. No waypoints. Just go to lake and go north*. The morag tong(assassin guild for morrowind) had a basic questline. But it did feel different. The morag tong was sanctioned by the politicians. So you could murder someone in the middle of a city and just show a writ of execution.
That game was such a wild ride from start to end! The final mission made my heart thump and I appreciated the fact that nobody is truly safe, more-so with a few mods that make it less predictable.
Dark Souls. It was a game that had so many surprises just to fuck you over randomly. Random boulders, hidden enemies, boss mechanics, mimics, hidden gems. Played the hell out of it but the first time was like magic. 2, 3, bloodline, elden ring... I had expectations. Only played a couple hours of demons souls before I dove hard.
My heart says it should be Dark Souls, but my head reminds me I absolutely hated it until I'd figured out that the run from Undead Burg bonfire to Taurus Demon couldn't be rushed, and the point of the game was to be slow and methodical. Then I loved it.
For me it's the fact that it took me YEARS to git gud. Bought Demons souls before the hype, and had no clue. After a couple trys it went on the shelf. Went on to buy every souls game, cause I knew they were amazing, but never finished one or even got half way.
It was watching walk throughs, speed runs, and various challenge runs on youtube that, along with hours and hours of grinding, got me comfortable with these games.
Playing DS1 with fresh eyes and my current skills and knowledge of the other games would be amazing, as it really has the best world.
Having said all that, my answer is the Mass Effect trilogy.
you only ever get one true blind playthrough. I would gladly blank all of my soulsborne knowledge to play through all of them again with fresh eyes.
it's not the same, but if you're playing on PC there are some decent mods for DS 1, 2, and 3 that make them a little more fresh. particularly, the randomizer for DS1 makes it a pretty hilarious challenge, since you can no longer plan your runs in advance, and have to roll with absolutely mismatched gear
Metal Gear Solid. Going from tooling around in the NES Metal Gear to sneaking thorough Shadow Moses while figuring out 4th wall breaking puzzles was amazing.
Ocarina of Time, or Final Fantasy VII. Both of them had just incredible impacts on me as a teenager, and I'd love to be 16 and experiencing them for the first time again.
This 1000x. The "I could do this the whole time??" Moments are so incredibly cool, and I've never felt smarter than when we pieced together the final puzzle
It's a game that bounces off of some people, and that's kinda sad.
I had so many goosebump-inducing moments of having my mind blown by the game. And the soundtrack and sounds do such a great job adding to the ambience.
Have you played Nier Replicant? It's not as good of a game as Automata, but I think the the story is better. Getting all the endings is a bit repetitive since you have to replay a chunk with small changes, but it all pays off with ending E, which was added in the remaster. (ver.1.22474487139)
I played 8 first and fell in love with it, then I played 7 and it was so fucking incredible to my little brain, I had so many dreams back then about that game. I really liked 9 and gave 10 a shot but neither of them really hit me the way that 7 and 8 did.
I rented this game so much as a kid but never made it past Threed. I never cared and just loved roaming around. It wasn't until years later, just a few years ago now that I finally completed it start to finish and got to see how much more bonkers it got.
Very late edit: Deus Ex. I still play it every once in a while and while the graphics are terrible, it's a lot better with GMDX and you get used to it very quickly. That game is still a masterpiece.
I was thinking ME trilogy as well, but while ME1 is a great game it doesn't really hold up in terms of graphics today. ME2 and ME3 still look fine though.
Oh the graphics don't bother me at all, the Legndary edition holds up fine, I think. But ME1 has the best story in the trilogy, it's why I still play it. I still remember the first time I played it. Being made a Spectre, speaking to Sovereign, the attack on the Citadel. How scary and unknowable the Reapers were. Hanging up on the Council. ;) The main storyline is better than 2 and 3 combined, imo. However, you are right that ME1 has some issues. While the Legendary Edition fixed a lot of the issues (and it does play smoothly, I do think), there are some things in ME1 that have become so tedious I don't even do them anymore. Mainly talking about the exploration of unchartered worlds and the terrible handling of the Mako, or how every outpost looks the same, every mine looks the same, with the exact same layout. Makes it feel way more dated than it feels if you only go through the story. Not to mention the headache that is inventory management and swapping weapons and mods and grenades, turning everything into omni-gel because the stupid mini-game is even more annoying than inventory management!
For this reason I made a few save games that I 100%ed (one paragon, one renegade, different romances, etc). And I backed those up. Now, whenever I play ME1 I only do the main storyline and some side quests, and ignore the rest, lol. Then in ME2 I import one of the files I saved. Cut out all the tedium. ;)
Came here to say this one. It's been ~30 years and there still isn't another game that quite hits in the same way. The perfect combination of jrpg, weirdness, emotion, humor, horror/dread, and lightheartedness. Earthbound has it all.
I'm reading the book about Satoru Iwata and in it he talks about Earthbound and says (hardcore paraphrasing) that Earthbound on the surface has a lot of regular RPG conventions, but through a combination of its non gameplay aspects it becomes something incredibly unique that even today has very few comparisons.
Considered Dark Souls... but, honestly, the first time I played it, I hated it. And every successive playthrough, I've loved it more and more. Playing it for the first time would feel like a step back.
There are two games I would love to play for the first time again and those are Portal and Dishonored.
Portal is obvious - it's a well-refined and immersive puzzle game with enough story and atmosphere to keep you invested, but never so much as to pull you away from its puzzles. It may only be a short game, but it is one of the best!
The only people I know who haven't given this game the upmost praise are those who've never played it before.
Edit: Portal 2 is also a fantastic game, but it definitely leans on the story more. That is by no means a bad thing though, as we wouldn't the absolute menace that is Cave Johnson without it.
As for Dishonored, the original is Arkane Studio's best game IMO - the world it's set in is so interesting and brimming with lore; the levels are well crafted, and reward the player's creativity and exploration without ever feeling forced; The gameplay is challenging, but without ever feeling overwhelming. I'm sure it has it's flaws, but all these years later, I still remember how much it got right.
Edit: Dishonored 2 was very much like it, and I remember it for all the same reasons, but the first is the one that really captured that lightning in a bottle for me.
I also loved Prey. It plays in a similar style without feeling too much like it's predecessor. I can't say I liked the Roguelike DLC very much though.
Edit 2 Electric-Boogaloo: I keep forgetting Dishonored uses the American spelling. I always remember it in the British spelling. Oops.
Dishonored absolutely holds up, just replayed it a month or two ago. I do also believe it's just a tighter, more well designed experience than Dishonored 2. It's hard to properly explain without taking notes, but Dishonored 2 felt like "well, we have to make a sequel, what can we expand on and add on?" Where Dishonored 1 just felt like they knew exactly what they wanted to do and expertly executed every single thing just like they wanted.
Still a blast to play today, and the art style holds up.
My first open world game, unmatched freedom to do what you want and to go where you want, exploration rewarding with handplaced loot everywhere. I lived in that game for a whole year.
Baldur's Gate 2. Would love to re-live the feeling of wonder and suspense this game offered, although it'd probably help to forget about modern RPGs too, to keep with the nostalgia.
Mario 64 - seeing a fully realised 3d world for the first time was mind blowing. Great music, adventure, and fun.
Or
Morrowind - what a wild and rich world to explore for the first time. My best friend and I rotated shifts for weeks during school holidays. Great memories.
I remember playing Mario 64 at my grandparent's house back in the day. My grandpa had pretty much ignored video games, but had probably casually noticed games like Pong and Pacman over the years. Then he caught a glimpse of Mario 64 in 3D and was just blown away.
Morrowind was my intro into elderscrolls and it blew my mind. So many options, dialog, spell crafting, dlc, mods on pc... every iteration after felt kind of empty and lacking. Being able to kill a god or three was something else.
The first Mass Effect. That moment when Sovereign speaks... instant goosebumps. ("Rudimentary creatures of blood and flesh, you touch my mind, fumbling in ignorance, incapable of understanding.") This also presupposes that I haven't played the other parts as well of course. I actually played the second one before the first one back in the day.
Champions of Norrath on PS2. I played through the entire game with my dad and it was the most fun I ever him.my mother said he used to play video games all the time, but then stopped (having kids probably does this to many). So when he said he’d play the game with me i was very excited. i only wish i could have found the games sequel, return to arms, before heading off to college. that would have been a summer to remember.
i don’t know why he never shared his love of video games with either me or my sisters. some dads are weird like that. i bought him a series s for the holidays and while i don’t think he plays it, he enjoys watching his grandkids play.
Champions of Norrath has ruined every single isometric RPG for me.
Baldur's Gate 3 is meh to me. I acknowledge it's technical, narrative, and gameplay achievements. I can't get into it.
My backstory was the game is good and gameplay is immediately in your control. No rolling of dice, no pauses between moves. Just loot, aim, and kill. Hack/slash at its finest.
Everquest.
No other game I've played before or after instilled that feeling of exploration and wonder that this game did.
I'm so glad I got to experience that before I got older.
Definitely Dragon Age Origins. Loved it all, from the weird combat mechanic to the relationship scores. I only wish Varric had been available to romance.
Inscryption. One of my favorite games to come out in years, but the secondary playthroughs don't have anywhere near the appeal without the mystery/intrigue sadly. The first time for me was magical though.
I actually bought LTTP before I bought a SNES.. The game itself wasn't easy to get in my area and I happened to be out of town and ran across a copy, so it was an easy decision
I've played so much Minecraft that I have everything down to a science.
Like quickly making a wooden pickaxe, mining exactly how much cobble I need for a furnace and a stone pickaxe, and how to find coal and iron in less than 5 minutes.
Wood and stone tools, outside the two pickaxes, are skipped entirely.
Before the end of the first night I am almost entirely decked out in iron stuff.
Farming cows for bookshelves for enchanting is quick and easy, and then getting fortune 3 and looting 3 pretty much makes the game easy mode. You print ores and food.
Not to mention you can get mending from a villager easily. Just pick up and put down the job station until they give you mending. It's not skill, it's just luck. You can get it in less than 2 minutes if you're lucky. Now you'll never have to worry about anything ever breaking again. You can also get fortune and looting this way as well, removing the need to waste time and materials on the enchanting table.
It's sad. I wish I could erase my knowledge of it, and play Minecraft how I used to. By savoring my enchanted items, creaming my pants at the sight of diamonds, and grinding hard for food.
If you haven't already, try some modpacks. For extra difficulty, the packs based on GregTech are pretty amazing, like GregTech: New Horizons or Nomifactory. They make it so complicated to produce items that you're kind of forced to automate things, and then you keep expanding what your automation can do.
GTNH takes like 2 years to build a pair of star gates if you're playing alone, and they keep making it harder. It's a massive amount of content.
... Have you ever tried the randomizer for it? It will give you a rom where all the items are randomly distributed around the map, making you do the whole sequence out of order.
I will play though a random Rom one a year or so and it's a blast.
I played through Grandia 1 a couple of weeks ago (for the first time, so no nostalgia) and I felt like it very much holds up. From the artstyle to the mechanics, I really enjoyed my time with it.
I actually just played this for the first time recently and loved it. Grandia II was one of my favorite dreamcast games ever, and while the first one had nothing in common with it I was still really impressed with how well it held up to modern standards.
94 NHL Hockey on Sega. That game blew my mind then after years of playing pretty bad ports of hockey games like Ice Hockey and Wayne Gretzky's hockey on NES. I was hooked from the very first moment and played the franchise for years until they got into 14 buttons and FPV. The older overhead version was peak for me.
God this just unlocked a core memory for me but I don't remember the name of the game, it was a hockey game maybe on Atari or PC where you could fight 1v1, you'd push the other guy around and eventually it would zoom in on you two and you'd both throw your gloves on the ground and punch on
Have you tried a link to the past randomizer . It makes it very fun and you can find different ways to progress through the game . Sometimes you have to do some of the dark world first or find clever ways to get into areas .
These are great, just make sure if you don't like glitches to configure the randomizer to make a path without them. Otherwise you might get stuck. Keysanity is insane with 267 checks there is some backtracking but finishing is great.
There are many games that I loved and would enjoy playing for the first time, but I'm going to pick Mario and Luigi Superstar Saga. My reason being that I spent the vast majority of the game waiting for it to morph into a spiritual successor of Super Mario RPG back when I first played it, rather than giving it a chance to stand on its own as a unique and hilarious game. My preconceived idea of what I hoped the game would be really hurt my initial enjoyment of it.
For a runner up, I'll mention Kirby's Dream Land 3. In the days of Blockbuster rentals, I'd rented Kirby Super Star first, so it took me a while to get used to the more traditional Kirby powerup system where copied abilities only do one type of action each.
My hunch is that it was really tarnished by the idea that it was "an escort quest, except that's the whole game", and with the hate those sorts of quests get I think that really turned people off, undeservedly, as the game is going for more than that reductive summary.
That Zelda is on my list for sure. I'd add super Mario world as well, just like Zelda did, it introduced so many new mechanics and the maps were so HUGE you could spend absolute weeks trying to unlock all of certain areas.
NBA Jam on SNES.
Wolfenstein or Doom first time really seeing a 3d game. Being absolutely terrified of the ambient noises in Doom.
Half-Life for sure. Relatively intelligent soldier opponent tactics, puzzling real puzzles in 3d for the first time not just point and shoot.
Goldeneye 007. Trying to figure out how to aim, so slowly and ineptly. Then one of your friends says let's try multiplayer and 4 years later...
Warcraft 2 on dial-up with your friend across town.
GTA 2. Discovered almost by accident and the top down view was so great. Never cared much for the rest of the series.
Being absolutely terrified of the ambient noises in Doom.
Yeah, when I was a kid and Doom had first come out, I got scared to death when I walked around a corner and ran into my first pinky; it was horrifying!
Shadow of the Colossus is a good one. Up until that point, I'd never played a game that felt like that. You didn't feel like an awesome, powerful hero destroying monsters, instead you felt like you had to make a tough choice to destroy beautiful creatures.
Skyrim. After 200 hours, you start becoming really aware of the "seams" and the clunkiness of the Creation Engine. Although, while you're still working your way through the quests, and every stat isn't at 100 yet, it's pure pure pure bliss. To have that original feeling back. Gah!
First thing that popped into my mind too.
Monkey Island, Loom, Zac McKraken, and all the other LucasFilms (but even after they rebranded as LucasArts) too.
Indiana Jones and the Fate of Atlantis is still my favorite point and click adventure. Purchased it three times too: on floppies when it came out, the enhanced *talkie *edition on CD, and then on Steam when it came out.
Indie 4 is on steam? <3 I wish they had that movie instead of the stupid "we don't talk about it" fridges protect you from atomic bombs one. Also, I wanted to ship a big-screen Sophia Hapgood!
Since StarCraft and SC2 are free, you should check out SC2:Mass Recall. It's a mid for SC2 that brings in not only the original campaigns, but three other mini campaigns that I have never seen before.
Probably Fallout New Vegas (if that even counts as retro yet). I've played it to death ever since it came out and can't even remember the first time I completed it.
If I were to experience it as I am today (and judge it versus games with modern graphics etc), I'd pick Ori and the Will of the Wisps. It quickly became one of my all-time favourite games, and I finished it three times in a year when I discovered it. Beautiful in so many ways.
Half-Life is probably the game that has had the biggest impact on me, though, so that would be my pick if I experienced it as I did around 1998.
I know this is almost a stereotypical answer, but the Witcher 3. because after that game i went and read through all the books. so if i got to re experience it would be the difference of finding siri after 100 hours of gameplay and finding siri after 5000 hours of story. "find siri' is Geralt's primary motivation throughout the books. i can only imagine how satisfying and emotional that scene would feel for the first time with the weight of the books behind it.
I remember loving Spyro as a kid, but I tried playing the remakes and didn't really enjoy it anymore. I wish I could experience them again as a child, not as adult me.
The story has so many great twists and turns even up to the very end. There was a distinct point about 75% of the way through when I came to the realization that I had to binge the rest of game. Even if it meant I got zero sleep that night, I had to see how it ended.
It was so good I wish I could experience it again blind.
This is one of those franchises that I never liked because of over hype. My buddies were talking this game up so damn much, talking about how awesome it was. I just kept thinking "ok when does it start to be fun? "
When I got to the twist, I was so disengaged that it just soured it even more for me. I wish I could play it without the hype so i could form a different opinion
It's funny that you say that because my first playthrough was when the prices had dropped on Steam (a couple years after release). So the hype was gone for me. Its probably a big reason I enjoyed it so much
What's not to like about carrying around an "extra" medpack that you then use to telekinetically blast at/bludgeon to death your enemies? That shit was hilarious.
I agree with lots of what's already been said and haven't got much to add to those extant conversations, so let me try to add in some that I've not seen:
RuneScape is a candidate. I started way back with RS Classic (the sprite-based one!).
Oh, and Dwarf Fortress too. That began in 2009.
Achaea and/or Lusternia are way up there but I don't imagine anyone but me can share the experience.
Oh, as well, Mount & Blade: Warband. Quite the adventure(s).
I don't really game anymore. But this thread did dredge up some memories, old and new.
If you aren't aware, Dwarf Fortress is now sprite based. It's still the same game under the hood, but it's cool to experience in it's new form. You should get back into it. You won't regret it!
I think this is a tie between Bloodborne and Panzer Dragoon Saga. Absolute masterpieces, both. I replay both of them at least once a year, but it would be wonderful to go back in fresh.
The end of the game blew my mind out of the water in a way no other twist has ever quite captured. It might have been the mental space I was in at the time too. Whatever the case, I will always remember the first time I played it.
I also wish I had played the first Golden Sun before the second, so if I could put a duology and that caveat in there? Definitely those two.
I love that game, too. I'd hate to spoil it for anybody, but it is a great example of a story that works better as a video game that you play, with all the returning to older sections to get the correct path, all for the payoff of the ending.
This is the eternal game of ever. It is balanced, fair, excellent feedback (time to win), super I'm depth unlocks, one of the best meta games. Take the time to learn the basics and this game is infinite.
Breath of the Wild or Tears of the Kingdom. BOTW was my first Zelda game and I honestly loved it. I would sit for hours in the living room zoned in to the game with checklist paper and notebooks next to me to keep track of what I was doing. If I could do it again I'd instead use an interactive map like I did with TOTK.
As for TOTK, the Rito dungeon was my favorite and if I could experience that adrenaline pumping battle for the first time again, I would. Tulin is a baby and I love him.
one game I didn't see in the whole thread:
A story about my uncle
While not necessarily my pick, that game is beautiful storytelling and I recommend it to everyone.
The Journeyman Project 3 - A legacy of time.
I got it as a gift when I was a kid it was only in English and I didn’t speak the language yet. That game was my tally on my language learning skills. I also have a love for point n click games (Myst, Atlantis, Amerzona, Versailles and all of Cryo games)
Probably Pathologic 2, assuming I'd retain my fondness towards it.
On my way to completing my first playthrough, I had to spend at least 2 months warming up to the game and actually going through the first hour, after which it was absolutely amazing. I'm still replaying it once a year due to how much I love it.
Part 2, 3 and not even elden ring did manage to reach the same athmosphere and i mainly atribute it to leveldesign:
Dark souls 1 is an apocalypse brought about the fact that every last being is slowly but surely driven insane before losing any semplence of self altogether and bekome huskless zombies. And the world is reflecting this: It's like a surealist painting. When you zoom in very far everything makes sense, ther is a wall and a medieval city and beneath is some sewers, but when you zoom out the city is actually in front of the wall, but then you are on top of the wall which is kinda acting like an entrance the the next area and not like a wall at all. In the other directen you go down the sewer, but then drop into a hole to be on top of a wall again with another city beneath you. And you can go even further down, either to a hell like environment to yet another city even lower, or throug a giant dead tree to come out on a beach with a clody sky above which absolutly does not make any topological sense at all. And yet this map is intricatly interconnected with several passages and elevators. Not from me: It's like with the first flame fading it's not the dead rising, but time and space itself is collapsing, that's why you can't die, that's why other players can be summoned to your world, and that's why the whole world, while still being connected, makes no sense at all.
Also 2nd choice: Obligatory: "Spec Ops: The Line"
If you haven't played it yet: Do it without reading any Spoilers.
Peak Ark is when you have no idea what you are doing and keep being shitmixed by velocipators. Huddled in a darkened shack with the outside chewing it's way inside while you scream in terror.
Then you finally get a bit of a handle on what is going on, tame your own raptor and BAM giant snake knocks you out and as you swim back to consciousness a giant croc grabs you in its mouth and launches into the stratosphere.
Later on it's all iron man suits and minmaxing every fucking thing.