What games can you not get into because they feel too outdated?
Are there games that you tried but just couldn't get into because they feel outdated? Games that, in theory, you would enjoy, but don't because the controls, graphics, writing, or mechanics just don't feel good anymore. Games that, compared to today, just don't hold up to your standards.
I recently tried playing Heroes of Might and Magic III, and I realized that a lot of the invisible language used through game design from that era, I do not understand. There are many things that the game didn't explain, and I assume they were just understood by players. Not only that, but I imagine there was a lot of crossover between video games and board games back then, so maybe that language was used as well. I ended up downloading a manual and putting it on my second screen and I get it and played it, but it just wasn't for me.
I also dropped Mirror's Edge, but this time it was because of the graphics. It looks and feels great, but the graphics give me a headache. There is way too much bloom, and for some reason, there are some parts that look like the imaginary lens has been covered in Vaseline. This didn't bother me before, but my eyes are not used to it anymore.
There are also games like the first two Tony Hawk Pro Skater games that I can't fully get into because they're missing mechanics from the later games. The levels and controls feel great, but they don't feel complete without those mechanics. It keeps me from enjoying the games as much as the others.
Yeah absolutely. I think with a lot of these older games that are considered to be the GOATs of their respective genres you'll run into the same problem: They were so good, that the mechanics/ideas become the minimum requirement for all games thereafter. So, if you played the game on day 1, it was an innovative masterpiece the likes of which you'd never seen before. If you play it 10-15 years later after having played modern games in the same genre, it feels like the same old shit except without the 10-15 years of improvements.
For me personally, the game I'll get crucified for not enjoying is Half Life 2. I played through the entire game. It was ok. I was pretty bored for most of it though. Shooters aren't generally my thing for one, but even that aside the game was very milquetoast to me. I did a lot of reading up on the history of HL2 afterwards because I was astonished that I didn't enjoy such a legendary game and I think I came to the conclusion that some new mechanics such as the cover system and story-driven nature of HL2 were what made it such a hit in 2004. But 15 years later those mechanics weren't new and exciting to me and the story is decent but a far cry from amazing.
The other game that stands out to me is Assassin's Creed 1. I couldn't make it more than a few hours into that game. Just so boring and repetitive, the combat was boring, the collectables were boring, most mechanics didn't actually seem to matter...I just hated the game lol. I do think it's another example of later entries in the series/other games doing the same thing but better so going back to the OG just felt like a slog. But I really hated AC1 hahaha.
A big part of HL2 was also the physics. No game did that before to the same extent, so it was novel and cool. The gravity gun was super unique and all the physics puzzles were new and cool.
I tried replaying it a few years back and had the same experience as you. Every physics puzzle felt boring and just stopped the flow of the game. The gravity gun is still fairly unique, but it has lost a lot of its charm. It's just not the same experience as it was around the time it released.
Half-Life 2 has suffered the fate of Seinfeld - the work was so monumental in its field that it revolutionized everything coming after it. Many of those iterations accomplished certain things better. Going back you think: what's the big deal? Basically every game has physics, ragdoll enemies, novel gimmick weapons, and an action-packed cinematic feel.
Reminds of me of when I watched 2001: A Space Odyssey and was confused because I had heard great things about the soundtrack, but it was just a bunch of songs I had heard before.
About halfway through the movie I realized that it was an original soundtrack and it was so influential that it became a cliche. 2001: A Space Odyssey was a cliche, not because it followed a saturated trend, but because it itself was copied by everyone else.
AC1's concept and maybe even story has held up, but you're right that the later entries feel miles better.
Reminds of me of when I watched 2001: A Space Odyssey
Exactly this. The same applies to many of the Great Films or the Great Games. They were amazing for their ground-breaking and their trend setting.
But now, decades later, everyone learned from it and improved on their work. We take the new things for granted, so the originals looks boring and dated.
AC1 had those same criticisms back then too. I played it back then and hate finished it and wasn't going to check out the rest of the series but then the ending reveal hooked me. And AC2 addressed lot of the complaints.
Half Life 2 was mostly noted for the extreme technical advancements. Take a look at what a gaming pc looked like when it came out. It shouldn't have been allowed to be so advanced.
Half Life 1 was the one with the gameplay advancements. I played both on release, and both times felt like I've just entered another multi-verse.
Far Cry 1 managed that, too.
None of them hold up today. They are still as great as they were back then, but the feeling is all gone. I've recently finished all of them again, just to check.
Def agree on half-life 2. I even played HL1 before to prep, and weirdly enough enjoyed that more than I enjoyed HL2. Guess it's hard to understand the hype when you weren't there when it came out.
I can see the skeleton of an amazing game. For 1996 and no reference its absolutely amazing achievement. But the controls suck, gameplay is stiff and I hated climbing that damn waterfall and the combat was terrible.
I appreciate what's there but I'd need to cheat, or use save states to play any further than the second cut scene.
I bought a bundle with all the 3 witcher games and tried both 1 and 2. I could jot even get through the tutorial in 1 and could jot beat the first boss of 2. Each game controls completely differently from one another.
That Kayran fight is one of the most unfortunate things about Witcher 2. It's far too difficult a fight for a first boss, and almost all of that chapter is a drag to boot. The game is so much better after that point.
I remember playing the first game and getting stuck on the tutorial because I was mashing the left click button trying to swing my sword only to have Geralt hip thrust at the enemies.
But once you figure out how to swing the sword, the game's actually pretty fun. One thing I particularly liked is that there's an investigative storyline where you actually have to go and investigate and figure out the answer with the clues provided, and you can fail. I went into it thinking it would be like most modern games where you only get obviously correct or incorrect dialog options and angered everyone in the process.
People didn't like its mechanics even back when it launched. Personally, it's still somehow my favorite even tho objectively it's less fun to play and less polished than the other two. Something about its story and the atmosphere makes it more unique and genuine.
The typical advice for people looking to get into the Witcher games is to watch a cutscene compilation of the first game, then start with the second. Don’t bother with too many side quests in the second; Just make it through the story so you know the broad strokes and major decisions. Then take that save to the Witcher 3, and just play that one from now on.
Because going backwards is so incredibly difficult; Each game adds a ton of quality of life improvements, so going back to older games feels horribly sluggish and clunky.
Yeah, I don't know how unpopular the opinion is, but the original Witcher didn't strike me as a particularly good game. It was a... fine... I guess game, but with mature elements and tone that other games in the genre lacked. I slogged through it in preparation of playing Witcher 3.
Pokémon, actually. Just a month ago I wanted to play Soul Silver. But man, it is tedious. There's so much slow dialog, long animations, and little inconveniences everywhere (even in the menus). And I feel like you also have to grind to progress, which I absolutely hate in games (but maybe I also just didn't play well enough, whatever). So yeah, quite disappointed with it since I remember the 3DS games being quite fun.
I think this is a greater problem with games that are technically aimed at children. There is so little respect for your time generally, but I think it's especially egregious when it comes to menus, dialog, and animations. Additionally, there are many things that are in sequence (with large unneeded gaps between) that could happen more or less simultaneously.
Conspiratorially, I think this is to pad play time, and for kids the animations and what not are jingling keys that keep then occupied enough they don't care or notice.
I was just thinking this exact same thing... but about Red Dead Redemption 2. I had to stop playing it because it had no respect for my time.
I'm used to driving to places to start a mission like in all the other GTA games, but in RDR2, it would be about 10 minutes of riding a horse before the real mission started.
The animations take way too long sometimes, and cutscenes and a lot of dialogue are unnecessary and feel like padding. Those 1-2 second animations add up when it's a 50+hr game
Pokemon is better with game shark style cheats. It's way more fun to have the option to get 100x more xp, and force Pokemon to appear rather than grind a 1% appearance rate. Pokémon even made TMs reusable eventually, but you need cheats for that in the early games.
Hm I'll think about it. Seems like this is really the way to go. I was playing on a modded DSi though, so I will probably have to switch to an emulator to use these kinds of cheats. Still, sounds like a good idea.
Baldur's Gate 3 was good, but I can't play 1 or 2. They definitely don't feel the same.
For newer games, I can actually play the older Zelda games, but I can't stand the latest games. Not a big fan of the gameplay with weapons breaking and how much they pushed the open world thing. I very much prefer smaller maps with more story.
Oh! I tried playing Neverwinter Nights recently and... I bounced. I want to try again soon because people really love that game (and its modding scene!), and I love D&D (having only played 5e, however), but it's not appealing to me as much as I wish it did.
I played the crap out of Neverwinter Nights back in the day, but I picked up the remastered or whatever version on steam and just can't handle the controls anymore. Hooray for BG3 to scratch the same itch with improved controls!
I tried playing Icewind Dale on my phone after enjoying Baldur's Gate 1 & 2 on my PC. Don't bother. The touch UI just cannot keep up in any remotely tactical situation, at least not for my tactics-heavy wizard playstyle with milking every turn as much as I could.
To add to what everyone else is saying, the combat isn't the same in that it's not turn based like you're thinking. Fights involve everyone getting into a fracas at once and swinging, the game expecting the player to regularly pause to give specific commands. Also, in BG1 you start at level one which feels reeeeeally weak so fights will be quite difficult until you're about level 3-4.
That said, I had a lot of fun with the game after I got used to it. Writing is the main star of the show and it's quite good.
There is a lot to read. And it is probably not appreciatable on a phone. (Tablet may be fine)
They are a totally different ruleset and while it is 2d and all the story is definitely deep. Many hours...
Knights of the old republic 1 and 2. First my old PC couldn't run it and my new one it just feels too jank and ugly. I love star wars games and am sad if the remake stays dead.
KOTOR is jank, but I would say it's entirely due to the controls. It acts like point-and-click even on controllers, where you have to use the D-pad to select the element and interact with it using the face buttons.
Also, the semi-pseudo-turn-based combat system doesn't really totally hold up, I wish there was a way of smoothing it out.
There are higher resolution texture projects for both KOTOR 1 and 2, I think KOTOR 2 has it available natively with the Steam Workshop.
FFVII. The pc port was ass, controls were a pain on keyboard and there wasn't great controller support. The graphics were really tough to ignore, and the combat felt like fighting the control scheme more than anything. I've played and liked many other titles in the series, but I couldn't manage this one by the time I got to it. The experience was also so bad I have no interest in the remake/remaster.
Morrowind. Played it a ton on Xbox, but I can't get back into it on pc anymore. Even with mods to alleviate the graphics and draw distance, the game is so dated. Building a character can be very punishing in the early game, and easily break able in the late game. Many weapon skills are garbage because they lack enough support in items. Movement speed was tied to a skill, jumping is significantly faster, but also a skill. The leveling process is arcane and not adequately explained in game. The journal is awful, so you better remember what quests you are doing. Item storage was a pain because crates had weight limits, and merchants had pitiful amounts of gold to sell items.
I get that. FF VII is probably my favourite game. But, I grew up with it. I think that plays a huge roll. If I discovered it for the first time now, I'd probably feel the same way you do.
Don't skip the remake, though. I hate that there's differences from the original, but I view it as a retelling from a different perspective regarding the story. The gameplay kicks ass. I'd recommend it to anyone who likes the style of game.
I'm actually playing FF7 for the first time on a handheld emulator. I've previously tried to play FF4 and FF6 (several times) but couldn't really get too far in before giving up. I'm nearly 8 hours into FF7 now and, while it's definitely a bit dated in terms of controls (and obviously graphics), I'm having a much better time with it and as it stands, can see finishing it if it keeps going like it is. I just made it to the open world.
Morrowind. Played it a ton on Xbox, but I can’t get back into it on pc anymore. Even with mods to alleviate the graphics and draw distance, the game is so dated.
I played through it for the first time a few years ago, using the open-source OpenMW engine. It definitely isn't graphically-competitive with modern games, but I was still able to enjoy it.
Building a character can be very punishing in the early game, and easily break able in the late game.
I feel like a lot of people enjoyed the game because they could break it in the late game.
Many weapon skills are garbage because they lack enough support in items.
Yeah, though I don't think that any Elder Scrolls or Fallout game has really had a truly balanced skill tree, though.
The journal is awful, so you better remember what quests you are doing.
Yeah, I have to say that automated quest tracking and note-taking is definitely something that I like about modern RPGs. Sometimes it starts to feel too much like "go to waypoint, do thing, repeat", but I remember manually mapping dungeons with teleporters on graph paper in the D&D Gold Box games, and it was just arduous.
I started a new play through of Morrowind after lasting playing it in the 2000s. I used OpenMW on my Steam Deck, it plays really well.
It was really refreshing how more immersive it is as you have to read the journal and use the map to figure out where to go for quests. I really enjoy not having a quest marker guiding you.
I never did really beat morrowind or even finish any of the factions questlines, i was too young at the time to care about that i just did the infinite intelligence potion exploit to create an unbeatable god character slinging 50ft radius fireballs from level 1.
A part of me really wants to revisit it and and least complete the main quest, but damn does it feel dated.
Yeah, it was in a weird sort of Uncanny Valley for gameplay. It was a 3D game with real-time combat, but was still relying on the old school tabletop RPG mechanics that the series was built on. So when you attack, the game does some math to figure out if you actually hit. But that causes some cognitive dissonance because I just saw my character’s attack connect and yet it was labeled as a miss because the invisible d20 rolled too low.
Rolling for an attack is fine in a turn based game, or a 2D game where sprites are just bouncing around. But when I saw my sword phase through the enemy without hurting them, it made it hard to continue playing.
The game also requires a lot more focus and time than I have these days. As an adult, I typically only have a few hours a week to play. And that’s intermittent, while constantly getting pulled away for other things. And in a game like Morrowind, things like the quest notes just aren’t conducive to my lifestyle. No quest marker, because the game gives me a note with vague directions? That’s fine if I’m a kid who can spend 5+ hours wandering around looking for the right boulder to take a left at. But if I’m getting pulled away and distracted constantly, I won’t even be able to remember what the note said when I come back to my computer.
No quest marker, because the game gives me a note with vague directions? That’s fine if I’m a kid who can spend 5+ hours wandering around looking for the right boulder to take a left at. But if I’m getting pulled away and distracted constantly, I won’t even be able to remember what the note said when I come back to my computer.
I dont mind the no quest marker, as you can re-read your quest journal to get the directions again. The problem was that the quest journal was unsorted so if you happen to advance in multiple quests at a time or put off a quest and come back to it, then good luck paging through to find the relevant info.
No quest marker, because the game gives me a note with vague directions?
It took me years to figure out, but the directions are actually absurdly precise once you understand how they were written. For instance, if they say to follow the road north out of Caldera until you get to a tree, then turn west and continue until you reach your destination, that tree will be literally encroaching onto the road rather than one of the couple dozen that you pass that are near the road. At that point, you use the minimap to orient yourself exactly dead west and proceed in a perfectly straight line, hopping over rocks if need be, and you'll arrive at the destination, just like the directions said.
This is incredibly unintuitive, though, since absolutely nobody writes directions like that IRL. Not to mention the typos and sporadic instances of east and west being reversed.
There has to be a better option than a floating quest marker or written directions, but I'm not sure what. Maybe the breadcrumb trail from Fable?
As someone who didn't even know it existed until like 2 years ago. It feels incredibly dated. I have 2 friends who love it and beg me to play with them with the multi-player mod but I just can't get into it. Controls feel clunky, combat is janky and graphics are meh. I understand it probably has great systems and writing and for the time it was great but it just doesn't hold up unless you have prior history with it. I'm not even hating on it, I understand it's probably a great game. I also played Mario 64 and ocarina of time way after their release (grew up a poor kid in a tiny rural town with no internet and 1 TV that had like 3 channels) and both felt pretty decent and like they held up while also being older than morrowind.
I'm so glad I went back and finished it recently. The MQ story is really good. I put on a mod to make magicka regenerate like in later games and played a straight mage, eventually crafting rings to be able to jump around town super fast and another to cross the continent.
What put me off of the game initially was that it had a nasty bug where the game would immediately crash and close to desktop after about 15 to 30 mins of play. So if you didn't regularly save, you'd lose progress.
This happened to me on multiple OSes (Windows 98, XP, 7 & 8.1), across different copies of the game and after trying various community patches to fix the problem to no avail
Bought the GOTY edition with the Bloodmoon and Tribunal expansions on Steam when it was heavily discounted and it works just fine.
Unfortunately this is one of those many instances where a game is released absolutely fucking broken and you have to buy the expansion to fix it. Rollercoaster Tycoon 3 is another such game where the base game has a game breaking bug can randomly plummet the stats of all your rides.
You should really wait for the Complete Edition and then grab the Unofficial Patch for every Bethesda game. They're all varying degrees of broken on release and expansions may improve it or make it worse, or sometimes both at the same time. Best to wait.
When the first Witcher came out, Yahtzee's review was spot on. It's a good game, it's got a lot of depth, but a lot of the mechanics are arcane and just not fun.
Witcher 2 made big strides in this department, finally culminating in Witcher 3 - I am in a similar boat in terms of having serious issues trying to play the first two Witcher games.
I really enjoyed the branching paths in Witcher 2. They were two different games depending on what you chose with the different characters and areas you'd go through.
Oh man I hated the combat system in the first Witcher so much they I ended up doing it completely. I even looked to see if there were any mods that overhauled the combat but unfortunately never found any.
I tried playing the original Deus Ex for the first time a couple of years ago and I sadly had to put it down before I escaped the tutorial. Early 3D graphics have not aged well, the controls were not very intuitive, and it just seemed like it wasn't worth the effort. I then played and enjoyed Human Revolution though; I know, I'm an absolute peasant.
Give it a try again with GMDX. It's a mod that modernizes Deus Ex mechanically and visually without losing the original vision like what "New Vision / Revision," does
One thing that's really interesting is once you get to the headquarters after the first level, the floors and things are super shiny and have actual reflections. Most modern games use screen space reflections now (although raytracing is fixing this), so things not on screen can't be reflected. Deus Ex, and many games of the time, have better reflections than modern games. The graphics do look dated generally, but it's funny how technology advancement can cause some things to be worse
Yeah most older 3D games I've tried I just can't control that well.
A couple years ago I tried playing the original Tomb Raider and geez was that difficult to control. It really makes me appreciate how good the Mario 64 controls were
Tomb raider was essentially a 3d Prince of Persia. The level has tiles that dictate when jumps will actually trigger. Once you get the hang of this you can traverse quite smoothly around the level.
Probably controversial but half life 2 for me. I got it very cheap on a sale after years of hearing how good it was. Just couldn't get into it. Even worse, every time I felt nauseated after a couple of minutes.
I guess this is just an example of a "you had to be there" scenarios. I was there as a gamer at the time but had no funds to play all the games. I skipped on HL 2 and can't get into it 20 years later.
Motion blur. My friend couldn't play HL2 or Portal until I suggested he turn it off - he was getting crazy motion sickness and headaches after just a few minutes before that
If you want to give it a go again, turn up the field of view and turn down head-bobbing if that's an option (which I'm sure it is with the console at least). These are the things that give people motion sickness in FPSs usually.
However, I do feel that, being the groundbreaking tech of that era from which all post games practically were derived, I won't have the same "iconic" experience today as I would have had back then. I feel like I just have to live with the fact that I missed it.
That's okay though. Maybe some games today will be the predecessors and iconic titles of times to come ;).
I guess it's the graphics and the weird keyboard combo? Because otherwise I don't really see what's the issue. It was so influential and good when it came out that you can get into actual arguments if any successor games are actually better than the original series (disregard the remake).
It's basically still top tier stealth game, but the keyboard interface is weird as fuck initially. But you get used to it within hours, if you want to.
The graphics might be insurmountable for many people.
Solo, absolutely agree. Coop over the internet, probably not worth it.
Hear me out, though...
A couple weeks ago an old highschool buddy and I ordered a pizza, and then played Halo coop on a bigscreen for 3 hours. It was the best night I've had in a while.
Halo and Halo 2 are all about the in-person coop experience.
I used to say at the time that Halo 1 was by far the most amazing shooter... on consoles.
The characters are slow and sluggish, the maps are mostly empty, the vehicles are cool but just as sluggish, the weapon selection is pretty lacking even compared to games a decade older.
But for consoles, it was amazing, because all they had were shooters made for PC, and that didn't work at all for controllers, at least not for casual players. Halo was basically the first shooter seriously created to be played with a controller and still offer depth. It also launched basically completely unopposed.
It releases in the same year as Red Faction, Tribes 2, HalfLife blueshift, Ghost Recon and Return to Castle Wolfenstein. Quake 3 Team Arena and Counterstrike came out the year before. The PC market was drowning in amazing FPS games. But on console, nah, it was just Halo.
FONV and Skyrim. Even with mods, FONV looks like microwaved dog shit. Im mot even a huge graphics nut but at a point it becomes too distracting and FONV goes far beyond that. Skyrim's sluggish movements keep me completely disengaged, although the graphics don't throw me off quite as much, it feels so outdated that the immersion is ruined right from the very start.
Character movement. All the animations, running, walking, and turning in 3rd person are about the worst they could be. 1st person isn't much better but at least you can't see anything but the arms. My take is that the animations just didn't match the quality of everything else.
It's like taking a beautiful road trip all the way down the Pacific Coast Highway from the Redwoods to sunny SoCal but doing to in a old ass rustbucket with no power steering, the breaks are shot and making that noise and it always smells like gas inside but the windows won't roll down. What's outside the window is pretty great tho.
Yeah I get that there are many that feel that way. And I love RPGs, though my first was probably Diablo, which I played the hell out of.
I just wasn't even aware of Elder Scrolls until Oblivion so it wasn't until later that I tried to go back and play it and it's just tough.
At this stage, I am loath to go back to any game where the UI takes up half the screen. RTS games especially just used so much screen real estate back in the day, that couldn't be scaled or hidden to get any back. Like playing your game through a letterbox surrounded by stickers.
I hate playing StarCraft because the UI is gigantic and you can't zoom out far enough on the map. I've got massive, high-res monitors, but the game treats me like it's still 640x480.
And really, more strategy/sim games need to support multi-monitor setups. Supreme Commander spoiled me, and more games should follow their example.
Start craft specifically, but I believe most RTS games in general, limited the visible map area to make sure all players in a multiplayer games were on equall footing. They didn't want people with larger monitors or more powerful computers to have an advantage by being able to see more terrain and units than those with lower resolutions. Lack of zoom is usually down to network optimization where bandwidth was significantly limited in the dial-up days.
Sup Com FA was a pretty elegant UI, yeah. Very unobtrusive but combined with the split screens, multi screens and all the hotkeys it was so versatile. Probably a bitch to create though and not used by most players at the time.
Morrowind was always this for me. I started the series with Oblivion and Skyrim. Those have their own issues, but at least you hit things when you hit them, and their leveling systems won't actually screw you over if you don't Excel it correctly.
SMB 1 and 2. The SMB1 engine was revolutionary, but I hate the controls. SMB2, the Western one, just never felt like Mario, even back then. I also mostly started on SMB3 which had much better platforming and controls and was actually a Mario game, so that's probably why.
I consider myself, more or less, a "Zelda fan", at least from LttP to about half of Wind Waker. I will never play the first two NES games, though. Aside from 2 being "pretty much not zelda", 1 is so full of arbitrary wonk, "Guide dammit", and "Nintendo hard" that I don't feel like it even for historical purposes.
Lttp was the first game I remember ever picking out completely on my own. I have grown up with this game over the decades and I truly feel it's one of the best games of all time, and like a top 5ish for me easily. Maybe higher depending how nostalgic I'm feeling that day.
The rest of them until twilight princess get regular playthroughs, and I thoroughly enjoy them every time I dig in.
Botw was great. Totk too!
I have never once felt an urge to play the very first Zelda that lasted longer than 30 minutes or so.
Fallout 1&2. I love isometric top down rpgs and have played every title since fallout 3 to completion. Something about the clunkiness leaves me with a lot to be desired. I didn't pay more than $4 for both titles on a steam sale so I'm not mad they're in my library, I just wish I could break through the barrier and experience the beginnings of that world.
I’m the opposite and grew up with 1&2. I spent a ton of time modding 3 and then just got bored. I bought NV but have never even launched it and I don’t think I’ve even bothered looking at 4. I’d love for an HD remake of 1&2
For what it's worth I personally find fallout 3 soulsucking. It's got interesting stuff throughout but it feels randomly scattered into a disjointed and confusing world.
New Vegas is a lot better at making the area feel like a cohesive environment. You understand petty easily why people are where they are and move along the routes they do. We're practically a cult so I'll spare you further recommendation.
There are a lot of us afaik. I vaguely remember hearing about a project where fans were recreating FO1 in the NV engine. I can't remember the name but it was definitely intriguing.
The first witcher. The story seems really interesting and it has some great rpg elements but the combat is just so boring that I ended up startin witcher 3 without knowing the lore
I don't think it actually matters for the Witcher series. They don't tend to dwell too much on the events of the previous game.
I assumed that Yen was something from the Witcher 2 (that I skipped), but I don't think she's in that at all. If anything it relies more on the books for the backstory of each game.
Witcher 1 is a very odd game, gameplay-wise, that makes more sense when you realise it was initially some top down D&D game. It's just presented as a regular 3rd person game that we now expect to play somewhat differently, rather than the odd "click the mouse at the right moment" system they went with. It's worth it just for the story. Just turn down the difficulty as it's really not worth struggling with, although for me the hardest boss in the game was a dog near the start.
Yeah I kinda realized the same thing. I might not know everything but witcher 3 with no extra information has been great and I havent felt like I don't know enough to enjoy the lore
Unpopular opinion for sure, but Vampire: The Masquerade. I've started so many playthroughs over the years but just cannot fall into it like other RPGs on account of its dated mechanics and graphics.
I assume you're talking about VTM Bloodlines, the video game RPG? If you're not playing with the fan patch, you need to. The game was never totally finished and was rushed out the door by their publisher, so it'd got a lot of jank and missing content. It's probably a hard game to love, but if you get into it then it does so much better than a lot of other games.
I played with the fan patch but still didn't get very far. It feels very weird to play an RPG in an early version of the Source engine. Would be neat to see the game get a Source 2 port with upgraded graphics and modernized mechanics.
Yes, Bloodlines, should've clarified. I've never looked into the patch but I've heard of it.
The funny thing is how much I love Fallout New Vegas, a game that gets thrown around a lot in the same discussions. Currently have several hundred hours of playtime on FNV across like five consoles and PC, but I've never been able to get into VTMB the same way.
It feels like trying to play a really old Half-Life 2 mod that was never updated after the initial release. Which makes sense since it was the first Source engine game to be produced by a 3rd party. Also doesn't help that they tried to make an RPG in an engine designed for FPS.
Understandable. The writing is bad, the plot is bad, the voice acting is bad, and the graphics are from before they motion captured actual actors and the NPC's gesticulate like someone with Parkinson's disease (you know what I'm talking about, they lean forward, wave their arms around in unnatural patterns, etc.)
But, it was a step up in the genre at the time, and VtM was right at the end of it's popularity. It's a guilty pleasure. The new game is going to fail, and fail hard. It's going to be basically linear shooter (but with vamp powers,) and they don't give you the choice of the gender of your toon. Which I don't care about, but lots of folks do. I could go on about how it's a "Game of Personal Horror, " but it would be pointless.
Other older RPGs just start off too slow, but that isn't necessarily age related, but by design.
Morrowind, but only because I've lost where I was up to in my saved game from 3-4 years ago, not so much because of the mechanics; they didn't bother me too much.
If I was offered a million dollars if I could continue where I left off in Morrowind (major, minor, side, or goals)... Yeah, I'll be in tomorrow, boss.
Diablo in its vanilla form is rough, there's an amazing mod which sort of upgrades it to d2 style called bezzelbub. I recommend trying it with that if you cash jam D2 but my D1
a lot of the invisible language used through game design from that era, I do not understand. There are many things that the game didn’t explain, and I assume they were just understood by players
A lot of the UI/UX and game mechanics from HOMM3 were taken from Sid Meier's games, like Colonization and Civilization. When you say you didn't understand stuff in HOMM3, I want to ask if you've played CIV6 or CIV5 or other modern games in that same genre? If not, you're going to be confused by them regardless of whether you're starting with CIV1 or HOMM3 or CIV6.
Anything with consoles as the primary focus. You know the games, the ones where the controls suck if you don't use a controller..like witcher, and all those dark souls copy/paste clones. Cameras are too jank
My two are Morrowind, where I loved the quest design and lack of handholding, but the random hit chance and BS difficulty distribution were just... too much to handle.
And also, KOTOR, which I expected to love as a huge Star Wars fan, but the "stand around while dice are rolled" combat was just... exceptionally boring and tedious.
My issue with Morrowind is the level up system where you gotta metagame it to get +5s for 3 stats per level if you want to be most efficient. And you gotta max endurance ASAP to gain the maximum potential health by end game. I simply can not handle it. It sucks the fun right out of the game for me.
I feel like after BotW and TotK, older 3D Zelda games seem clunky yet easy. I can't get used to the cameras in OoT and MM it feels so stiff as opposed to an old game like Kingdom Hearts where the first game aged well and the controls are still good.
Super Mario 64, while i started with the nes i never really fully played the 64 title
I played it on stream some time ago but eventually stopped cause mario just felt so weighty and clunky to control.
I tried 3 different controllers just in case it could have just been me, but unfortunately, i just didnt jive with it.
Goldeneye just isn't a very good game. It was one of the best fps games on the N64 so if all you've got is an N64 you're going to think it's amazing. But other games have done much better what it tried to do so today it feels clunky and bad. Contrast to something like Doom which still holds up today because that style of gameplay hasn't been massively improved on.
Same. I turned into a PlayStation gamer before I played Mario 64. It just seemed boring to me at that stage in my life. I've never completed it or played it for more than 30 minutes.
For me it's one of the most memorable gaming moments in my life. The feeling of playing Zelda and Mario in 3D for the first time is an experience I will never forget.
Final Fantasy Tactics. I always hear its praise and apparently the story is really great, but... I just can't stand it. Despite being a massive fan of its sequel on the GBA.
I've had multiple story battles end before I even got a turn it, just because the NPC I was supposed to protect walked straight into his death. And that's kinda true for every NPC, in a game with permadeath and NPC companions for a big chunk of the inital hours. Sometimes you just gotta repeat a mission several times for a single chance to actually play and win.
You want to recruit monster? Great! Now they multiply like rabbits and your whole squad will forever be clogged with monsters.
Outside of NPC suicide, a lot of the battles are stomps. Either you know how to abuse the jobs and become a literal god or you kind of suffer, since once again permadeath. Oh, but even if you struggle through, you just get the most overpowered unit for free, making the last part mostly trivial anyways.
There a literal softlocks if you save right after a mission with a mandatory follow-up without being able to handle it. Your save will just throw you into a battle you cannot win.
It just feels like a game made before proper playtesting was a thing.
I haven't played it, but it's interesting that it's too difficult.
A lot of the games I go back to from the NES era are often too difficult for me. I find a lot of them to be unfair and I wonder if the difficulty something that was brought over from the arcade games form right before it
Either that or padding to make the game longer. If that's the case, I prefer side mission padding because at least that's usually optional lol
A lot of the games I go back to from the NES era are often too difficult for me. I find a lot of them to be unfair and I wonder if the difficulty something that was brought over from the arcade games form right before it
For the early NES era, it's literally this - game devs were mostly coming from the arcade sector, and depending on the company the design mentality of trying to get them to spend more quarters died more slowly for some than others. It calms down a bit for later NES titles, especially ones that weren't in common genres for arcade games.
Loved the GBA version. Solid game, simple but effective; would recommend to anyone.
Have fond memories of FFT but in hindsight I kept playing mostly because I was a kid and thought grinding was normal. The plot is also cool but the original translation was shit and I couldn't figure out what was going on half the time.
Also the soft locks. Sometimes it's better not to save when the game gives you the chance...
Plus most of the named characters took center stage and your team was mostly irrelevant once you got Orlandu.
Definitely one of those that needs a new release. The underlying system that continued into the Advance games is still one of the best sandboxes for fans of Final Fantasy jobs. Just not being able to undo moves feels ancient today. A lot of the rest of the jank was just how Matsuno did games, though. He's one of those that thinks players should grind a bit, even on Twitter recently defending a notoriously difficult recruitment quest in Tactics Ogre Reborn.
Unfortunately, despite the otherwise reliable Nvidia leak, it's sounded like a remaster for this one isn't coming any time soon.
Actually I'm curious about Tactics Ogre Reborn, did you play it? I initially wanted to get it but my recent experience with FFT stopped me from doing so. Would you recommend it despite my gripes?
I believe there still is permadeath, but I read somewhere that units only actually die if you let them fall in 3 missions or something like that. That would be fine, if they don't spam rescue missions and NPC companions.
Yeah, I went back to finish this game after 20 years of having not beat it. It definitely has a lot of major issues. The original literally does not use the standard control scheme of X button to confirm. It was worth it to be able to say I finally beat it after all these years, but it is 100% one of those games that make you realize that some old games were not polished or refined in the slightest. And also that translating from Japanese to English was apparently just not as well-tread ground back then.
And yeah, fuck Orlandu. You spent the whole game raising up your other swordsmen? Lol get fucked
Pretty much all of the iconic games from my early teens. (I was a teen in the late 80s and 90s). The games that I grew up with, that I fell in love with, are unplayable now.
Dragonstrike, a flight sim where you fly a dragon in the D&D Dragonlance world was mind blowing when I first played it. Now, it's so bad that replaying it spoiled my memory of the original experience!
Damn, that game sounds amazing as a concept though. I've been really looking for something that's a decent dragon-based game which doesn't involve the dragons being relentlessly shat on by the story/all being dead or super rare.
It's a flight combat sim. You're on the back of a dragon instead of in a cockpit. You can either blast enemies with your breath, or get close and rake them with your claws. I was on PC at the time, and this runs on DOS, so don't expect any marvel of technology.
Pretty much all of the iconic games from my early teens. (I was a teen in the late 80s and 90s). The games that I grew up with, that I fell in love with, are unplayable now.
I'm generally with you, but I'd go back and play some of them (and have).
Technology didn't really permit for a lot of improvement on side-scrolling platform games after that era, and I don't feel like gameplay advanced a lot either; I think that the Super Mario Brothers series is still playable. I like Super Metroid, would still say that it competes with modern Metroidvanias (though the limited screen size is a bit painful).
There are certainly more-realistic racing games, but games like Outrun are IMHO still playable.
Tetris has advanced from a visual and audio standpoint, but the game hasn't really changed that much. I'd probably default to playing a modern variant, but the 1980s versions are fine, IMHO.
Pac-Man is still playable, IMHO. Not much that really superseded that.
Vertically-scrolling shmups like 1943 have seen more graphical glitz, but I don't feel like the genre has really deeply benefited much from technical improvements.
This is a weird one for me because it often depends on whether I paid for the game. I got the first Fallout game for free (from GOG or something), and when I inevitably became confused by the UI and objective I ended up giving up on it. If I'd bought the game (either today or back when it came out) I definitely would have invested a lot more time into it, and got past that initial hump. Back when PC games came on disc with an instruction guide, reading that was part of the experience. There's definitely a awkward period around the early 2000s when games were becoming way more complex, but before in-game tutorials were regularly a thing. I find it hard to go back to a lot of those games.
Likewise I played the first hour of Resident Evil HD on my PS4 (free with PS+) and never had the motivation to get into it. After paying for it in a Humble Bundle, I played through the whole thing on Steam and loved it! The fact that I'd paid for it was able to outweigh the fact that the game was quite outdated. I guess I felt like I wanted to get my money's worth.
Any game from 2005-ish onwards feels 'modern' enough that I don't usually have this problem.
There are still games that require a lot of reading documentation to be playable. Come to think of it, some of my favorite games are like that, like Dwarf Fortress or the like.
Yes that's true! I find that games like that have their own sort of niche, in which players usually know quite a lot about the game (from watching others play it online) before jumping in. And there's an expectation that they'll refer to the wiki regularly. These kind of games can't have a tutorial that covers everything, because there's way too much to cover.
That's interesting. I either refund them if I struggle a little too much on tutorials, or just leave it in the backlog for later (aka most likely never).
I should try doing that more though because they're classics for a reason and maybe there's still fun I can get out of them.
That's interesting, I kinda get the wanting to get your moneys worth out of it. I am a little surprised that even though I only played Fallout 1 and 2 a few years ago for the first time (not old enough to have played them at release) I really liked both of them. I thought the story was really solid. Much simpler than F3 or New Vegas, but still very good.
Persona 1 and 2. As a Persona fan I see some people saying how great they are, and the story does seem interesting, but I can't deal with that map movement, battle system and endless random battles.
Really, any RPG with random battles is a little harder to get into compared to overworld monsters you can avoid or target at your own pace.
Same. I used to play some fantasy RPG with random battles. Me, being like 9, realized that you can escape, and if you fail you can try again. Well, I started skipping all battles, and somehow ended up in a boss fight that was level like 25, and I was about 12. I didn't have any earlier save, and I couldn't go back.
Gta 5. Story progression is just awful. You play a mission, it ends and you're forced to do open world activities instead of continuing the story. Then just when you're getting into the groove in the open world you get a call to do a story mission and it turns out to be shooting imaginary aliens. The missions are too linear and short. Gunplay is weak. Also the characters feel like they were written for 10 year olds who think swear words are funny.
Well yeah, GTA IV was all about the immigrant story, which is basically a series of people screwing you over because they can get away with it. I liked Niko and felt bad when he got screwed over, and enjoyed seeing good things happen to him.
GTA V, on the other hand, was essentially a criminal Moby Dick, but way worse because I hated all of the characters. Michael's problems started because he has anger management issues (should've just divorced his wife), and compounded when he couldn't give up the dream of a massive heist. Trevor is just evil, though he is almost interesting in the epilogue. Franklin is who I'm supposed to like, but when he gets money, he ditches all of his dreams (every time I switched to him, he's swimming is his pool mid to late game). And then the entire focus of the game is heists, but there's like 5? It should be something I can do whenever I want, like the gang wars in GTA SA, vigilante/ambulance side content in GTA III, etc. I wanted to play as Franklin and steal cars to start a dealership or something, but instead he just does whatever Michael wants him to do.
I played that game all of ten hours. Three of which involved a rando I met guiding me through his route to acquiring a horse early. Got to parade that shit to all my friends when we played next. 10/10 wouldn't play again.
You'll have to sail the high seas since it requires THUG2 which isn't for sale anymore but THUGPRO is a mod that will let you play classic Tony hawk levels with all the mechanics from later games.
I'm playing through Knights of the Old Republic right now. The only thing that makes the graphics tolerable is playing on my switch. The screen is small enough to minimize the bad graphics and jank. But if I was playing it on a TV or computer screen I wouldn't be able to continue. It hasn't aged well at all.
I tried to play fallout 3 and new vegas after falling in love with fallout 4 but I just could not stomach it. The games looked ugly and controlled strangely. I had more fun and enjoyment playing the original fallout from the 90s.
Man are those a good ride on PC though. A handful of mods and the graphics are solid enough. Unofficial fixes and other key mods for QOL update many mechanics and make the game more playable. Nowadays modding has largely evolved so folders and sub-folders are properly constructed with Mod Organizer 2 doing a lot of the footwork for you.
Did you play on PC? Aside from the graphics I thought it handled pretty much like any typical fps game, so the gameplay didn't feel aged to me. But then again I used so many mods in my play through that I don't really know what the vanilla game is like.
I was always a console gamer in my childhood so I missed the boat on a lot of the most iconic PC games.
I feel like I might catch some heat for this one, but recently I tried Half Life 1 and I just couldn't get into it. The game just feels so...lifeless. I got about 10 chapters in, which is like 60% or so of the way through, and every moment just feels like I'm playing House of the Dead in the arcade, walking down a hallway and shooting jumpscare enemies. I think the lack of any semblance of story or motivation for what I'm doing is especially egregious to me.
I don't think that I'd go back and play Half Life 1, but it introduced a lot of things that were, for the time, unusual for the genre, like an actual story (if you don't like HL1, earlier FPSes were absymal), aircraft and vehicles, interesting weapons.
Someone above -- talking about Half Life 2 -- mentioned that there are games that are significant not so much because they stand up well today, but because they introduced improvements to a genre that became widespread.
Yeah, I think ultimately my expectations got the best of me for this one. I'd heard nothing but praise of the game for so long and wasn't looking at the game through the lens of the development limitations of it's time period. I'll still probably finish the game, but I am a bit disappointed and probably won't play the second.
It bothers me how fucking monumental of an achievement Xenogears could have been, how incredible it still is, and how unbearably painful it is to try and play today.
It's still one of the most wild sci-fi stories I have ever had the pleasure of experiencing, [and I read a LOT], but even at the time it was a really clunky combat system and the controls can be absolutely maddening.
I feel the same way about the modern games in the series. The combat feels like an MMO in the worst way, but the stories are interesting enough that I keep on trying to play them.
I don't really understand what it is about HMMIII you don't get. It is a relatively simple game concept, and the fundamentals has remained largely unchanged from iteration to iteration. I personally prefer III over most of the later ones exactly because of its simplicity (and none of those ugly 3D graphics).
For me what mostly antiquates a game is if it was primarily based on graphics which have been outdated, otherwise I don't really have a problem even with much older games. But then again I also grew up playing games in the 80s, so I have been used to those my entire life. Some of the games which fascinated me on account of the complexity, like the early Ultima games (at least I and II), doesn't exactly stand revisits, because they were very barebones compared to the later games in the franchise. Ultima V still holds up beautifully, simply because it is so complex behind those primitive graphics.
I started getting used to Ultima V, then i left it for a few days and had no idea what I was doing when I tried getting back into it! Maybe I should try one of the easier ones, maybe VI or VII?
HMM III was the first game I played in the turn based strategy genre. I had never played anything similar really, but I wanted to get into the genre and I decided to start with one a lot of people consider a classic.
My gaming knowledge started with the PS1 era playing games like crash bandicoot, THPS, and others like that. I didn't get into PC gaming until around 2016 and now games I play are Death Stranding, DOOM 2016, Skyrim, BOTW, CSGO etc.
I've tried a wide variety of games besides those, and I truly didn't know what the game was asking from me until I looked it up. Maybe the game gave me enough and I just didn't connect the dots in my head. I'm not sure, but all I know is my experience which I struggled with
All I'm saying is that I've never met anyone who didn't understand a game like DOOM or the classic Marios. There's clearly a difference in language that isn't as common in modern/more mainstream games. Not saying HMM III wasn't mainstream during it's time, but I've never heard anyone of my generation who has played it or heard of it
It's a strategy, it requires planning and thinking. Comparing to FPS is crazy. Pick up gun and shoot.
HoMM3 is quite simple. Get towns and upgrade them. Make monsters. Kill. Most stuff you can learn and figure out as you play. It was the first game of that type I played. I'm not great at it, but that's more because it's hard to master, but you can still play a reasonable game.
It's worth persisting as its one of the best games made and people still play it decades later.
Tony Hawk Pro Skater games that I can't fully get into because they're missing mechanics from the later games.
What mechanics is the new THPS1+2 remake missing besides being able to get off your board and walk around? Or do you just mean mechanics from other skate games like Skate or Session aren't in it?
Suikoden III really should have used voice acting. I think it came out at the beginning of the voice acting era, but chose to make the player read everything. It's a fantastic game otherwise, but that makes replays unappealing.
I got the PS1 anniversary edition which had Metal Gear Solid on it, and I don't get how that game was ever as popular as it was. The handling is super janky, and the graphics is so dark that you basically cannot discern the environment and the enemy unless you stay still and watch for moving pixels.
PS1/PS2 MGS games are very odd when you first play them. If you get used to how the control and the very odd amounts of "realism", then they can turn out to be lots of fun.
I bounced right off Super Metroid because of the controls. Mind you I first picked up the game in 2016. It's a game that wants more than a SNES pad, really overusing the shoulder buttons. I didn't grow up with that one, and I just can't get a feel for it.
Yes, I'm aware. Watching someone skilled in the game is just amazing. I think I'd be pretty adept at it if I'd started at 8 years old, but trying to start out with it in my 30's I just bounced right off.
It's a great game, fantastic visuals, music is fantastic...I don't like to play it.
These days, for me the absolute minimum is full controller support due to the wife acceptance factor. She loved Dragon Age Inquisition so we tried to play Origins a couple years ago, and even though I'd cloned the displays, me sitting behind her at my computer instead of next to her on the couch was a deal breaker.
There are other plusses in terms of WAF, full voice narration and a good story being chief among them. There's a reason the only soulslike I've ever really played is Fallen Order. 😆
For me playing alone (which I almost never do anymore), one example I can think of is trying to go back to Dark Age of Camelot after playing WoW for a while. That was...painful.
I'm curious how your wife might enjoy the Xbox 360 version of Dragon Age Origins. It's a shame they didn't patch the PC version so that you could use that interface.
Thanks to the modding community we were able to play Mass Effect as if it were running on console many years before the Legendary Edition was available.
Emperor: Battle for Dune was a solid Westwood RTS but it only allowed for one-button controls, rather than the two-button system that arrived with Age of Empires 2 which dominated all RTS games since.
Yep. Starcraft came out in 1998 and had two-button controls, but Westwood's Dune II rebalancing in Emperor did not. Two Button controls were there in Generals in 2003 (which was my staple at the time). I didn't play Tiberian Sun.
shin megami tensei III nocturne. the lack of useful information in combat compared to what's available in other smt/persona games i have played is frustrating (strange journey, smtv, p4, pq, p5)!
Going from Persona to the mainline SMT games is rough. Persona is basically a much easier version of SMT, but is also much more popular. So lots of Persona players enjoyed the game, wanted more, and looked into SMT. But then they’re dismayed to find out how goddamned difficult the main games can be.
Nocturne fans are a lot like Morrowind fans; They hate the modern gameplay mechanics and yearn for the “good ol days” when JRPGs were hard as nails and hid even the basic mechanics from you. But you can also become overpowered as hell you play the game the “right” way. And for Nocturne fans, being good at the difficult game is a point of pride.
If you can accept the fact that they’re grindfests that are built like old school JRPGs, then you’ll probably have a decent time. But they can absolutely be obtuse and brutal if you’re just expecting more Persona.
If you’re looking for something in between, try Persona 3. It’s getting remade soon so I can’t speak on that, but the PlayStation version (P3 FES) is fantastic. It takes longer than other Persona games to get started, (seriously, the story takes several hours to get off the ground,) but it’s a lot like the later Persona games, while only being marginally more difficult.
If you hate the lack of party controls, (you can only issue general commands to party members in FES) then maybe you’ll want to check out P3 Portable instead. It adds direct commands (and the option of a female main character) to the game. It has a slightly different UI, (the daytime gameplay is more like an interactive comic,) which turned a lot of players away. But the story remains the same (with a few exceptions if you pick the FeMC) and the addition of direct commands is a great modernization.
I torture myself cause I always start series from the beginning. Megami tensei 1 and 2 were an absolute slog, shim megami tensei isn't much better. Really all these early ones I just need to have gamefaqs up on my phone the whole time cause I'll have no idea where I'm going. Shin megami tenseis not AS bad. I generally can find where I'm going, but if I take any sort of break to play another game I come back lost.
From way back, first onimusha game I played was onimusha 3: demon siege, loved it so I wanted to play the other games in the series, 1 big issue, the 3rd game used analog sticks to move, the original 2 didn't, and I could not get over that fact, onimusha dawn of dreams (the 4th game) was great... maybe because it was modern enough to use the analog sticks to move.
I'm a big Guild Wars 2 fan, though I don't play that much anymore. Often in the game, Guild Wars 1 references, and stories told by players of how great it was, made me want to try it.
It still fully works, and can be played. But for me, it was a no-go. I could live with the graphics, and the environments were fine. Good music and sounds.
The interface killed it for me. Dozens of windows, shortcuts, clunky ways of doing things, the inventory. I couldn't take it anymore after a few hours.
It's not about disliking old interfaces. I basically live on the Linux-shell, and I still play xcom: ufo-defense. But the gw1 one is all over the place, like it hasn't been planned but just happened by random people dropping into the studio and adding some stuff for the fun of it.
Come to think about it, it isn't even about old games. I couldn't play Xenonauts for the same reason. I suppose I just don't enjoy clunky interfaces...
Betrayal at Krondor. What an amazing game, I love it, but if you imagine what the graphics would be like if it were made today, I think it's hard to recommend anyone play it.