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Patient Gamers

  • After 20+ year I've finally finished Oracle of Ages

    Got the games years ago for the GBC, and I've always love it. But I always got stuck in a handful of dungeons. Level 3, level 4, level 6, and finally the black tower.

    But I was finally able to solve it myself with no hints! This is in my view one of the best Zelda games.

    15
  • Are there any games you're planning to pick up during the Steam and GOG sales?

    We've got two big sales going on, and I'm currently deciding what I would like to pick up. I'm planning to get Expeditions: Rome since it's 60% off, and I'm trying to decide if I want to finally get Terra Invicta.

    What patient games are the people here planning to pick up? Maybe I'll find a few that I "need" to try!

    138
  • Perfect Dark recompiled is amazing.

    I grew up with goldeneye and perfect dark.

    I decided to play the recompiled version of this game on my steam deck.

    First of all, this game had some really big environments for n64. It’s surprising how much they fit in these old games.

    Secondly, after you finish the main game, there are two bonus missions where you play as another character to see their side of the story.

    Modern day these are called “dlc”.

    The shooting range portion of the game is either too easy or impossibly difficult. I’ll try with mouse to kind of cheese it.

    My understanding is that when you complete the shooting range and combat simulator there is another unlockable mission.

    Now that I am typing this I wonder if there is another unlockable level for completing on the hardest difficulty like golden eye.

    Anyway, if you have or have not played this game, it’s totally worth playing the recompiled version of the game.

    https://github.com/fgsfdsfgs/perfect_dark

    Works on Linux and Windows perfectly.

    If you run it on the steamdeck, you can just download the Linux version, add it to Steam, then manually tell it to run with proton. I didn’t know this was possible until yesterday, but it will not run on steamdeck without proton due to missing dependencies that are included with proton.

    Have fun.

    12
  • Chrono Trigger (SNES 1995)

    I'm born in 1992 so this game is a bit before my time. I started playing it and got completely hooked. It's an absolutely fantastic game that would still hold up as a quality indie game today.

    Music is amazing. Characters and character development is amazing. Story is very good. Combat is genuinely fun instead of feeling like a chore that cuts you off from the game. Art style is amazing.

    I was surprised how much quality they could fit onto the SNES back it the day, it's a really good game and everyone with a potato can ploy it.

    Pro tip: Remasters have some UI unpleasantness so it's best to stick to SNES emu version. I tried the Android and they used some native android font that ruined the immersion a bit. There's also a tight running section that's particularly unsuited for the mobile version. SNES is best, as originally intended.

    29
  • Hi-Fi Rush (A Patient Review)

    What’s the rush?

    Hi-Fi Rush is a rhythm based third-person melee combat game that rewards you by landing your hits on the beat. From a list of flowing combos comes a catchy beat, skilled moves, and rocking visual effects. This is a masterpiece of a game and its stylistic characters banter in hilarious ways, its world comes together to feel alive, and its art style just never stops hitting those notes. If you want to know about the hype, let’s get into it.

    Music make you lose control

    This is what keeps the game together in a rhythm-based fighter, it’s the peanut butter that glues the bread into a sandwich. The music is phenomenal, I just need you to listen to it.This is what I’m talkin’ about. What’s missing from this though is the kicking beat that you make with your moves as you play. The game rewards you as you hit your combos by adding to the soundtrack, and it all works so so so well.

    Never stop fighting, rockstar

    Combat is the actual bread that makes our sandwich and this is what you spend most of the game doing. Each time you get locked in an arena, it’s intense and thrilling as you dodge enemy attacks, time your parries, and plan out elaborate combos to maximize your score.

    I can’t emphasize this enough though: you can be bad at this and still have an incredible amount of fun. I’ve always stayed away from games like DMC that require you learn combos but the list here is roughly 20 moves long at most and you learn them intuitively as you experiment.

    Enemies have legs or wheels or fire or..

    One of the highlights of this game is the enemy design. Each enemy is distinct and it’s rare to see a game have this many types without feeling repetitive or copied. We’re talking shields, robo-bikes, owls, fire using boxer robots, samurai, fire owls?!, and many many more. Each feeling unique and requiring a different approach and more importantly, blending fantastically. The enemy variety in each arena gets really creative by the end and you really never stop adapting.

    Art so good, it gave me nostalgia

    That’s serious by the way, I got nostalgia for this game thinking about how amazing the art is. It feels like it’s from a past era and yet I also can’t think of anything like it. It’s so stylized but also never gets in the way of the gameplay. It will constantly add to your experience and honestly it’s just perfect, I need the merch.

    Video game stories are bad, this isn’t

    What you’ll notice about this story is that it’s both very simple and very effective. A good mark of storytelling is sometimes how complex a story can be while still having you follow along, this isn’t that. Instead it’s so good that the story is very simple and yet keeps you entertained and gives context and detail to everything you’re doing.

    The way they seem to have achieved this is by adding a lot of depth to their characters and giving them real personality. So even though the story is very simple in essence, you enjoy seeing what characters are going to say even in highly predictable moments. You know something is a trap, but the reactions to it are what you’re there for, not the plot point. It’s great.

    And the masterpiece award goes to..

    I truly believe this game is a masterclass in game design in so many ways. Everything it attempts works really well and the only complaints I can even come up with is that I could’ve used just a couple more combos and the readability in combat suffers due to some of the effects and camera. Other than that this game is perfect in my eyes.

    It’s rare that I mark a game down as masterpiece but you absolutely should try this game. If you don’t, you’re missing out on something amazing that doesn’t come around very often. It’s also rare that I ever plan on replaying a game in the future, but I can already imagine rediscovering this game 5 years from now and picking it up for another playthrough.

    Addressing the coffin in the room

    Last things last, Tango Gameworks was shut down by Microsoft in May. This game is the last thing they produced and it really is a pity. They went out on one of the best games I’ve ever played and I was baffled to hear about their closure Please go play this game in honor of the loss of the studio, maybe then you can be as angry as I am at Microsoft if you aren’t already.

    That’s it for me though, I feel like I’ve really experienced something here and if you haven’t played this game, I want you to give it a shot. It’s charming, it’s fun, it’s thrilling, and a good listen always.

    If you played this, drop me a comment and share your thoughts. I’d love to hear what your experience is with rhythm games in general too. What else is good in the genre?

    Until next time.

    17
  • Favourite patient modern game?

    A bit of a weird title, but basically what’s a game that’s more than a year old but still considered “modern” that you love? There’s no real strict definition for modern, I’d just like to see some discussion around great games that aren’t quite classics yet (but probably will be one day).

    The nature of this community typically attracts discussion around decade-old games (which is what I mostly play too), but I’d like to see some newer (but not too new) games on this post.

    82
  • Tales of Xillia PS3 Thoughts

    TL;DR: probably among my favourites in the action-JRPG genre, just for how consistently good everything is. None of the systems in isolation are "the best I've ever seen", but for a 35+ hour game, it's nice when everything is smooth and enjoyable.

    For context, I have played a decent handful of JRPGs, with my favourites being probably Skies of Arcadia Legends, and Tales of Symphonia. In the Tales series, I've played Symphonia, Symphonia 2, Graces f, (never finished) Phantasia, and (never finished) Vesperia.

    Story

    The game begins by letting you choose which of 2 protagonists to follow. The game's story is broadly the same, regardless who you choose, but certain scenes are seen from different perspectives, and certain moments are missed if your chosen character is absent. I have opted not to replay with the other character at this time, but the game is good enough that I would if I had more time. I chose the female lead, Milla.

    The story itself is...fine. The setup is pretty good, with Milla being an literal avatar of the world's god, whose powers are stripped by an unknown dark force early on. The story then shifts to a fish-out-of-water story for Milla, and a quest to regain her powers and destroy the dark forces. She is joined by Jude (the other - male - protagonist), who initially has no quest, but does want to be helpful to those in trouble.

    This brings us to a major highlight of the game - the characters themselves. The story feels more like background dressing for the cast to play off one another in. The skits - a Tales staple - are here, and they are predominantly well-written and performed. And the cast is wholly likeable, and have decent arcs throughout - though there are a couple of head-scratching moments regarding character motivation. I was fond of basically every character by the end, even in the extended cast and bad-guys.

    One sticking point I should mention though is, because there are scenes absent from certain protagonist play-throughs, be prepared for a couple of deus ex machina moments, where ostensibly the other protagonist has been busy in the background, but you will not know exactly how or why certain story beats happen unless you replay the other story. It's made doubly-weird where, despite having the skit system for optional additional dialogue, the POV character is never made aware of what happened during certain background story moments. From what I have read online, it seems that the better way to play story-pacing-wise, is to do Jude's story first, then Milla.

    Specific examples, spoilers for some major story beats

    In particular, when Muzet is introduced in the Milla storyline, she joins the party in barely 3 sentences explaining who she is and why she's there, despite being a "very important character". There's also a scene near the end of the game where Milla is separated from the group for a time, then teleported directly into a battle with a previously unseen "very important person" in a "magically alternate dimension" and no one explains how or why the rest of the party got there - nor that they killed off a couple other "very important bad guys" in the interim. It's...weird narratively, though excusable thematically as Milla is a very "go-with-the-flow" character, so YMMV.

    Gameplay

    The combat is fun and really well balanced. The difficulty curve was almost perfect the entire game. I did a little bit of grinding every now and again, but honestly, every time I did, it made the next boss quite easy. I like the "partner system", which allows 2 characters in battle to buff each other, and I liked how your MP is refilled just by doing normal attacks, which meant I never really ran out of magic - this is particularly nice, as the healers are also more-or-less always healing and being useful. The party AI is also pretty good, especially if you spend a moment to fiddle with the strategy and auto-item settings.

    There is a very extensive level-up system, split across a skill-tree and buff-pool. I...can't speak much on it, as there is also an auto-level button, which auto-applies nodes on the skill tree, and I used that almost exclusively. However, it's there if you wanted some good character building options. The shop system is also pretty good, and made it perpetually feel like I was accomplishing things and getting stronger.

    There are a smattering of side-quests per town. Some were bog-standard "kill this thing, get this item", but there were also several that were self-contained stories and world-building. There isn't a quest marker, so some quests did require me to look up where to go, but I don't consider that a bad thing - more an "I'm impatient"-thing.

    ---

    Probably more that I forgot to cover, but this is getting long for a first "patient gamer" review, so I'll stop here. This game and Tales of Symphonia are now in contention for my favourite Tales game, so make of that what you will.

    0
  • Question: Megami Tensei - Where to start?

    I've been passingly interested in the Megami Tensei series for a while.

    I've been a little intimidated by the number of games that may or may not have been translated and all the ports.

    I was hoping someone could give me a rundown of the series and where to start, if I should play with fan translations, or whatever else I should know.

    I grew up with the nes and snes, so I'm OK with older RPGs and their nuances.

    16
  • A Patient Review of Yooka-Laylee and the Impossible Lair

    Summary Time

    The Impossible Lair is a 2D platformer with low complexity and fun characters than has you exploring levels to build up protection to take on a boss level that is available to you right from the start with all the moves unlocked. If you like a more relaxed platformer with decent explorations and puzzles, give this one a shot. However, if you're a platforming regular you should probably just stay away from this one as it doesn't invent anything new here.

    Now lets get in to it.

    Putting on the Rose Tinted Glasses

    I've grown up on platformers. Since I was young I've had every Crash Bandicoot game in my hands and just recently went back to 100% the first 3 games. I've also been playing them in 2D most of my life, starting out with Sonic on the GameBoy. In other words, I know what it is that makes these games work. So when I hear that this game is going to present the initial challenge to you at the start and make that the premise, I immediately assume that the difficulty will be that you need to unlock moves to progress. That isn't the premise. Instead, your basic moveset is unlocked immediately.

    So upon hearing that info you might think that its obvious, the game is going to teach you how to use this limited moveset in new ways to get you further into the lair. With ~20 whole levels to choose from and 2 variants of each level, there's a whole lot of level there to learn from.

    We Have Good Bones

    The good news here is that graphics are really great. They're much more cohesive than the 3D platformer in the series and they have a solid artstyle now. I can say much the same of the music, it isn't anything iconic but now the themes of visuals, music, and obstacles are all working together here. They really improved to say the least. The story is still as plain as ever and I have nothing to say about it. The characters however are also better. Most only have a few lines to say to you but hey, at least its interesting or funny most of the time.

    There was a mark and we missed it here

    I want to be clear, this game is very average in its space and that is really hard to achieve with a platformer. So take my criticisms with that in mind. I'll start off light on the devs here but when your main character is hit in this game, the bat flies off their head and starts flying around at random until you recapture it or it flies away. This serves as a 2-hit mechanic to make the game easier but I really hate it. Go ahead and imagine you're playing through a difficult scene and you get hit. Now, your momentum is all off as you halt your progress to recollect the bat. I think I died more times doing this than to an actual challenge or obstacle. Its odd from a gameplay design perspective because it changes the goals of the player and takes their mind completely out of what they're doing.

    Then lets talk about tech. For those that don't know, platformers often have a lot of "Tech" which describes how the moves given to you play into each other. They're sort've unstated combos. A typical example is Crash Bandicoot can slide before a jump to get extra distance off the ledge and height. He can also bodyslam at the top of a jump to get boxes barely beyond his reach. Mastering that tech is usually integral to skillful play of these games.

    The Impossible Lair has almost no tech. You can roll off of ledges like with crash but that is the only combo I know of in the whole game. The game makes use of that feature only a small handful of times. So you won't be learning very much at all about your moves the entire way through. This makes it more approachable to new platformer players, but entirely boring for everyone else.

    So Why Play the Levels?

    I wish I had a good answer for this but the real answer is that each level gives you a bee to be used on the boss level to protect from a hit. So to be clear, the Impossible Lair doesn't require you learn much of anything and the sole thing preventing you from completing it at the start is that the Lair is hard. Not the fun type of hard either, the type of hard where you take no hits during the skill section but misjudge a hitbox and take a hit getting too close to a spike.

    I identified that pretty early on and so it never felt like a goal for me. I just wanted to experience the levels, which I found were okay in fun, and then just slog my way through the final level. I'm not afraid of a challenge either, but this kind of game doesn't make the challenge interesting enough for me.

    Should you buy it?

    Again I'm going to say: if you have knowledge of other 2D platformers then this one is entirely unnecessary and will only serve to annoy you. However: This game is really perfect for a younger person. I know that games like Crash Bandicoot can get extremely hard. Its what they are known for. In my eyes though, this is a great game to teach someone how to play games without boring them to death. So it isn't for me at all. For someone who has played a lot of these, I'd say this sits around a 6/10 for me. This game does not compare well to any of the Crash games at all. However, for someone just learning this is probably one of the best games you can pick up to have them play before torturing them in It Takes Two!

    As always, if you took the time to read my review, thank you. I encourage you to share your thoughts about similar games you've played, my review, or if you plan on playing this one or have played it.

    3
  • Civ VI Huge 95% off steam deal

    store.steampowered.com Save 95% on Sid Meier’s Civilization® VI on Steam

    Civilization VI is the newest installment in the award winning Civilization Franchise. Expand your empire, advance your culture and go head-to-head against history’s greatest leaders. Will your civilization stand the test of time?

    Save 95% on Sid Meier’s Civilization® VI on Steam

    cross-posted from: https://lemmy.world/post/16348202

    > Civ VI Huge 95% off steam deal > > Civ VI is pretty cheap right now, grabbing it at the moment for 3€, but that might change from region to region. > > The dlcs packs are pretty cheap too.

    16
  • Disappointment with Links Awakening Remake (NSW); what could have been a great game hampered by lacklustre controls.

    Recently I borrowed my partner's copy of Links Awakening for the Nintendo Switch. I understand that many people did not enjoy the remake due to the graphics but I am one of the weirdos who somewhat enjoys the cutesy round graphics with the intense depth of field / forced perspective look. From a pure graphical standpoint I think this is a really good way of remaking a top down GB / GBC game for a new platform. I similarly enjoyed Pokémon Alpha Sapphire's graphics despite many others not enjoying them.

    I think this has to be one of the most frustrating remakes I have played in recent history, solely for the inability to use the dpad for 8 direction movement. I am not against the remake using the joystick for movement, for example the aforementioned Pokémon game alows for the circle pad and the dpad to be used (for 360 degree movement and 8 direction tile based movement). My frustration with the controls in link's awakening is the forced use of the joystick with 8 direction tile based movement. What could have otherwise been an enjoyable experience is made more difficult, and leaves me wondering why I am not playing the original on my 3ds instead.

    I do really enjoy many of the QoL improvements in the remake, the graphics, and the music. I also appreciate having the X and Y buttons available unlike the original gameboy versions. I'm still going to power through it, but sadly the GBC version is going to be the definitive version for me despite this version coming so close for me.

    2
  • Detroit: Become Human

    This game was for some time in my watch list, but I have never pulled the plug, and oh boy, was I in for a treat.

    The game is very interesting depicting a dystopian future, where we are all headed, with an even bigger divide between rich and poor. A future completely driven by technological innovation for better or worse. The story gives you interesting perspectives from both the fortunate and less fortunate people and gives you an idea about their emotional struggles, thoughts, etc.

    The game is story driven and it is not competitive or fast paced. It is for those of you who enjoy the good story and to see the consequences of their actions or words. I really recommend it and I dread the day, I will reach the end the same way I dread the day I finish an extremely captivating book, as it will leave a small void in my soul.

    18
  • NFS OST remade for kids

    One of the weird realization for me as I learnt English and listened to authors who contributed to these games, is that many remastered their tracks to exclude swear words and obvious mentions of drugs, or was it EA specialists? NFS Underground and Most Wanted games were filled with rap and metal, but still got rated for teens because of that. When I've heard some of these songs in their album versions for the first time and there were actual lines or even paragraphs I've not heard before it was very weird. I applaud whoever did this and still kept these songs bangers as they are, intact, hard hitting whenever you hard them back then or now like I do.

    That was probably never talked about, but here it is: someone did a very good job. You'd probably never notice that until you hear the original.

    If you happen to not believe me, check the first verse from Dilated People's Who is Who. That's the worst edit of the bunch, although it's one of my favorite tracks in the game. This flow is fucking tight, DPs are Erik B and Rakim for millenials, fight me. Either way, here are these tracks:

    Original: https://www.youtube.com/watch?v=ndEvdwIPTU4

    Choppy NFSU version: https://www.youtube.com/watch?v=om0PvVJjkgY

    That didn't occured to me in the early 00s, but you can hear the MC cut being half-word in. I'm puzzled how it got into production if it wasn't a fuck you from the artists leaving a clue about the whole text, kek.

    I don't know why I dumped that on you, but now you know there are specially created versions of songs for some old games that wanted to sound all gangsta but still keep themselves teen-friendly. You are welcome.

    10
  • What is the consensus on Super Mario Sunshine?

    I always got the feeling that this game was seen as a classic. I never owned a Gamecube growing up, but I'm pretty sure I remember my friend having one and playing Sunshine a bit (although he was way more into Zelda and Smash).

    Eventually I got round to playing Sunshine the other year when Nintendo released a triple pack on Switch. It was fun! I loved the aesthetic and interesting water spraying mechanics. However the other day I had a friend round and we were emulating the game, taking turns to beat levels. It struck us how frustrating the game was at points - especially those platforming levels in which you lose the FLUDD. You really notice how slippy and floaty Mario feels in this. In Mario 64 and Galaxy, the movement felt so precise in comparison and you knew exactly how the character would react to your inputs.

    The levels too seem quite harsh at points. The Ricco Harbor level which introduces the rocket nozzle has frustratingly narrow platforms with constantly spawning wind enemies. My attempts to get back up to the top after falling off felt like cheating - i.e. lining up the rocket to land on different ledges rather than going all the way around the map again. I couldn't tell if that was what the developers intended.

    Overall I do really love the game, but it feels like an awkward transition in the 3D Mario series. As if Nintendo were trying to innovate with new mechanics before they'd perfected the basic 3D platforming. Is it just me, or do others feel the same?

    32
  • What free2play game are you currently hooked on?

    I know older titles are usually the topic in this community but a lot of the popular f2p games are getting pretty old now too, and if you're like me you've been curious about some of them and even pleasantly surprised now and again.

    There are many examples like League of Legends, Apex Legends, Raid: Shadow Legends etc and I usually get hooked on one and play it for some months or more. I'm not really trying to get into the "business" side of things, I personally very rarely purchase anything but if you do that's absolutely fine too.

    The current ones I play regularly:

    • PC - Enlisted - A WW2 shooter with vehicles like the Battlefield games. Same publisher and game engine as War Thunder and has been in open beta for over 2 years now. Kinda janky still but regularly updated and enjoyable.
    • Android - CUE cards universe everything (I forget exactly lol) - Fun deck builder but very grindy if you don't buy shit. Pretty unique concept for a deck builder what I've come across. Short games too so good for a smoke break or the bus or whatever.

    So, what do you play?

    59
  • Fallout Series (Why don’t I like it?)

    I think my first Bethesda game was Skyrim and I love Skyrim. I’ve played through Skyrim when it first came out I played through it again in the DLC came out. I played through it again on the switch I have since played through it again on PC. I love Skyrim. I played it so many times and I know it’s a meme to keep re-releasing the game but it is just genuinely very good game.

    I’ve played fallout three I tried to get into new Vegas. I played fallout four up to like level 40 just today actually and I’ve tried fallout 76. I know the gameplay is almost the same as the Skyrim game but I just can’t get into fallout and I don’t know what it is about that series . Maybe you can help me figure it out because I just don’t think this game is captivating.

    It seems like there’s just less to do in the world enemies are Raiders or mutants and maybe some creatures and I guess sky rooms really the same it’s just different factions of humans but it just seems less copy and pasted than fallout does and of course Skyrim has the same dungeons, but so does fallout.

    Is it just the genre of playing in a wasteland instead of a fantasy world the only real difference between the elder scrolls games in the fallout games? 

    35
  • Yooka-Laylee: A Patient Gamer Review

    Summary

    This game is firmly in the collectathon platformer genre of games and seeks to outright revive the soul of Banjo-Kazooie and extract it into a new body. The fresh coat of paint with all new characters and modern graphical styling is an attempt to distance itself from retro aesthetics while keeping some charming aspects. Gone are the convoluted controls and returning are the random chirping noises for dialog. But is the upgrade from collecting the jiggies to ordering the pagies enough to make this title distinct? The soul of the collectathon is here, lets find out if it was worth the cost of digging it up.

    Controls

    I want to get this out of the way really quick and head off my review here by saying that the controls are good. They aren't amazing but since I'm going to largely be comparing this to games that just had their 25th anniversaries, I think its fair to say that controls are a real highlight for innovation here. With a similar number of buttons to the old N64 titles, we've packed in a lot of moves here and the flow is miles better. They aren't perfect however.

    My main gripe is just that they seem to have mapped controls in a retro way for nostalgia reasons and it holds the game back. Rather than triggering the moves organically through context, the left trigger is again used as a face button modifier. Jump with A, high jump with LT+A. Sonar ping with Y, Sonar explosion with LT+Y. They didn't need to do that but at least the animations are short to trigger so it isn't too painful.

    Characters: What did the evil Bee ever do to you?

    Lets talk about characters. This is par for the course if you're talking Banjo-Kazooie parody that the game NEEDS strong characters. So does this game have them? I'd argue it does not. It isn't even that I don't find the evil capitalist bee and his duck in a jar henchman to be unlikable, its just that they lack the personality and novelty that BK had. The evil witch in those games wasn't complicated, but the rhyming of their lines and personality really got sold in the dialog. Here you just have throwaway lines galore about money puns. I don't want to say that none of the characters have personality, but its a 7/10 effort for sure.

    That carriers over throughout the various worlds and main characters themselves. Banjo-Kazooie had a way with its humor of being dumb but delightful fun and really didn't stop you to embellish stupid puns. I won't harp on how I didn't find this game funny, but man when games miss the mark on charm, they really miss it by a mile. Unfortunately that's kind of the case here so don't show up for the characters.

    Gameplay: It blends right in

    I'll also keep this brief like the controls section. The game is good and the levels are pretty well laid out. They struggle to feel as integrated as BK though in the sense that each pagie is in its own area with its own objects. I remember how BK would use the same large centerpiece snowman for 3 or 4 jiggies, that just isn't here though. So like I said, it ends up feeling like each level is just a bunch of puzzles adjacent to each other, not cohesive at all. The themes really don't help that either as the themes only play into the gameplay of the level half of the time.

    Graphical Style: It looks like it plays, alright?

    The graphics in this game are actually pretty good and the game ran really well during my time with it at 1440p. That makes it a very good game to run on a steam deck and that is how I played about 50% of this game. The colors are bright and vibrant and its just a shame that it isn't more stylized. Believe it or not, I don't think the extreme crispness of the graphics help the game here. If you're especially brave though, there is an N64 graphics mode in the game which is a nice touch and brings in some of that charm.

    Wrapping this up

    Normally I keep my thoughts organized here but I think this game really deserves discussion so here goes. I went into this game expecting for the developers to have really done something with the formula. Lets be honest, this genre died because of a lack of innovation and intrigue. I was very surprised to play this and find that not only had the formula not really grown since the BK days of 1997, but this game had regressed it by quite a bit and I just really had to push through to finish it.

    The music isn't instantly classic like Banjo-Kazooie, instead it sounds mostly generic. The characters are much the same. BK always had a splash of absurdity but it also always had grounding in its world. Lacking that grounding here is absolutely killer and so each element of this game feels separate. The enemies in BK were always interesting. The obstacles also had personality. Banjo Kazooie had me fighting two dragons on the tops of volcanoes who both thought I was there to deliver them pizza. We never get anywhere close to those heights here sadly. You'll play through this game and without exaggerating I can say that you will wonder why there are even basic level enemies in this game at all.

    So what we're left with in Yooka-Laylee is a shell of what these games used to be. That isn't to say this is a bad game. It belongs in the genre 100% and its what the genre is all about. If you love collectathons and you don't want to replay BK games or want a modern version of this, I'll recommend this to you. Most people would have an alright time with this game and especially kids I think would love this if their attention can be kept by it. Those are my thoughts though, the game is decidedly average for me and I wish I could say otherwise. I respect the developers immensely for their work here. It takes a lot of work to even put most of the soul of BK into a game like this and so even if it didn't entirely land for me, I applaud them. Hopefully I feel very differently as I move onto Yooka-Laylee and the Impossible Lair.

    Thanks for taking the time to read my review and let me know your thoughts in the comments!

    12
  • Getting into Civ 6

    I got into Civilization rather late with their fifth entry. I was hesitant because as I get older I need more time to game than I do new titles. Still I picked up six with all DLC during the last sale. I have to say I am liking the changes. It was good to wait because Civ does need its DLCs to feel complete.

    On a side note, it runs quite nice on the Steam Deck (In desktop mode docked)

    11
  • Patient gamers, what are your favourite city builders?

    As Cities Skylines II still isn't worth it (the sub has a regular thread about that, in summary: no it's not: https://old.reddit.com/r/CitiesSkylines/comments/1ch6lup/is_cities_skylines_ii_worth_it_megathread/) which games scratch your city building itch?

    52
  • 9 years later, I finally played fallout 4

    Having dropped New Vegas in the past due to lost interest, I decided to try this game out finally since a friend of mine was having a fallout 3 playthrough himself. It was it 8 bucks, so I figured why not. I have to say, I put way more hours into this game than both other Bethesda games I've played through (Skyrim and Oblivion) before even finishing the main quest line. The combat was excellent in my opinion, and I (seem to be in the minority of people who) really liked the story. The choices it forces you to make sometimes really had me feeling emotional at times. I also played it with some minor mods installed, just some custom outfits and real world guns for immersion. Nothing to break the story or anything, though there are a few DLC sized mods I'm eyeing up to play in the future. Overall I seriously enjoyed this game, I've noticed online it seems to be regarded as one of the least popular mainline games but I think it's become my favourite Bethesda game I've tried so far honestly. Seriously recommend anyone who hasn't played this yet to at least give it a try. It really pulled me in.

    Edit: Since I'm done with F4, got New Vegas running with some nice mods to add gritty aesthetics and real world weapons. Giving it another try 6 years after I initially tried it and so far I'm way more into it!

    Edit 2: more specific context

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  • [screenshot] Quake II RTX on the little APU that could

    I had to take my GPU out to do some troubleshooting, so I figured why not try some games on the old Ryzen 5700G. Ray-traced Quake wasn't exactly playable at 3 fps, but I'm impressed that it could load and display correctly.

    Other games I tried; Portal RTX wouldn't start at all. Spider-Man remastered did start, but I can't get past the load menu, not related to the Ryzen APU. Most of my library is 10+ years old, so pretty much everything else runs fine on the APU.

    0
  • Have win7 laptop. What to play on it?

    Have a win 7 mouseless laptop I'd like to put a game on and play for funs. Typically my go to game for olden computers is Heroes of Might and Magic 3 or maybe Civ 4. Any recommendations?

    Diablo2, WC3, and RTSs would be tricky because lack of mouse and I'd prefer no rush to my actions so I can simultaneously be coding and just do minibreaks taking a turn or part of a turn here and there

    40
  • What's your favourite era for video games?

    Era can be defined as a console generation, a decade, one specific year, whatever you want. I’d encourage you to give a list of your favourite games from the generation of choice and why it was the best to you. Nostalgia is a totally viable reason too.

    I’ll go first. For me, the 360 era is my GOAT. As someone in their 20s, I grew up with the 360 so nostalgia is definitely a big factor. But on top of that, I still feel like the games during that time were some of the best we’ve had. 2011 alone was a fantastic year, with Dark Souls, Skyrim, Portal 2 and many more great games. I was going to list out my favourite games from 2005-2013 but I love so many it would be far too long of a post.

    I’d love to hear some of you talk about your favourite time period of games too, whether it’s agreeing with my choice or giving different opinions

    98
  • TOEM is an amazing game, here's why

    Summary

    TOEM is a pretty short indie game that revolves around taking pictures in order to complete quests in connected levels. The art and customization of both your character and the game world really stand out and this is an amazing title to play on the Steam Deck.

    A Camera Game???

    I cannot sing high enough praises for the use of cameras in video games when done properly. Whether its Dead Rising 1 or Pokemon Snap, cameras tend to be very engaging and this game handles it in a very unique way. This game somehow blends elements of integrating the world with your camera instead of the usual way of slapping on the feature.

    Most of what you'll be doing is just finding objects to snap a photo of and then doing so. The difference here is that the game both encourages and demands creativity. For instance, the photo filters and camera tripod are mechanics that must be engaged with to complete quests. The various hats your character can wear usually have gameplay elements.

    I'm not creative, does this game love me?

    I'm not a very creative person, I'm the type that wouldn't play this game just for the fun of taking pictures. I tend to be utilitarian in completing game objectives and yet I found myself exploring with TOEM and taking photos just for fun. There is no score on the photos and no point to taking random pics and yet there I was photographing myself with the incredibly cute characters.

    You'll start this game off thinking nothing of a lot of the photos you take and by the end you're really exploring. The levels progress in complexity which lets you take more interesting photos. You'll spend time collecting photos of every adorable animal in each level. Or maybe you'll be searching for hidden clues. Maybe you'll find a wacky character and strike a pose with them. This game actually makes you want to do those things and just have dumb fun with it.

    The kind of fetch quest photographers crave

    To tie it all together, the quests come in to really flesh out the experience and showcase fun and inviting things to do in the world of TOEM. Each level has very unique quests that range from finding ancient cave drawings to spotting mysterious monsters. None of the quests are too hard and none take too much time or overstay their welcome. Each level of 20 or so quests can be done in less than half an hour so you always feel like you're making progress.

    Final Thoughts

    If any of the above concepts sound at all interesting to you, go play this game. It's a short experience and you'll spend around 5 or so hours with it, all of the time having fun pushing forward through the quests. The art is amazing, the sound is just right and often relaxing, and I don't think you'll regret your time with this one. Tell me about your experiences with cameras in other games and what you think of it here. Also pick up the free demo on steam for the game if you're interested!

    !

    11
  • How do you like to approach writing about games?

    How do you like to approach writing about games?

    I've noticed there are some folks writing at length here on their experiences playing games, so this felt like a good place to ask. Do you take notes as you play, and/or after each session, then write out full thoughts upon completing a game?

    Or are your reflections compiled only after finishing a game, no notes?

    I've dabbled with different approaches, and haven't really settled on a consistent process personally.

    @patientgamers

    13
  • Ghost in the Shell: Stand Alone Complex - Cavia's Magic at Full Display

    TL;DR: Mediocre and flawed game, still had fun. ***

    Ghost in the Shell: Stand Alone Complex is a PS2 action game developed by Cavia. Those familiar with that name might already know what to expect and those who don't... let's just say this studio isn't known for their masterpieces.

    Post doesn't contain spoilers.

    Story

    Story was written with the help of staff from Production I.G, studio responsible for Ghost in the Shell anime (and many other series), and feels like an alright secondary arc from the SAC show - not an original one mind you, but still floating around some of the themes tackled there.

    Beyond the lack of originality it also suffers from how it is presented: each stage starts with an audio briefing, followed by a short cutscene and another call after loading into the stage proper. It's not a great system and it feels like a budgetary restriction rather than anything else however it still a part of the game and affects how it's received.

    All in all, it's nothing mind blowing but decent enough.

    Gameplay

    As mentioned before, GitS: SAC is an action game - it has shooting, melee combat and platforming, with most of the play time focused on the first one.

    Control scheme is weird and unintuitive for anyone used to playing modern action games with homogenized button layouts but it's not unplayable or even a huge problem once you get used to it.

    Movement feels rather stiff but not painfully so. It suffers from janky and limited animations that not only look dated but also unpolished at times.

    Jumping is a bit floaty which might make the platforming sections a bit more challenging than they should be. I didn't have too many issues with that (except in like two places focused on wall jumping) but I've seen people struggle with those parts so I guess it's worth a mention.

    There's a dodge move but it's kind of useless - Major does cool acrobatic jumps that look good (the only good animations in the game) but also makes the camera focus on her and follow her movement which can lead to losing track of an enemy you're trying to avoid. Batou does a slow dive that neither protects him from damage nor moves you far enough to scatter away from danger.

    Shooting doesn't provide a lot of "oomph" and can feel a bit bullet spongy depending on where you aim (there is a damage multiplier depending on body parts, even for mechanical units).

    You have access to two weapons and up to three gadgets at once - gadgets use melee button to throw so you have to switch between them and unarmed attacks. It's easy to blow yourself up if you're not careful.

    One big issue here is bad camera control - it's slow and feels sticky in a way that makes smooth aiming almost impossible. I'm not sure if it's just a screw up or an attempt at some kind of auto-aim/target-snapping but it's not great.

    Melee is pretty limited, with just a few basic attacks flowing into a simple combo. It's also pretty situational as running head first into a group of enemies can be extremely deadly.

    There's also a simple hacking minigame which allows you to take over an enemy for 20-30 seconds. It's not particularly useful but can help with killing few enemies if you're fast enough.

    All those elements are pretty basic in a way familiar to anyone experienced with budget titles from that era. They work well enough to not be a chore or make the game unplayable. Not only that, I had a decent amount of fun throughout.

    Graphics

    Surprisingly decent. While some of the interior locations can feel samey at times there's also a decent amount of nice looking vistas and backgrounds

    Two playable characters, Major and Batou, look good. I wasn't entirely sold on Major's design initially but ended up liking it quite a lot (especially when equipped with a "stun unit" which gives her big Shadow the Hedgehog shoes). Batou looks pretty close to his anime version.

    Enemies have distinct designs that let you know what's you're going to deal with - as long as you can see them that is. The big problem with enemies is a stupidly short draw distance which can lead to situations where you end up shooting into an empty space because the reticle turned red.

    As mentioned before, animations are very limited. Most of them look like placeholders rather than an intended end result. The only exception for this is Major's air ballet when dodging - these moves feel like the only set animators spent some actual time on.

    Finally, there are prerendered cutscenes. They appear at the beginning of every stage and are quite good - both from graphical and composition standpoints. They're also pretty short so we don't get to watch much of them.

    Sound

    Music is a mixed bag. Some tracks sound a bit GitS-like (without reaching the quality of anime unfortunately), some (mainly combat ones) can be a bit repetitive and dull. None of them got on my nerves so at least there's that.

    Characters are voiced by their anime VAs which is neat. Their performances are alright if a little flat - that might be because of the direction or due to the fact I'm more familiar with the JP cast of GitS, not sure about that one. They're good enough for the most part.

    What's not good enough? Tachikomas. I like those muppets both in English and Japanese versions of the anime, here on the other hand they went a little too far into the annoying and silly aspects of their characterization.

    There's not much to write about the sound effects - they're about what you'd expect from a mediocre shooter from that era. They neither break nor enhance the experience in any significant way.

    Summary

    I didn't have high expectations starting this game. I've seen plenty of opinions about it being "not great" to say the least and knowing the devs behind the project didn't do much to alleviate my worries.

    Despite all the jank, mediocrity and a couple of frustrating sections (mainly focused on wall jumping) I had a surprising amount of fun. It wasn't a fantastic experience I'll remember for the rest of my life but it was enjoyable enough I managed to stick with it to the end - that's more than I can say about some of the critically acclaimed classics in my library.

    2
  • Patient Recommendation: Waking Mars

    https://store.steampowered.com/app/227200/Waking_Mars

    Waking Mars is a small, relaxing, but never boring game that features a pretty fun mechanic and an engaging story about a science researcher that is stranded on Mars.

    I got it in a Humble Bundle years ago and I don't want this game to be overlooked or forgotten. If you like space, and the mystery surrounding Mars' past, this is a great game for you. It is available on mobile and Steam!

    Give it a try! The Steam version is the best one, the keys are a bit expensive now (they are on sale sometimes) but you may find other ways to get a key. Or maybe you have it lying around from an old bundle? If anyone else has played it too, I'd be happy to discuss it!

    https://isthereanydeal.com/game/waking-mars/info/

    6
  • Reflections on Xenoblade Chronicles

    Xenoblade Chronicles has been one of the broadly popular JRPG series as of late, particularly within my own social circles. I have heard mostly good things about the games, and some vocal criticisms about the second game in particular. After finally picking up a Switch last year, I have now made my way through most of the series.

    Before trying Xenoblade myself, I had a mixed history with Xeno series creator Tetsuya Takahashi. He’s had quite a career, having worked on games in the Ys, Final Fantasy, SaGa, Mana, and Chrono series. Xenogears was his first project as a director, and I knew next to nothing about the game when I picked it up at release in 1998. It surprised me in a lot of ways, being my first real dip into the mecha genre, accompanied by a truly massive and thought-provoking script (both big changes from the SNES’s smaller scripts and censorship). My continuing experience with Xeno was less successful. Xenosaga’s move to a more cinematic style gave it a plodding pace, packed with jargon and word salad. I also didn’t connect with most of the trilogy’s characters, I found most of the gameplay boring, and I’d somehow missed the memo that Xenosaga was a reboot and not directly connected to Xenogears, souring me on the experience in general.

    I didn’t have a lot of success with Xenoblade Chronicles for a while. I came to the first game late in 2017, spurred by positive word-of-mouth that had resurfaced after the announcement of XC2. While I got along with the characters better than I did in Xenosaga and enjoyed the excellent setting, I ultimately had to make an effort to avoid the game’s numerous sidequests. Being an MMO player, they would have felt dated to me even back at the game’s release in 2010, and their supporting elements in the UI were extremely basic. The game’s saving grace for me would be the gameplay, a fun romp with a squad that I enjoyed tinkering with.

    My experience with Xeno changed with XC2. I had a rough start at first when I picked the game up last year, not really sure what to make of the main character and light-hearted tone of the game, a huge departure from the previous games in the series. But when the conversations with Pyra started, a deep hook set in. I immediately connected with this character, someone that seemed eminently competent but had a pensive demeanor, hinting at a darkness within. After I learned more about this character as her whole story unfolded in both XC2 and its DLC Torna, Pyra became my favorite character in the series. For the first time in 25 years, Xeno was finally starting to hit some of those same emotional notes it did for me in Xenogears. Hitting on that nostalgia also led to me thinking about interesting similarities between Fei from Xenogears and Pyra and Mythra.

    In hindsight, making those connections across the series seems to be half the fun. Xenoblade Chronicles 3 and Future Redeemed are packed with little (and not-so-little) nods to much of past Xeno. I had a good time with this aspect of XC3, and in some ways it picked up where XC2 left off with getting me to be interested in this cast and world. I also really enjoyed the gameplay, seeing the results of refinements to the UI in particular that were sorely needed, culminating in my being thrilled at controlling A and seeing her flip around the battlefield in the DLC. An impressive achievement, considering I almost always hate playing healers in this type of gameplay!

    I know fans of Xenoblade Chronicles have strong opinions about their favorites, but there were things that I loved (the setting in XC1, the cast in 2, the gameplay and Xeno callbacks in 3), and there were things that drove me nuts in each of the games. I’ve given up on the stories getting some much-needed pruning (every Xeno game and DLC I’ve played has padding or spots that just don’t work), so I can roll with that. I also don’t know if I’ll ever get to XCX or Future Connected. Xeno isn’t exactly my top ongoing series at the moment, but I’m still interested in what Takahashi is cooking up next.

    Any thoughts on Xenoblade Chronicles? Or the Xeno series at large?

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