Tbf, tons of nes and snes/Sega games were crazy hard. It hid how short they were. Like, Altered Beast is a game that no one ever beat on the Sega without using like a game genie. The entire game is only like 15 or 20 minutes long, though. Tmnt and battle battletoads were just super popular games you couldn't beat.
Battletoads has nothing on Ghosts 'n Goblins! I can at least play Battletoads until the stupid vehicle jumping section. I don't think I've ever even made it more than like 3 checkpoints into Ghosts 'n Goblins
I watch a streamer who mastered speed running dozens of NES games. He says Battletoads was the hardest game to learn. Just getting through the game, not even pushing for a fast time, was extremely challenging. Much harder than TMNT 1 or Ninja Gaiden.
Yeah, for all the difficulty I had with the dam on NES TMNT as a kid, I saw a streamer do it last year I think (I believe on first attempt?) not realizing it was supposed to be difficult. Blew my mind.
Child me could beat it after hours of repeated attempts and running out of continues.
Adult me went back after a decade. The muscle memory was still there and I beat it on the first try. I probably got about an 80% success rate on first attempts now. But level 4 and beyond I'm terrible.
My brother and I played the game so much we were able to beat that stage co-op. It gets much worse later. I learned not that long ago that the reason we were never able to beat it co-op is there's a bug that prevents the 11th stage from being beatable with two players.
I need to find an emulated version of this. Mine was faulty and always glitches as soon as you finished this stage so I never got to see neyond it for more than a few seconds. I've always wondered what was there!
Fun fact: that's one of the easiest levels in the game. It barely cracks the top 10 hardest levels in a game with 12 levels, and only because the first 2 are trivial to lull you into a false sense of security.
Nah Sekiro is great. Sometimes I just pull it up and play it a couple of days because it's so satisfying. I think Sword Saint Isshin is supposed to be the hardest boss, and it definitely takes a lot of runs until you have him memorized. But on NG+ I first-, or second-tried him. I think all Sekiro bosses are pretty chill once you know them.
Consort Radahn however... I don't know if I have the will to ever struggle through this fight again
Well. But the way the TMNT's legs poke out their shells before they get mutated heavily implies they're actually Teenage Mutant Ninja Tortoises. I think the mistake comes from that their crew was named by a rat who only ever read about ninjutsu. What the fuck does master splinter know about identifying the difference between a turtle and a tortoise?
This was certainly the hardest part of the game due to the controls, but it still pales in comparison to actually difficult games of the era that were designed to take quarters first, provide gameplay later
I forget which platform it was, but one version of that TMNT game was literally impossible because someone fucked up the distance of a jump in one of the sewer levels, making it an impossible jump to make.
I had it on PC as a kid and it was hard enough just reading the codes out of the booklet using that piece of red cellophane to get the fucker to start up lol
I think so. On the working versions you can just walk across but on the broken one it's too far to do that and jumping makes you hit the ceiling and also not make it. Though it's been a while since I've both played it or seen the little videos pointing out the error on one of the versions.
Someone actually beat Tetris in the NES earlier this year. I mean beat, as in into submission. They got far enough that the game couldn't handle the progression anymore and crashed.
The version I played stopped after level 15. Not sure if it was supposed to happen, I only managed to get that high once. But I contend that I beat the game.
I remember wanting to play IWBtG so badly in its heyday but not being able to figure out how to on a mac. I finally watched a playthrough recently and... turns out I dodged a bullet of frustration.
Did you really dodge a bullet though? Or did the bullet stop midair and changed direction to move toward what was up until now the most logical location to dodge to?
Give me two months in Unity, and I can make a game that's "harder" than every game on any one of these lists. It would also be unplayable trash, that would prompt hundreds of "How the fuck are you supposed to XXX" responses due to obscurity. Part of what makes those listed games enjoyable is having a decent difficulty curve, compelling progression of skill demonstration, and a good feeling of reward. They're getting difficulty right.
It's fucking tedious, it's win conditions are nearly impossible, and it's controls suck. You have to collect phone pieces in a pit and then find and stand in an unmarked tile for an undeclared amount of time with no enemies on the screen to win and the win screen doesn't even differentiate itself from the lose screen. Speedrun with no glitches is under a minute. It's length of gameplay is purely designed on the fact that it's just a badly made game.
I remember Retro City Rampage had an homage to this sequence near the end of the game. No lie: I broke out into a cold sweat when the screen first came up, thinking I'd have to grind and grind and grind to get through it.
Luckily the homage is much, much easier than the original.
I was scrolling to find this post. I used to be able to beat that level on command a gazillion years ago. I retried it recently on the turtles anthology game on the ps5 and it was brutal even with the rewind feature.
I played Nethack. I was overwhelmed by my anxiety and depression. I realised I was not good at video games. So I quit playing Nethack and swore to get good at video games before returning. Been, what, at least 15 years? I've gotten better I guess. Should I return? Soon, maybe.
(Seriously, though, roguelikes are still a genre I struggle with, so I do need practice!)
Duck Hunt anyone ?. I think I got to middle 20s level. I hate that dog for mocking me on my last level before dying. I almost wish there was a game where I could shoot that dog instead of the ducks.
I got all the way through the game once, it reset back to super slow after level 99. I almost lost when that happened because I was so used to it being lightning quick heh.
Some of those old games from the NES or even into the SNES era were just outright impossible. IIRC there was a Dennis The Menace game didn't have the final boss ready for the publishing deadline so they just put an impossible jump just before it so players couldn't get that far.
Silver Surfer for the NES is way harder than TMNT. It's possible, though I've never done it, to beat TMNT. AFAIK , Silver Surfer is actually possible to beat, but basically no one has done it.
Same here, though I also beat Ghosts n Goblins. Honestly once you can reliably beat the first couple of stages, you can probably get through the whole game.
Glad to see Castlevania on that list, that game was brutal on little me as a little kid.
But let's get real, there is a long tradition of brutally hard games, and people be bullshitting if they say they beat some of these games without save states 🤣
Let's also talk about arcade games that are brutal even with unlimited coins - R-Type, Pulstar, ghouls and ghosts, just to name a few. But these are all beatable.
A NES game that I thought was exceptionally hard without save states (looking at you doungen with no lights and hard enemies) is NES Zelda romhack Outlands
Nice links! Ive played a good deal on the impossible list, i even 100% beat jet force gemini. Iirc the "true" ending pissed me off. Don't remember why but i felt let down for all the work i did to get it
I completed TMNT as a kid... on Commodore 64. That version is admittedly a little bit easier than the NES version (some mechanics were missing, and an entire level is gone, as I recall). Still, I have no idea why people complain about the second level (river), it's actually pretty fun. Compared to what's to come later in the game.
To me, the definitive "hard" game is Metroid Prime 2: Echoes on GameCube. Dark Souls just makes me say "eeeeeehhhh this is probably doable, I'll play this after I'm done with MP2E."
(When I first played MP2E, I only got through the second to last boss. Then my MadCatz memory card died. Played through the game again, with the fury of million suns. 99% complete. Because I missed one optional scan. ...One of these days I replay this bastard.)
Elden is fair if you grind, explore and prepare for the enemies. Other games are basically "rhythm games" in disguise, you have to memorize the exact series of moves, in the exact order, with the right timing.
Didn't play DS yet honestly, but if you can use the terrain, change builds and choose between close combat or ranger/magic weapon, then you have enough elasticity.
R.C. PRO-AM brought it to a new level. It was really difficult, but super rewarding to progress to new phases of the later levels. They kept introducing new elements as you progressed. That was so much fun.
My friends were encouraging me to play Dark Souls. I told them I'm not interested since it's hard and I no longer have time to persevere, now that I am an adult with little to no time. One of my friends commented that I'm just scared to play Dark Souls. To which I responded I've played harder games. Said friend never had video game consoles when we were kids, and missed out on the suffering of playing 90s and 00s games.
I grew up with nes and had no idea till I got older that this turtles level was so notorious. I first started playing when I was like 6 so I managed to get good even in the water level.
Also managed to beat the Battletoads speeder level a bunch of times.
I found Bartman Meets Radioactive Man in Game Gear to be terribly difficult, mostly because of the controls. I think I got to the 3rd or 4th world once, but it was a struggle.
Solomon's Key was the OG escape room puzzle game. The creators must have had so much designing all those rooms while laughing at the future me dying and restarting over and over.
Was ET actually difficult or just unclear how to progress? I swear I finished it when I was a kid but the amount of games I've finished in my life is extremely tiny, if things get too hard I just go play something else for awhile (looking at every stealth mission shoehorned into non stealth game). So maybe I just misremembered finishing it but I sure played it a lot before I got an NES.
I hate hard games nowadays, but when I was a kid I had a high tolerance for them because that's pretty much all there was. I have a fondness for the Ghosts 'n Goblins series because it was part of my childhood, but I wouldn't give it the time of day if they came out now.
That turtles game wasnt even that fun there were better turtles games to play on the nes and snes
Battletoads on the other hand was quite fun but then that jump on the speeder level always made it near impossible. So you were always discouraged that you would get stuck on that level. Or like one time I made the jump but then had to go and my parents turned it off...like battletoads was not that difficult if you made that jump but man was it hard to.
What still gives me PTSD is Shadow Of The Beast 2. I was utterly clueless on how to beat that game as a child, and as an adult I can literally watch someone beat it, know what to do, and still fuck it up.
This goes to Geometry Dash without a doubt in my mind if you include user-created levels, and I do as long as they're officially rated with stars, especially if they're e.g. in a Gauntlet (which a number of Easy and Medium Demons are).
If you allow in star-rated levels outside of Gauntlets, then I think it's safe to say that Tidal Wave on its own crushes the difficulty of basically any video game ever made that's ever been completed by a human. GD is an interesting case where you can make it as easy or as difficult as you want because there's no true "ending" to the game (getting to the Demon Gauntlet is part of an actual storyline, but when you beat it, it goes nowhere, so that's weird).
if you include games with user-created levels there's quite a few games with levels that are practically impossible for a human, eg. trackmania and super mario world
As noted, "that's ever been completed by a human". Otherwise there's simply no ceiling; I can just create a game that requires you to perform 10 frame-perfect inputs every frame for five months straight and say "now I have the hardest game since it's technically possible to win; checkmate." With user-made levels, there's still a ceiling defined by a human actually completing it, and I don't think the human-beaten Mario Maker or Trackmania levels touch the extreme levels of difficulty at the highest skill levels of GD.
TL;DR: I think if we include user-made levels ever beaten unassisted by at least one human, Geometry Dash wins.