Far and away the 90s and it's not even close. We had the internet but it wasn't stalking us. We had cell phones but your parents couldn't drop a tracker app on it to see if you were actually at Doug's house. Gas was cheap. Airports were better, flying was better, fewer people, god I miss the 90s.
It's an interesting idea, though, that one's preference for a particular design or aesthetic, especially when that design or aesthetic is emblematic of a particular historical or cultural moment, is never wholly isolated to its visual or material components, but also innately tied to our memory and understanding of that moment. I personally don't think you can extricate a particular aesthetic from the psychic background noise surrounding it. Our minds don't work that way. It's always forming these subconscious or unconscious connections, binding events and memory to abstract signifiers.
We don't like the 90s aesthetic because it's "better" or even attractive. I mean, nobody has wallpaper in their home with those pastel and neon triangles. Many of us like it because it reminds us of childhood, of not having responsibilities other than waking up early enough on Saturday to catch all your cartoons and of not complaining too much when you have to go visit your grandparents who can never remember your birthday and who always ask you how old you are this year, of finishing Super Mario on the SNES before your friend does so you can brag about being better at video games than him. It's of a simpler time and place, because we were simpler. And it was, in retrospect, of an America briefly sandwiched between the end of the original "Forever War" that was the Cold War, and the beginning of the 20th Century's new "Forever War," that is the War on Terror.
and real original movies. and tv shows with writing. and music videos. and exciting new progress in video games. and cheap live music. and thongs under low rise jeans.
That, and internet in the late 90s started to get really fast. Some blokes sat in their rooms for days on end, downloading music or movies, as there were no laws against it yet. Or at least they were not enforced. In other words, those were the days when average Joe could still be one step ahead of The Man. You know, before he turned against us with a vengeance, everywhere, 24/7.
This comment actually made that choice click in my head, I'd never asked why that was before and kinda assumed it was to help protect the internals of a machine you couldn't fix from the environment but really it's more likely to be so you always have some bandages on hand (however sanitary)
Now I'm no apocalypse expert, but I feel like a knife taped to some rebar doesn't make for a very viable arrow, or at least not one that the pictured bow could fire
Edit: is that a curtain tassle they've used for fletching?
I'm also unsure about the purpose of the blood-stained bandages that keep you from holding the sub-machinegun's foregrip.
Or whether the sharp, jagged edges on the frame of the goggles might be an issue.
And what the fuck is the skull used for?
I'm biased towards Y2K from the nostalgia, since those were the prime years of my childhood right before my teenage years kicked in.
But, I love the design of that time because of how obsessed with futurism everything was. It took the future chic look of the mid-late '60s and revamped it, taking that hype for the future- with the Space Race- bringing it back, and updating it for the Information Age.
It felt like we, as a society, had so much optimism for the world that was to come. So, if anything, I think that's what I'm mostly nostalgic for. I was so excited to grow up in that world. Damn.
It felt like we, as a society, had so much optimism for the world that was to come. So, if anything, I think that’s what I’m mostly nostalgic for. I was so excited to grow up in that world. Damn.
As with anything regarding the past, there's a lot of rose-tinted glasses going on. Be careful what you wish for
It us shocking how much the world changed in response for the sake of security and safety, and I know it's a controversial take but the terrorists succeed in changing the world to their image.
Honestly? Any of them except the last one. My preference would be 2005-2015, but any of them is better than what came after. Late 2010s was alright, but around 2020 you can really tell UI designers got their marching orders.
It's all so damn boring and lifeless. Rounded corners on literally everything for no reason other than trend chasing, wasted space and needless gaps between elements, white OR black - rarely anything else, lest it interfere with whatever systemwide adaptive coloring thing is running (even if there isn't one), boring and lifeless icons/logos, an obsession with "clean" and "streamlined" that effectively equates to the removal of usability for aesthetics, etc. All of it copy and pasted to every single piece of software or app or site.
Its ironic you put Corporate Memphis images next to it in the 2015-2024 section, because that is effectively what this trend in design aesthetic will be remembered as.
Bland, lifeless, safe, focus-grouped garbage, implemented by companies that have reached a point where the innovation is dead, corporate consolidation has effectively destroyed any room for something new and original to enter the space, and the only thing they do anymore is trend chase. Even the slightest bit of originality or doing something different from the market leader may risk the potential loss of a sliver of shareholder profit, and that simply must never be done.
And I swear to God, if I hear one more focus group generated argument about how rounded corners are more inviting or human, I am going to break into your home, and personally change every last single doorway into a hobbit hole, and every window into a port hole.
I think it's to make desktop computing more approachable for people because smartphones are so ubiquitous nowadays and used by literally all age groups, so it makes a little bit of sense I guess.
Flat design is clinical depression in graphical form, a reflection of the contemporary existential/mental health crisis. It's a societal cry for help, basically.
Or smartphones and high pixel density displays became the norm, and raster graphics don't look good or scale well on them. Simple vector graphics are crisper on your screen, can be rendered via things like CSS, and can more easily scale to different resolutions and dimensions.
Apple's skeuomorphic phase overlapped the Retina display era, though, so I don't buy that explanation. Also, it's nothing to do with raster vs. vector. The photos that we take with phone cameras are raster graphics, for example. They look great, and it's because they're high-resolution. High-res raster UI elements would look great, except then the versatile manipulation by CSS would not be possible. Vector graphics are very good at that.
But here's the thing: Complex vector graphics exist, too. There were some pretty fancy PostScript graphics even back in the early 1990's. With all the pixels that we have now, we could have good design instead of flat, if the developers bothered. But it seems we've internalized the feeling that we're not worth the effort, aesthetics and color aren't interesting, and life is a joyless slog. Which sounds and awful lot like clinical depression...
(Incidentally, odd that emoji aren't flat design.)
Seems more a rejects of the flamboyance of the prior two generation which will certainly give it a different feel. It absolutely felt fresh at the time of inception.
I'd be so happy for a desktop window manager that didn't make all of the window borders grey-on-grey, and distinguish the active window by making the title text slightly-darker grey.
Judging by the comments I think I must be alone in loathing the Frutiger Aero style of design, both now and at the time. So self-conscious, so fake-looking, so plasticky.
Much prefer the clean lines and flat colours of nowadays (although that's not to say there aren't issues - eg Google's stupid icon design policies in the last few years)
I actually really like Metro, live tiles are criminally underused and imo it gets a lot of hate becauae of how microsoft pushed it in windows 8, but for a touch interface it's clean and really nice to use. Loved the sideways laid out apps too on windows phone and windows rt, wp itself was actually really nice to use and I actually kinda miss my lumia 1020
You know the worst part about flat design? Fucking "hamburger menu". Fuck that shit.
The second worst part? "Text? Lol get real, old man!" Menus that don't have text so I have to guess what the fucking icons mean on every different app/site.
Ditto on the no text part. That is an accessibility failure that's way too widespread.
Sometimes I'm afraid to even push a button: does this delete my thing, or does it do some other irreversible change? Will I be able to tell what it did? Maybe it does something completely different, or maybe I'm lucky and it does in fact perform the action I'm looking for and which in my mind is a no-brainer to include?
And it's infected interpersonal communication too - people peppering their messages with emojis, even professional communications. It not only looks goofy, but is either redundant (when people just add the emoji together with the word it's meant to represent - such a bizarre practice) or, worse, ambiguous when the pictogram replaces the word and the recipient(s) can't make out what it depicts.
The most fun is when it's a mix - the message contains some emojis with accompanying translation, some without.
I was born and raised throughout the whole Memphis Design era, reluctantly tolerated the Y2K era, gained a little hope for humanity during the Frutiger Aero era, then subsequently lost all hope once the Flat Design era hit.
I don't share the hate for flat design.
It's cleaner than the others, simpler and less distracting. Easier on the eyes, too. It takes itself seriously and does so successfully imo (nice try, aero). It feels professional in a way all the previous eras don't - they seem almost child-like by comparison.
Modern design cultivates recognizable interactions by following conventions and common design language instead of goofy icons and high contrast colors. To me, modern software interfaces look like tools; the further you go back in time, the more they look like toys.
Old designs can be charming if executed well and in the right context. But I'm glad most things don't look like they did 30 years ago.
I'm guessing many people associate older designs with the era they belonged to and the internet culture at the time. Perhaps rosy memories of younger days. Contrasting that with the overbearing corporate atmosphere of today and a general sense of a lack of authenticity in digital spaces everywhere, it's not unreasonable to see flat design as sterile and soulless. But to me it just looks sleek and efficient.
I used to spend hours trying to customize UIs to my liking, nowadays pretty much everything just looks good out of the box.
The one major gripe I have is with the tendency of modern designs to hide interactions behind deeply nested menu hopping. That one feels like an over-correction from the excessively cluttered menus of the past.
That and the fact that there's way too many "settings" sections and you can never figure out which one has the thing you're looking for.
P S. The picture did flat design dirty by putting it on white background - we're living in the era of dark mode!
Every era is defined by the tools we had at hand during that process. While Memphis is basically pixel art, Y2K was defined by the gradient and mask tools on Photoshop, and Aero was a victim of skewmorphic design trends pushed by the commodity of 3D tooling. Flat design took prevalence because raster-based products felt weird when seen on retina displays.
I wonder how design will be affected when AI tools become the norm.
Perhaps there will be a time in the future when we look back to when everything was "just" flat design. Meanwhile the UI will adapt the aesthetics of AI generated imagery which will be the new design thing then. Everything will look overly saturated but also a bit blurry, like AI generated landscapes. .
Or not. It depends on what data an AI will be fed with. Maybe it goes Frutiger Aero all over again (at least what the AI interpretation of Frutiger will be) since AI generators could be fed with the existing examples of such an era. We would have gone full circle.
Aero: I liked the 2010-ish design best even though I was at least 20 at the time. I just found Memphis and y2k a little goofy.
Win XP or this fish glass Mac are the worst for me.
Maybe someone who is too young to have lived in the 90s finds this novel, I don't know.
Someone has written it here. There was at least some techno optimism left in 2012 or so and maybe that's the time I am nostalgic for.
Not so much the 90s "because we had no phones" - then turn your phone off.
I started taking graphic design classes in the mid 2ks and the amount of my brain that has been squandered making everything look like shiny candy floating in a polished plastic void is disgusting.
Then I learned how to make everything look like it was badly spray stenciled and drug through a post industrial alley so I could really stick it to the man.
Memphis design will always win my vote. The weird ass electronics, the ground breaking UI components, just absolutely nutty decisions and insane product concepts built on everyone’s wild dreams of the future. I even think the same forward looking design concepts carried into the Y2K designs— particularly with personal electronics like phones.
Frutiger Aero was best. Not only for beautiful design, but also there were standards people followed on making UI's. Now everything goes. Last time I wanted to register on some shitty website it didn't provide me any feedback that I wrote "weak" password (I copied it from KeePass), except literally green button that you could click like a madman and it didn't do anything but went gray when password was "strong enough".
I gravitate towards the ones I came up in, and that's probably not a coincidence. I will say that flat design becomes self-defeating sometimes. Every damn Google icon looks the same.
This might as well ask, "When were you young and broke and wanted everything you saw in a commercial and then started collecting ridiculous amounts of nostalgia product as soon as you had even a crumb of disposable income."
Thankfully I didn't fall for that nonsense.
: reclines on throne made entirely of first gen Zunes and Sidekick phones:
Deleted my previous comment, felt like I should give this a bit more attention.
To be honest I feel like all designs are good in their own way. I like the general vibe of Memphis, but being that I was born in the mid 90s, it's probably just that general energy you get from things that happened before you did, where they are "cool" due to how just-old-enough-to-be-old-but-not-old-enough-to-be-an-antique they are, yanno?
Y2K design -- Well. I like the transluscent plastic on Gameboys and Macs. Really underrated aesthetic, wouldn't mind having it back. The DreamCast had some very sleek angles too.
Frutiger Aero will never not "look like the future" to me. It was the age of computer interfaces having all sorts of fun colours and transparencies and animations, and it just LOOKED futuristic and neat. Don't care for the product designs of the era though. That shiny finish would draw in filth and fingerprints from accross the room and after a very short time it'd lose its prettiness.
Flat design I have issues with, like the hamburger menus and the abandonment of descriptive text in favour of abstract icons -- It is also a bit too serious, but I understand and accept that, even if I miss the playfulness of Frutiger. -- But it DID finally bring us dark mode. And my eyes are forever grateful.
... Just wish solarized themes were the norm instead, no idea why they must have such high contrast. I'd even give light mode its time of day if it was a solarized light instead.
Yeah I like the first three for the reasons you gave though flat design’s main issue for me is that it feels empty and corporate but like it thinks it isn’t or it’s trying to hide it. It’s the design opposite of the long form ad. The other designs here had a message and feeling, and yes it was always “futuristic” but this one isn’t. It’s simple without purpose, animated without life, and artistic without message. It’s the art style equivalent of my landlord asking for a quote about “the unique culture and experience of [complex]”.
Compare it to art deco which calls on you to acknowledge the grandiosity of the time. Honestly it could use a modern reinterpretation and revision of something like soviet realism to challenge it.
Yeah, the 90s are in style right now. A few years ago, we were all cringing st the styles we wore/had in the 90s. Now it’s hip. In a few years, the early 2000s will be back in style, and everyone will think the 90s is tacky again.
Like how there was a damn good reason for the start menu button to be on the button right: you could fling your mouse the lower left and no matter if you did it too far or fast, it would always hit the corner, and be at the start button. You never had to "target" the start button, you simply went all the way down to the left. Didn't even have to look.
So obviously, they must of had an equally smart, thoughtful reason to put it in the middle, right? That's a decision born from utility, not aesthetics. Clearly not making a painfully obvious attempt at copying their main competitor.
Y2K was fine. We fixed it in the '90s, it employed practically the entire tech workforce for all of '98 and '99. It made it so easy to get into that industry for people like me
The next generation of design is already taking shape. It's a simplistic skewmorphic design, where it looks like the logo has been made out of clay. Look at the new Reddit and Android logo.
The Nintendo Switch theme is the most boring shit I have ever seen in a recent handheld... At least it can be improved if you have it hacked... But 3DS were much better, anytime I open it up and the Phoenix Wright or Hotel Dusk BGM start to hit is the real deal!
Y2k was a really exiting phase, but my nostalgia lives for the late 80s and early 90s. But who is the asshole who did neither include a C64, not an Amiga in this?
Tbh I kinda like flat design if done tastefully and within a confined scope, but that Alegria/Globo Homo bullshit from evil corporations and the weird full plastic boxes of nothing can rightly go to the dump.
I will hate the decade though for its prevalence of the bland beige and off-white interior design.
Peak design was late 90s and 2000s, where you got to see the new crazy designs of a new era while 80s design still existed all around you prevalently. That fusion is peak nostalgia for me.
It doesn't have quite as much "gloss", but what puts it in that era for me is the beveled and 3d elements that disqualify it from being "flat". Some of its design elements were also semi-skeuomorphic.
Not a fan of the early windows style, but otherwise "Memphis" looks coolest to me. Reminds me of early nickelodeon. The crowd in the background of What Would You Do was 100% this style.
The music. The early 90s saw the rise of independent record labels which then gave rise to bands who wouldn't have stood a chance otherwise, aka Indie Music. After the 60s, the 90s is by far the best era for modern music ever.
Strange, just for the last few days, I've been thinking just what a big cultural turning point 2005 seemed to be. From then on, everything started to circle the drain, and I put the blame on globalization and the advent of large-scale social media. Which might have left an imprint on product design and fashion.
And, as I wrote earlier in a different thread, the shift from 1994 to 1995 was the biggest one I've witnessed, and it was very visible in public spaces. Audible as well: It went from Metallica and ZZ Top as supermarket background music (imagine this!) to "Easy Listening" or whatever.