Damn reading the impact this has is some combination of hilarious and horrifying to see people bought into a service like this. If it was free or simply a monthly sub like Netflix I could kinda understand. But a sub to use things you also had to buy? Fuck that.
Not sure if this is still the case, but with Steam it used to be that if you didn't put the client into "offline mode" ahead of time the client wouldn't open, let alone allow you to launch a game once the connection was lost.
At least in 2013 when I started using Steam more seriously if your connection dropped it would prompt you asking if you wanted to switch to offline mode. And I know this because I had Steam on a laptop that I carried in my bag hibernating and I didn't had internet in some places I went to. So that has been fixed for over a decade.
Looks like PlayStation’s Auth servers are down among everything else. Even if multiplayer was free, I don’t see how modern games would function without that service running. Who am I playing against? What’s their name? How did I get my account progress?
Just about everything multiplayer nowadays relies on account / Auth services. Especially on console.
You used to be able to type in an IP address whether or not the official server is running. Sometimes you still can, but seeing as Baldur's Gate 3 has LAN and direct IP connection on PC but not on PlayStation, it sure seems like Sony is asking them to specifically remove the feature if they wanted it in the first place.
Then beyond that, you've got a mismatch behind what your money is actually for. It used to be for paying for their servers, but you often don't even connect to Sony's servers anymore. Plenty of games behind that same paywall have their own servers, like Call of Duty for instance, but Call of Duty's multiplayer is behind the same paywall as Helldivers 2, which is running servers on Sony's dime. And beyond that...the reason multiplayer is free on PC is because your purchases are funding them. The majority of game sales on consoles are now digital, just like Steam, and that is a trend that's accelerating. Meanwhile, the subscription fee compared to free online on PC is probably one of a multitude of reasons that people are leaving consoles for PC.
Nobody's gonna dispute the necessity of some sort of server somewhere in the mix. But does it need to be something like PSN? A central 3rd party service that most games only use because they're forced to?
Free your mind! There is another way. Video game servers should be open-source, and the games should permit you to choose a custom server. This way, games can survive the bankruptcy of their creators' companies.
To be clear, that was not a thing. Just the PSN account doesn't require payment. The subscription is for playing in MP and (I think) access to online media like yt.
Sony’s uptime delusions crumbling faster than a PSN auth server.Fourteen hours of radio silence while charging for the privilege of digital serfdom? Masterstroke. Remember 2011’s month-long outage? At least we got free games as consolation—now they’ll just send thoughts and prayers via shareholder memos.
”Premium service” my ass. Paywalls for multiplayer, cloud saves held hostage, and a walled garden rotting from neglect. But hey, keep funding Zuck’s yacht repairs while your PS5 gathers dust. The 2011 apology tour is dead—2025’s mantra is ”fuck you, pay more.”
Reboot the servers, Jim. Or just admit the cloud was a screensaver all along.
Better than every year or so no one can play the games they supposedly "bought" due to some technical hiccup for a random yet lengthy amount of time than some percentage of people be able to more easily play our games without paying us. -some Sony/gaming industry stooge probably
In all seriousness, people need to stop being so willing to put up with this sort of easily foreseeable failing with the current way of doing digital goods. If I can't use it without the blessing of someone else it is not buying, it is borrowing, and that severely impacts the value proposition for me personally.
Technical issues WILL happen. It is the nature of the beast, it is just terrible engineering to build what is essentially dead man switches into your customers products.
It has happened more often than that. The one in 2011 was the biggest outage, but PSN also got DDOSed by lizard squad a couple years after the 2011 outage
The last time this happened was when Anonymous hacked PSN and took them down for a month after they went after Geohotz(cant remember the spelling) for jailbreaking/reverse engineering the ps3.
Radio silence like before as well. I hope they weren't breached again.
That's your body suffering from whiplash as we're once again back in the era where you never know whether someone is telling the truth or not when they make a wild claim about the president like that.
I've never thought about it before, but I wonder if the companies with games containing microtransactions can ask PSN for compensation for lost income due to long outages.
When I worked at a web host, we had people like that. Being support sucked. Like, yes, it sucks that your e-commerce site that uses horrifically outdated software is offline but, we don't offer quad nines, especially not on a $35/year shared hosting plan. And, honestly Drew, your site gets single-digit visits per month and sells erotica based upon the premise of Edgar Allen Poe being transported to 1990s Brooklyn and working as an apartment building super. At best, you're breaking even on that hosting bill.
I tried this in the first place I lived at where I paid for my own internet, which was Comcast at the time.
They said (paraphrasing because it was a long time ago) their contract specified they were not responsible for any outages, nor any income lost due to same. I don't know if that's true, but I was young and naive and accepted it at face value.
It is basically just a web form these days (just google "xfinity outage" or whatever).
They cut you off after a certain number of outages per quarter. And they decide how much money you get per outage. So if your next door neighbor has never reported an outage and you report every single one, they'll get more for that one report.
I never played the first one. I just watched a story recap.
The gameplay isn’t janky just brutally difficult and unforgiving. It goes for realism above all. I’m really liking it but I’m only maybe halfway through the story.
I was looking at that game. Looks really cool. I'm interested to see a more historically based rpg game without mages and whatnot. I think it's based on some section of polish history?
It's the sequel to the first one, and historical accuracy was like, at the center of of that one. Your character starts off the game not knowing how to read, because in medieval Europe, literacy was not widespread and the son of a blacksmith certainly wouldn't know how to read, so books you pick up in the game are total gibberish until you learn to read.
Spoilers: it's the weekend and some hard drive is full. Japanese uptake of the cloud was lagging, and I fully anticipate that PSN isn't utilising any big cloud providers scalabaility and we're now waiting on Jim, who is on a long weekend (and well earnt!) to reboot/add more storage/logrotate
They probably know how to solve it technically, but they need management approval to do it and there are two managers currently in an internal feud over who has the highest authority and neither wants to admit to being the lowly one for such a trivial request.
My guess is, like 90% of businesses, they have multiple backups, set up monitoring for when a backup job fails, store them on redundant disks in different locations, dutifully write them on tape too, in addition to a copy in cloud storage, and have never ever tested restoring one.