Donkey Kong Country had like. One of the best video game soundtracks of all time. Game was really hard towards the end too. One of my fav games of all time.
Doom could apply here too. ID was very much a small studio of dorks with a limited budget.
I still remember playing the Colin McRae rally demo on PS1 for the first time in 1998 or 1999 and seeing the Impreza WRX get mud splatters on it's sides in real time while drifting through the Scottish highlands. There have been few if any as awe inspiring gaming moments since, maybe the original Gran Turismo replay graphics.
You gotta change that book to encyclopedia size. The amount of shenanigans you can’t explain without going into the other tomfoolery Amy Hennig and the rest of those wacky geniuses came up with…
Just a picture of Tim follin on the bottom right would have been enough, his music is sole weird voodoo only a Tim filling could pull of.
Bro went fire on everything, like pictionary;
https://inv.nadeko.net/watch?v=SJwh3erQlyE
I am not sure about the budget portion for GameFreak during the release of Pokemon Colosseum as Nintendo was reworking the pay structure and their work with GameFreak around that time.
Colesseum though, I just played it for the first time ever and my god it is hardest and most tedious of the entire series and the music is killer. The underlying narrative and lore is interesting when you start adding XD Gale or Darkness into the mix as well.
KoF 96 and 99. X men Cota. SF3 second impact. You go back to those and the gameplay is hard as balls. Cota is like playin in a honey jar. Kof 96 has 3 characters that bitchslap all the others no problem. 99 I heard the meta has some.outliers but for casuals is like they tried something and nothing at the same time. Second impact came to fix newgen and fix.it did but boy it's crazy to play half the shit goes wonky. All of them where made with low to nonexistent budgets although Second impact has an asterisk since is more like a patch. All teams where small. Music is fire for all of them.
Graphics: See image render quality
Team: Small group of people, probably friends
Story: Reasonable length, linear, like a book
Budget: Probably no real budget, just however much time everybody can put in, so empty wallet
Gameplay: Sweaty - old games do tend to be difficult and frustrating
Soundtrack: Actually fire
The book is another layer. It references the image format of two books next to eachother, one being labeled as a long story and the other labeled as the same story, but with some twist that makes the story much shorter or non-existant.
So it's saying that it has short or non-existant story.