Other effects in the game which explicitly state they kill you:
Shadows, succubi, massive damage, death saving throws, beholder death ray (notably not even their disintegration ray kills you), power word kill, vampires, mind flayers, night hags, drow inquisitors.
Clearly, if they intended for disintegration to kill you, they'd have said so. Since specific overrides general, and there is no general rule that disintegrated creatures are dead, I rest my case. QED.
A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a true resurrection or a wish spell.
Why would you need to be "restored to life" if you weren't dead?
If this was the intent of the rules, it would be expressed in explicit, unambiguous language. They don't write contingency rules for possible future events that haven't happened this way, and if you interpret rules documents this way, then everything becomes an argument.
The implication of "the creature can only be restored to life by (x)..." is present tense. It applies to the current state of the game following the events described. The language "unattended objects catch fire" in fireball doesn't mean "unattended objects in the area of a fireball will catch fire if someone sets fire to them." it means they catch fire.
Language in rules doesn't ambiguously cater to a potential future state of the game that may not occur. It is describing the current state of the game, like the rules do in all other situations.
I've never played DND so I don't know if this is something you could pull off or anything but I'd probably be like
"I snort the fine pile of dust" and then, I don't know, there's some latent personality or intention there, so now we have to alternate playing my character between turns/minutes or something. It'd probably make for some great RP moments, especially if each personality couldn't remember very well what the other was doing previously. Maybe the class and abilities change with each person, which makes arming up appropriately interesting or a pain depending on how we handle it I suppose.
That would definitely fit right in at our table. Half the group is trying to break the game with their build, and the other half is trying to one-up the first half.
I see no flaw in this argument. Instead of dying, the character exists like the guy from “One” by Metallica, desperately waiting for a stiff breeze to end his existence.
The spell specifies you turn into gray dust. Unfortunately gray dust has no listed stat block.
Luckily it is mentioned in "Tales from the Yawning Portal", "The floor of this room is covered with a layer of fine gray dust and ash, three inches deep."
Based on the rest of the description you are restricted to the room in which you turned to dust and the only action you may take is casting " Minor Illusion", with the added restriction of all illusions must be humanoid.
Nothing about the Disintegration spell says that your stats change. Compare to spells that do, such as Polymorph, or True Polymorph which even covers changing a creature into an object.
I'm not changing your stats, you still have a 14 wisdom.
You are however definitely turned into gray dust and I'm applying the rules as written about gray dust. The gray dust is restricted to the current room and can only form the shapes of various humanoids.
That's probably the path I'd take as a DM if I had a player insisting on rules lawyering like OP. OK, you get to "play" as a pile of dust. Have fun sitting there until random wind currents blow you around.
*ahem Subtle Spell has entered the chat. Cast any spell that doesn't require a line of sight target and that doesn't require material components or otherwise rely on an "attack" or similar action. Like say Guardian Of Nature. Or, if you want to get REALLY pedantic: Dimension Door.
Disintegrate also specifies the creature can only be brought back to life with a true resurrection or wish spell. Which most certainly means it is indeed dead, otherwise, why mention bringing it back to life?
You're not dead when you're petrified, either, which can lead to some pretty interesting exploits, rules-as-written.
Petrified creatures count as creatures, not objects, so rules-as-written you can determine if a statue is a petrified creature by trying to target it with a spell that requires a creature for a target.
With the cantrip Poison Spray, you can check for petrified creatures without using spell slots or risking damaging the creature, since it would be immune to poison while petrified.
You can also safely check with Vicious mockery. The spell can target any creature, but only damages the target if it can hear, which "inanimate" things cannot.
On the other hand, Dissonant Whispers causes the target to hear (rather than hearing being a precondition as it is with Vicious Mockery) and with this you can kill petrified creatures, thus ensuring no spell casters return them to flesh-and-blood, without damaging the statue.
If you want to go absolutely strict RAW with the creature/object distinction, resurrection spells don't technically work. They target "a creature that died", which, by an obnoxiously precise reading of the rules, can't exist. After they die, they're an object and not a valid target.
I don't understand why they can't just make "dead" a state a creature can be in.
Two-handed weapons require two hands, and one-handed weapons require a free hand to load. But you could use a one-handed weapon that you don't have to load. Or rather, you don't even need to do that, since no weapons are listed as being one-handed.
Still needs an arcane focus and the spell components could be problematic. Monk maybe? (A dextrous pile of dust gently (yet masterfully!) being blown at enemies)
Why would it matter if it says you die? It's not like there's a rule that dead characters can't take actions. Or that they transform into objects. Or get sent to another plane of existence depending on who they worship and their alignment while leaving an object behind.
Nothing in the spell says they don't. By contrast, Wild Shape
Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores.
Also, a pile of dust doesn't have a stat block because it's an object. It's not even sentient. But if you really really want to play as a lifeless pile of dust, knock yourself out.
I'd like to imagine that this is how non-necromantic sapient undead creatures are created, someone has all their flesh incinerated away but somehow their soul clings to the bones, and bam sapient skeleton.
In this case it could result in a poltergeist, which uses the dust to interact with things.
I disagree, I think it's funny as long as this is all theory.
If a player was actually serious about wanting to do this as more than a meme, and was arguing this hard for it I'd be mad as hell. In this context, though? It's fine. I think it's amusing how hard people can stretch the rules. It's similar to the peasant railgun. Hilarious concept. I'm still not okay with someone trying to actually use a peasant railgun.
In theory, sure. But not with OP saying "Nah-uh" to everything. There's just no fun to be had.
And I really enjoy arguing about game mechanics, just look back at me talking about that insect swarm/animal shapes nonsense people who know nothing about the game came up with.
I'd say I'd agree but there is no stretching here, you'd have to rule that a creature that is missing every part of its body is alive. You'd also have to rule that a pile of dust has a maximum HP of more than 0, or else you'd also be dead instantly.
Spells do what they say they do, and disintegrate doesn't change you into an object. Compare to True Polymorph, a higher level spell, which can creatures into objects.
I agree that "spells do what they say" but a pile of dust is definitely an object, not a creature. That said, I'm willing to concede that it doesn't turn you into a object because it says one of the only ways to be restored to life is through True Resurrection which targets creatures. (And I don't feel like being so obtuse as to argue that the specific rule of Disintegrate saying True Resurrection allows the dust to return to life means it overrides the general rule of True Resurrection targeting creatures lol.)
The rules also don't state that being incapacitated impairs movement in any way, dropping to 0hp is stated to incapacitate you. So you can just move away at 0hp.
Obviously we have DMs who aren't robots and will play to the spirit of the game, not the word of the rules.
The rules state that you either die or fall unconscious when you have 0 hit points. The definition of "unconscious" in Appendix A specifies that you are incapacitated AND can't move or speak AND are unaware of your surroundings.
EDIT: Maybe I shouldn't assume you're talking about 5e. I have no idea about 5.5e or any other edition
No, dropping to 0 hit points makes you unconscious, not incapacitated. That's an important distinction. It's the unconscious part that impairs your movement.