Honestly, RAW just doesn't work. If you can't do anything unless specifically allowed, then you can't do anything because whatever you do will always be more specific than what the rules say. If you can't do anything unless forbidden, then it doesn't work because there's so much the rules didn't bother with, just leaving it to common sense. And then there's the fact that sometimes rules contradict. Sure there's a rule that the more specific rule overrides the general rule, but that's just yet another contradicting rule on the pile.
There's nothing specifically saying whether or not you can move left. There's nothing specifically saying whether or not you can move through walls. We all know you can do one of those but not the other, but it's not because of anything the book says.
Granted, the book sometimes gives creatures special abilities that let them move through walls, which would be an odd thing to do if it's something you can do anyway, but the game constantly goes into different levels of detail about things.
Why would it matter if it says you die? It's not like there's a rule that dead characters can't take actions. Or that they transform into objects. Or get sent to another plane of existence depending on who they worship and their alignment while leaving an object behind.
You could say that about anything. You want to move left? Point to where it says, RAW, that you can move left.
You can do anything unless the rules forbid it. And there's nothing forbidding continuing to play after your character is transformed any more than there is anything forbidding you to play while they're wearing a red shirt.
Two-handed weapons require two hands, and one-handed weapons require a free hand to load. But you could use a one-handed weapon that you don't have to load. Or rather, you don't even need to do that, since no weapons are listed as being one-handed.
The spell that kills you when you offend Ao.
Clone always struck me as something that shouldn't be a spell but is.
My pact was that I gave a unicorn some carrots in return for a 1d10 cantrip.
He killed an innocent man early on because he thought he was being attacked. It's not like his insanity was harmless.
You have to stab him with a dagger too and see which is worse.
No. Benefits from spells of the same name do not stack.
It would generally be better to put them in pair-wise marriages, but when there's a kaiju on the loose, you can't wait multiple hours to cast it multiple times.
It says you can't benefit from it again unless widowed. Once someone is they can benefit from it as often as they want.
Also, you could still marry someone else and have them benefit from it again.
I was thinking it was a grapple thing, but Huge is already big enough to grapple anything.
I think an awesome way to use them would be to have the BBEG be a planeswalker. When the fight starts, the DM pulls out a Magic deck and starts playing Magic against D&D.
I'm imagining someone switching to Pathfinder 2e, not telling anyone, and whenever it comes up they say it's house rules.
How much trouble is it to keep learning different systems?
But you only gave them your name. You never submitted to control.
There's often stuff in fantasy about knowing a being's true name giving you power over them, so you wouldn't want to tell it to a fey. But if they literally took your name, then that would make it theirs, and now you know their true name. Also, according to the forgotten realms wiki, most people don't know their own true name. It's not the same as the name you go by.
Isn't that good? Now people can't use Gate to summon you into a trap.
I'm terrible at coming up with backstories. I guess that means I don't have any insecurities.
Help with Lemmy CSS
I asked for help making the expanded images fully expand here. They got something workable, but it gets rid of the sidebar. I'm hoping for something where the image just covers the sidebar.
I found the class, but I don't know how to write the CSS to make it go all the way across the screen regardless of the parent. So it would start with .img-expanded:not(.banner):not(.avatar-overlay) { }
but I need to know what goes in the brackets.
How do I set Lemmy to fully expand images?
Right now, the only method I found is to click on the expando, then right click on the image and open it in a new tab. Is there a way to make it so I can just click it once? I can't imagine any possible scenario where I'd want to see a large but not full size image.
I'm using the browser on my computer if that's relevant.
Edit: I got it to work using the Stylus addon and:
.img-expanded:not(.banner, .avatar-overlay) { max-height: unset; max-width: 100vw; position: absolute; left: 50%; transform: translateX(-50%); outline: auto; outline-color: black; z-index: 1; }
I also made it outline any expandos with:
/*Note: Links are exactly the same except without bg-transparent, so using not(bg-transparent) instead will outline the links instead of the expandos. Also, they're outlined orange unless you change it, so you could take that off, give them all outlines, and you can tell which they are based on the color.*/ .thumbnail.rounded.overflow-hidden.d-inline-block.position-relative.p-0.border-0.bg-transparent { outline: auto; }