Cruelty Squad (okay, the game is only a couple years old, but the art style is so intentionally shit that I just can't see it aging at all)
Jet Set Radio, Jet Set Radio Future, and (I predict) Bomb Rush Cyberfunk. BRC also is only a couple years old, but it shares the same style as JSR(F), which has aged very well.
Minecraft
Doom and Doom II (just remember to turn off texture filtering, or set it to nearest neighbor).
The Sims. No, really, I think The Sims games have all aged very, very well. Some better than others, but I feel like each one of them has a visual style that still works today.
TF2s aged beautifully (in terms of graphics), the art style carries it astoundingly. Half life 2 and portal look definitively dated but TF2 holds up really well (I know it had graphics updates but still).
Wind Waker is definitely my answer whenever this question pops up. It's one of the few fully-3D games from that era that still holds up moderately well today. A lot of Gamecube games definitely look like Gamecube games when emulated with out-of-the-box settings, but Wind Waker looks like an indie game that could've come out last year when emulated.
The Zelda art teams really are masters at their craft.
The art direction at Nintendo in general is really top tier. I was looking looking at their WiiU games not too long ago. I noticed they don't usually have a lot of complex shapes in their models, they use a surprising amount of flat area, but they jazz them up with extremely well done texturing and shaders.
Honestly, a lot of first party GameCube games have aged incredibly well. Mario Party, Wind Waker, Warioware, Smash, Sunshine, Luigi's Mansion etc. all still look fantastic today, resolution aside.
Yesss. The way the lines all sort of sway always gives it such a unique look. I was worried the remaster would take some of this away, but it looked just as good.
I wish we could have gotten a proper sequel. RIP Clover Studios.
While less popular, Viewtiful Joe also still holds up for similar reasons.
I was worried the remaster would take some of this away, but it looked just as good.
The PS2 version looks great after upping the internal res (not sure how much other stuff like filtering/other technicals has an effect). I haven't compared it, but like most remasters I'm going to just say the data bloat is probably not worth potential fidelity improvements. That and I'd guess any design issues are still baked in, thus similar experience.
EDIT: In Okami's case I don't know if the data size is due to uncompressed files or just due to higher-res pre-rendered videos, but either seems wasteful to me. What is live-rendered and what is pre-rendered just seems arbitrary to me, I'd get if it weren't viable on older hardware but you'd think a remaster could handle it mostly in-engine.
The camera control is way worse than I remember from playing it when it came out. Still looks and sounds great, camera moves like a fucking cargo ship in the Suez Canal.
The original XCOM has some of the best pixel art in any game, imo. Original resolution: 320x200. Somehow it is still visually detailed and clear. It has one of my favorite things in a game ever where the tiles you see are partially obscured by tiles you can't. Specifically, the tiles you can't see aren't fully blocked so silhouettes can still be visible. If you're good you can use it to ID aliens lurking in the shadows and sometimes it's literally like 3 pixels of difference for you to pick up on it
Psychonauts. The design aesthetic is so well crafted. The gameplay and technical elements did age, but the level design and aesthetics are still mind blowing
When it comes to 3D games, if they tried for realism, they can't, IMO. Stylized 3D can look pretty good even when fairly old, but old 3D that tried for realism just looks dated. Even a lot of 3D games now that try for a more realistic style (outside of the huge AAA studios) look kinda bad to me, but I'm very sensitive to the uncanny valley effect. I mean, even before they updated the models and world, WoW still looked pretty decent long after release.
Tried that again for a trip down memory lane recently, couldnt get saves to work which really screwed with my ability to have fun.
Because the AI is so shit Id focus on building a small but defensibly untouchable base and let the 3 pc teams on hard and cooperating expand massively before going on the offensive, making taking them down a real grind.
New Vegas might be my favorite game of all time, but I would by no means say it has good graphics. It has a great vibe to the world and impressive locations, but those character models, man...
Also the pop-in is insane. Seeing Helios One load in is crazy.
New Vegas is a graphical dilemma for me. It's obviously graphically dated, but it's art and graphics style are such a perfect match for the game and atmosphere that I don't think i'd want to see them updated.
The datedness adds to the experience honestly. I can't play with any mods that are too detailed, nor can I use any mods that add super high res textures. It's like the graphical uncanny valley for me.
The GFX were dated when it was released, compare it to Halo 3. Halo 3 still looks good and is from 2007, NV was released in 2010... The creation engine is kida trash for GFX even with the '16x fidelity" that FO76 got.
This doesn't mean I don't like it, just stating facts
Left 4 dead, in my opinion. It's fascinating as it's attempting to look realistic yet doesn't look very dated. I think it's because of how good the animations are, and most of the game is dark and gloomy.
Also SCP containment breach. Not graphically impressive but its atmosphere and immersion simply isn't the same without them. I feel no other SCP games captures the atmosphere of Containment Breach.
While heavily reworked through the years, I am continually amazed what they manage to do with World of Warcraft. Doesn't look much like it used to, but as it's all on the same engine, it's really impressive.
For me, MGS1. The tone of the game is really helped by its limited detail. It has the dark and serious mood throughout the game that just permeates this looming threat that is Metal Gear and the mysterious Foxhound unit. I think Twin Snakes doesn't look nearly as memorable or unique as MGS1 and I think a modern remake would lose a lot of the tone and atmosphere that the original had.
Oh and the artwork for MGS1 is just so incredibly good.
I made a dumb joke about guns not being common in the UK (to handle a break out of a flock of now multiplying chickens) ... some days ago.
More recently I confronted a very aggressive person insisting that everyone who does not believe in magic does so because they tautalogically (sp?) just define it as impossible... but then they themselves refuse to actually define what they mean by magic, provided ahistorical descriptions of magic and religious persecution, and meandered from different contextual definitions of magic (wonder and whimsy worldview vs real effectual practices vs only effectual in practitioners minds).
But the downvotes on this started days after the first thing and I think 4 to 6 hours after the second thing?
I dunno. My money would be on the magical person, as I have found that tumblr-brained people have a tendency toward delysional magic thinking, and manipulation by both twisting words by flipping and flopping between their different definitions, as well as having multiple alt accounts and/or a small number of highly devoted followers.
But I don't know.
I suppose I apologize to the Nordic gods for however I brought misfortune upon their realm.