Apple undoubtedly faces a tough time trying to convince people to spend three and a half thousand dollars on a its upcoming headset. To ensure potential buyers...
Apple hopes to convince people to buy its $3,500 Vision Pro headset using free 25-minute in-store demos::undefined
Did they say this or is this your pet theory? I don't feel like that is necessarily the best strategy, since people won't develop for it, when there's no users and no users will appear when no one develops an ecosystem for this thing...
If I can lie on my couch while typing away on my custom virtual workspace it might be worth it but the resolution requirements make that unlikely any time soon
It also has basically no battery life and once that mostly useless battery becomes completely useless you are never unplugging that thing from the wall because you bet Apple made that battery impossible to replace!
Isn't that kind of like saying that if you can't afford 2024 MB S63 AMG then you're not in Mercedes Benzs' target audience? I bet the profit Apple makes from selling iPhones dwarfs the earnings from selling these goggles even if they're successful.
Yea what kind of privacy and amenities are provided?
Is this going to introduce “body tracking” similar to oculus hand tracking so it knows where the body is for it to become an AR wank? That’d be a game changer if VR wank.
Half of the US is over a hundred million people. The rumours are Apple has supply constraints that will limit global sales to about a million devices for now.
This can't possibly be a mass market device - it's just not possible right now to manufacture that many. The tiny screens are 3,400 DPI and 5000 nits (that's about 10x brighter than a typical TV or computer screen). It's going to be a while before tech like that can be mass produced.
They named it Vision "Pro" which in Apple marketing speak basically means "the really expensive one". Their "Pro" desktop PC tower has a baseline price of $7k and fully upgraded it comes in at almost $13k which is actually cheaper than they were when they used Intel Xeons a couple years ago (those could hit something like $80k).
There will probably be a non-pro equivalent one day, which will be far cheaper.
Oh hey, it’s that time again. Copy-pasting from the last time around…
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Because the price is always the main topic, I’m gonna drop a link to an AR/VR expert contextualizing the Vision Pro price within the current (well, 7 months ago) market:
Norm from Tested on yt had good things to say after his hands-on with the headset iirc a while back. This is just the price of a flagship VR device ¯\_(ツ)_/¯
It feels very much like most stuff that's likely to be developed for it will have the feel of "museum exhibit at home" or AR-ified iOS app.
The inability to use any controller is going to lose them a lot of latency and precision sensitive usecases. It is very Apple to make it totally standalone, but it's going to cost them a fair bit.
A lot of real time remote control usecases will be impossible for latency issues alone, it won't be a good solution in most multiuser environments (both due to no relative tracking, but also cost and hygiene issues for shared devices), it won't be great for bringing into public spaces (poor long range tracking, etc) or small spaces (limits gestures), hand tracking camera position means you have to hold your hands up and mostly open (accessibility issues), etc.
Even if the hardware can do more, Apple won't give developers access to more.
All it has to do is impress people enough that they hear about the 500 dollar headsets that are almost as good. Or the 250 dollar headsets that are almost as good as those. As long as they don't go as low as the 50 dollar headsets that are not as good relatively as being worth 50 dollars compared to the other headsets.
By getting it in the hands of a bunch of influencers, it'll do what Apple devices always do, make stuff look like a good idea for normal people to use too, not just nerds. Just to show normal people, who have probably had limited or bad experiences with VR, that there is "a" price point that solves almost all their problems with it.
Most will balk at the price, but have their perspective changed anyway. And some of them will look into or passively hear about other cheaper options. And then practically priced headsets will gain more marketshare and software will be worth the financial investment to make. It's unfortunately not a quick process, and it's only one part of that same process. But it's a pretty important part.
VR software has already been in a pretty good place for a few years, but it can always use "more and better", as with any software ecosystem.
Honestly, I just want to experience it for 25 minutes and then I think I would be good. My Valve Index does enough for me for gaming, and I am not wearing a headset all day to work.
As someone with an Index, I’m interested in this because it doesn’t need the lighthouses. The fact that the index can only work in one place in my house without needing mount points severely limits its usefulness to me.
I don't believe Apple made this product to sell. it might be just marketing ploy to keep people talking about Apple and how they are always ahead of the curve. they have a brand reputation to maintain.
They don’t care if it sells or not. It shows the tech industry that they are still “at the forefront” and “relevant”. Apple can’t appear to be left behind. This is also a way for developers to jump in and start making things for Apple’s inevitable AR glasses that this thing was supposed to be. In 5 years, they’ll use all the data and development they’ve collected from this headset for their newer devices.
This is exactly right. They did the same thing with the iPhone. Launched with minimal features, riddled with bugs, the butt of every joke and cynical opinion, and let the consumers tell them exactly what was wrong with it in excruciating detail. 5 years later, a literal majority of all human beings alive had one in their hands (or similar products from their competitors). Will this specific product be any good? No, probably not. But in 10 years or so, it may very well be the next thing everybody has to have in order to function in society
To give a non-snarky answer, it does AR with external cameras and an incredibly low lag such that those who have tried it have said makes it almost natural (the resolution apparently isn’t perfect, but there is no discernible input lag when looking around which happens on other similar devices). But you can dial up the opacity to wind up in a fully VR environment. So, it is in fact, both.
Your question about software is a big one. Apple is advertising 1M apps available at launch (good) but these are iPad apps, which can run on Vision OS without any modifications by the developers (not so good). That does not mean it will be a good experience. I was listening to a podcast today where a developer clearly stated that after getting a chance to try their app on device at a lab, they totally stopped development because they missed the mark completely with their imagination and the simulator on how it should work. You’ll still be able to run their iPad app, but until they get their hands on their own hardware to iterate more rapidly, they’re giving up.
All that to say it’s unclear how many apps will be natively designed to work with it on launch, and if these will be any good.
Thankfully I don’t live in the US so I am immune to this particular reality distortion field. For now…
It doesn't even do spatial computing well. It can simulate a single 4k display and that's it. You can have some other apps floating around you, but not much.
If I could simulate 8 4k displays all around me, or freely float my full blown Mac OS programs and resize them to infinity then I'd be cool with this. But I've got more screen in front of me right now than the vision could ever hope to do. And Apples "apps" are far too gimped to be useful. Notes and email are cool, but not much else.
It uses foveated rendering, so yeah it is effectively close to looking at a hidpi display across your entire field of vision, in a sphere around you. And you can use it effectively as a virtual monitor with a Mac, but you really have to design for the interface for a good experience
Careful there, that's about the amount of time it takes to realize that it's just a gimmick that has no use in your personal life, and very narrow industrial application. They might actually lose potential buyers rather than gain some.
As someone who wears a VR headset for about 8 hours a day on average and has for nearly ten years now, I can say our definition of gimmick varies somewhat.
Apples headset of course won't do well, but it sounds like it will raise awareness that it isn't a gimmick or a fad. And people that try it, will buy a practical modern headset instead.
The newest generation of headsets are as clear as a 4k monitor, despite not having enough actual pixels to literally display a 4k monitor at a comfortable viewing distance. There is a sort of free temporal anti-aliasing gained by the fact that your head will never be in the same exact place frame to frame, which effectively works out to percievably double the resolution clarity. A modern headset does have enough pixels to display more than raw 1080p at a comfortable viewing distance.
So even if you are not using them for actual VR, at the very worst, they replace a 4k screen at whatever size and distance you choose to have it at. I recommend about 20 feet away and scaled up to about 60 degrees accross your field of view. Unlike a monitor placed 3-4 feet from your face, or a TV 8-10 feet away(or a phone screen less than a foot away), 20 feet is very comfortable for your eyes. So you won't get eye strain anymore.
And as for what environment that screen is in? Anywhere... including your real reality. The current generation of VR headsets has near-perfect clarity of a well-lit room that seamlessly blends with whatever virtual content you want to superimpose on it. The clarity goes down with worse lighting conditions, either with too much range of brightness, or not enough light in total.
Usually I will put my virtual screen beside or below the TV that the rest of my family is watching. Until it gets too dark out that the comparatively bright TV screen just gets washed out by camera optics(hopefully we get settings for this in the future, it could very much be fixed in software), then I move my screen to cover the TV, which is of course placed in the most comfortable viewing position from our recliners. I choose whether I want to hear audio from and see outside of the headset, or whether I want to ignore the outside world and focus entirely on my virtual screen.
And that is just the least interesting thing you can do with a VR headset, and enough to already justify the 500 dollar price tag of a practical VR headset. As an incredibly low latency remote 4k monitor you can place wherever you want, at whatever size and distance you want. Even if it would be through a wall. Still incredibly comfortable to view for way too many hours in a row.
You could also use a VR headset to do VR stuff. I occasionally do that too. It's also good and more than worth the purchase price, as there is nothing else like it and no other way to experience that.
And then of course there is the porn. Even completely ignoring that exists, VR would already be awesome and very worth the price. But most people with VR headsets don't ignore that it exists, even if they pretend they do. And let me tell you, there is also nothing else like that. But, you have to be careful/selective, as with all porn, most of it is terrible. You can find some good stuff for free, but as always the best stuff is not free.
Suffice it to say, the future really is VR, just like it really was computers, cell phones then smartphones, even if the first computers, cellphones and smartphones didn't feel at the time like they were gonna catch on. Try telling someone when the first iPhone came out that people were going to spend hours playing games on their phones, and that phone gaming was going to be literally 3x the size of the next biggest gaming market. The next biggest being computer games. Then consoles.
There isn't a more up to date version of this info graphic, 4 years ago mobile was only double computer. And VR has significantly increased since then, the Quest 2 wasn't even released yet for this infographic. Quest 2 sold 20 million units, that's just one headset, the highest selling one, but there are other reasonably popular ones too since then. And Quest 3 has been out for a while now. And again, just one of the popular options.
Can you expand on your use case and setup? I have an OG vive and really enjoyed it while I had space for it but haven't kept up with the meta after moving to a smaller place. I'm very curious what headset you are using for this long and what you are doing with it and why you decided on this workflow.
I read your whole comment and didn't find even a single sentence that made VR appealing to me. Much less the idea of spending over 8 hours a day with a VR headset on.
ADD: In other topics, are you perchance interested on buying a 3D TV? I have a sale for you…
Apple users don't care, they'll buy it simply because other people are buying it. Buying Apple products is partially a status symbol to a lot of non-tech people.
Jesus. Y’all actually need to believe that about people who own a particular phone or computer hu?
I work in the tech industry with support engineers. This is the smartest group I’ve ever worked with and we support a ton of services, more than the typical SE supports - everything from databases to networking to load balancers to virtual machines.
We all own iPhones.
It’s okay to own an Android. You don’t have to justify it by making up a story for yourself about how all people who buy Apple products are mindless drones.
Can't wait to see people wearing those around the office. Thinking about it. if you remove the desk, monitors, keyboard, mouse and just sit down bunch of programmers next to each other with those goggles it can actually be cheaper for the company to run an office even at 3.5k per headset.
Imagine how many people you can pack in a small space. You only would need 2ft x 2ft space per person and you can put the entire company on a single floor!
How's it not useful? It provides an additional display to the ecosystem and a kind of immersion that is simply unrivaled unless you're with friends and family (weirdos)
The cost here is a bigger decisive factor, it's meant for early adopters, developers and tech entrepreneurs who will actually influence how the general public ends up using it for.
A $2k CAD phone I can justify if it’s going to hold me in good stead over the next 6 years and have another 6 full OS upgrades straight from the manufacturer. My iPhone X held up great for 6 years, and only started struggling in 2023.
A $3,500 USD fashion accessory? What are they smoking, and can I have some?
If it’s anything like my other VR headsets the novelty wears off in 10.. this runs dangerously close to not getting to the bottom of my cupboard with all the other shithouse headsets
Buying Apple products is like buying permanent training wheels for bicycles. There are safeguards in place. The average consumer needs those safeguards. They are gullible, ignorant of technology, and they don't want to learn.
That said, Apple does do it right, at the cost of high prices and less control. Apple dumbs down their products for their consumers, and it works.
I understand limiting application source to the official one by default.
Heck, even on Linux systems the default is always to have just the official repositories enabled, with the exception of Flatpak which is quite sandboxed.
And who else Apple would trust to bare the default source than Apple themselfs?
But user must be able to choose otherwise if wants, period.
I reckon this is a proof of concept model. It doesn’t yet have the onboard oomph to do graphics and games yet, so they’re positioning it as a spatial display.
This will probably be more limited than the v1 iPad, definitely for early adopters.
It is fun for a while but for most people the novelty wears off quickly and a vr headset just sits mostly unused in some cabinet. Wearing this kind of thing on your head is just annoying
I still haven't had the opportunity to try it. That said, I am very susceptible to motion sickness, and need what I see to match my balance or I start getting woozy fast. (It means I don't get to surf the web much on trolleys or busses, though I'm okay on BART)
I also can't ride those jostle rides. Star Tours at Disneland circa mid 1990s actually had it synced pretty well, but before and since, all these rights are a fast-track to vomittown.
So I'd need a game to be super Johnny-on-the-spot with framerate and matching the screen to the orientation of the headset. At $300+ it's been too expensive an experiment to consider the possibility it may sit on my shelf as a puke engine.
It's Apple. I expected nothing less than the most ridiculously priced products to be produced by them. So the figure is eye watering but expected. If these sellout, as some predict, it proves unequivocally that Apple fanboys are the most rabid idiots in existence.
For a high end enterprise geared headset that functions as its own standalone device and doesn’t require any connection to any other computer to work, this isn’t even expensive.
This isn’t meant to compete with something like a Quest. It’s meant to compete with something like the Varjo Aero, which goes from $5-10k.
For a company deciding on implementing AR/VR, the cost to get a Quest Pro for $800 plus a $2500 workstation to power it, vs a $3500 Vision Pro that doesn’t need a workstation, it’s pretty comparable.
Honestly, I don't even need half of the things that it does to justify the price, for me - just give me a dual 4k, 100 hz displays and a display port connector and I'll gladly shell out 3k to play vr video games on it.
If these sellout, as some predict, it proves unequivocally that Apple fanboys are the most rabid idiots in existence.
looks like you value money much higher than some others do - interpret that however you will.
Mixed reality has a ton of potential seeing the Quest 3, but they are usually not seamless enough.
If Apple can pull this one off then 3500 is a lot of money but some people spend this much on a TV or a bike. If it's a truly amazing AR experience it might be well worth that price.