While Blizzard is very much focussed on its big money-makers like its various Warcraft games, from WoW to Hearthstone to Warcraft Rumble, as well as Diablo and the much-maligned Overwatch 2, he's still open to StarCraft making a comeback. That said, RTS fans shouldn't get their hopes up. While the series might return, that doesn't necessarily mean it will be an RTS, and whatever shape it takes will depend on the person or team who goes to bat for it.
"It's not me saying, 'Go make a StarCraft game,'" Ybarra told Bloomberg. "I need to have someone who has the vision and passion that comes with the idea, and I'll bet on that team."
A vision and passion he - according to his own words - clearly does not have. ๐
Early access is the new fad, because it costs nothing and has value to some players. The increasing drive for more monetization is Activision's influence, Blizzard was really lazy about it before being bought.
At least early access makes a little sense in an mmo. The new areas are super crowded on launch, so letting some get through early does help.
Because it works and makes them money! You can bet that other publishers will take notice and you'll see such money grabbing schemes becoming more and more common.
When I was playing through the campaign of the last SC2 expansion I couldn't help seeing the story/dialogue through the lens of, Artanis = how Blizzard executives think of themselves. Was really bad IMO
I still have Diablo II Resurrected added to my Steam Library as "Blizzard's remaining dignity". And even that is because it's made by Blizzard North. Apart from maybe WoW (at least the golden years, not necessarily the current state), I can't think of anything else that has kept its perceived value.
I remember when Overwatch came out. It was so damn fun. Then they ruined it with patches and finally deleted it, only for it to be replaced by that shitty money making machine "Overwatch 2".
It's kinda sad to know that some games can't be experienced now in the same way they were when they first came out. Same with WoW.
I think Starcraft has enough story and character development by now that its identity is more than just the mechanics that it started with.
Itโs just another game.
It would still be a Starcraft game. If we were to ignore the lore and only consider the RTS format, then even the first Starcraft was "just another game". Those mechanics weren't unique or new.
Similarly, World of Warcraft is still a Warcraft game, even though it's hung on a different framework from the original.
I think Starcraft has enough story and character development by now that its identity is more than just the mechanics that it started with.
I can imagine that, but I don't think anyone but RTS fans know that.
I feel like, if they want to 'bring it back' as a brand, they would need to do an RTS game with all the marketing and such, to please the fans and bring it back into the public's memory, and then they could follow it up with a non-RTS spinoff.
If they don't do it like this, they'll likely have another debacle like with Diablo Immortals, where fans are waiting for a full-fledged title in that series and they're announcing something that's just not that.
WTF does "dead genre" mean? There are still people that love it and play it and want more.
The people shouting at blizzcon aren't yelling because they need a new model and voice lines for protoss units, they are doing it because they want another RTS
The next Starcraft game will be a MOBA BR because that's the most soulless thing we could think of and it's our best bet to boost shareholder confidence.
Idk, I always thought Starcraft: Ghost sounded promising. Actually being able to participate in one of the battles seemed pretty cool to me. Of course, the devil is usually in the details.
Prior to this thread I had never even heard of the ghosts project. Definitely could be cool, but Iโd guess thatโs almost a completely separate market than the RTS fans
Why do I feel like this is gonna just be M$/Activi$ion/Blizzard going, "Hey look at Starfield, we have a sci-fi thing, let's copy Starfield with our sci-fi IP".
And I mean, while I can't see a Starfield-clone work in the Starcraft universe, I could see an adjacent spin-off game work really well like being a cargo-pilot having to drop stuff off on planets during active battles with fire all around you, or an exploration game where you explore galaxies and have to avoid being detected/caught by the zerg and/or protoss.
But I can't see the modern Actiblizzking pull that off, even with MS throwing endless money at them.
To be fair, I reckon a well made SC FPS could be pretty rad if you got to play each species/unit type. Playing as a Zealot or Dark Templar would be awesome.
I remember those rumors. Yes that would have good. I think though that almost every game rhat comes out is trying to be the next call of duty or the next fortnight. Run n gun arcade style shooter with goofy guns and gadgets and microtransactioned to hell.
Blizzard cut their teeth and grew most of their oldest fans on RTS's, and now don't want to make more RTS because the average gamer wants to play an arena game, battle royal or rpg. The RTS market is there, investors just don't see it because RTS tends to be more niche and players putting in more hours overall compared to more casual friendly genres.
I'd love for Blizzard to pursue a genuine passion project. Ask the Microsoft overlords for a few years to put out something not beholden to sales expectations or profit. They can devote a small team to make something that they want to while the rest of the company continues on with its soulless corporate entertainment fabricator to fund the creative projects. You need creative projects to keep the workforce engaged.
If nothing else, Activision Blizzard was seen as a greedy, profit-driven machine which continually pushed out semi-entertaining products with en emphasis on FOMO micro-transactions and monetization schemes. Blizzard is a shell of what it once was.
Let them get back to their roots. Let them focus on engagement and fun.
I doubt they could at this point. With how much time has passed since Blizzard was any good, the people and culture that produced their best stuff are gone. It's more like a company of theseus now, it's name being the only vestige of what once was.
Some time back there was an April Fool's Day release for World of Starcraft. I assume they didn't make it because they had maxed out their bank accounts.
That's because, if I remember the story correctly, StarCraft started out as a WH40K game, but Blizzard couldn't secure the rights from Games Workshop, so they basically made their own universe with hookers and blackjack.