You know when fast food workers post images of things like stepping bare footed onto a bowl of salad?
To me, this is the equivalent for pilots. Safety, checklists and routines, take time. Don't go posting on social media that your are competing in this space.
Ps: the post in question is arguably not too bad. But, if this is "a thing", then I'd suggest to be careful to be associated with it.
Walkarounds and such are done before takeoff, and you aren't taking off early, especially not in an airliner. In-flight checklists don't take more or less time, since the airliner is going whether you want it or not, and the pilot does not / can not just set the throttle for a faster speed. It's fine.
There are two major factors influencing travel time on an airliner, neither of them have anything to do with doing stuff faster with less attention to safety. They are airport organisation and prevailing winds.
If your departure/destination is competent and there are less complications from overworked ATC or other planes being late on arrival/departure, you're most likely fine.
The big thing though is wind. A head/tailwind can affect your ground speed to a degree of +/- 30% in extreme cases, so these are harmless. It's not even up to the pilot "going faster". There are similar posts and even articles about airliners "breaking the sound barrier", eg. having a larger ground speed than the speed of sound in static air on the ground.
Hmm, after reading my contract carefully, there's nothing in there that explicitly says I actually have to wait for the passengers and baggage to be loaded before taking off...
Block time (airlines calculate it differently) was traditionally viewed from “block to block”, the time the wheel chocks were removed for the aircraft to move under its own power for departure to the time the wheel chocks were put back under the wheels at destination. Now it just means what the airline thinks the flight time will be for scheduling purposes.
As a passenger, this is what you see when your app tells you the flight time. It includes taxi out and taxi in.
Delay-prone flights are often over blocked, so a perfectly delay-free flight (push, taxi, takeoff, fly, land, taxi in, park) that takes say an hour and a half total might me blocked for 1:50 because historically one of the airports might be busy at that time an they know there will be a long taxi, gate holds, whatever.
So sometimes fate smiles on everyone and you get to leave early, miss whatever built in delays there might be planned, ATC gives you a couple shortcuts, a favorable wind, and bam, you’re in 30 minutes early.
Aha, I knew it! Flight attendants get paid per 'flight' hour and the pilots get bonuses to reduce the amount of time the attendants are paid for. That's fucked up
Pay is usually per flight hour, but also paid on a block-or-better basis. The minimum pay for completing a leg is the scheduled time, but if there are delays, then actual time from parking brake to parking brake is paid
Ladies and gentelmen this is your pilot speaking, I've gone ahead and put the seat belt lights back on because Marlons a fucking showoff and thinks he so great. Buckle up and hold tight.
Sometimes I like to speedrun deliveries in American Truck Simulator. Turn off fatigue (roleplay my driver as addicted to energy drinks and cocaine and pees in bottles) and drive at 105 mph (168.981 km/hr) halfway across the country.
Get there 3 days early, because faster deliveries means more Value® to the shareholders.
I definitely enjoyed when trucks showed up 3 days earlier than they were supposed to when i ran a shipping dock. It definitely didn't fuck up our whole system, no way.
(I use the new Volvo VNL sleeper with the stock engine, so 85 is about all it can do, but you ever got up on 2 wheels - technically 5 but - at a near-perfect 45 degree tilt, while doing 80, because you are determined to prove that "30 mph advisory speed" sign wrong? 85 the whole way, ducking and weaving and using the shoulders and the median...)
Is doing anything fast or being happy about anything going smoothly really considered a speedrun now?
Don't get me wrong. If Summoning salt posts a two hour long video about the history and optimization of Delta Airlines flight 545 between LGA and ATL, I'm watching that shit.
in speed running computer games clipping is normally clipping out of the defined boundaries of the environment into areas that the developers did not intend.
Collision detection isn't perfect. If you save and load just at the right time while moving forwards you can sometimes clip through walls. So walls are basically just a suggestion. The only problem is that if you mess it up, you die and loose time due to the unskippable death animation...
If you die on the same frame as falling down a hole and the screen transitions, it increments the submode which results in a broken mode-submode combination. The room number in RAM changes to that of the room below, however it is never loaded. Thus, transitioning north places you in the room north of the room below this one, from which you can jump through a wall to activate EG. This also underflows the room number from 10 to 250 which causes all sprites to despawn, including the mantle blocking the sewers in Escape.
I'm assuming getting all your passengers there is considered a 100% run. I think the players branching out into lower % runs will open up some pretty big time savings and make for much more interesting runs.
You spend a lot of time climbing and descending plus the higher you are, the more distance you cover traveling to any location. The trick is to fly as close as possible to the ground.
Air is denser the lower you are in the atmosphere so a plane's cruise speed is actually a lot lower at 1000 feet than at 30,000 feet.
So the optimal altitude to climb to and fly at most of the flight for shortest possible flight time depends on distance (since it's a balance between climb time, descent time and speed at the cruise altitude) as well as on the direction of the wind at the cruise altitude since a tail wind will actually help getting there faster (so a choice of a lower cruise altitude might yield a better time because the wind is in the right direction there even though the air is a bit denser lower down).
This is of course all theoretical since commercial planes don't get much choice in terms of the cruise altitude for their flight.
Last time I tried instant engine shutdown + nosedive + full throttle turn on when taking off, my plane crashed and slid at mach1 on the runway. I don't recommend that strategy.
This commercial airline pilot is keeping track of their biggest time saved on a trip. The caption is comparing it to speedrunning a videogame, which is funny cause speedrunners usually do everything they can to save time but if you did that as a pilot it would probably be pretty unsafe