Oh, this Lara Croft chick has to be a strong, independent woman, huh? Tired of shit like this and Metroid. Quit hamfisting women into things and virtue signalling
Never, ever, not in the entire 90's decade I was alive did I even hear anything remotely similar to anything like that. It was unheard of.
No one even thought about it like that, or even had the concept to consider them that way.
I'm just going to say that a lot of creative, innovative, or interesting things, regardless if they're physical items, narratives, gameplay mechanics, or even just a new process for handling a particular task, is borne from diversity.
We are different. That difference is a strength. The more different we are, the larger of a gap between how I approach an issue and how you do the same. The Delta between your approach and mine is beautiful. One may be more efficient, one may be easier, one might be less expensive to do.
If we all thought the same, and we were extremely similar in what we knew and how we thought, nothing would ever change. Progress would not be possible.
A great example of this is with the blue LED. Most companies have been able to make blue LEDs for decades. The problem is, they were expensive, and shit. They couldn't brighten up a shoe box.
One guy took a blue LED manufacturing process that everyone else abandoned, and worked with it for the better part of like, 5 years or something. He invented the modern blue LED in all its glory. Bright enough to blind you from across the room, and cheap enough to produce that they ended up in a lot of places they probably shouldn't have been. That experimentation also yielded a near ultraviolet version that with a simply phosphor filter, can be converted to visible light, and white LEDs were born
Yeah, and the guy that invented the blue LED - essentially saving the company - got shit upon because he did so against the orders of the company head. They then went after him legally when he took a job at another company.
He actually won a lawsuit against them later but my understanding is that after legal fees etc didn't really come out ahead. It's a pretty sad story.
Diversity in entertainment is important, and ultimately done right it's also good for profits. Having a game, movie or produce that appeals to a broader audience is good for sales.
At the same time, some entertainment does come with an existing core audience and a bit of a "formula", so altering that too much does risk alienating that core, and frankly some duds get blamed on 'ism when the reality is they're just not that good or changed too much. "The Witcher" flubbed because those writing the scripts were increasingly out of touch with the original material, but if they'd also done something like make a Geralt (or somebody else significant) a different orientation, race, gender or whatever then some would have blamed that failure on the anti-diversity crowd.
Remember when Sierra had to hire an outside company to do King's Quest 8, and they completely ignored Roberta Williams' notes, instructions, and design simply because "You're a woman, you don't know anything about games, shut up and let us work. This is going to be an RPG, not an Adventure game, and you're going to like it little lady!... Who is also the wife of the owner, the co-founder of the company, and the creator+headwriter of the series we're currently working for."
And it kept happening no matter how much she complained, so eventually they had to kick them out, but there wasn't enough time to make a new game so the "Not King's Quest" King's Quest game had to be released to try to make money back..
And it was basically a shitty version of Ultima 9, an already shitty game, and was so bad and tonally out of place with the rest of the series that the King's Quest Collection on Steam only has 1-7 and the Reboot?
Yeah I normally like to root for the underdog game of a franchise and try to defend it, but KQ8: Mask of Eternity can get fucked.
I'm not even a King's Quest fan, but it's one of the most infuriating cases of sexism I've ever had the displeasure of learning about.
Imagine this happening in any other context. Imagine Square Enix hires a bunch of white guys to do Dragon Quest, sends in a higher-up to make sure it stays on brand, and they just tell him "You're asian, what do you know about good games?", and turn in a grimdark first person shooter that just happens to be called Dragon Quest, and Square Enix is in such a dire financial state that they're forced to publish it as a mainline entry.
Picking a game that was already bad for 700 reasons doesn’t make the idiotic “woke = bad” label okay. The writing in a live service game was never going to be great.
Some of you may have seen HeelVsBabyface's infamous "pronouns" rant video and taken it a bit out of context. Many said he was upset at the sight of a pronouns selection option on the character creation menu. His rant actually came a few hours into playing after a series of quests with incredibly contrived dialogue.
I’ve got a few concerns with Chris’ post, particularly the use of logical fallacies that undermine his main argument. Let’s break this down:
Straw Man Fallacy #1:
People who complain about wokeness in new video games don’t actually care about the past, just their imagined version of it.
This statement misrepresents the position of those who critique "wokeness" in media. It assumes that everyone in this group shares a simplistic, uniform, and flawed perspective on history, which is neither fair nor accurate.
Isn’t it ironic to advocate for inclusivity while reducing the opposing view to a stereotype? For example, I personally dislike overt "wokeness" in games, yet I don’t fit the imaginary box you’ve described. My position isn’t rooted in a denial of history but in the belief that games, music, and films are creative, self-contained domains to be enjoyed on their own merits—not as platforms for political messaging.
It’s not about rejecting inclusivity or denying the contributions of diverse creators. Rather, it’s about questioning why politics should take center stage in these art forms. Why must every creative work be a vehicle for ideological statements? Art can reflect politics naturally when it’s intrinsic to the story or setting, but forcing it risks alienating audiences who value the escapism and creativity of the medium.
Straw Man Fallacy #2:
Games we love are created by diverse people [...]. Just because you’re unaware of them doesn’t mean they don’t exist.
Who exactly is denying the existence of diverse creators? This statement uses vague, accusatory language aimed at a generalized “you” without specifying who or what is being addressed. This lack of specificity makes it difficult to engage with the argument constructively.
If the intent is to highlight the contributions of diverse creators, that’s absolutely valid and worth celebrating. But framing the point as an assumed rebuttal to an undefined group of people not only creates unnecessary division but also fails to advance the discussion meaningfully.
When addressing criticism, it’s more effective to engage with specific ideas or individuals rather than casting a wide net over an entire group. Otherwise, this risks becoming the very thing being criticized: stereotyping and marginalizing others based on assumptions.
My position isn’t rooted in a denial of history but in the belief that games, music, and films are creative, self-contained domains to be enjoyed on their own merits—not as platforms for political messaging.
The issue here is that every time I see someone complaining that a game is "woke" is when suddenly there are gay people, or people of colour, or women not looking like a hooters waitress in the game. And the reality here is that this isn't being woke, it's that the game is being based on reality. Gay people exist, always have, so do people of colour, and women of all types and men too. The people that make it political are the people that don't want to see the real world and the people in it.
Now, I don't know what you feel is "woke" and I'm not saying this is directed at you, but just because there are people that don't fit some preconceived mold, and they are included in a game, doesn't make it magically political.
A combination of:
Marxian economics—specifically the framework of oppressor and oppressed—applied to social categories such as gender, race, and sexuality + Critical Theory from the Frankfurt School.
but just because there are people that don’t fit some preconceived mold, and they are included in a game, doesn’t make it magically political.
I know you're not directing this at me but still, I respectully disagree. This sudden overcompensation of swapping the gender, sexuality or race of characters in movies and games, under the guise of "celebrating diversity," often feels less like a meaningful or thoughtful inclusion and more like a superficial, performative gesture. This trend is widespread and politically charged, driven not by genuine artistic intent but by a desire to align with current cultural trends. Some people call it "tokenism".
A game that's got well written characters representing minorities or which includes political theming and executes it well (e.g. Bioshock, Fallout 2 or Disco Elysium) is more woke than any other. That kind of game's core concept is to make a strong point about structural injustice in society.
Games with token representation or the plot is thin but the main character is a woman so you're sexist of you don't buy it are generally not woke at all. They're only pretending to be as a marketing strategy. They're not doing anything to make anyone think about structural injustice in society, and are instead appealing to the common don't be horrible to groups that it was normal to be horrible to decades ago that their market research team determined were already agreed with by most of their potential customers. It's just capitalism noticing that mysogynists etc. are no longer the largest demographic and being very unsubtle when signalling that the product thinks women are people.
There are a small number of very vocal people who complain about both kinds of game. They don't want people to acknowledge that treating women as people is now the default, but even more than that, they don't want people to play Bioshock as then if they're shown anything by Ayn Rand, they'll be immediately able to spot the flawed logic on her philosophy. They're careful to make sure to present it as if they're only complaining about the virtue-signalling-as-marketing kind as everyone recognises that they're generally crap, so it makes it look like they're making a reasonable argument. It also means people amplify the argument, but by using phrases like woke instead of badly written it makes it easier to correctly label well-written games containing politics they disagree with as woke, too, and have people make the association with being badly written annoying slop by themselves, without having people who've played the game point out that it is well-written and someone saying otherwise is an idiot.
They’re not doing anything to make anyone think about structural injustice in society,
What does this have to do with enjoying games? At their core, games are meant to entertain, engage, and immerse players in experiences that transcend the everyday. The primary goal is enjoyment.
Injecting external debates, especially contentious ones, into this space often detracts from what makes games special. It shifts the focus from the creativity, storytelling, and fun that unite players to divisive topics that many come to games to escape from.
It’s just capitalism noticing that mysogynists etc. are no longer the largest demographic and being very unsubtle when signalling that the product thinks women are people.
Capitalism itself doesn’t "notice" anything; it responds to consumer demand and market trends. The idea of a "misogynist demographic" is flawed because such a group doesn’t actually exist in any meaningful, targeted way.
There are a small number of very vocal people who complain about both kinds of game. They don’t want people to acknowledge that treating women as people is now the default,
Who exactly are the “small number of very vocal people” you’re referring to? Are you speaking about a specific group or just a generalized idea of dissenters? Without evidence or clear examples, this comes across as a vague accusation rather than a meaningful argument.
Moreover, how is it that you’re aware of their intentions? What concrete actions have they taken to actively prevent people from acknowledging that treating women as people is now the default? Are there examples of deliberate efforts to suppress this acknowledgment, or is this an assumption about their motives?
Ironically, the statement itself mirrors the behaviors it criticizes: it paints a reductive, hostile caricature of the opposing view while claiming moral high ground.
To be fair, what the OOP is describing is "diversity in the video game industry", not "woke games", per se. While I doubt anyone here has objections to the former, I also doubt that anyone here is a fan of "Dustborn", as an example.
I'm going to come at this from a movie rather than a video game place, but:
Which is more "woke:" Enemy Mine, or She-Hulk?
Enemy Mine is about a human and an alien (played by a white man and a black man) starting the movie as enemies. Actual shooting war "We were in a dogfight and I was trying to kill you with guns" enemies. And when marooned on an inhospitable planet they learn to understand and even love each other.
She-Hulk is about Nth-wave feminism talking points. "They catcalled me in a parking lot and it made me mad."
You know that guy who does "honest movie trailers" on Youtube? He did one for Star Trek TNG, and he says "It's the future, and the Future. Is. Woke!" And he said this before the word "woke" was co-opted by the right meaning "anything regressives don't like."
Gene Roddenberry had a vision for the future where we were past it all. Humanity is beyond racism, beyond sexism, beyond classism. Even if he couldn't live up to it himself (He did put Marina Sirtis in a minidress and in a chair with no console in front of it to make it easy to look at her legs. And there was that really cringey episode where they go to the black people planet where everyone is all tribal and primitive, that was ugly) he aspired to that future. Probably the most powerful to me, he wrote characters who, when confronted on their ideas, would re-evaluate and even change their minds. Data called Picard out in "Measure of a Man" and Picard changed his stance and fought for what he now realized is the truth. That is the manliest moment ever broadcast on television.
I grew up with that show, I was born in 1987, same year the show premiered, some of my earliest memories is watching TNG on my parents' Zenith console TV. That idea of "we're past that now, we put aside our differences and we work together as a team of equals now" vision is what I thought we were all working toward. That that was the future we all wanted. Couldn't be farther from the truth. The radical right are actively avoiding it clinging to some weird idea of a white hegemony. Surprised they don't call the invention of the diesel powered tractor an affront to their heritage because it deprives them of a reason to harm black people.
Most other groups of people are busy fantasizing about having their turn as the despotic rulers. "When we come to power, we'll enslave you and see how you like it." That type of shit.
The people who call themselves "Woke" like the aesthetic of people who aren't straight and/or white and/or male doing creative things, but the things they create are basically never about everyone learning to get along and building better futures for each other. They make talking point grievance airing revenge porn and dare their targets to dislike it.
Dustborn is a good game that has been incredibly misrepresented. Take the "you are racist" scene copied and pasted from video to video for example. It's presented as the game's Black protagonist just accusing two cops of racism for no reason.
In the actual game, it's one of the multiple dialogue choices that may not even happen if one of the protagonist's friends intervenes. The context that is omitted from the culture war videos is that the protagonist comes out of the bathroom of a diner and sees two Justice officers:
Talking about arresting her friends for no reason other than being tired of waiting for the waiter.
Going on a long rant about Anomals (read as mutants of the X-Men, which is one of the inspirations behind the game), saying they're monsters whose babies come out damaged, missing body parts, and that they shouldn't procreate at all so that there are "fewer scourges on the planet".
Asking the protagonist questions (which is fine for a police officer) while being disrespectful, like when she says she's in a band and they ask if she's the groupie.
Depending on the player's actions, the same officers may also ask if the protagonist and "the Black kid" from her crew are related, then among themselves argue on whether that's racist, to which the protagonist may reply with the Trigger Vox, which results in the "you're racists" phrase.
Also worth noting that from the very first scenes of the game, the player is discouraged from using the special abilities, Vox, as they force people to do things against their will, so many players would never see that reaction intended to be over the top (as evident from the in-game post-chapter choice stats indicating that the majority don't use Vox on other occasions).
I hate this kind of comment. A bad game doing poorly that happens to be "woke" isn't evidence that being "woke" made it bad. For example, Dragon Age Origins is pretty "woke" (especially for its time) but it's recognized as an amazing game by pretty much everyone. If you make a great game that's written well, it's probably going to be received well. The issue is modern AAA gaming just makes mass audience slop that is devoid of passion and dictated by suits to chase trends. Being "woke" doesn't matter. Being good matters.
You are on the right track, but it did not "happen to be woke", some people bring politics into things that should not and the higher ups just want to cash on modern trends... The only thing everyone should care about is making something good. I very much doubt that the people OP described had an agenda or were annoying and thought the only thing good about them were their gender or color or religion... No! They were trying to be pioneers and make money 🤑
When a game puts it in your face that this character is is gay/trans/ethnic in a way that feels arbitrary to the setting or effected character, it comes off very much like a political move for sales.
Let's use soldier 76 from overwatch as an example. The way he was written on top of the are they aren't they thing he had going on with Ana didn't support him being gay at all. The announcement that he is gay came completely randomly and really fealt like a political move to add a little more representation.
On the other hand, we have good characters who happen to be LGBT, Ellie from the last of us, or my personal favorite Veronica from New Vegas.
I agree with you, slapping a veneer of diverse identity on a character post-facto is often just performative bullshit. At best it's bad representation, at worst it's cynical pinkwashing and pandering for profit.
But that's not a distinction I have ever seen an "anti-woke gamer" railing against.
What I do see them railing against is any representation in games that does not pander to their own personal preferences.
Did you not encounter any of the backlash to Ellie's sexuality? Honestly I think FNV only escapes a lot of that kind of vitriol because it was released pre-gg.
I won't disagree that Soldier's gayness came pretty much out of the blue, but I don't think it's a good example of something that was "put it in our face". I play Overwatch regularly still with people who have no idea he's gay - the game itself doesn't say anything about it, at least not that I've seen. The only way you'd know originally is if you followed Overwatch social media or read the blog post they announced it in, something that only a small fraction of players actually do.
You don't get it, they like the women, gays and non whites providing labor, they just want them hidden, so it doesn't ruins their gamer experience. They are just labor, and there is no place for them in the exclusive gamer space.
It's like the old days, you want your slaves and servants just to serve you, like machines, you don't want to acknowledge their existence as human beings. They are not equal to you, they just sustain your life style, because they deserve so. And only that, no humanity for them.
Woke isn't being progressive. It's being progressive to an extent beyond any sort of logic, virtue signaling constantly, and then calling anyone who disagrees with you morally or intellectually inferior.
In entertainment, that often results in some really annoying elements that I think we can all acknowledge are a thing after almost a decade of this:
There is a minority protagonist. Said protagonist is disproportionately a straight coded conventionally attractive white women in their 20s.
The only flaw the protagonist will have is not being confident enough
There is then a minority side character. Said character will disproportionately be a black woman obviously less attractive than the protagonist, or a upper middle class gay fuckboi.
If there is not one of these two things, a minority side character will be shoehorned in somewhere. The character will feel visibly out of place, and no explanation will be given. For example, they'll do some random black character in a fantasy setting that's clearly based off Scotland in the 1200s.
Important character goes on a monologue that feels like a political PSA
The IP's understanding of progressive politics and social justice is roughly equivalent to Tumblr circa 2013.
Absolutely terrible writing. Even if you swapped all the "woke" elements for generic entertainment elements, the IP would still be terrible.
Likewise, the IP itself is often put together in an extremely lazy and mediocre way. If said "woke" content was not there, it would be universally panned for its low quality.
Amazing reviews. All aspects of the IP get 10/10 from the "professional" critics. All the reviews are similar enough that the critics either collaborated or read off the press release.
The critics care more about the social justice aspect than the game itself.
You get the sense both the creators and the critics of the IP not only don't consume this type of IP in their spare time, but actively resent people who do.
Constant fucking gaslighting. Anyone who doesn't like this ultimately mediocre IP is either morally and intellectually inferior. This usually comes in the form of accusations of being a bigot, a Nazi, or a Trump supporter.
Bigots, Nazis, and Trump supporters will then try to recruit people who are pissed about the gaslighting.
At some point the IP itself fades into the background, and it just becomes yet another culture war battleground.
I think there's a reason Star Wars gets more shit for being woke than Spiderverse, or that Arcane hasn't become a culture war battleground in the same way She-Hulk did. The reason being those shows are actually good, and most people are happy to watch good shows.
Woke isn't being progressive. It's being progressive to an extent beyond any sort of logic, virtue signaling constantly, and then calling anyone who disagrees with you morally or intellectually inferior
I fucking hate that the idea of being woke was poisoned and turned into this when it very much is not and never was.
Woke is acknowledging the systemic racism playing out daily in the United States of America.
I think most of what you wrote isn't even true to be honest, it's a well strung together list of annoying tropes which doesn't even happen nearly as much or widely as some would suggest. It's a neat little "here's a bad way of caring" package but it ain't the truth.
I appreciate the effort you went through to write the post and I understand your viewpoint. At the same time, this is a great example of how the term "woke" has been co-opted into meaning something it never really did. Being awake to the injustices present in our lives isn't a bad thing. Turning woke into a slur to wrongly characterize and misdirect away from its true original intent has been an effective, and gross, way to get people to automatically reject real critique.
Woke is acknowledging the systemic racism playing out daily in the United States of America.
If only. But like all of your societal problems, it's being exported to all kinds of places, often where it has little relevance, but where it can be used for political gain by soulless individuals.
Your last bit is the only part that matters. Good content is good. There's so much well written progressive "woke" stuff that does well, but it's easy to point at a shitty flop and say it failed because it's "woke" rather than doing the hard work and actually analyzing why it's bad. "Woke" content isn't an issue in media. It's that we're getting so much bad and lazy writing in AAA games (and other big media). They aren't allowed to be creative, so it ends up being garbage.
Add on top of that that the games industry has laid off TENS OF THOUSANDS of devs in the last three or four years.
I know a lot of talented people who are no longer working as devs, or who have been job searching for months.
Of course this doesn't mean that the studios still producing games have narrowed their scopes, they just dump more work on the survivors.
And "woke DEI SJW snowflake game dev" is far from the only thing making games worse, it's just what a lot of gamers can easily identify as a problem.
By the time I left, my last industry job had been reduced to what felt like manning the slop hose of mtx store items made by overseas outsource studios producing soulless trash under fuck-knows-what kind of nightmare working conditions.
We started seeing more diversity in games because devs are diverse and wanted to see themselves and their friends in their art.
The problem has never been queer or black characters in games. It is, and always has been, the prioritizing of profit over quality craft.
For example, they'll do some random black character in a fantasy setting that's clearly based off Scotland in the 1200s.
While I don't know about 1200s Scotland specifically, the notion that black people didn't exist in old Europe is a false narrative by racists who seem to believe immigration was invented around the 1700s (like, I've seen them claim black people don't fit into Ancient Greece, which is definitely wrong.)
I mean immigration existed, but it wasn't nearly as common as today. A lot of these IPs just plop a minority in an area where their presence would turn heads, have everyone act super casual about it because they are too lazy for a backstory, and then call everyone a bigot who points out this is sort of silly. On the flip side, there are people who will call creators bigots for not including minorities in some quasi historical setting, even if their presence was rare.
Like pretend someone was making a movie in present day central Africa. Everyone is central African. Except one dude who is pure blooded Navajo. No explanation is ever given, and the only people who seem to even notice his race is the villain.
While it's perfectly possible for someone of Navajo descent to find themselves in central Africa, it's not really that likely. Audiences would want an explanation, and would consider it unrealistic if absolutely nobody commented on it except some over the top villain.
There's also an aspect of gaslighting going on here. Over the past decade historians have made a lot of claims about racial compositions of historical groups that were later exposed to be largely inaccurate. While historical inaccuracies are always a thing, it's pretty convenient that all these inaccurate claims fit into the narrative pushed by American progressive identity politics.
I think there’s a reason Star Wars gets more shit for being woke than Spiderverse
Funny enough even within the Star Wars universe there are good and bad things. Mandalorian and Rogue One? Pretty great. Episode 7+ and Acolyte? Pretty shit. You'll notice though that the more forced the progressivism is in a given piece of content, the more it sucks. In other words: bad writing doesn't just fuck the story up, it bakes in messaging that doesn't even make sense contextually.
Anyone who has ever read the Sword of Truth series and encountered the author's obsession with hating socialism has seen what happens when right-wing folk do it: it ruins the experience. Why would we excuse it from progressives?
I disagree with your premise that that "forced progressivism" messes things up. Andor, for example, is the most progressive Star Wars media ever, and it's amazing for it. (It's literally about a leftist, or at least leftist coded, rebellion against Fascists, and wears it proudly.) The reason is because the people making it were allowed to be creative and were passionate about what they were making.
Its the lack of creative freedom and passion that kills things. Most things with a lot of money put into them are directed by suits, not creatives. They don't want to take risks, so they just follow trends and formulas. This leads to the media not having anything to actually say, and just a veneer of trying to appeal to certain people, without actually doing anything with it.
To be fair I'm sure if it was stylish to insert overt conservative themes into IPs those would be also too.
I don't think progressivism is the problem. I think the problem is mediocre creators either deciding to turn an expensive IP into their own political soapbox, and executives giving it the green light because they either are completely disconnected to what makes a good product or thinks the culture war will allow them to pretend that bad products are good.
Anyone who has ever read the Sword of Truth series and encountered the author’s obsession with hating socialism has seen what happens when right-wing folk do it: it ruins the experience.
And unions. Really drove that home when Richard was in the Old World.
The one character that felt shoehorned in to me was Idris Elba as Roland in The Gunslinger. Why?! Handsome, buff, young and black are not adjectives anyone has ever used to describe Roland Deschain. LOL, King might as well come out and say he ripped the description off a 40-something Clint Eastwood.
A game is only called "woke" when it's bad. Balder's Gate 3 is one of the most "woke" major releases in the last few years but you hardly hear them complain about it.
It's the same thing with cyberpunk 2077. The anti-woke crowd can't agree on whether it's woke because many of them like it.
I heard complaints about BG3 characters being romanceable independently of MC's gender and race, that it's against lore and statistics. But my guess would be that it would've been the thing devs wanted to do not because of wokeness, but because it seems fairer towards the player.
There were absolutely people calling that game woke. You didn't hear them because they were drowned out by the good press. It's not that game is only called woke when it's bad, it's that when a game is good there's enough positive publicity to drowned out the negative.
I think the problem isn't the wokeness for most people, but the awkward shoehorning of stereotypes and forced messaging that makes everything feel cheap and doesn't contribute to the experience or story. For example having a lgbtq+ element for the sake of checking a diversity box, instead of it being a random fact of this world or character.
How do you differentiate between a character "written for the sake of checking a diversity box", a poorly-written diverse character, and a "random fact of the world"?
It's a fictional world. Nothing is random. It's all creative decisions made by a team of writers and producers.
I don't think shoehorning in of diverse identities and character backgrounds is good representation or good art, and I completely agree with your point there.
But I don't think that the people driving the current backlash bother to make those distinctions.
What I see is a lot of outrage being stoked by people using the (updated) language and tactics of gamergate, and I don't think the result of that will be "better representation".
I think the result will be devs being harrassed and pushed out of an already brutal industry.
An LGBTQ person doesn’t need “a good reason” for being written that way. If they did, then so would the straight person, no? Unless, of course, we’re trying to say that every story’s default needs to be a straight white man who doesn’t need to be constantly justifying his existence.
Frankly, these days you better have a damn good reason why we have to deal with the ten-thousandth same old shoe-horned straight relationship that only exists because two main characters happen to be opposite genders and roughly the same age. Like, yeah, who could have seen that coming wow good job here’s a sticker.
It’s not about checking a diversity box, it’s about the barest amount of representation. The LGBT people in my life don’t exist because they fit some kind of plot-point in my life; they exist because that’s just how the dice landed and they don’t owe me a justification for why they are that way in order to be my friends. That would be absurd, right?
—
Sidenote: Everyone complaining about Veilguard(for example) forgets that a) Bioware is famously unclear about what dialogue choices do and b) they just don’t, historically, seem to have the capacity to write terribly creative games. They’re fine and I’ve enjoyed playing the ones I have but still.
Woke activists have already said that they are willing to annihilate and scorched-earth and salt-the-fields if DEI ESG woke things arent put front and centre into video games.
So maybe we dont need people who actively hate video games and gamers to be in the video game making industry. The woke can go be part of Hollywood leave the gamers alone.
I bought BG3 due to constant negative comments about it. It's woke, everyone is bi (sign me the fuck up), random misogyny, etc. I figured if they were that mad it had to be good, and 427 hours of gameplay later I am glad I did that.
BG3 doesn't lecture you like other games though. There is a difference between having these people live in your world vs being the spokesperson for BLM.
The difference isn't in subject matter, but writing quality. I like retro shooters and considering Build Engine(think Duke Nukem) style games are based on movie genres, I'd love a blaxploitation game were I'm shooting Nazis and throwing molotov cocktails at clansmen. The subject matter would absolutely be in you face.
Remember, people got offended at how Nazis were portrayed Wolfenstein, a game solely about killing Nazis.
We can critique the writing of games like Dustborn, but the moment you start complaining about "wokeness", you signal that you're just gaming the algorithm for the lowest common denominator of viewer to drive that ad money up.
This is just my take on things. Feel free to agree or disagree.
Woke nowadays has a different meaning depending on where you are on the political spectrum, but I think most gamers think of it as corporate virtue signaling with often counterintuitive "not actually progressiveness" and ends up just stereotyping minorities. For example the DLC character in Kill the Justice League is an old lesbian stereotype and rarely represents what modern lesbians actually look like. In fact lesbians don't have to "look like" anything, but then you wouldn't know they're lesbians, and the companies don't understand how to do this.
Gamers can tell when a company is trying to "be progressive" while also having no idea how to do it properly, and it all comes off as incredibly cringe (Like DragonAge: The Veilguard) But when the developers are capable of telling a story, and integrate their modernized views into it, while making a great game (like Baldur's Gate 3) it no longer is "woke", just great.
Games with progressive views have existed for a very long time, and have generally been well received. But they never really started this "fake progressiveness corporate virtue signaling" until recently and I think gamers really only care about this happening. So it isn't about and never was about the political messages themselves. And proof of this lies in the fact that the same people who complain about woke games also complain about censorship in other countries (like the Arcane lesbian relationship being erased in the Chinese release, or game companies logos not having rainbows only in middle eastern countries).
I know a lot of people see in black and white, and you're either pro woke slop, or you're racist/sexist/transphobic. But reality is that most gamers (even those who complain about wokeness) actually are progressives. They actually don't care if someone is gay or trans or not. They only care about how that is portrayed, how belittling the message is, and how honest it is.
If that’s the case, then they’re just criticizing bad writing, like all of us are.
But it’s not necessarily the case. There was an adult animation that came out endorsed by Ben Shapiro that was meant to be all about conservative values. To show they’re not backwards, the protagonist has one gay friend. And, from that alone, the target base complained about the show being “woke”.
So the term is both wrapping a long way around towards the simple term “bad writing” and instantly called upon anytime demographics include minorities. I’d go for the Occam’s Razor explanation. It’s just hate.
This, the kind of gamer who make lists of woke games that you shouldn't play, or go on review bombing a game for been woke do not have the nuance to criticise the bad writing. They follow the fascist strategy of offering a simple solution to a more complex problem, ignoring the real causes of that problem.
Bad writing can be caused by many things but I'm sure that the mass layoffs and the fucked up development cycle are a major cause of these problems.
If that’s the case, then they’re just criticizing bad writing, like all of us are.
They're criticising a specific type of bad writing. There are many ways a story can be written poorly. "Bad writing" isn't being honest about why and how the writing is bad.
That said, there are definitely far right people who regard well written minority characters to be woke. I understand the user above to be explaining that that's not everyone who uses the term, and I agree.
like the Arcane lesbian relationship being erased in the Chinese release, or game companies logos not having rainbows only in middle eastern countries
There was a mod for one of the Spiderman games (that got removed from Nexus Mods lol) because it activated the flags from the Saudi release of the game that override the pride flags in other releases, which got people discussing how serious these companies are about progressive ideals if they're only selectively included. Of course it feels like it's only tangentially attached to the content: it is, by design, and you can easily prove it.
That's what people mean when they say it's forced.
You want to write a gay character? Do it, but stop half-assing it because it won't sell in China. Do it right or fuck off.
Absolutely this. I can only speak for myself, and I know that some folks are so starved for representation that they are happy with anything and that's fine, but for me poor representation is just as bad as none at all.
I'm a guy married to a guy, and I do like to see queer characters and same sex romance options. But playing DA: Origin and crushing on Alastair, only to have the option of Zevran... It kinda feels like the games is telling me "gay men are campy and promiscuous, a sensitive and strong guy like Alistair is clearly heterosexual". It didn't make me feel included or represented, quite the opposite.
Obviously, times change, and sometimes these clumsy first steps are how we get to somewhere better. But as well as disappointing me, I understand why awkward 'woke' representation rubs people the wrong way. If I as a queer man find the gay character tokenistic, underdeveloped and kinda annoying then it doesn't surprise me that other folks would too. And being willing to say "this is good representation, but that is shallow box ticking" would help us all get to better place.
Agreed, and I feel like the big issue here is there are two versions of “anti-woke” in gaming.
The first is gamers that want real progressive storylines that tie into the story well, and are critical of corporations trying to shoehorn random aspects of culture to be “woke” which fall flat because it’s just virtue signaling.
But it’s been conflated with the sort of 4chan style mentality of “gamer men” who criticize anything, even historically accurate stories who call a game woke just because it doesn’t fit their favorite narrative of muscular white dude or scantily clad woman being the protagonist.
An example of this is Assassin’s Creed Shadows. The game should by no means be labelled “woke” by anybody. It’s telling a dramatized tale of a real person that existed within feudal Japan who was by all measure a black samurai. However the second group in my description above has taken it upon themselves to criticize the studio for “forcing a narrative” or whatever which simply isn’t true. It’s a real person, from history, and they are telling a video game version of his story.
It’s annoying that the improper “wokeness” criticism there gets conflated with true criticism of studios adding barely fleshed out token elements of “inclusion” that by and large benefit nobody but instead detract from titles.
Personally I'd rather woke slop to straight slop - at least it's clumsily including different narratives, rather than just clumsily reinforcing the same old narratives.
Obviously I would rather no slop, and I would rather artful représentations of all characters, but writing is hard - even moreso when you've got producers, investors, and a committee working as editors.
I think most of the criticism about “wokeness” is unwarranted. I don’t know of any video game or movie that has been ruined because of “wokeness”.
Is Suicide Squad a bad video game? Probably. I haven’t played it myself.
Is Suicide Squad bad because the DLC has an old tired lesbian stereotype? No, I don’t think so. Even if it was a good game, I don’t think it would’ve mattered much.
It’s kind of like Jar Jar Binks. People use him as a scapegoat for why Episode I is bad. It’s a character who’s easy to attack, but he’s far from the reason why anyone would think Episode I is a bad movie. They would still dislike the movie even if he had been removed.
People are often good at telling when something is bad, but rarely understand why it’s bad.
I'm just tired of being lectured in video games. Sorry if that makes me anti woke.
Spiderman 2, veilguard were both worse off because of poorly done DEI. BG3 was fantastic and created characters that weren't talking about pronouns like I'm a 5 year old. Sorry not sorry.
To be fair, though the early video game industry was created by and included a diverse group of people, the games themselves were made to sell their niche demographic. At the time that was young white boys. As a result not many games of the early era showcased the positive side of diversity, and often times portrayed it negatively, even if it wasn't intentional.
The past these people are comparing modern games to isn't imagined, it's real. As the gaming industry has grown to the now extremely large range of people it has, and through a shift in social culture over the years, the content, intent, and purpose of the games themselves have drastically changed.
The people who complain about "woke" games main program isn't an issue with games, but more about their inability to accept the societal and cultural changes happening around them. They refuse to accept that the types of games they loved as a kid had a lot of problematic cultural issues.
So basically they're mad that the racist and/or homophobic and/or sexist themes that they loved in old in games aren't acceptable anymore.
the games themselves were made to sell their niche demographic. At the time that was young white boys
In the beginning, before Nintendo started hammering the idea that video games were for kids, games were often targetted for an older audience. This is particularly true of home computer gaming, the bread and butter for the likes of Sierra and LucasArts. Even after the Nintendo there was still a lot of mature and even adult content being made, as well as content in genres less popular to children such as simulators.
From my own experince: Sierra's Roberta Williams was the designer of the whole King's Quest series (I believe?), and I remember a lot of discussion about them (and especially hints lol) on my BBS by men and women alike, nearly all working adults. I can't speak for the entire demographic of King's Quest players but I mean people logging into BBS's probably were the main demographic lol.
And they dont buy the game and vote Trump.
(or over here the dutch dude with the weird hair.)
In the end the videogame industry is not about being politically correct. Its about making money.
I for one am very curious how this all will work out.
I do think we all should "chill out" a bit about these "issues". A lot of people, everyone even, do not care what you do or don't do. Nobody wants to tell you how to live your life. But that goes both ways. And if you don't respect that you get a push back, an overreaction. And that is what's happening now.
People see "gay stuff" (..) everywhere. The sociatal change is too much too fast and like in IT projects, we're reaching or have already exceeded, the change capability of our society.
So ease back and it all will work out. Give it a few more years. We've come so far, maybe it is time to just sit down for a while and smell the flowers.
Or don't, feed the overreaction some more and see if it implodes. But it can also explode in your face, its 50/50.
So ease back and it all will work out. Give it a few more years. We’ve come so far, maybe it is time to just sit down for a while and smell the flowers.
This attitude is acceptable when you're talking about something that is purely a matter of preference. I could say that to someone who tells me "Oh, it sucks that I can't eat out at 99% of restaurants, because I only eat biodynamic food, and nobody knows wtf I'm talking about with my weird dietary questions."
When it comes to something inherent to people, which cannot be changed and causes them to face discrimination, I find this take to be naïve, at best, and entirely ignorant and dangerous, at worst. At every turn, there are people actively trying to strip women, minorities and LGBTQ+ people of their rights in spite of active pushes to ensure they don't lose their rights and can enjoy equality with everyone else. I find it rather callous to suggest that members of these groups should just chill out and hope for the best in a few years while they face potentially existential threats from complacency.
As much as I despise the “anti-woke” crowd, this is not a good argument and completely misunderstands what they’re angry about.
They are angry about what they perceive as “forced diversity” that destroys modern media and that corporates like Disney are pushing a “woke agenda”.
I disagree with this view. I think representation in media is good. Games and movies usually turn bad for unrelated reasons (like rushed production or poor management).
Yeah, exactly... no one tries to understand one another anymore.... just assumptions and rage. Of course, people believing in forced diversity ought be met with rage, but only after truly understanding it
When I was fully a gamer(tm), I used to get mad when people said that video games would make people to murderers. Now a bunch of the people, who probably used to get mad with me, are afraid that somehow video games makes you gay. Like dude, you know it is bs. You said it is bs.
"But it is about how the narrative suffers from the woke shit" yup totally true which is why the political right hated the harry Potter game for jk rolling's wokeness with Dumbledore's homosexuality and her rewriting of history by lying about what her notes would mean. Because they "hate" when authors don't respect the story but go for clout. (For those, who don't know, once jk said in an interview that a David star meant that the character is a wizard, later she claimed the same David star meant the character was a Jew) oh wait, they didn't boycott the game but hyped it up? Surely not because jk is a terf. No way.
Yes this man is absolutely correct. Aside from the obvious strawman's. The difference between the games he mentioned and the games currently coming out showcasing "wokeness" is that the old games are good.
No one actually cares how "woke" a game is as long as it's good.
Baldurs gate 2, arguably one of the best games ever made. Concord on the other hand... Ya.
The majority of complaints about wokeness in games is not that alternative lifestyles exist....
It's that the game, story, or environment is being sacrificed to shove a political message down your throat.
What people complain about online doesn't matter, the only thing that matters is revenue. If the revenue isn't enough then the discussion about wokeness dominates the discussion... I don't think making bland/bad game "woke" in order to get more attention will save it. Controversy doesn't sell that many games, might make more people aware of a product, but if they already didn't like the product (or were just meh about it) - controversy wont move the needle in a positive direction.
If the writing sucks, then talk about how the writing sucks. If I see someone crying "woke bs" without backing anything up I'm going to automatically assume that person is a bigoted moron.
As soon as someone calls something "woke", I know immediately to ignore whatever they're saying, they're almost surely incapable of proper critical thinking. If they could form an actual critical opinion they'd be talking about that instead of using a generic political term that equates to "anything I don't like or understand".
I think most people lack that level of self awareness.
I think if the most interesting thing about the game is how woke it is, thats a really bad sign.
Consider Cyberpunk 2077 as an example, there was a hot minute where people were getting their transphobic panties in a bunch over the hermaphroditic ingame advertisements, but There was so much MORE to talk about in cyberpunk 2077 that it wasn't the only discussion about the game (even before it launched).
If I see someone crying “woke bs” without backing anything up I’m going to automatically assume that person is a bigoted moron.
If I see someone downvoting thoughtful comments I'm going to automatically assume that person is a closed minded moron.
These outrage tourists call every "woke" if it fits their narrative.
Zelda: echoes of wisdom features Zelda as a playable character? Woke! Hades 2 having gay gods and Hephaistos being in a wheelchair? Woke! A game having the option to chose your pronouns in the character creator with no change in the actual story/narrative? Believe it or not: woke! /j
Disco Elysium is an actually very political and leftist game, but no one calls it "woke", because it's incredibly good and popular (also: these chodes probably wouldn't even get the game).
Baldur's Gate 3 has everything they complain about, but it's not criticized, because it is loved by the community.
I mean, people do call Disco Elysium "woke commie political garbage" because being a fascist in that game is paramount to self harm and they don't like introspection.
It's that the game, story, or environment is being sacrificed to shove a political message down your throat.
... said by people who only know of this because today we talk about that message. The same people who loved Starship Troopers without realising it's a tale about the dangers of fascism. Who cheered Fight Club not realising it criticized male stereotypes. And lauded the Fallout video game series even though it on purpose allows same sex relationships since Fallout 2.
Sheep. Led by Russian propaganda filtered through their current favorite "I tell it like it is"-influencers.
said by people who only know of this because today we talk about that message
So what you're saying is that those games didn't shove their message down people's throat while modern games do? That while they did have a political message, they didn't make it core to the experience and presented it in a way that allowed people who only wanted to play to completely ignore it?
Controversy does sell games and can drive sales of bad games (GTA, Dark Souls, DND). People are more aware of it. They buy it and play it because "what's the big deal". They like it, despite its flaws, then they share it.
The complaints about "wokeness" are only created by bigots. Just because games have a queer or religious character doesn't mean there's an agenda to make more money. It's just a trait that exists in the real world. And more than likely, the character takes traits from someone who made it, or someone they know.
Queer people exist. Being upset about a person existing in a game is a personal problem.
That being said, there are things I personally don't like in games, so I just don't play them.