I say this as someone who never stopped looking until I found a gaming buddy in a partner. When every night is a date, lan party, and sleepover all at once... I certainly can't tell you what's important to you, just never settle.
I feel like gaming is something you both want to have in common if either of you really enjoy it. Otherwise it seems like it usually turns into a problem.
I'm just about done with 7 again. Hadn't played it since the 90"s. Still pretty good.
Spoiler
I'm now fluffing my team up like mad so I can defeat Emerald amd Ruby. After that it's just an easy endgame fight with sephiroth, so I'm really close to almost done.
My brother and I split the SNES when it came out (presumably with money our parents gave us because we were just kids), but he got gifted Super Mario RPG. And he held that shit over my head, and we didn't get a long, and he never let me play, and so it kinda solidified itself as my favorite game of all time, because it had this forbidden nature for me.
Putting all that aside, it was just a well made game, great pacing, great mechanics. I got the Switch version and I'm hoping to get my kids into it, but it's hard to compete with the looks of modern games, especially since my kids are young.
Illusion of Gaia was the second in a trilogy: Soul Blazer, Illusion of Gaia and a third one that wasn't released in North America. And was that third one Terranigma or a different game?
So, Lufia is a LONG game. It's got fairly limited graphics and sound for a SNES game but it packs in a lengthy quest. It feels almost wrong to offer that one as a rental.
Look into Lufia 2, it is one of the rare cases of a sequel being shockingly better than the first game. It is the only SNES RPG I put in the same class as those from Square or Enix, and I like it more than most of those.
Maybe this was a localization thing, but interestingly, the game at one point kind of calls you a god (translated and from memory: "you are what humans call a god"). There are also multiple elements in the game that have religious themes: the protagonist's name, Ark, which I always linked to the story of Noah, as it's Ark bringing life to a world that was destroyed, death and rebirth etc. (possibly even thrice, the ending is ambiguous) - also the game is somewhat "anachronistic" to say the least. Also the translation of the Japanese title is roughly "creation of Heaven and Earth".
While the game is technically a bit flawed, story- and presentation-wise it's probably one of my favorites of all time. The subtly eerie setup with everything (e.g. the jingle presenting the acts' titles), man's "emancipation" from nature / Gaia, which arguably caused the catastrophe in the first place, the weird encounters - absolutely fantastic in my opinion.
I’ve seen this repeated a bunch of times but it seems to be an opinion predominantly held by Brits who played Terranigma growing up. I don’t understand it, as I played Illusion of Gaia growing up and love the game dearly (and have replayed it many times since then) but I’ve played Terranigma multiple times and lost interest not long after passing Bloody Mary. The game has gorgeous music and graphics (especially the two world map themes and the early areas) but the story didn’t engage me like IoG.
Superman 64 was famously bad. It's in the conversation with ET for worst game ever made. And because it was bad, it was quicky discounted, and a lot of people who didn't know how bad it was gave it as gifts.