When the Steam Deck was still just an idea, Valve says some staff were like, "I just want that for me" and "the point wasn't even to make a product out of it"
I remember one of my first thoughts on the Deck was "even if this fails commercially or can't play any new games, I want it for old games and emulation. Even if it goes nowhere else, it would be worth it for me."
It ended up being more powerful than I thought it would be. I thought I'd just be playing some retro 2d games and really old 3d games, but it ended up running some new titles better than expected to be able to play them on the Deck.
Running games at 800p targeting 40fps is a lot more viable than I would have expected just looking at the numbers. It looks great for a display that size and 40fps feels like it's a lot closer to 60fps than it really is.
I get why people using it as their primary gaming device would want more power but as a secondary device for me it's stellar.
I never would’ve expected a handheld console that could comfortably play Baldurs Gate 3 on an airplane. I got it for indie games, but it’s expanded beyond that for me
Funny thing is, now that I have it I keep finding uses for it. Sure, some of it is "well I've got it now so why not?" but I didn't expect a handheld pc of this configuration to be so handy to have around.
Oh hey, that’s why I hate capitalism as an engineer. The endless pursuit of profit first rather than making good things that people want is disheartening as someone who just wants to make things that make life better
I love this so much. It reminds me of how AMD Threadripper came to be.
Apparently Threadripper was a skunkworks project by some of the engineers at AMD that they worked on in their spare time. They wanted to see if they could basically slap together a bunch of normal CPU dyes into on mega chip with a high speed/bandwidth interposer connecting them together.
It was almost abandoned and they had to fight to get it taken seriously. But it proved to be a viable product, and singlehandedly was responsible for decimating what was left of Intel's place in the HEDT market so badly, that after several years of failed attempts to keep up, Intel officially announced that they wouldn't be competing in that space anymore.
It's such a cool thing when talented and passionate people come together without having to be subject to strict marketability and just try to create something awesome and revolutionary.
The Steam Deck kicked off an entire new market for handheld gaming devices that had real power to play modern PC games. And despite a bunch of competing and copycat products, the Steam Deck is still king.
I love mine, have close to 200 hours on it, which for me is a ton. I've barely gamed on my main PC in the last year, it's just so much more comfortable to play on the couch or in my bed.
It really shows, because it's just a well thought out, no compromises device. I'm still crossing my fingers hoping that they're getting somewhere with the steam controller 2 prototypes that I'm sure they're playing with if only for shits and giggles
The first one didn't sell that well, so doubt it. Which is a shame, since it's the best controller I ever had. If they removed the buttons and put in a joystick (or removed the right Gaben nipple) it would've been perfect.
But so many people have decks now, it would make sense to market a dedicated controller for docked mode. At least that's what I'm desperately hoping for.
Imo I think the steam controller didn’t take off because it relied so hard on the touch pads (the touchpads also clicked, which I didn’t like). Now with the steam deck it adds two real joysticks, and pressure sensitive touchpads which are so much better. So if they were to make a steam controller 2 it should have two joysticks as well as two touchpads. Pretty much all they have to do is make the steam deck without the screen.
It's also what got me to finally go linux full-time.
I had tried to a couple times before, but always ran into one too many snags.
When the deck was announced I thought to myself "that can't work with every game, can it?" as I'd attempted that myself.
But I had to see for myself, and the improvements in proton were staggering. And it's gotten even better since! Who would have though Apex Legends, Hunt Showdown, and a bunch of other holdouts and anti-cheat games would be running on linux within a year of the deck releasing?
In the early days I thought it would be some niche gimmick that would never take off. Turns out it wasn't and it's the best handheld gaming machine ever made.
I adore mine. Not the best for GPU-intensive games like Elden Ring or Resident Evil 4 remake.... But for essentially everything else it's just the best.
Minecraft, 90fps
Balatro, Slay The Spire, Binding of Isaac and similar.... 90fps
Dark Souls 1-3 - 90fps!
I only have a switch because of my nephew. It hardly gets any use otherwise. Then i found balantro and now it's basically a balantro machine. I do wish i had a steam deck instead of a switch.
To be fair I have invested in a lot of their "niche gimmicks that will never take off". I've owned the steam link and the OG steam controller (my dad still uses that controller to game, he really likes it). I love the steam deck but none of the handhelds have the right ergonomics for my little hands except the Switch, and so I use mine docked. But even then it's a game changer not needing a huge gaming rig to play games.
When I heard of it, I was wondering who that was for and what was even the point.
Since I got mine, I barely play on my desktop PC anymore.
I really didn't expect to live it this much.
I'll be real, before the Steam Deck existed, I was toying around with the idea of either building something basically like it, or how to slap a Steam Link into that kind of formfactor (3d printer, breadboard shenanigans, etc.)
Was very pleasantly surprised when Valve announced exactly what I wanted. Have been happy with it ever since.
There’s another product that probably was this and ended up… somewhat badly. Valve index
It wasn’t bad in itself but the whole vr thing kinda missed the chance for whatever reason and now Zuckerberg took over it mercilessly. Maybe it was naive to think it will ever take hold outside of simming
Still the beginnings were real fun and that valve demo was so real I had panic attack from past me agoraphobia while in tutorial
Yeah, it's really sad. VR is great for some experiences. There's just two issues with it. The largest is the price. It's pretty expensive for something that doesn't have much content. The second smaller issue is that it's too hard to swap into and out of. I can just sit down at my computer and instantly get into something, but switching to VR takes effort.
The price can probably be solved over time, assuming we keep making VR hardware. The convenience is harder. I don't think there's a solution to that, at least not in the near future.
You can now get refurbished for around $200. Mostly the meta quest 2. I'd be happier with something that isn't meta affiliated, but it's a solid headset. Considering how expensive most of the rest are, getting it down this far is pretty good. Maybe in a decade, there will be more entry headsets at this price point or lower.
Convenience: meta has hand tracking as controllers and can play games by itself so you only need to put the headset on, and theirs is much lighter than the old vives I cut my VR teeth on. The head strap isn't great still for convenience, but there are third party straps that are much easier to put on and take off. The framework for convenient VR is there, but support is dwindling as there's not much money in the VR market compared to the cost vs anything else in games.
I hate that most of this is about meta, but I haven't seen anyone else really making great strides in VR. There's a Chinese company I need to find again which apparently made super light headsets I was going to keep an eye on and forgot.
The convenience is harder. I don’t think there’s a solution to that, at least not in the near future.
lighter headsets that work well in MR, so you don't need to take it off to reply to a msg or find your login. you'd leave it on in mixed/augmented reality mode, then swap it back to VR to play your game.
Slowly, we're moving towards that. I'll be very interested to see what comes after the quest 3s / index etc.
A big part of the reason was that Facebook offered game studios a big upfront sum if they made their games work on whatever headset they were selling at the time in standalone mode with no major caveats. The headset only had an anemic mobile GPU, so was only capable of as much as mobile games were doing at the time. A bunch of studios took them up on this offer, and cut back their projects' scope to be viable under the hardware constraints, so nearly everything that got made was gimmicky mobile-style minigames, and obviously that's not what makes people want to drop hundreds of dollars on hardware, as they can get their fill by borrowing someone else's headset for an hour.
Mobile GPUs have improved, so standalone headsets aren't as terrible now, but we missed the expensive toy for enthusiasts and arcades phase and soured most people's opinions by making their first VR experience shovelware.
I am impressed with how many games are now playable on Linux with Proton and how well they look and play, to think this game meanwhile has graphics glitches on the PS5. I might get one myself.
While you're all here what controller do you use for your deck? Been thinking of getting one of the hall effect 8bitdo ones, but I'm open to trying anything.
I like the steam deck and use it as a controller, but you could make the same argument about the switch. Regarding the switch, my answer would be that while it is a controller, it is - IMHO - a poorly designed and uncomfortable-to-use controller.
While you and I like the ergonomics of the deck, others may not. One can hardly blame those people for wanting something they feel more usable.
I have the 8bitdo Pro 2 and I love it. Works great with or without a custom config, but in my opinion the config I use makes it worth it for the price.
whatever controller is closest and convenient for me when i happen to sit down, or whichever one is charged lol.
I usually gravitate towards a wired xbox controller because its the one i have jurisdiction over in the household.
Strongly recommend a wireless mouse/kb with one of those couch cushions that is desk shaped. very good for playing some of the less controller-friendly games. I got a half-keyboard with a joystick on the thumbrest that i havent used yet.
I second the recent PlayStation controllers. My friend gave me an extra PS4 controller he had and it's basically a Deck controller minus the back buttons and a track pad. Works fine for most games I play with it, but I'm primarily a M&K guy.
Isn't that generally how Valve operates on the whole anyway? They don't set out to make products; they just do what they want and if they actually finish it, they sell it.