Well, they are, but it's a story and a very cerebral one. Of course it has a lesson to learn from.
At least it wasn't being woke or preaching about the end times of a 2000 year old prediction. It really does become an issue when the aesop anvil doesn't need to be dropped.
Absolutely, most of the Cyberpunk genre is meant to entertain. The dystopian setting is used as a foil to a hyper-individualistic power-trip main character fantasy.
Nothing inherently wrong with that, but it's good to be aware of. You don't want to live in night city, you want to be the invincible god-like merc that lives in night city. You don't want to live in the matrix, you want to be the bullet time kung fu Neo.
Somebody should make a CP77 homeless mod where you're trying not to get run over or shot by upper middle class trust fund kids playing gangster in the street.
I love the Cyberpunk 2077 universe. Ive played the TTRPG, the Game from CD Project Red, and loved the anime. But no way in hell would I want to actually live in Night City...
Cyberpunk 2077, the video game, is a great story partially because Night City is practically more a character than a setting. It consumes and shits out all who are bold or stupid enough to think they can make it there.
The person romanticizing their world has somehow missed every theme of the story. Immortality is only achievable by sacrificing every last bit of your humanity through either replacing every part of your body with chrome (Smasher), or through horrific body snatching tech (Soulkiller).
Illness does exist in Cyberpunk, many characters through the story refer to their sick relatives. V themself is portrayed as being sick after installing Soulkiller after the Arasaka heist with Jackie. Indeed, Soulkiller is portrayed like a high tech, fast acting cancer.
The world in Cyberpunk reflects a kind of criticism of capitalism in showing us how excessive the divides in economic and power dynamics can become if capitalism is left to rule unchecked by governmental power (i have not yet played phantom liberty, which I assume addresses in part the corrupted and futile attempts to restore governmental agency in a world that long has handed off the reigns to unfettered capitalists).
The characters generally live in squalor. Vs initial apartment is little more than a glorified closet in a bleak concrete monolith. Quality Health care is only available to those that can afford an ultra Premium plan, executed by a Military Style Medical Corporation. Otherwise, you're lucky if your loved ones' ashes are dispensed via a Vending Machine, as seen in the anime Edgerunners.
Again, love the game, love the anime and TTRPG. NEVER in a million years would I want to live in that universe... unless maybe it was a choice between there and literal Hell, cuz at that point the line of difference befween them starts to blur...and they end up looking the same.
Exactly, what's so grueling about the CP universe is that they have the tech and means of creating a utopia, but due to the extreme capitalism, corruption and overwhelming power of corporations nothing gets better. It's like everyone who cares just gave up on fixing that society and everyone is just fending for themselves.
Exactly, what's so grueling about our universe is that they have the tech and means of creating a utopia, but due to the extreme capitalism, corruption and overwhelming power of corporations nothing gets better. It's like everyone who cares just gave up on fixing that society and everyone is just fending for themselves.
There's actually a few games with great settings like this. Night City is, in some ways, like Rapture from Bioshock: a city both terrible in its capacity to inflict violence on the unprepared and which horribly reshapes the individuals who inhabit it, either technologically or biologically, while being vibrant and interesting in a way cities in our world aren't. It's sort of the innate aesthetic of cyberpunk or, in Bioshock's case, biopunk: "terrible, but interesting."
another case where the pictured OP should be reminded sci fi is more about the present than the future
everything depicted in CP77, except the technology, is a comment on any given metropolis post-1979 than it is a fantasy with no correlation to the modern era
All this plus they skipped directly over the focus on lethality that Friday Night Firefight had. If you get shot your outlook is extremely grim. I think it's the only system I've played that has rules for using other people as shields.
Yes, but is it inside a Brutalist monolith concrete building with a single small slit of a window? I get what you're saying, but my point in regards to Vs initial apartment is that despite it's small niceties, the harshness of the world that exists just right outside their door is mlre prison like than almost all modern 1st world apartments today.
I love the gig where you have to comfort and console your neighbor, Barry, because you get to see that his apartment is slightly smaller, slightly lower scale than yours, but more or less the same.
A similar portrayal can be seen in the apartment of K in Blade Runner 2049. Sure the interiors are nicer than some, but the apartments, to me, feel like the architects intended to treat the tenants like prisoners with nicer digs than actual prisoners. Space efficient to the point of just barely not cramped. Nice enough that initially you don't complain. Isolated enough that you don't connect with your neighbors.
Grant you there are community spaces like the boxing gym, but again, it reminds me of a prison gym mainly because of the Brutalist concrete foundation of the building.
Youtuber Dami Lee does a much better job breaking down Cyberpunk style architecture than I ever could. Id highly recommend you check out her video on the subject.
Right to self defense and reasonable means to do so is a fair enough.
The problem is that currently people think the explodey instant death pointers are somehow a defensive tool instead of just adding more offense to the problem.
Want to feel secure in your home? Invest in something actually useful like durable doors and windows, difficult to pick locks, if law enforcement is outside a safe response time range, a panic room is probably a good idea. All of those are infinitely more helpful against the one in a million shot of a home intruder event happening to you than all but handing said intruder the weapon they will soon kill you with.
And that's not exaggerating, women who purchase arms for defense against stalkers and/or abusers are more likely to be specifically killed with that weapon they bought for their own defense than they are to successfully defend themselves with it.
Also, most of these home intruder fantasizers have all the sense of avoiding escalation in a conflict of a fucking nuclear powered rocket breaking the carmen line speed record.
I'm one of those. An educated armed population is a formidable adversary. Now I don't agree with most American bullshitery but being armed isn't the issue, being armed, dumb and emotionally unstable is the issue which are 100% things we as a society chose not fix not something that isn't fixable.
In a place like Night City i think it's pretty clear why everyone walking around armed to the gills is a bad idea.
The fact that you're pretty likely to be shot into ribbons is a big downside, even if sometimes that's survivable (and it's pretty clear that it is not for most people).
I have a pistol in my nightstand that I've only used at the shooting range. Now that I know how to use it, it will literally never leave my nightstand unless someone breaks in to my house, and I'm not exactly excited about using it again.
Then there's my gun nut brother with a safe full of different kinds of shotguns and rifles and all kinds of shit that's "fun" for a gun nut, stuff that you'd never use in a million years to defend yourself or to go hunting with.
The problem isn't the right to bear arms, it's people, restrictions, access, and education. It's too easy for a wackjob to get a weapon used for mass murder that wouldn't have much application elsewhere.
I think the most accurate way to point out the most obvious flaw in the reasoning is:
You haven't heard about XYZ in fantasy world yyy, doesn't mean XYZ doesn't exist in that world. If you take star wars, before episode 1, we hadn't heard of jar jar Binks but he existed in that world and had (surprisingly) big influence. Proving that something doesn't exist is literally impossible. Thinking that something doesn't exist because you weren't exposed to any evidence for it, is flawed thinking. Especially in a fictional stories... especially in a fictional story that wants to talk about a specific issue.
See the difference is that morality has almost completely broken down in CP2077. What did V have to do between the prolog and tutorial to get a nice apartment and a reliable car? Those assholes at the meat packing plant where you get the robot sure don't look like they have any qualms even if V does.
Also, we still have an ecosystem and efficient oceanic transport. Climate change and a rogue AI that controls a global oceanic swarm of self replicating sea mines mean that the pizza is gross because pigs are extinct (they use tuna) and all overseas cargo is transported by air.
People still care about their friends, but that's it. Even if internet in CP2077 was global and filled with punks and not just a NetWatch-policed glorified municipal Teletext, do you think anyone would give a shit about the world they live in on a chat site?
It's also heavily implied that successful cyberpunks are vastly outnumbered by idiots who were in over their heads from the start and it cost those amateurs their lives. Those that succeed and become even slightly known, including V, are often exceptionally skilled individuals.
Yeah it literally wouldn't be sci fi without the sci, with the edge case of post-apocalypse scenarios aside, it would be kind of hard to do a sci fi without better tech. In fact aside from post-apocalypse or older outdated sci fi, I literally cannot think of any property we would call sci fi that doesn't have better tech.