Reposting from my other reply: There is strafe actually, even two ways of doing it, using original DOS bindings: < and > or alt + left/right arrow. For me the easiest way to do it without strafe is just to move forward a bit, then go back and wait for dudes to come in from the right. Dealing with imps is really hard since their fireballs are sped up significantly. I tried a bit more and it seems it's possible to actually beat this level properly. You can get other weapons and powerups. It's just really hard with speed mode and nightmare difficulty.
Honestly, the easiest way is to move forward a bit. The imps can't hit you, and the grunts will come toward you, so it becomes a shooting gallery instead of you being in a bullet hell.
Too many imps in the center square. Too easy to just get ganged with fireballs. I found that I needed to hang out in the hallway and get the marines that were coming in.
WTF? Is this Nightmare difficulty? Just how many enemies are crammed in the hallways here.
I get that this is a joke project. But, if you were to reduce the difficulty to some common denominator, it could actually be a viable CAPTCHA. Then again, there's already good AI bots that could dominate this.
It's a bit of a secret feature, but there is strafe actually, even two ways of doing it, using original DOS bindings: < and > or alt + left/right arrow.
Why does it have to be on a hard level with just a pistol, tho? lol I turned the first corner and was obliterated by imp fireballs before I knew what map I was on.
Is there any strategy for this level apart from kiting the enemies into your line of sight while you are shielded from the centre cube? Maybe the WAD could be tweaked. Cool project though!
One fun and moderately easy strategy is running into forward tunnel all the way down into the pit, killing a sergeant for a shotgun, running through acid into the room with health and pickups on the left, and then killing 2 more imps. PS: I'm doing it with strafe through (< and > or alt + arrows).