I absolutely loved Oni. I didn't own a copy for a while but I'd play it round a friends house once a week.. Those fighting mechanics just felt so tight (for the time) and the gun play was weighty and responsive.
Shame to hear about the fate of Oni 2 from here, I had no idea
I seriously don't think this game gets enough credit. It basically invented the combat system used in a bunch of AAA titles today. Like the Batman games. Sure they have been refined and improved it, but it was revolutionary at the time.
Bungie’s Oni was really good for the era. Right before halo and when they were still releasing games for Mac. Think I still have that disc in storage somewhere alongside my Mac copy of Halo CE.
I recently went through getting it to run on Linux. It’s one of the only Bungie games I haven’t played. Shockingly in depth combat, I’m enjoying it, but I’m bad at combo based fighting games, so I’m playing it in very bite sized pieces.
Some classics in there for sure. For those that haven't played it, Oni was a quiet favorite of mine from around then. I don't think it got a lot of attention at the time, or even today. This was Bungie near the end of its Mac-first pre-Halo era.
I remember the levels being copy/paste rooms, but things like bathrooms and break rooms were absent. It didn't really feel like a real world people live in.
Gunman Chronicles is unironically great. Granted, I love games with ludicrous numbers of weapons, but the fact that the weapons have a bazillion firing modes is fun.
There were quite a few games using the same formula (and improving on it), to the point where I feel Desperados would be my favorite in that genre, not Commandos itself.
I still remember having to reparation my drive and reinstall windows, upgrading from fat16, because commandos wouldn’t fit on either partition.
I used to play one of those demo disc games where you get to fly an aircraft and do missiona, but back then i had bo clue what the mission was i was just happy being able to fly.
I never stopped playing games, i was always taught that you can't pilot when you're colorblind so i was convinced video games would allow me to do things real life would never let me.
Skyrim really caught me and after that cyberpunk took it's place, i just love being rewarded for your work and getting to do cool shit with that money.
Real life barely feels like you're being rewarded anymore imo.
Their logos and packaging were designed by focus2 in Dallas, TX. I used to work there. Fun fact: The lead designer for Return to Wolfenstein project was flying back from Hong Kong, from a press check/approval of the metal tin packaging, on 9/11. He was stuck out of the country for a while. Really cool guy. But I’m not sure focus2 was involved in Rage. They were decimated by the economy after 9/11, never did really recover from that. I think they had gone under by then.
I can imagine they dragged that influence for a while, retouching old logos and keeping this style. I singled Rage out because it's different and aim to be edgy in comparison to classic games, yet it standed out on a shelf.