It's part of the answer. You can do computer/logic programming on an imaginary Orb as well, like in Lisp.
In physics and advanced mathematical geometry, an Orb can store vast amounts of energy and mathematical information based on sets. Stars and black holes are examples of physical orbs you can ponder.
I am curious about this. Would you please discuss it further? I like the idea of mental models that can be used in useful ways, or programmed in some way. The method of loci comes to mind. I have a mental representation of a semi permeable membrane that helps me intuit about which way osmotic pressure will push fluid in a given system. Some other useful mental models: SCP cognitohazard (to think of/perceive a cognitohazard is hazardous), mental models of triangles are useful for estimating load angles when rigging heavy machinery, tenth thicknesses are a useful model to determine how much radiation shielding is needed for a given radioactive source of x rem strength. Mental models can be very powerful tools, and the best part is that they have a very low cost of replication, being information. They exhibit the property of medium independence, being able to be replicated as a series of interactions that serve as the holding media of the information. Your brain holding the mental model of the item is an example. I have mostly pondered the mental models relating to straight lines and closed regular geometric forms. Help me ponder the orb.
You've created an Orb in your own mind. Try to shrink and control it. Don't think about it too much or it'll drive you crazy.
Don't worry though, lots of famous people, like even "Tomska and Ashens", have got Orbs, and they unknowingly spread them without ever going insane themselves.
The orb is a spherical object made of solid matter, possibly silicate or metal, that has been highly polished and subsequently enchanted using any of a variety of scrying and detection spells, such as clairvoyance and true seeing.
Certain levels in Super Mario Bros. 3 and Super Mario World end with Mario collecting a ? orb rather than the usual goal. During speedruns, it's customary to shout "Orb!" upon completing these levels.
Basically how the actual concept and visualisation of an Orb can get into your head and alter your thinking based on imagination. Lisp programming is essentially a more controlled version of that, which you can use to make real logical deductions.
Black hole speculative physics and the internal geometries of spheres are based on Orbs as well.
Or do throw it off to mitigate its damage to the world, especially if you're some kind of scientist. Try not to spawn one in your own head by knowing too much about it, because it can drive you stark raving mad.
You have to collect them in each level to complete the game. You also need to collect gems as well since Moneybags charges you to learn new skills or open up pathways.
“ The Orb! Archimedes himself began the construction with little more than a mirror alignment! da Vinci added the gearings. Newton the lenses. Galileo the prisms! And all of the great poets, painters, scientists, alchemists, and philosophers have had the Orb in their hands.”
It's the goal of the game. If you get it, and return it to the surface you win. But, it prevents you from teleporting, and once you have it Pandemonium lords will be after you, so the Orb run itself is a hard bit of gameplay.
It got out again. If it gets too far, either the world will go insane or there will start being loads of people who think like "wizards."
The Orb could start a new era of both innovation and insanity. Don't trust a conceptual Orb. Question spheres using Science.
Don't let the Music of the Spheres control you. I have seen it happen to real people. Scientists like Newton would agree.
The Orb is mostly described in Occult texts that many people try to keep very hidden.
Music of the Spheres is a unique logical system that can produce statements not corresponding with an accurate depiction of our physical reality or "plane of being". Some high level mathematicians know these concepts already, to describe unique logic systems.