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InitialsDiceBear„Initials” ( by „DiceBear”, licensed under „CC0 1.0” (
Posts 8
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  • I admire your dedication and sources.

    Information silos aren’t an intelligence test. Anyone who has only false information will come to incorrect conclusions.

    Anyone who doesn't realize that they're consuming media from an information silo could stand to be a bit more intelligent. No silo is perfect; at some point, even if they don't independently seek new sources of information, they'll come into contact with one. Fox news watchers know CNN exists, they simply refuse to watch it. To be fair, I don't watch a lot of Fox either, but I do get my news from at least more than one source!

    Whether a person should be held to account for their voting is a moot point as acting on the information presents the same issues I raised in my argument earlier.

    You've said this a few times and I'm beginning to believe we might not be on the same page here. I'm not necessarily advocating for violence (although it would be valid IMO to claim that it would be justified). I'm saying that voting carries with it a moral responsibility. When someone is responsible for an act that negatively effects many people, something should happen, but what that something is varies with the act and the nature of their responsibility. I think a primary method of response in this case could simply be acknowledging that the act was negative and showing the voter how it has hurt people.

    I believe people should not be held to account for their vote.

    Same as above, do you mean we shouldn't harm them or we shouldn't acknowledge how they are harming us?

    If all the fascists did was vote we would be in no danger. I take issue with fascists who will do more violent things than just vote.

    Voting is action. Voting for someone who has promised to implement a set of policies is voting for those policies (at least, in comparison to all other options). For any policy that you have voted on applying, you bear some responsibility for its effects. In politics, a policy can be basically anything. They can literally kill, save lives, impoverish, enrich, etc. Voting for a policy that you know will kill someone is violence. Any of these effects that can be easily predicted are partially your responsibility to bear.

    A fascist that does not vote can be stopped by the force of law. A fascist that does vote decides what the law is. That is far more dangerous.

    The problem is the people who are brainwashed do not know this. People are trapped in information silos via their ignorance. That’s how information silos work.

    This describes the issue accurately I think. The solution is still to educate them to break the silo, or at least convince them to be truly isolated and not vote.

    The right-wing infosphere’s ability to garner tens of millions of votes, despite spreading the ideas held by a small fraction of the population, is what makes it so dangerous. That’s why spreading true information is so important.

    100% agreed.

    Condemning everyone who voted Trump to political violence is self-defeating. With that strategy we are effectively creating tens of millions of enemies.

    This is also true. Just because someone is currently doing something bad, that doesn't always mean that the beat course of action is punishment. Sometimes you can prevent the most negative outcomes by being less confrontational.

    Political violence is preemptive if it’s done before a fascist takeover and it’s revenge if done after a fascist takeover.

    Preemptive political violence is undesirable only because you lose some justification. It is often the theoretically correct move to prevent a fascist takeover, but cannot be implemented because not everyone is convinced that it is justified yet or ever. See eg. Germany, which can dismantle entire political parties if they threaten the democratic order.

    Violence after a hostile takeover is not only revenge, but also necessary to retake control. I see no issue with this whatsoever; the revenge is a bonus to the necessity.

    I think we're on the same page here in terms of the appropriate response to the rise of fascism and similar ideologies. The difference is that I view it as morally wrong to fall for the grift and/or to vote for bad policies.

    The death penalty may not prevent violent crime, but education, assistance, and sanctions are much more effective.

  • Anyone who cannot see the obvious lies of the GOP is so dumb that I don't mind lumping them in with all the people who vote red for other reasons.

    The bottom line is, I refuse to absolve these people of any responsibility. They refuse to take responsibility for their ignorance, their hatred, and/or their glee at other people's suffering. If you exercise the power to vote, that comes with the responsibility of educating yourself about what you're voting on. Anything else is an incredible abuse of power. If you want to stay in your own little bubble and ignore the outside world, then you don't get to subject the rest of us to your vote. These people are hurting us. Removing education opportunities. Killing public transport. Enabling corruption. Appointing phony judges. Polluting the planet. Stealing from us. Literally killing us. I refuse to let that slide.

  • If they don't realize who they're voting for then why are they voting?

    Acting on who someone votes for is not preemptive, and revenge does a good amount to resist fascism. We've seen what happens when people roll over and do nothing, and look where we are now?

  • Recent US Legislation - What's happening?

    In the past week or so, a LOT of new legislation (or, more accurately, policy changes from government entities) have gone through:

    With the debatable exception of the TikTok ban, these are all really good changes! And they're all essentially happening at once. What's going on? Is this just election season? Is it just coincidence? Or is something else causing this?


    Ted Ed videos be like...

    One of my favorites. All credit to the creator, Cooler Kenadian.


    Current Rules and Game State Nomic rules

    Current Rules 0. Emergency Actions If this game of Nomic reaches a state of emergency, such as being unresolvable, impossible to continue, impossible to end, or any other state that is considered unmaintainable and/or dead, the moderators of this subreddit may decide by majority vote (failing on...

    The rules can be found here:

    So far there is nothing else to keep track of, but this post will be updated to contain the latest information.


    [Passed] A Proposal on How Rules and Players Work

    As this game of Nomic is taking place in a nontraditional forum, the rules must change to reflect that and allow newcomers to join easily, while not blocking rule adoption if any players leave. As such, I propose that the game be altered to the following set of rules. They're a bit long and dry, but I need to ensure that this game doesn't get stuck. After the basics are out of the way, let's go propose some fun ones! :D

    TL;DR for those who don't feel like reading the minutiae: You can make changes to the rules by making a post starting with "[Proposal]", and it takes effect after 24h if it has a score of more than 1; anyone who posts is a player; no multiaccounting.


    1. Emergency Actions If this game of Nomic reaches a state of emergency, such as being unresolvable, impossible to continue, impossible to end, or any other state that is considered unmaintainable and/or dead, the moderators of this subreddit may decide by majority vote (failing on ties) to modify the game in any way. This rule cannot be deleted, removed, nullified, ignored, modified, amended, overwritten, overridden, or otherwise rendered inoperable or irrelevant in its current form, other than by direct majority-vote moderator action, and continues to remain in effect even if the fundamental structure of the game changes or this rule is violated. This rule overrides all others and wins in all paradoxical situations, and other rules that violate it do not take effect.

    2. Structure of the Game This game of Nomic follows a list of rules, which will be kept in an easily accessible place. The list is numbered sequentially starting from zero. Rules may have a title. The list may contain additional formatting and/or text to improve its readability, but that cannot affect the rules.

    3. Players Any Fediverse account that has a non-deleted post or comment in this community is considered to be a player.

    4. Proposal Submissions Proposals may be submitted as top-level community posts with a title starting with "[Proposal]". Any account may vote on proposals, even if they are not a player. A proposal may create, update, or delete any number of rules, and may do multiple of those things at once. As long as the proposal is clear,

    5. Proposal Behavior Proposals may be withdrawn by deleting them, editing the post to begin with "[Withdrawn]", or otherwise indicating in the post itself that a proposal was withdrawn. After 24 hours, a proposal that has not been withdrawn either passes if it has a score (upvotes - downvotes) of more than 1, or fails if it does not. The proposal should be edited to begin with "[Passed]" or "[Failed]" respectively. Proposals should not be withdrawn after passing or failing, and withdrawing a passed proposal does not nullify its effects. A proposal that has passed takes effect immediately, and all parts of the proposal take effect simultaneously unless otherwise specified. Proposals may be edited before their time is up, but this resets the timer to 24 hours again. Edits after a proposal passes, fails, or is withdrawn do not take effect.

    6. Multiple Accounts Using multiple accounts in this game is forbidden. This includes for voting.

    As these rules are only in effect once they pass, this proposal does not go through the full proposal process, and is only subject to approval of all players (ie. just me, until this passes). As such, it passes immediately. Welcome to all new players!


    What is Nomic?

    Nomic is a game in which the players change the rules. Researching Nomic will lead you to either the Wikipedia article explaining its creation and history, or to several websites from a decade or two ago of which half have been taken offline. The simplest form of Nomic is as follows (taken from one of those aforementioned sites): "All players must agree to any changes to the game."

    Let this post mark the beginning of this sub's first or perhaps only game of Nomic, of which I am currently the only player. I have no idea where this will go, but I'm excited to find out!