fy_poolday and rpg mods. liked the non wc3 one because i was to dumb back then for the bindings required for the wc3 one. the other one had just passive skills
Millennials as well. I get bored with modern games. Grinding all day for a pink weapon skin. Tf, I don't care what color are my skins. Give me a good old challenge
I mean it is a nice extra, if and only if the core gameplay is enjoyable. Porbably most triple AAA titles would be fine with all the secondary stuff, if they whould have just put a little more effort into making a fun game first and foremost and then add the other stuff afterwards.
But of course adding loot boxes to a fun game is a different process than designing a loot box ecosystem and then trying to fit a game into it.
I don’t think this is even Gen-X. Certainly this Gen-Xer grew up on Atari with very obvious 8bit and even text based games. I don’t recognize this one and we had few or no first person shooters
My “complex world” game was the computer texting to me “you have entered a maze of twisty passages, all alike”
I don’t know what the tail end of the Xers played, so maybe.
I had to look it up, but the last of the Xers were born in 1980. This looks like a 2000’s game, so they would have been adults
We had mods. They're a bit like skins and new content, only free and far more creative. They are what you call microtransactions today but you didn't have to sell your right arm to get them because anyone could make them.
Mods are literally the reason why doom II, skyrim, fallout new vegas and assaultcube are still my most played games, I'm both genuinely surprised and scared at what people can come up with.
All my most played, loved and returned to games all support mods and there are a ton of mods for them. Even online games like Wow where mods at least make things a lot better.
CS 1.6 was peak gaming. There were servers with Warcraft 3 mod where you could pick your race and level up to receive additional modded abilities and items, and it would save your progress over months. Not to mention the map customizations.
Also, no paying for season passes or DLC, no paid skinpacks, no censorship or embedded ads or tracking. And custom porn sprays.
EDIT: there were definitely skins, they were just free downloads from modders. And they were client side so you could see them but other players would just have their own skin or default for the same item.
Personally, I'm kinda amazed everyone forgot about ads in the MOTD that a lot of multiplayer source games had. Granted, the ads were set by the server host, not Valve, but yeah.
Trollbait, it has to be. "no brand tie ins" is genuinely hilarious to me. I'm picturing a videogame reviewer going like: "The game is an artistic and a technical milestone. The gameplay is also the smoothest we've seen so far. Unfortunately, the game does not feature a Ronald McDonald skin or even a Slurpee coupon, so we have to give it a 7/10".
I believe the thank you was regarding the mod-friendly mindset of early valve. A section in the game menu for loading new mods and it shipped with a mod (TFC, which was based off a community mod for Quake)
God I miss those times, it was all about skills. Cheating was also also extremely rare in CS (according to my memories) during the earlier 2000s. Loved that game
Our highschool informatics teacher knew, that there were a lot of kids just playing 1.6 instead of doing the programming assignment. So he logged in and started to frag people using the playertag "Skinner"
I used to play LAN Quake at Uni before 3D graphics accelerating boards (and before that things like Pacman and Manic Miner on a ZX Spectrum and before that arcade games) and I ain't a boomer.
Zoomers genuinely think everyone more than two years older than them are boomers. Same as how actual boomers thought everyone more than two years younger then them were millenials.
Actually, I played a pirated version of Q1 back in the day so it wasn't until later that I got the full audio experience of (playing with the CD in the rom drive, which was required to listen to listen to) the music, and man that game is A LOT CREEPIER with all that ambient wailing and moaning and like, gnashing of babies, that the full, sculptural soundtrack provides.
I don't think it was ever different, just that we are now part of that generation or exposed to it. The people in the 50s to 70s often had kids in the early to mid 20s of their life. So they were in teir thirties by the time the kids were teenagers, bringing all that new culture to clash with.
Boomer entertainment is more playing the original castle Wolfenstein while smoking meth and beating your meat to tucker Carlson telling you you're degenerate scum who's going to hell.
Jedi Knight II had a tight mod scene. Every Star Wars character in the movies and books was made playable damn near with lots of new Star Wars themed maps and goofy shit to duel in. Good times.
Aztec is a better map than dust. Dust is massively onesided sided because Ts have to either run through the tunnels to get to the sites or come from the underbridge where CTs can kill them easily.