Rival developer? Please, I'm pretty sure the call is coming from within the house here - this is exactly the sort of thing 4chan would do because a game asked them pronouns or gave them a wetsuit skin instead of a bikini one
Speaking of, it does have great integration with Blender. By default, you'll want to import 3D stuff as .gltf, but if you have blender installed, Godot/Blender will automagically import .blend files as .gltf
Renpy is i believe already the most used tool for VNs.
It uses python so it allow far more customization than just a classic branching VN. Granted, you need to learn python, but at least it's the most used programming language in the world not some proprietary language that may die anytime.
A minute of silence to all actionscript 2/3 (the adobe flash programming language ) devs
Defold is my favourite. Maybe not as user-friendly as other engines, but someone like me who likes to do everything just the way I want it, it's amazing. And the community is small but super friendly.
Execs of a company that makes bajilions dollars a year want to buy a new yacht, so they make the most corrupt, greedy, and stupid decision imaginable. There is a mass exodus of consumers who pay these shitty execs in the first place, resulting in losses.
Being an exec is a job even the stupidest motherfucker can do and it shows
This isn't even the part that's supposed to make them money. This is investor bait. They announce this and idiot investors who have no idea how this will damage Unity's userbase jump on their stocks thinking it's about to earn a lot more money. The CEO of Unity just sold 2,000 shares. He fucked both his company, the industry and his investors for a quick buck.
The call-home code can probably be disassembled, extracted and put on a loop, no need to actually install anything. Ddos the server with "install" messages.
"Our telemetry software, which we developed, operate, and have complete control over with no accountability, says you owe us one hundred million dollars. Slaughterhouse time."
Unity seems to imply that it only counts 1 install per user, but depending on how the phone-home works I'm sure this can be tricked somehow to get a similar result.
After initially telling Axios earlier Tuesday that a player installing a game, deleting it and installing it again would result in multiple fees, Unity'sWhitten told Axios that the company would actually only charge for an initial installation. (A spokesperson told Axios that Unity had "regrouped" to discuss the issue.)
So they're trying to track it per device, which can also be exploited fairly easily.
If you need an alternative for retro pixel-art games, then you can use my engine. Has its own weird quirks, but can be made work, also I still need time to hardware accelerate the sprite rendering.
It has a text rendering subsystem for bitmap fonts, so as long as you either get the fonts for it (either by converting them from old bitmap fonts, or from new vector fonts), you can. It also has a GUI system, which might be good for either text-based games too.
Android support is planned, but currently low-priority due to other things I need to take care of. Audio is likely taken care of for the most part through ALSA (hotplugging would probably crash the audio thread as of now), and until I don't move things away from SDL to my own solution (iota), it wouldn't be too hard to port (also I will add Android support to iota, either by directly interfacing with it, or using an x11 translation layer). If someone would join, I could speed up the process to it, maybe even add things like MacOS and iOS support (D code has been successfully ran on PS4/5 and Xbone/XBS, reportedly even on the Switch).
breaking news: if you spend thousands of hours building a house of cards on top of a rug controlled by a company whose best interests do not align with yours, don't be surprised when they hold your work for ransom and threaten to pull it out from under you
Imagine that I sell you the materials for building a house, you build the house and start living in it, I knock on your door and tell you that I'm going to start fuckin you in the ass every month, because you know, I gave you the materials.
"Breaking news" no it's not, it's just insane, and probably as others have pointed, an investment scam from the CEO.
And watch games prices/microtransactions skyrocket as every studio making a 3D multiplatform game needs a huge team of in house developers to develop their engine...
Engines have gotten way more complicated since the 2000's. There's a reason only a few AAA studios have their own robust in-house engine nowadays
I think it's hard to make an engine that lives up to today's gamers standards. I mean, engine building is hard either way.
There is always Open 3D, but having some association with AWS probably sullies it's name.
Farming Simulator 22 was the game that ran the worst on my PC. Performance was even worse on lower settings and the graphics weren't any good. I had a Ryzen 7 5800X and RTX 3080. Luckily I just played it using Xbox Game Pass and didn't buy it.
Eh, they're not always a good solution. CDProjekt ditched their own, which led to a lot of bugs in Cyberpunk 2077, to move towards Unreal. Bethesda's notorious for their very buggy mess of an engine. And people working under EA complained to hell and back about having to use the Frostbite engine for everything.
btw i predicted the whole thing a month ago
i fucking had the whole system in mind and it matches my thoughts exactly. (i was trying to come up with the most developer-unfriendly monetization strategy for unity... while in shower... for some reason)
Yeah I can't see this policy staying legal for long. Even if it wasn't blatant Highway robbery, Don't these tech companies have lobbyists that can push to ban this kind of shit? Because this screws over the company and not the fan base. I mean Publishers are going to have a hard time finding Talent if they want a game based in unity, but the developers are worried about being bankrupted simply because too many people are trying to get the game working by uninstalling and reinstalling it.
And what if the company is already defunct, but their game is still on Steam because the publisher owns the ip? Who exactly is going to Pony up?
I mentioned this in a thread on the news article posted somewhere around here and it was pointed out that they do claim to have preventative measures for this exact scenario. They didn't detail what that was, however. It could still be (and likely would be) inadequate and certainly not fool proof.
Only occurs after the game reaches a certain amount of revenue within the last year. Not defending it this is a terrible change but there is still a degree of wiggle room for free games or VERY small indie games.