r/RetroGaming is very strict about retro. They say the Nintendo 64 is retro while the PlayStation 2 is modern. This despite the fact the PlayStation 2 is now 25 years old.
So I got to wonder about this community deems as “retro”.
Or a better question: what’s considered retro and not retro? What’s the fine line between retro and modern?
In regards to what feels retro to me, I personally consider Gen 6 GameCube/PS2/XBOX and everything older to be undoubtedly retro.
I think that the Gen 7 Wii, PS3 & Xbox 360 should technically be considered retro now due to their age, but personally generation 6 and earlier is what feels retro to me.
/r/retrogaming's definition doesn't work anymore now that there are multiple generations that grew up with video games. Just because it doesn't feel retro to the 40 year old who remembers playing the PS2 as a teenager doesn't mean it's not retro. The PS2 is absolutely a retro console, and the PS3 is very much getting there.
20 years is a good cutoff, in my opinion. That puts the original God of War in retro territory, and I'm ok with that. I'm also ok with vanilla WoW (up to patch 1.8 or so) being retro. These things are old, we're getting old and pretending games from 2005 and before aren't retro is just wishful thinking.
Retro means new things that look like they're old. As in "looking backwards" for inspiration. Like pixel art. Prime example: VVVVVV.
I'm mostly being pedantic, but it's a pet peeve of mine that gamers (and only gamers) use "retro" wrong. Every other type of collector correctly uses the word "vintage" instead: Vintage clothing, furniture, coins, wine, etc. And they use "retro" to mean new things that look old, like retro clothing. Only gamers call vintage things "retro".
In my experience when I point this out, gamers just get mad. I don't understand that. But I'm kind of a language nerd who watches linguistics videos for fun. And yes, I know language changes and evolves, and words mean how people use them, and dictionaries are not prescriptive, etc., etc. It's still wrong, damnit! It's a niche use by specific group of people that confuses everyone else with its wrongness.
It gets even worse, I more and more see the use of NeoRetro when "Games that looks and feel old" are referenced.
We already have words for that, but the gaming scene seems to be fixated on the word Retro alone.
When people are calling modern things they know are modern "retro", I think it's just a simpler form of saying "retro-style". I mean, when I'm talking about modern retro styled things that aren't videogames, I personally say "retro-styled" myself; and I consider that to be what people also mean when they call modern things "retro".
For games, I have to disagree that Retro can also mean games that look old. Again, I consider these to be "retro-styled" as well, not "Retro", which to me indicates its actual age. VVVVVV isn't retro, it's retro-styled. Alwa's Awakening is an NES style metroidvania game released in 2017, designed to feel exactly like something that could run on real NES hardware. Then in 2022, they actually did just that; they ported the game to real NES hardware and released it as the "8-Bit Edition". To play it, you either need to flash it on a cart and play it on a real NES, or simply emulate it on modern hardware. In my opinion, this game isn't retro at all; it's "retro-styled", even if you consider the fact it released on an actual retro console.
When people are calling modern things they know are modern "retro", I think it's just a simpler form of saying "retro-style".
"People" in general? No. Only certain gamers.
It seems like you missed the entire point of my comment, and you're the exact kind of person I'm talking about. A person who has no idea what retro means. You are using it wrong. And by wrong I mean unlike everybody else in the world.
This is what people mean when they say retro, (except you and some other gamers):
relating to, reviving, or being the styles and especially the fashions of the past : fashionably nostalgic or old-fashioned
Then how about anything that plays better on a CRT vs a modern flat screen? Older games were absolutely made with CRT artifacts in mind and look worse on newer screens.
I consider GameCube/PS2/XBOX to be undoubtedly retro. So anything Gen 6 and earlier. To me 16-bit era and earlier is just "more retro". Gen 7 I think is arguably technically retro, but it just doesn't feel retro to me.
I mean, 360 & PS3 games still feel like they're just modern games with less detailed graphics, and the Wii feels kind of like part of the Wii U era to me; and that association with the Wii U makes it very much not feel retro. But any games released before Gen 7 feels unique compared to modern games, therefore giving that feeling of being retro.
Yes that's what I said. PS3 era games and at this point, early PS4 start yo qualify for me. Although still actively developed games aren't "fully" retro, clearly.
I'm still on the fence about calling Bloodbkrne retro, for instance.
To me, "retro" just means something that is now only possible for consumption through the previous, now impossible or highly impractical, acquisition of said medium. PS3? Retro. 3DS? Retro.
This seems like a good line to draw. Does it play natively on current consoles? Not retro. If you have to use an emulator or pull out an older console then that’s retro.
It goes on vibes. Historically I’d have said anything with an 8- or 16-bit CPU (NES/SNES, Megadrive, the surfeit of home computers before everyone standardised on beige-box Windows PCs). Nowadays I’d say anything slow enough to be emulated reasonably using present-day technology could be said to be retro, so PS2 would count. If video output is analogue PAL/NTSC, that probably also counts.
Back in the PS2/Xbox/Gamecube era the SNES and Megadrive seemed to be retro while the PS1 and N64 were just “old”. So maybe 2 generations ago is the start of retro.
I think it’s definitely a lot blurrier now though. The differences between consoles and the leaps between generations are less pronounced, and there are so many y rereleases and remasters now keeping older games fresh.
Anything that isn't HD and on a console that's designed to be always online. So PS3 and 360 aren't retro to me, but Wii is, as are most portables prior to the Switch. It's not the age of the game that makes it retro to me, but its design philosophy. And of course any new game intentionally designed to look or feel old is retro, the original meaning of the word.
I had this discussion (read argument) back on reddit a while back. And it's about 15 to 20 years or at the time people were calling PS1/N64 Retro during the PS3 era.
By my math systems like the PS3 and Xbox 360 are now "retro", at least for some kids. I defiantly feel dated when some kid shows up on a PSP thread going on about their Dad's old PSP. And it's weird to think that the Vita and 3DS are about to fall into that camp.
If I were in charge, retro would mean games from 5th generation and earlier.
Modern game design hasn't fundamentally evolved since the Xbox, PS2, and Dreamcast (Sixth gen) era. Pre 1998, 3D games were still figuring out how to take advantage of 3D, so they don't quite reach the modern era, but almost all modern games can be traced back to sixth gen.
Likewise, I would classify the early days of 2D the ancient era, which would be anything before the SNES and Sega Genesis (Fourth gen). The NES has classic games, but it wasn't until the SNES that those games were perfected into their modern formulas.
Microsoft, Sony, AMD, and NVIDIA are all betting big in AI so we might finally be entering a new distinct era soon. DLSS 4 is still blurry af, so we are for sure not there yet.
I used to be stricter with that. Now I consider retro any platform that are 2 generations behind (for the ones still active in the market). So PS3/360 and earlier.