"T0" is marketing/PR term. Every single deliverable has been massively cut and what was delivered was in a perma-broken state.
It's not about the bug, it's the gameplay. It is just so bad.
I like trading, this was my experience with trading in SC (from another thread):
I tried their free trials 4 times. Twice I encountered game breaking bugs (required a restart and switching servers respectively).
Let’s ignore that for now. I will start with the good things. The planet to space transition was pretty cool, not going to lie. The cities were also detailed and looked nice (the first time you take the train in one of the cities, it does contribute to the world building). That being said, both the planets and the POI have nothing to offer in terms of actual gameplay structure. The cities might as well be a menu based system for purchases/interactions. The planets just have some random uninspired mission locations that all feel the same. You might as well have a separate map that you enter via cutscene.
But the biggest issue was the horrible gameplay. It’s one of the reasons I believe star citizen is a scam.
I will use a small trading indie game called Merchant of the Skies as a comparison point. It was developed by a husband and wife duo in less than 12 months. The game has:
- Dynamic world impacted by trading activities. City taxation/reputation, new resources, new locations, new ships and upgrades all open up as you complete various trading missions.
- Bazaar system. There are several location on a map that have weekly bazaars. Certain days have peak visitors while others are off days. You have to time your arrivals/trading.
- Supply and demand system in bazaar sales. You over/under price your goods depending on how much of your ship’s inventory you want to sell. This is also tied to the weekly visitors intensity system.
- Refueling system. Locations on the edge of the map have refuelling station that are few and far between. There is a simple RNG system for bonus fuel during travels.
- Mail/passenger travel side missions. You can occasionally help travellers and deliver mail. It’s fun to align this with your trading activities.
- Different late-game ships that you can pick depending on your play-style (it’s not only about cargo capacity, it does actually have a relatively big impact on how you go about the game).
This is just the gameplay that is relevant for comparison. There is also in-depth base-building, complex trade fleets and delivery scheduling, a simple RPG system, a simple ship employee system, a simple bank system, a resource gathering system, rudimentary exploration (map is randomized on each run), a mainline story and a bunch of different side missions.
Now compare that to star citizen. No supply/demand. No world impact. No economy. There is nothing to do except get more money to get ships. Sure you play with other players, but is there any kind of competition in terms of trading? They don’t even have a functional escort system where you can hire NPC ships for defence against griefers.
And crude gameplay is not limited to trade. FPS combat with single digit ticks? Exploration with one fully explored system? I will add that they sell non-functional “exploration ships” for hundreds of dollars; some of them are literal JPEGs. There is a bunch of other stuff that they’ve marketed but have simply not implemented or completely abandoned after the initial cash shop sales campaign (data running, journalism spaceships, refuelling spaceships, passenger transport spaceships, medical spaceships, farming spaceships, flying bazaar spaceship, mine laying spaceship, the list just goes on and on).
In context of a multiplayer game, you would want some sort of dynamism and player interaction. Something along the lines of “planet X is building Y, requiring delivery of Z within the next 2 IRL months.”
Successful completion of this mission would result in % discount on trade NPC escorts (which don’t exist in SC) or additional NPC security on major trade routes. Pirate players and NPCs pirates would need to try and stop traders/haulers from successful completing the mission within 2 months. You know, real gameplay for traders and other “classes” with an impact on the game.
The art and music are incredibly good.
Looking forward to trying the demo (and hopefully the full game too.
I am surprised Unreal Tournament 2004 is not part of this initiative.
Come on, man.
I support reigning in corrupt oligarchs (full asset seizure, 20 years mandatory community service as a live-in junior janitor in a hospice care facility) as much as the next person, but this is stupid.
I don't play many visual novels, but I might have to break that habit again soon with Stories from Sol: The Gun-Dog because it looks and feels like playing through a classic Gundam Anime story.
I don't play many visual novels, but I might have to break that habit again soon with Stories from Sol: The Gun-Dog because it looks and feels like playing through a classic Gundam Anime story.
Everything they have delivered so far is barebones and broken. The only thing they excel at is nice looking assets.
The gameplay is particular is crude and done in a very lazy manner.
Conradito Cafézito, an idle/incremental game about coffee production, recipes and distribution (coffee shop management), released on Steam
It costs the price of a coffee – but it lasts much longer! Conradito Cafézito, is an idle and incremental game where you unlock recipes, automate processes, and expand your coffee empire while watching your profits rise with every click!
Conradito Cafézito, an idle/incremental game about coffee production, recipes and distribution (coffee shop management), released on Steam
It costs the price of a coffee – but it lasts much longer! Conradito Cafézito, is an idle and incremental game where you unlock recipes, automate processes, and expand your coffee empire while watching your profits rise with every click!
Foundation is an excellent city-builder with both fun gameplay and an extensive system of decorative customization. You can build some crazy castles and all without a grid.
Do check out the demo if this sort of thing sounds even vaguely appealing.
Foundation, the free-form medieval town builder with extensive decorative customization, release a demo on Steam
Foundation is a grid-less, laidback medieval city-building game with a focus on organic development, monument construction and resource management.
cross-posted from: https://lemmy.world/post/23012400
Foundation, the free-form medieval town builder with extensive decorative customization, release a demo on Steam
Foundation is a grid-less, laidback medieval city-building game with a focus on organic development, monument construction and resource management.
River Towns, a puzzle-game style city-builder with district mechanics set in a fantasy world, releases demo on Steam
Solve puzzles by placing buildings and creating vibrant cities in the demo of River Towns. Each district has its own style and shapes, making every of the six demo levels a new challenge. Help to restore and rebuild our River Towns.
cross-posted from: https://lemmy.world/post/23012350
River Towns, a puzzle-game style city-builder with district mechanics set in a fantasy world, releases demo on Steam
Solve puzzles by placing buildings and creating vibrant cities in the demo of River Towns. Each district has its own style and shapes, making every of the six demo levels a new challenge. Help to restore and rebuild our River Towns.
Mammon: Devil Help, a turn-based demonic conversion management game, released on Steam (demo available)
Mammon: Devil Help is a turn-based, resource management, indirect battle between you and the will of any unfortunate victims. Drive them to desperation and buy their souls while being a human in the shoes of the Devil.
Digseum, a minimalist incremental game focused on developing a museum of ancient relics, released on Steam
Digseum is a short incremental journey about digging up ancient relics and building the greatest museum ever!
Digseum, a minimalist incremental game focused on developing a museum of ancient relics, released on Steam
Digseum is a short incremental journey about digging up ancient relics and building the greatest museum ever!
Harvest Village, a town builder with a focus on item crafting, released Steam
Harvest Village is a resource gathering and crafting paradise. It is a mini city building game where we process resources and try to craft the most valuable items and complete various quests. Upgrade your buildings and become the best miner, cook and toolmaker.
Considering CIG's track record with delivery and their less than honest approach to marketing, what % of the mentioned features will be cancelled? 80%?
That's ancient Rome, no? :)
"That weird little fox-headed fella will fix the universe"
As an early millennial, I can't help but get good vibes from their 90s-era desktop UI.
The game concept and 80s retro-futurism are also appealing. 😃
Grow out your bushy moustache, people. We got work to do.
cross-posted from: https://lemmy.world/post/22935677
> Steam store page with demo
Grow out your bushy moustache, people. We got work to do.
Steam store page with demo
Octohill Ski Tycoon, a ski resort management game with an in-depth slope creation/terraforming system, releases demo on Steam
Octohill is a casual game about building and managing your own ski resort. Mark ski trails, connect them with lifts and watch your snowmobiles rushing to rescue those daring skiers who went a little too far.
Polismos, a city-builder set in ancient Greece with a public/private economic system, family population mechanics and in-depth historical maps, released on Steam
Polismos is a city builder set in ancient Greece. To ensure your city's prosperity you will need to care for your people, trade valuable resources, enact wise policies, and maybe even dominate other cities.
Polismos, a city-builder set in ancient Greece with a public/private economic system, family population mechanics and in-depth historical maps, released on Steam
Polismos is a city builder set in ancient Greece. To ensure your city's prosperity you will need to care for your people, trade valuable resources, enact wise policies, and maybe even dominate other cities.
Raptor often covers economic strategy (including EA and demos) and city-builders, although not exclusively.
Thanks for the recommendation for OrbitalPotato, his content seems to fit my interests.
Havendock is in early access and late game is incomplete, but the current build already offers many hours of gameplay. Havendock also has rather unique gameplay, narrative style and interaction model.
Looking forward to the updates.
At the end of the review, there is supposed to be a DOSbox installer to get the win 3.11 version running on modern systems:
https://collectionchamber.blogspot.com/2016/04/ace-ventura.html?m=
Haven't tried it myself (although I might give it a go over the weekend).
That's too bad. I think they were in EA earlier.
Give it another go. Maybe min-max the early game a little bit. IMO it gets easier later on.
I have ~250 hours in TPH (haven't tried Campus for some reason); for some reason I just can't play the game anymore. Even though I have a compulsive desire to get all the achievements in TPH.
I should really get Two Point Campus when they have base game + all DLC on sale.
I would argue the price is low enough for an impulse purchase. But yes, more clarity in the gameplay description wouldn't hurt.
With clear inspiration from the Foundation game as well.
I think No One Lives Forever was inspired by the general style used in Ace Ventura.
I am really excited for this one. I did not expect anything from the original; I was very pleasantly surprised.
The original Citizen Sleeper had relatively simple RPG/adventure mechanics, but the world-building and the story really got me in. I think I finished the whole game in two sessions (with one break for sleep).