Fallout: New Vegas. NPCs might not be that advanced in terms of schedules and stuff but in terms of flavour and story probably blow just about any other RPG out of the water. I also think I prefer a world that doesn't level with you, where quick saving and quick loading isn't going to get you through everything all the time and sometimes you just need to come back at a higher level.
I do see value in Bethesda's leveled NPCs and items in terms of replay value but I think it also makes things a little too casual and makes quick saving/loading the most powerful weapon or power in your arsenal. Because technically nothing is ever out of depth for you, so it's just a case of trying again until you succeed.
Also, in response to someone here talking about the music, I listen to this soundtrack occasionally in down time. It's a nice break from alternative and punk and metal and shit, when you're not exactly a fan of other modern music. Between FNV and BioShock, I've become quite an Artie Shaw and a Helen Forrest fan.
I'll admit one important reason is just that it was the first I played. I'd never played an open world game before so the revelation of even the possibility of there being so much depth and freedom was amazing. That said, I also think it is generally better in other ways like setup and writing.
It also had the best soundtrack. There are people who listen to the F3 radio outside of the game. I don't think I've ever heard anyone say they loved the other soundtracks at all, let alone enough to listen to them repeatedly.
True. Some people must love it, but I didn't and I've just never heard anyone I've talked to about Fallout say they loved the OST for NV either. Very limited sample, I know, but it's all opinions anyway so, enh.
sincerely, fallout 4. controversial I'm sure seeing as that game fell a lot more flat in certain areas. but I've never been that immersed into a fallout game before fallout 4.
as someone with the honor of having played every (video)game in the franchise, I can say with certainty it's Fallout Shelter Online. Fallout just ain't right without dragons. /j
but honestly, it's gotta be new vegas for me. kind of a boring answer, but it's the game that truly made me a fan of the series, and introduced me to the modding scene. I wouldn't be the same if I had not played it.
but honestly, it's gotta be new vegas for me. kind of a boring answer, but it's the game that truly made me a fan of the series, and introduced me to the modding scene. I wouldn't be the same if I had not played it.
i wouldn't be the same either. but as i said its easy to tell a blahaj users favorite game lmao
I'm actually not a big fan of the Fallout games outside of NV - I respect FO1+2, especially the atmosphere and willingness to be both dark and bizarre, but don't particularly enjoy their core gameplay loop. I respect FO3 for the gameplay loop it established, but don't really have a high opinion of its writing or atmosphere. I really don't like FO4. 76 is an abomination.
Strangely, though, I have a fondness for Fallout Tactics. AT EASE, INITIATE!
To compare it to the other Fallout games isn't fair, as a mobile clicker isnt going to compete with AAA open worlds, but it sure as hell beats Farmville or Clash of Clans.
People are going to shit on me for this, but Fallout 76. I spent hundreds of hours playing that, and enjoyed the social aspect. Jumping into activities with other players and getting to see their camp creations and sharing my own was a blast.
fallout 76 can be okay, and it was fun in the earlier days, when the content wasn't trying to be serious (and failing), and I've played an ungodly amount of it (thanks, FOMO). but honestly, fallout 76 is just kind of a chore. it's a grindfest like any other mmo, and I really can't find much fun in it.
IMO Bethesda has someone at the top levels who forgets to ask if the task they are assigning the player is fun or needed. Far too often things just weren't fun like trying to find a camera on the tourist to complete dailies and weeklies that required it (this is after they added it to the game a month AFTER they added it to dailies/weeklies)
There's was a time during the covid lockdown where I was paid by the government to smoke weed all day and play fo76 with my best boys. I don't have the time or energy for big live service games anymore, but if I did I'd be playing it again. I still boot it up to go around my camp like a museum of that time.
Probably controversial, but 3. I can't get into 1 and 2, NV's setting doesn't really do it for me and the exploration is very meh, and 4's dialogue and forced backstory is just awful (the gameplay loop is fun, though).
Well, to be fair, I do appreciate the environmental storytelling Bethesda offer even down to 76, and I also like how they structure their maps (not Starfield maps, tho'...), if that makes sense. But story-wise, NV is my clear winner. Do like 1 & 2 as my #2 and #3.
As a thought, I'd probably enjoy the snot out of a joint project, where Beth handles the Sandbox and a different team handles the happenings! I mean, even Fallout 4 is fun if you ignore the story!
I'd just like to note for posterity that while Wasteland was one of the games on Tim Cain's (the lead developer) mind nerd culture has seemingly elevated Fallout to being a result of trying to whole cloth copy or be a sequel to Wasteland. A good amount of the game's team wasn't aware of Wasteland or knew of but didn't care for it. Really what Tim Cain has emphasized as the takeaway from Wasteland had less to do with the setting and more to do with setting up quests without optimal moral solutions.
Fallout was not conceived as a Wasteland sequel that then had to be spun into it's own thing. As Tim Cain has said, Fallout was fairly deep into development when the studio started floating the idea of buying Wasteland and adapting Fallout to be a sequel. Tim Cain was actually hoping for the deal to fall through (as it ended up doing) because the Fallout setting had already been fairly developed, and because it would have meant the game would be juggling dual licensing agreements between Wasteland and GURPs which would have been a huge headache.
As a side note, if you play Wasteland 3, it seems to draw from New Vegas' idea of a faction loyalty heavy main plot that twists based on what sorts of alliances you can create out of the factions and from mutually exclusive story choices tied into this to feed into different endings.