I got into vertex shading in lieu of doing anything UV-coordinate related.
For reference, that's what Mario Sunshine used to fake most of the game's shadows, and the original Homeworld used them to create the entire skybox back when 3d-dedicated hardware wasn't too common.
Yeah this should have been done in a proper CAD software but fuck it, i love blender. I call it the "PCB squeezer 8000" and that is all the explanation i can give.
The black lines in the middle are part of an imported pcb layout converted to curves with a .dxf importer plugin. Parts of those i used to knife project the shapes onto a plane to create cutouts. Then i extruded the planes and added pin holes afterwards. So far its only been 3D printed for testing but eventually it will be machined out of metal to be used to press out small flexible PCBs from a sheet.
Frustrating when I accidently switch something into another mode and cant figure out what the hell I did or how to get back to the state I am familiar with.
It is amazing that it is free and open source though, it feels like a gift so I dont get too tilted when I get frustrated.
blender has great design and it's very practical. needs getting used to but once you do it's really good, to the point that I wish graphic design softwares used some of its controls.
Agreed but the difference is that blender is a powerhouse of capability whereas gimp is a decent enough raster image editor, so I give more slack to blender (though I love and use both).
My first experience with blender was my project being deleted because i forgot to save, my computer crashed and the folder where autosaves are in resets when you turn off the computer
Not deleting system temp files would probably become worse very quickly. Especially if they are big enough to fill up substantial amounts of space. Configuribg proper autosaving is the correct way.
The cables seem to have to few polygons and the monitor stand has a shape that's obviously created by subtracting two cylinder and a box from a bigger cylinder. Other than that, the wall and table texture and lighting looks realistic.
Is the reflection modeled or just a flat image? the fan looks 3D, but the face looks cut out.
I made a game in Blender when it had the game engine built in. It worked great for a while. Then, when I updated to Windows 8.1 from 7, it stopped working entirely. Then, it started working again with Windows 10, but the colors were all messed up. And inexplicably, it works like new again. It's 4:3 ratio because that's what my monitor was at the time. Holy moly that was longer ago than I thought...
You shoot toxic waste at the sun by pressing space. You dodge it (you are the sun) with WASD. If the toxic waste collides, you get points. Risk-reward kinda thing. The more you press space, the more toxic waste is flying around, the more collisions, but harder to dodge.
There are three rounds that are exactly as long as the songs I chose as background music that I wrote years before I made the game. Haha!
There's an awesome secret level that I probably should have made easier to get to. Just play through the game and don't press space. Haha!
Sometimes frustrating, sometimes fun, but it really depends on what I'm doing and if there are any tutorials available. Retopology has never been a good time but I do enjoy messing around with shaders.
Yes but the free classes don’t have as much structure or often don’t come with supplemental learning materials like say assets or finished project files.
Some classes come with active support from the teacher who will answer your questions if you are stick on a particular section. The comments on a YouTube video aren’t always as helpful.
YouTube is great for learning specific features and techniques, but I think taking one of the bigger classes is a great starting point for a complete beginner who is ready to do more than just the donut tutorial.
The real frustrating part is when you understand that extending a geometry still creates the nodes but still work on the project having hundred if not thousands of duplicate nodes absolutely fking your work flow
I have a 3D printer and use blender for making or adapt models to print. While there is a bit of a learning threshold to overcome at the start, I've found blender really good to use.
I've been impressed with how powerful it is and the quality of YouTube tutorials. The vids from the 3d Printing Professor helped me to get over that initial hump with blender
honestly?
that was my whole experience for the time i tried using blender (for over a year)
biggest reasons out fo the many why i stopped was i just suck at it, there was little to no improvement for what i did want to do and the expanding knowledge even further required even more expertise in topics that separately needed years of experience as well