Whoever decided that "hold to interact" was to be the new default needs shot.
It works when building tension, or even for showing a character putting effort into an action, but when I need to hold a fucking button for 5 seconds just to have random junk magically teleported into my pockets, it kills my want to interact with the world.
Fuck you, David Cage. I don't think you're the progenitor, but you certainly abuse the shit out of it as a mechanic, and your reign of terror shoulda ended with Indigo Prophecy.
i also don’t love the new default of unskippable animations for trivial things. no, i don’t want to see the same animation every time i go to pick up a plant, craft an item, skin an animal, etc. i’m going to skip the activities if i can’t skip the animations.
i have a similar disdain for inventory/shop menus that don’t let you sell/move/craft things in bulk
I specifically downloaded a mod to have nicer cigarette smoking animation on Stalker. I want that immersion of smoking one after getting assraped by fucking cats
I like the Borderlands approach where clicking interact would put it in your inventory, holding interact would either equip the item if it was equippable, or else pick up all the pickups around you if it wasn't.
While I mostly agreed another good application would be survival/crafting games with limited inventory. Or even games like Skyrim where you can put almost every object into your inventory.
With survival/crafting, I tend to lump them in with tension-builders. Even in the calm ones, it's that extra bit of time, that little effort that only takes seconds but builds up into your whole day. It fits the experience, you're facing time as much as your own needs and desires.
I recently replayed Arkham Knight and the way you're handling those toxic containers, requiring you tu be very slow and careful while everything explodes around you is a perfect example of this done right. Such a great game. Shame there wasn't a spin-off sequel to that.
Fun fact. The original sound file for "SEGA" that played right before you started some of the original Genesis titles was larger than the games themselves.
For me, that is a very fun fact. I can hear that "SEGA" in my head. Now it seems obvious, but little kid me didn't understand why we had such amazing graphics and sound, but so few spoken words.
The video game goddesses "sega" and the dude gods "rise from the grave" are probably the earliest I remember.
"Finish Him" from Mortal Kombat was also genesis no? "Round 1, FIGHT!" I think was street fighter, but for me at least sf2 on SNES was my intro to that series..
Anywhoots I'm less mad now about balders gate 3 asking me to pick a voice for my character that it (so far, for me) uses for literally none of the dialog options.
Actually, this isn't the worst idea. It can be hard to tell what kind of input device the player's using, especially on PC. Are you using kb+m, xbox controller, psx controller, generic bargain bin controller, etc? Also you can't just assume that because a controller's connected the player is going to use it (and lots of games do... much to my dismay since they make me go disconnect the controller). Once the player presses at least one button you can tailor all the inputs to that thing.
Newer games simply switch active input devices on the fly by using the input scheme of the last pressed button. For example, if you're using WASD but then press A on an Xbox controller, the engine automatically and quickly switches to that input
I've stopped buying EA games when they turned Battlefield 2 into a pay-to-win game back in the mid-2000's. But I remember distinctly how bad EA was with those stupid unskippable splash screens. My guess is that they've never improved, from what I can see. What's the point of those anyway, other than annoy your players and make them hate your company?
The 2005 game. I had paid full price for the game and enjoyed it for a while. Then they released the expansion pack BF2:SF. The players who owned that expansion pack had access to more powerful weapons which they could use online against players who didn't have that pack. Essentially turning a paid game into a "pay to win" format. I since then haven't given EA a penny.
usually it boils down to deleting a specific file or adding a parameter (a symbol and a short word) to the launched application, but I'm not here to judge other people's reading speed.
I recently started doing this for all of my games! It helps a TON when modding, and for general "Okay, cool. I've seen this 10 times now!" moments. It's especially helpful when you click Play on Steam, and it just boots to the game main menu screen.
I don't mind watching them the first time, as I used to watch all the actual video game intro videos for my PS2/Gamecube/Wii/etc. My problem is after the first or second time, just stop fucking showing them!
What pisses me off for the most part is that you first load the intro video, then you skip that and is just taken to a static screen where you click/press enter to continue, then it has to login so you wait again.
Why can't the game logon while the videos are playing?
For sure not true for a lot of games. Surely all the videos before the main menu isn't it loading the main menu? How much processing power could a menu possibly take.
If on PC, you can usually remove the abundant startup logo videos by finding the relevant video files in the install directory and either renaming them or deleting them. Just make sure if it's a steam game you disable the automatic update for it or it'll just redownload them.
For some games you can even just add -skipintro to the launch parameters.
Absolute GOAT for finding fixes or workarounds to nearly everything these days. If I have an issue not mentioned on it, I know I'm fucked because it's probably a rare issue. lol
Thanks for this. I like to be able to hop into games and save/quit at will. I have five minutes to play, I load the game, play for 4 minutes, save, quit, move on to whatever I have to get done next.
Works for single player stuff mostly, anything event/match based (TF2/CS2/fortnite/whatever) this doesn't work super good unless the match timer is less than the time I have free.
There's a good number of games that I have to intentionally make time to play, because I'm not waiting through 3-4 minutes of bullshit to play for 10 minutes. It's just not going to happen.
So by eliminating the title screen/splash screen garbage, I might be able to have a quick session of game between tasks.
I hated those opening logos on older games because the game always waited for all the openings to finish before starting its initialization process. So those 30 seconds spent on the openings could have half the game initialized by then.
Every time I want to play Lego DC Super Villains I have to go through this intro which lasts an entire minute. Unskippable, by the way. That game is awesome, but that intro is only worth watching it on the first time.
This is a simple mod that doesn't add anything new to the game, but instead makes some small 'quality-of-life' changes to things already present in-game, making the experience slightly different and hopefully more enjoyable and/or immersive. No new models/textures/effects are applied by this mod, only a few script changes to the base game.
· Fast Boot- Makes the startup screen and cutscene (LEGO,DC,Tt logos) faster and skippable, respectively.
· Rush Start - Some unskippable cutscenes can now be skipped (e.g.: can skip level 0 cutscene and jump right into character creator)
· More Characters- Unlocks "hidden" unobtainable character and animal.
· More Vehicles- Unlocks every "hidden" unobtainable vehicle and turret.
· No Bad Words - Custom characters are allowed to be named anything, all 'bad words' have been removed.
· Kill Everything - Civilians, Babies and animals can now be killed, they can even fight back when attacked.
· Bigfig Ride- Allows Bigfigs to use vehicles and ride animals
· Grabs Extended- Allows to use Grab moves and executions on followers (or other player) and civilians. Cannot be performed on all characters.
· Faster Credits - End credits scroll much faster and are forced to finish 156 seconds in, instead of 900 seconds (15 min), ensuring only one playback of the "I fought the law" song. Credits can still be skipped at any time.
· Customizing+ (experimental and buggy) - Custom characters can now use more than one body attachment part at once and with every hair, without limits.