For me it's Chrono Trigger. I always want to play it. I want to show it to my children. I hope it will be regarded as a masterpiece for generations to come.
I honestly feel a little disappointed that I scrolled this far and nobody mentioned Age of Empires II: The Age of Kings (1999).
This is an RTS game, which is a dying genre. It's also a 24 year old game, which after its release two more Age of Empires games have been released as well, and the game itself has been remastered recently. Yet people continue to play the original game to this day, the multiplayer scene and competitions are still active.
Community consensus is that AoE 2’s mechanics are an improvement on its predecessor, but I personally have a weak spot for AoE 1: Rise of Rome expansion. Fewer things to manage, beautiful wonder structures, and cheap axe man hordes.
My dad and I used to play against each other over LAN. Hearing him shouting and cursing from the other room while I razed his city with scythe chariots is such a happy memory. Man, I miss him. To the dads here, play AoE with your kids.
Second this. Rise of rome, from that unforgettable title music, that start screen, wololo, everything about it tickles my pleasure centers. Have very fond memories of this game.
Heroes (of Might and Magic) is a turn-based strategy game. You start with a hero and a castle, and you objective is usually to take over all the castles on the map. The computer, or other players, will be trying to do the same.
One of the craziest things, is that the game is almost 25 years old, but through the “HD Mod” it’s still getting regular updates, and there’s still annual world championships.
There's a game called Heroes Hour on steam that is like the pixel version of an expanded HoMM3, the over world and town building and unit recruiting is all almost the same, but the fights are real-time auto-battler that you can pause to cast spells or give directions to units. Really scratches the itch left by HoMM3
It did for me at first then I got mad at it when I felt like all the battles were so unexpected and undefined. There's no damage, health or dmg/sec listed its just hope your mobs are more mob than those mob
Oh I'm gonna check this out. I actually liked some of the newer homm games too but it was frustrating to play them because of all the bugs. The core gameplay of all of them is just so much fun for me though
Yeah, the graphics are surely dated, in my opinion it still looks nice, HL has a great art-style. The gameplay is still great, smooth and fun, even if it's not like modern games with dozens of mechanics, this style of FPS isn't outdated.
DooM (1993), but mostly because of the community. Constant new levels, mods, engine updates, total conversions. Even commercial games released on the engine. It just never stops.
First off you're gonna want to grab yourself a source port like GZDoom so you can run it on a modern PC with all the extra bells and whistles. Go grab the original DooM and DooM 2 off Steam for $10 each if you somehow don't already have them. A lot of stuff still needs access to the original .wad files.
A good level in that game goes harder than any current AAA fps I can think of. Probably the remakes get pretty close, and they blew everyone away because they were a massive improvement to the fps formula, but idk if I'd ever call the remakes "timeless".
Tetris. Straight original is so simple accessible and addictive. I really haven't cared for much else they done with it since. It was perfection also out the gate.
Also, Castlevania: Symphony of the Night. I can play it anytime, anyplace. The gameplay, music, graphics even today just feel so go for being 2D
Skyrim, actually. It's quite dated by today's standards, but just recently I started another playthrough on a whim and ended up playing 20h or so even though I've played the game a bunch of times for several hundreds of hours throughout the years already.
Will be interesting to see if TES6 will replace Skyrim as the sort of mainstream culturally relevant icon of gaming.
After all Morrowind and Oblivion were both massively popular cornerstones of gaming in their own right in their time, but Skyrim has definitely overtaken them as fas as mainstream recognition goes.
Oblivion was good, but even at the time of the release the graphics, especially faces, are potato. Skyrim is probably peak graphics at release, and still beautiful even now. Gameplay is a little dumbed down, but still enjoyable for both casual and hardcore gamers. Combine that with active modding scene and continuous support from Bethesda, Skyrim ages longer than any game has right to be.
Funny story; when I first heard about the game (2009 or 10, so before really anyone had heard of it) I thought the name was Mind Craft. Luckily I easily found the correct game and started playing. I think rails came out shortly after. The games come a long way. It's barely recognizable now.
I have a few answers, but I agree that Chrono Trigger is one of those games you come back to again and again. I think there are many excellent games which wouldn't qualify because they are too firmly rooted in their time, or perhaps don't feel timeless due to the limitations of their interface, but here are a few titles that are not just my favorites but I also think compare boldly across systems, genres, and time. I may have got carried away :|
edit: formatting, I'mma Lemmy newb
Sega Master System
Columns: the best iteration of this tetris-esque game series imo
Choplifter: what a brutal, unforgiving game, and you feel so horrible when you crush people you're trying to save
Sega Genesis
Samurai Showdown (Genesis): A fighter oozing with personality, weapons, and a good balance of combos, strategy, and special moves that reward you just enough to want to learn that next move without feeling like you can just mash buttons
PC Engine / Turbografx 16
Ninja Spirit (PC Engine): hard as hell, but also cool as hell
Devil Crush: ultra-stylish, demonic pinball
Blazing Lasers: OK, this one might be an easier title, but it's so much fun to cause so much carnage, and the layered parallax backgrounds are lovely
NES
Ninja Gaiden: I still haven't beat it, but I can't not keep trying
Kirby's Adventure: what a charming, vibrant world
SNES
Super Street Fighter 2 series: gold standard fighter
Earthbound / Mother 3: a unique, unusual, and psychedelic RPG
Zombies Ate My Neighbors: wacky, stylish top-down mayhem with an excellent responsive control and fun music
ActRasier: Interesting cross of management and platform game where you play a deity manifesting to take care of its people against monsters and famine alike
PSX
Castlevania, Symphony of the Night: Beautiful gothic horror metroidvania-action-rpg with great music
Tony Hawk's Pro Skater 2: killer moves, combos, wipeouts, and soundtrack
PS2
Guitaroo Man: Wacky superhero/superrockstar rhythm game supreme
Katamari Damacy: obsessive, rainbow-splashed fun and mayhem
Grand Theft Auto: San Andreas: my favorite title in this series
Xbox
Knights of the Old Republic 1 and 2: Bioware RPG storytelling and environments at their finest
Psychonauts: a stylish and funny masterpiece by Doublefine (except that fucking meat circus, ugggggh)
Jet Set Radio Future: a vibrant, cell-shaded wonder in unmistakable sega style
The Chronicles of Riddick: Escape from Butcher Bay: a surprisingly tight, atmospheric, and narratively compelling stealth game
PC
Doom 1 and 2: well yea
Minesweeper: man, I sill get sucked into this game
Grim Fandango: a heartwarming and funny point-and-click noir adventure about death and a life worth living, beautifully styled after Mexican day-of-the-dead visuals and themes
The Hitchhiker's Guide to the Galaxy: you may think you know what a text adventure game is, but this game will expand your mind
Minecraft: OK, there are a LOT of versions and updates to this game, and it has become so complex, but whether OG vanilla or latest edition, there is nothing like loading up a clean, new world to explore, survive, and shape in new and exciting ways####___
My husband is currently trying Chrono Trigger for the first time, the music is catchy and the game is too, even though he's currently stuck right now. We're big video game fans sharing our passion with our little. We've been Mario Kart 8ing together, so fun!
Super Metroid is a game I have played over and over again for years. I recently played it again and I loved it so much I’ve been going back and playing all of the side scrolling Metroid games (again).
I actually just beat AM2R for a second time followed immediately by Samus Returns.
When I get through all of them I’m hitting Dread (which I only barely started when it first came out and I haven’t finished yet) and then moving to the Prime series.
I can’t get enough of Metroid, but Super Metroid is the greatest of them all. Even with the slightly dated controls, I find myself playing that game more than any other.
My second favorite game is Castlevania: Symphony of the Night. I play it almost as often as I do Super Metroid.
If I ever make a game, it'll be a LotR2 remake. I have some ideas I'd like to play with these take it in a completely different direction from Total War games, such as:
play as the merchant
play as a general in the battles, while someone else handles empire management
play as a mercenary band
All of these could play together in MP, and each has a separate win condition.
But every time I get excited about building it, I replay the game and it scratches that itch.
Everyone raves about breath of the wild. Playing it currently. Have no idea what I'm doing. Scratch that, I have no idea why I'm doing. I feel like I was basically told "if it's orange go there do that. Try not to fall asleep while this random person you came across tells their life story."
I really enjoyed BotW just because I like being free to explore, but I agree that the game is a bit overhyped. It’s definitely not for everyone and it’s especially a wild shift away from what makes the Zelda games great
There’s a game called Heroes Hour on steam that is like the pixel version of an expanded HoMM3, the over world and town building and unit recruiting is all almost the same, but the fights are real-time auto-battler that you can pause to cast spells or give directions to units. Really scratches the itch left by HoMM3
The Jak and Daxter series. Gameplay still holds up, story and world building still holds up, and it's been made easily available to later generations of consoles. Heck even the in-game animations hold up shockingly well, Jak's movement feels so fluid and organic compared to a lot of other older games that tend to feel a bit janky compared to modern games.
Older games in the Ratchet and Clank series also hold up pretty well too, though they're a bit harder to access unless they've been made available on the ps4/ps5 since I last played them, otherwise I have to dig out my ps3 to play the first 3 games.
I replay both game series pretty regularly and they're always equally as fun to play no matter how many years have passed.
if you aren't aware, the ps3 you can dig out from the internet works really well and lets you get higher rest and a more fluid experience, even on a pc that isn't top of the line
The PS3 emulator, RPCS3, runs most of the entire Ratchet and Clank series very well. The only ones I really had issues with were A Crack in Time (it's just not as optimized) and Into the Nexus (again, not too optimized, but more so. Had some frame rate issues). RPCS3 is only getting better and better!
Definitely check out OpenGOAL. It is the best version to play right now (even better than the remasters for PS3/4). It is basically a native port for Windows and Linux.
To complete the trifecta, the Sly Cooper series never gets old to me. I play these games like once a year, and they hold up so well. I only wish they were available on PS5 instead of having to stream them through PS+.
I take timeless to mean that it is still just as good today as the day it was released and that the game's quality isn't related to the time period in which it was released or the hardware it was released on. Dates and hardware are included in case you want to go play them. (You should if you haven't)
Soul Calibur (1999 , Dreamcast)
Project Gotham Racing (2001, Xbox)
Top Gear (1992, SNES)
Tempest 2000 (1994, Jaguar)
Rock N Roll Racing (1993, SNES)
Transport Tycoon Deluxe (1994, PC)
Tetris (1989, Gameboy or perhaps the NES version)
Silent Hill 2 (2001-ish, PS2 or Xbox)
The Elder Scrolls III: Morrowind (2002, Xbox or PC)
I absolutely love Morrowind, but I'm torn whether to call it timeless. It's got a clunky interface, but that interface is also so much a part of the feeling that grips you when you play it.
The graphics are definitely not doing it favors at this point.
It was definitely fun to get into for a bit though. I literally started playing Morrowind for the first time about 3-6 weeks ago.
Good for you. Personally, I feel they aged horribly, the controls, by today's standard, are barely usable. If a new game came out with such controls, I'd probably flat out refuse to play it.
For me, the controls are probably the only outdated thing in StarCraft, which is why it was fixed in StarCraft II. Oh and probably the very 90s soundtracks and early CGI cutscenes.
Other than that, I personally think StarCraft is one of the best games of all time. The plot, voice acting, character and unit designs are absolutely timeless. StarCraft is one of very few games that I can confidently say I'm suck at, yet still enjoy playing, with cheats if necessary.
For those who want to try StarCraft but put off by the outdated gameplay, I suggest installing StarCraft II (now free) and also installing StarCraft Mass Recall which is the remake of original StarCraft and Brood War expansion in StarCraft II engine.
I partially agree, but they've degraded to me personally over time. This isnt because they're bad, but because I've played Prey (2017), System Shock (the remake is great) and other Immersive sim/shock games and see what it could have been. The issue is making it simple and streamlined allowed it to sell like crazy. System Shock and Deus Ex will likely outlive Bioshock, despite being older. Bioshock will still be remembered for the story it told, but the actual gameplay will be forgotten.
Ironic that a game entirely based around time is timeless.
To me, it's the n64 era, I think. Sm64, both Zelda games... Probably a dozen or so more that I'm forgetting, but those games will endure forever, I believe.
This is going to be a weird one considering the graphics, but hear me out, the original Deus Ex. Something about the game just feels so well put together that the graphics take a back seat to the gameplay. There is a reason the community around the game has fought so hard to keep it running on modern hardware.
Pumped for Baldur's Gate 3 next month. I've avoided absolutely anything talking about the game. I want to go in blind. It's got a hell of a legacy to live up to though.
I would say Borderlands 2. This game is so good in terms or story and gameplay creating its own type of game + the graphics that are sort of cartoon/drawing like definitely makes it timeless for me.
I would still restart a gameplay today if it wasn't for the 4 or 5 times I finished it at the time it got released haha
Love that game, even if its combat system is pretty dated. The world and the writing are top notch. If you get it, make sure you get the community patch so it's not buggy.
Mega Man X has aged so fucking well. The controls still feel so tight. There are hidden secrets in the levels, and the ultimate secret if you find all of them.
This was the first game.i ever played, so I'm definitely biased, but this is still probably my favorite game of all time.
Honestly after playing newer entries like Pharaoh and Zeus, it's starting to show its age. But then the Augustus mod came and it feels truly timeless now.
There are some phenomenal rebalances and new stories for the original PS1 (and PSP if you prefer) engine.
FFT 1.3 is legitimately challenging (there's an easy mode that's worth playing too), ungimps the AI, and makes some fights quite hard. It completely rebalances classes to make them all useful and interesting.
Halo: Reach aged very well despite being the black sheep of the excellent OG Halo Trilogy. The more faster pace, exceptional visuals (how this was done on a 360 I do not know), and absurd customizability keep it running today, especially with Forge, Custom sandbox, and now mod support. Everything being coop + splitscreen helps too.
I've said it before on Lemmy and I'll say it again, but mindustry. It's the game that has held my attention for years and years, it never quite gets old.
Jade Cocoon for PSX. The only true monster merging game.
Been waiting on RujiktheComatose to change that.
As a side note I would've said Armored Core but we're finally getting a new one.
Okami was such a great game. The soundtrack was fantastic. I actually downloaded it to listen to while traveling through Japan. I swear, seeing mount Fuji in person with the music from the shinsu plains brought me to tears.
Streets of Rage 2 feels remarkably good to play today. Homeworld 1 and 2 are great to play today, too, especially since RTSs are so rare. The remasters do clean up the visuals a lot, but for the time gap between the originals and the remasters the originals hold up amazingly well.
And then puzzle games. The TGM tetris series may as well be a new release. Puzzle Bubble 1-4 actually look and sound better than the new sequel that came out this year.
And if we fast forward to more modern 3D games, Batman Arkham City, which is now twelve years old (damn) would be a perfectly current open world game if released now, and Burnout Paradise, which is now fifteen years old (double damn) is such a nice racing game that when they remastered you could barely tell the difference.
Oh, and Eye of the Beholder. I have no idea of why Eye of the Beholder, of all games, is just as good as it was at launch and as good as modern reimaginings. The UI is so smooth and the game teaches itself perfectly. I could use an automapper, I suppose, but if you ask me whether it or the Etrian Oddyssey games feels more like a contemporary design it's EotB any day.
Personally, it's Disco Elysium for me. It deals with issues that will always be core to the human experience, and it forces you to place yourself somewhere along that spectrum with no opportunity to opt-out. I wish people near me were more interested in video games so I could show it to them.
I personally didn't like Chrono Trigger that much.
For me, it has to be the old arcade games. So:
pacman
super contra
Tetris
space invaders and/or break free
Street Fighter II
We rented a house with some family (tons of kids) and the arcade cabinet was a huge hit, and I'm pretty sure it'll remain a huge hit for the next 20+ years.
Gran Turismo 2 - I have no idea why to this day, I play it atleast weekly. To me, everything about this game is timeless from the Soundtrack, selection of cards to the graphical style (it has to be played on a CRT mind you OR an emulator with some mods to fix textures and clipping properly.).
For me fallout 3 played the originals when they first came out (yes I'm old) and loved fallout 4 but fallout 3 will always be my favorite because not only did they resurrect a classic but they did it amazingly well
WoW classic/vanilla. Final fantasy 7 PS1, final fantasy tactics PS1. Divinity original sin 2. Chrono trigger and cross. Elder scrolls daggerfall, morrowind, oblivion and Skyrim. Super Mario 64. Snes Mario kart. Zelda link to the past. Sonic the hedgehog 1. Contra. Super smash brothers on gamecube. Mario party 1 2 and 3. Super Mario rpg legend of the seven stars.
There are some phenomenal rebalances and new stories for the original PS1 (and PSP if you prefer) engine.
FFT 1.3 is legitimately challenging (there's an easy mode that's worth playing too), ungimps the AI, and makes some fights quite hard. It completely rebalances classes to make them all useful and interesting.