Square Enix is slowly starting to realize that locking out a significant part of its potential customers with platform exclusivity will lead to most of those potential customers not buying their shit. It's like the first vestiges of conscious thought are starting to appear within their leadership.
I am happy it's on Steam, but admittedly Kingdom Hearts 3 is not the main offender here when they still have games trapped on single consoles. KH3 was already on PC, it's just more accessible now. Can't say the same about Final Fantasy 16 or Final Fantasy 7 Rebirth. Hopefully that is what they fix next.
They're both timed exclusives, and Square have said that they'd stop platform-exclusive releases after those two games failed to meet shareholders' expectations. Whether they'll actually go through with it, or get saturday morning cartoon villain yen sign pupils when Sony makes their next offer, I have no idea.
If you boot it up they give you the order to play it in. There is only 1 problem and it's at the beginning. They tell you to watch 358/2 before playing 2 DO NOT DO THAT IT SPOILS A MAJOR PLOT IN PART 2
I know it's not the same, but it gives off similar energy as Sony RE releasing all the previous Spider-Man movies to theaters because Madame Web flopped so hard.
I agree full price is steep, but to be fair 1.5/2.5 is like 4 or 5 different games (plus a few cinematic movies for lore from the obscure handheld games) in one and the remasters are actually really well done and add a bunch of content. I don't know how they perform on PC though since it's a Square port.
The stories already fucky enough as it is in Kingdom Hearts, without doing a FF7 remake to it and releasing each game in chunks for a total cost of 200+ bucks for each game.
1.5 kind of makes sense. It holds Kingdom Hearts 1 and a remake of the GBA game that comes before Kingdom Hearts 2 (also comes with a the cutscenes of another game between 1 and 2). I guess they wanted to keep the naming similar because 2.5 comes with Kingdom Hearts 2 and...a prequel to every game... and a cutscene collection of some weird side game about an AI. They then released a bundle of both of these on PS4 which they named 1.5+2.5. 2.8 they were really scrambling. Because they wanted to release the rest of the games in some way before Kingdom Hearts 3 so that holds a sequel to Kingdom Hearts 2, A standalone demo for 3 and...a movie from the earliest part of the series that actually is a giant pit of questions with no answers which may or may not have been answered by the gacha. No idea.
Not only are the numbers weird, the games within the series (more than just the main 3) came out as exclusives to a wide variety of platforms. KH has such a bizarre history.
I'd hope so and square enix has been... improving, but their track record of ports even working properly on an average windows PC is not super great. I'm still hoping I'm wrong, but betting against it launching in verified status and kinda 50/50 on it working at all on my steam deck.
Probably not fully, unless they actually do work on the games. The cutscenes on some of the games play with a proprietary protocol that even Proton-GE can't run. So, while the game works, the cutscenes don't.
It's feasible that they will fix it, but I consider it highly unlikely.
Do you have any documentation on this you can link because it doesn't really make sense what you mean and I love learning about these things. Most of the cutscenes will be rendered in engine so nothing special there, and the pre-rendered ones if they used an unusual codec I don't get why the codec isn't baked into the game files which would render that also a moot problem.