Dev behind massive Skyrim multiplayer mod turns their hands to Starfield, gives up because "this game is f***ing trash," uploads everything for someone else to finish
It wasn’t until they ported about 70% of Skyrim Together’s revered code to the Starfield project, though, that they bumped into a problem: “This game is fucking trash.”
“I didn't realize this until after I actually started playing the damn game a week after launch,” they say. “The game is boring, bland, and the main draw of Bethesda games, exploration in a lively and handcrafted world, was completely gone.
The modder started working on it before playing the game. It's kind of funny in a way, but also cool that they wanted to give people multiplayer ASAP.
Thing is Skyrim wasn't particularly handcrafted or lively either, the models for things like dungeons were repeated all the time and the NPC liveliness was lacklustre compared to eurojank games like Gothic.
Not sure why this is downvoted, radiant quests were a big feature in Skyrim, and were technically kinda impressive, but still repetitive. Likewise, quests for the College of Bards were mostly just a dungeon fetch quests and things.
It's still a great game, but it was great for the bits that were handcrafted.
But give it 5-10 years and I'd be very interested to see another pass at procedural generation using machine learning, especially dialogue, could open the doors to more creativity than would be possible when doing it all by hand!
Just recently, Xbox boss Phil Spencer said he hopes Starfield will be a 12-year hit, just like Skyrim.
Yeah no fucking shit Phil, the fans would have loved a generation-defining megahit as well! Maybe you should have told Todd to try making the game good as well as marketable?
No, they need a competent dev team. To this day, Valve is using a game engine that is, at its core, the Quake engine from 1996. Goldsrc? Source? Source 2? All increasingly heavily reworked versions of the Quake engine. And they can use it for everything from Alyx to Dota 2! If Valve can do it, why can't Bethesda?
Well, that's not a good sign for Starfield's modding future. Honestly, it feels like post-Skyrim Bethesda just assumes their games will have a robust modding community. Except that for a game to garner that kind of community it has to be, you know, good. Maybe Bethesda hopes paid modding will be the carrot that brings modders to Starfield, but even if that becomes the standard I don't expect many people will want to make mods for a game they don't even enjoy playing.
I think somebody said something on those lines already but there's so much work to do to mod starfield into something good that the whole thing would be like 80% mods by the time you were finished. Unless there's an API it's just going to be mods interacting on top of other mods and the whole thing is going to be a nightmare.
I've looked into it and it's not exactly easy considering how clearly they need modding in order to make the game a success. You would think that it would be in their interest to make it simple but, nope.
You're not necesarrily wrong, but modders currently have a more difficult time than with Skyrim.
As far as I'm aware, modding tools from Bethesda haven't been released yet, kinda limiting what people can do.
Not that it can't be done, its just more difficult and time consuming than using producer built tools. People were modding games before any one put out tools for that purpose. Notepad and a hex editor can get you a long way if you know what you're doing, at least back then.
I guess I should say this is from the perspective of a PC gamer, primarily. I've used consoles in the past, sure, but my last console was an Xbox 360 and before that a PS2.
I never thought I would read that someone else had the same last consoles as me, feels good to not be alone there. I recently got a ps3 for the first time about a year ago solely to get the MGS collection and play through MGS4 since it wasn't available anywhere else. Also some gundam games but I haven't gotten around to getting those.
Given that they’ve recently tried to bring back paid mods, I wouldn’t be surprised. I booted up Skyrim last night to see the new store and my god. They REALLY try to push credits on you.
This bullshit all started with horse armor in Oblivion and sure enough…fucking horse armor in the Skyrim store too. I love playing Fallout and Skyrim with mods but no way am I giving Bethesda more money for them
Even if Starfield isn't a hit right out of the gate, it's possible it will develop a small but dedicated community that will keep it alive. They could show us some cool stuff in a few years.
To be honest though, I've never really cared for modding.
Back in 2012 I couldn't put Skyrim down for 2 or 3 playthroughs, even without mods. Of course I'm older now and got less spare time… but I didn't even get past the first few quests in Starfield. I don't know why it doesn't grab me the same way.
Like the other comment says, it's empty, but I mean it in a different way. It has no soul. Skyrim you can feel the passion in the quests, the characters, and the world. Starfield is super bland, despite being a new IP they could have done anything with, and being sci-fi, which the purpose of sci-fi is to critique our current world. It's the most milque toast sci-fi I've seen. It doesn't question the current status-quo, despite corporations literally destroying Earth. You can rarely question authority. The characters all have identical views on everything, and that's the "good" view that doesn't really try to change anything for the better.
Also, the connecting fibers of the game just don't exist. No system really ties into another, besides making money but money is nearly worthless. Nothing seems to have been considered on how to make it function as a cohesive product.
It tries to be emotional, at least the main story. But it fucking fails miserably. I think the only part that actually got me feeling dread or interest was going to visit NASA on Earth. That shit was amazing it pisses me off we only spend ONE FUCKING MISSION on that planet and never go back for anything else.
I think a lot of this stems from doing less with more and vice-versa.
The passion people put into their creations shows in the tiniest things we don't notice but still affect us. It's why I think some movies can hold up for decades and others feel more like a fad, even if the former has fewer resources to work with and the latter technically 'does more.'
Because its empty. In skyrim you see NPCs having interesting interaction with each other and the PC. In starfield you just quick travel from empty city to empty planet
I'm there too. I was really excited for the game. Didn't watch any promotional material. Have never seen a trailer for the game and stayed away from any media of it. I got bored so fast and I can't force myself to keep playing it as it felt like there was nothing more to see after the first few hours
That part where he talks about being made fun of for being in chess club...
...it's like no... that's not why people made fun of you, Todd. They made fun of you because you were the twerp claiming your uncle at NASA could get you on a spaceflight and then kept making excuses as to why the final story was your uncle taking you on a regular ass flight. People don't like people who lie painfully obviously for attention and interest.
Personally I think the moment when Bethesda lost their way was somewhere between Skyrim and the DLC for Skyrim. Maybe its unprecedented commercial success went to their corporate heads.
Maybe. For me it was the original Skyrim paid modding fiasco, because while they did apologize they then went back and tried paid modding again with the Creation Club, with the lame excuse that they were “mini dlc’s”, not actual mods. It was a complete betrayal, and that’s not even mentioning the fact that they’re straight up just doing paid modding now with zero excuses.
Not to mention Fallout 76 with the atomic shop, the shitty bag they tried to scam people with, the whole rum debacle, and ofc their shitty subscription service. I also didn’t love Fallout 4 so that didn’t help either.
And also also, I wasn’t the biggest fan of Fallout 3 either. Hot take, I know, but I prioritize choice and rpg mechanics, and Fallout 3 really didn’t have any outside of “good choice vs comically evil choice”. So to me it always felt like a mediocre fps game with a cool open world. But I’ve always loved Morrowind and New Vegas, and Skyrim’s modding scene has kept me playing for over a decade.