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Price will increase by $10 for v1.0 after the Steam Summer Sale
  • The video literally opens with him saying it’s inflation…

  • I wince every time I hear a younger person refer to it as "the late 1900s"
  • I’m 24 and I got carded a couple of weeks ago. Doesn’t happen often, but it was kind of nice

  • Anon dates blind girl
  • Someone call in Todd Howard!

  • The planet’s vision is getting worse: 50% of the population will have myopia by 2050
  • It absolutely can happen on such short time scales. Regardless, it’s also been hundreds of years.

  • "I am become death, the destroyer of worlds."
  • True, but it’s not just clueless. It’s malicious too.

    I’ll never forget how they originally introduced paid modding through Steam, then apologized when people got mad, only to bring it back with the Creation Club years later when the anger died down.

    They literally only apologized so they could calm people down and do it again later - it was a flat out lie. They tried to justify it with Pete Hynes arguing with people on Twitter, swearing up and down that CC content were “mini-dlcs”, not mods, so they actually upheld their promise. It was a bs excuse.

    But at least they had an excuse. Recently they straight up allowed paid mods on their store, without excuses, dropping the mask entirely. Proving once and for all that their apology meant nothing and that they’d monetize the modding scene no matter what.

    And let’s not forget Fallout 76 and all the shady shit surrounding that…

  • "I am become death, the destroyer of worlds."
  • Microsoft was massive back then too and interacted with a lot of various studios. They notoriously forced Valve to charge money for their free Left 4 Dead dlc because they thought it would set a bad precedent.

    So I wouldn’t be surprised if some Microsoft employee inspired the horse armor dlc.

  • Price will increase by $10 for v1.0 after the Steam Summer Sale
  • So like an early access game that requires constant work to fix bugs and add content?

    No, not like that. Maintaining a massive service like Netflix isn’t comparable to updating and bug fixing an indie project.

    Even you said that Minecraft did the same

    I’m specifically referring to using inflation as a cover. I’ve said multiple times that it’s fine for these projects to increase the price if they feel they’ve added enough content to warrant it. That’s what Minecraft did.

    and I'm sure I can find plenty of early access games that did the same

    That used inflation as an excuse to increase an existing game’s price? Go for it.

    Either way, the fact that only two indie games in the entire industry are the only two to do this sort of proves my point. Sooo why would I be angry? Hell, I already own Satisfactory lol. But oh well, good luck to ya.

  • Price will increase by $10 for v1.0 after the Steam Summer Sale
  • Hosting costs and labor costs aren't equivalent to the costs of building a game from the ground up.

    And no, dlc isn’t the equivalent of bug fixes and updates lol. Factorio is a great example of that - they increased the price arbitrarily and plan on releasing a paid dlc.

    Paid subscription services increase because constant work has to consistently be put into them at a regular rate. There is no end point. It’s not as if a subscription server is “finished” and then only requires small updates and bug fixes - it’s a constant thing that requires endless man power and resources to keep afloat.

    There’s a massive different between Netflix and Oblivion lol.

    And in what world is everyone doing the same? The literal only other game to increase the price of a game over half a decade old has been Factorio. Literally nobody else, not even the scummiest publishers in the space, have done this.

    Regardless, as I’ve said, it’d be more than fine if the price was increased due to an official launch, or even if they just felt that they’d added enough content to justify it. But hiding behind inflation is scummy imo, and makes me regret supporting them in the first place.

  • The Acolyte - re:View
  • They’re pretty reasonable, in fact a lot of the comments are melting down about how rlm is woke now and the like.

  • Price will increase by $10 for v1.0 after the Steam Summer Sale
  • I’d agree but apparently this is due to “inflation”, so more than likely they’ll increase it again on release.

  • Price will increase by $10 for v1.0 after the Steam Summer Sale
  • Tbh I feel it’s totally worth the price, and if they said that they increased the price due to the added value since releasing into ea I’d be totally fine with it. But using inflation as a cover, like the Factorio devs before them, is gross and deceptive. Hell, I’d rather them just say “we want more money”. At least that’s honest.

    Like I said, it’s fine if they want to increase the price due to an official release, or simply because they feel there has been significant value added since launching into early access. Lots of devs do that, it’s not a big deal. But none of them lie about inflation somehow affecting an existing digital good in any meaningful way. Well again, except Factorio lol. But that guy also excused statutory rape so…

  • Price will increase by $10 for v1.0 after the Steam Summer Sale
  • If you unironically think No Man’s Sky should cost over $100 now I can’t help you. The fact that it doesn’t, the fact that no game released over a decade ago does, should be all the evidence you need.

    If EA or Activision genuinely thought your take had any weight they’d be charging over $100 for all of their older titles. Thank god not everyone is as braindead as the Satisfactory fan base seems to be…

    This isn’t about the price going up. This is about the explanation as to why. If it were due to the amount of content added since it released into ea, or due to an upcoming official launch, that’d be fine. But using the Factorio “inflation” excuse isn’t it.

  • Price will increase by $10 for v1.0 after the Steam Summer Sale
  • Other industries follow the same standard. Buying a movie on Amazon that released in ‘95 doesn’t cost 100’s more dollars today than it did back then due to inflation. Like I said, digital goods aren’t affected in the same way that physical goods are.

  • Price will increase by $10 for v1.0 after the Steam Summer Sale
  • Are you unironically saying it’s cheaper to make a full game than it is to make bug fixes and minor updates?

    Dude I love you but you’re delusional.

  • Price will increase by $10 for v1.0 after the Steam Summer Sale
  • No you’re right, Minecraft did do that. At least they didn’t hide behind inflation though, they simply increased the price as content was added.

    Regardless, office pay has next to nothing to do with this. The consumer doesn’t directly pay the worker’s salary. The worker makes the product, the consumer buys the product, end of transaction.

    Pay is handled by the studio. If the devs want a pay increase, which is more than deserved, then the studio needs to find the funds for that. If they don’t have the funds then they need to create more product. Simple as. Artificially boosting the price of existing products isn’t the answer.

    Again, it’d be like if CDPR decided Cyberpunk was suddenly worth $90 after the 2.0 update. That’d be silly.

  • Price will increase by $10 for v1.0 after the Steam Summer Sale
  • Google strawman.

    Look, I don’t mean to be a dick but unless your reading comprehension is abysmal you’re purposefully misunderstanding my point.

    Like I said,

    That’s very different than deciding to increase the price arbitrarily in the middle of developing an early access title that’s been in development for 5 years, and isn’t releasing officially yet.

    I’m okay with how Minecraft did things. Same with titles like BG3, Hades, Shovel Knight, and countless others. This is different, and if you can’t understand that after I laid it out twice for you then it’s clear you’re not arguing in good faith.

  • Price will increase by $10 for v1.0 after the Steam Summer Sale
  • The costs of updates and bug fixes, ie maintenance, aren’t equivalent to building the game from the ground up.