Everyone remembers the moment they first realized nighttime and darkness is unsafe.
And as the years go on, more and more lore and items and events have been added that makes the game even more unsettling when you stop to think about them.
makes the game even more unsettling when you stop to think about them
respectfully disagree. I ive recently been playing a Minecraft version 1.5 mod and omg it's so much more eerie than modern versions. It doesn't help that torches burn out after a while lol
The first time you heard that sssssSSSSSSBOOM right behind branded every player with an eternal fear.
Also, shoutout to the moment they added fire spread. Way back in ye olde alpha days, you'd just randomly set stuff on fire to keep monsters out. Then fire spread suddenly made this dangerous and the world feel a whole lot more risky.
When real-world horrors are too existential and complex to implement, more tangible, definite horrors must be created to make a game world a better approximation of reality.
Another Crab's Treasure looks like a cute game about a crab trying to get his stolen shell back but is actually about how capitalism crushes everything in its infinite lust for power and how it cannot be reasoned with, only destroyed.
I was exposed to the third Digimon World game when I was little, and not only does it get a lot harder quickly, but it's a navigational nightmare to actually physically get to the final boss.
Doki Doki literature club. I watched it being streamed for a bit. I thought it was just a dumb Japanese school girl high school drama game then suddenly one of the girls offed herself. Was not expecting that.
I mentally think of it as "Sega's Kirby". Not because it has any specific similarities to Kirby in gameplay. But simply because it is similar in tone and vibe. A super cute game that is secretly about fighting an eldritch entity.
.... And as every Sega game in the 90s, it is exciting arcade action from beginning to end.
I recently played the GameCube version of Chibi-Robo and I was surprised by how that game ends. It very quickly turns into a horror game without warning right before the final (and only) boss.
Both Drawn to Life games get hard right at the last moment. And the second one throws an enormous plot curveball at you after you defeat the last boss.
UFO50! Most of those games are very cutesy, upbeat, and warm in their art + sound design. At least a dozen games will cater to your taste and are bound to turn into favorites.
Interesting topic, funnily enough I watched a spanish YouTube video talking about that recently.
Here is an AI briefing of the titles mentioned:
Here are the 10 video games listed in the video:
Piglet's Big Game
Rugrats: Search for Reptar
Majora's Mask
Trauma Center: Under the Knife
Hello Neighbor
Earthbound
Hat in Time
Heart of Darkness
FIFA
Monster House
The video also mentions other games that were suggested by viewers in the comments, such as:
Drone to Life
Ratchet and Clank
4ty Wings
Evil Twin
The video discusses how these games, despite appearing to be suitable for children, contain themes or elements that may be too mature or disturbing for younger audiences. These include:
Piglet's Big Game: Contains unsettling imagery and music reminiscent of Silent Hill.
Rugrats: Search for Reptar: Features scenes with ghosts and creepy toys.
Majora's Mask: Contains dark themes and unsettling imagery, such as Link wearing a mask and encountering disturbing enemies.
Trauma Center: Under the Knife: Deals with serious medical issues, including a deadly pandemic and the death of loved ones.
Hello Neighbor: Reveals a tragic backstory for the titular neighbor, including the deaths of his wife and child.
Earthbound: Contains disturbing imagery and themes, such as child abuse and religious cults.
Hat in Time: Features a creepy mansion level with unsettling music and jump scares.
Heart of Darkness: Contains graphic depictions of death and is extremely difficult, which may frustrate younger players.
FIFA: Contains microtransactions and gambling elements, despite being rated for all ages.
Monster House: Based on a film with a dark and unsettling atmosphere.
The video also discusses the issue of age ratings and how some games may not be accurately rated for their content. It highlights the importance of parents being aware of the content of games their children are playing.