"Streamlining" has been their mantra since Oblivion. TES6 is going to be even more watered down than everything else, but also crammed full of useless things. I'm willing to bet they'll let you build a town. But the town will do nothing and won't have any impact at all in the game.
Yeah, it will be bad. I don't really understand how some people can be excited about it.
It will be passable, it will have a few moments, but in the end you'll be left wanting and it will set in just how disinterested the owner of the franchise is in any problem that doesn't preclude sales. It will sell well enough in preorders just because it's a Skyrim sequel.
Skyrim lead designer Bruce Nesmith explained that Larian’s success is an “exception” to the last decade of gaming trends, but one that shows a shift in desire from gamers.
There's been no shift, we've just been ignored and under-served for around two decades. But, sure, keep ignoring us.
Obsession with character sheets comes from pen and paper and a desire to simulate every aspect of the world. Without the tools to tweak your ability to interact with the system you can pretend to be a master thief, but unless the game reinforces that with its behaviour you're just pretending. Like you can pretend to be a vampire in Skyrim, sure, but it's more fun when you've actually got the curse and the game reinforces that.
Fundamentally a stat sheet is just a way to tell the game what your character is like in a way that it understands and can reinforce that's more granular than definition by class or by what skills you've used. And every game has one, whether you can see it and change it or not.
It's why "everyone" ends up as a stealth archer in Skyrim. Because stealth and ranged attacks are something every character would try to do, Skyrim's design means if you as much as try something it makes you better at it, even if you want to be a clumbsy barbarian.
Which ironically makes it so you can't just roleplay, you have to avoid trying anything that isn't what your character is best at. It means you can't hide from a patrol you can't handle, you have to just charge in and swing, because the game will change your character otherwise and you can't tell it not to.
When Elder Scrolls had a character sheet, you designated specific skills that would contribute to leveling. Stealth archers were only as common as the people who preferred that play style.
Archery did kinda suck in ES3 though. Point being, incidental play didn't sabotage your character authorship. Character sheets are great.
Well, there’s no reason why the DM couldn’t hold the character sheets and you only perceive that your character is good at certain things from your choices and their outcome in the scenario (but you could be wildly wrong). In real life you don’t know exactly how many charisma points you have.
Personally, I find that to be good news. I prefer ES's "just do the thing to get better at it" approach over arbitrary experience points to get better at whatever you decide to upgrade when you level up.
It also doesn't mean there won't be stats. The engine still depends on stats whether or not Bethesda makes UI for it or allows granular control of it. FO4's perks, for example, set various attribute and hidden skill points in the background to hard values because that's how the game handles the extra "power attacks" you can make. Instead of how it was displayed to the user in Oblivion, where you get these extra attacks at 25, 50, 75 and 100 points in a skill, you just upgrade the perk and it sets those values to the necessary milestone.
None of these simplifications stop it from being a good action adventure game. I think at this point if you still consider them to be RPGs first and not straight up action games, you're only setting yourself up for disappointment. They haven't been good RPGs since Oblivion first shifted the series to being more action-oriented.
I'd say the focus in Bethesda games has always been exploration and world building. I don't care too much about the roleplay system so long as exploration and looting feels good.
Baldur's gate 3 characters aren't even that complicated. You pick stats at the start from a limited range of options, and then make very few choices when you level up. Some levels you don't pick anything at all. This ain't path of exile.
I got a mod for bg3 that gives you a feat every level and holy shit did that make it more interesting.
To WotC's credit, making character choice really shallow is probably why the game succeeded so well. A lot of people don't really want a lot of choices, especially when some are traps.
Yeah, I quickly installed a Containers mod to deal with items. They automatically grab the items (based on how the item is tagged in the backend) so your inventory is just sorted into “melee weapons”, “jewelry”, “books”, etc… The only downside is that encumbrance can sneak up on you, because your inventory doesn’t look full when you open your character sheet. Luckily, sorting by weight still works, so you can see which containers are the heaviest and start with those.
The Magic System was simplified, but was made more reactive with things like igniting oil spills
Man, fuck oil spills. You walk into the first dungeon, you set fire to an oil spill with a spell. Then you'll try dropping one of those laterns, which are always conveniently placed above the Exxon Valdez. And then, that's it, the fun is over, the joke is told, that's all you can do with oil spills.
I'd also really like to know what other examples there are of it being more reactive. You can't freeze the ground to make enemies slip. You can't zap a river to fry some fishes. You can't set fire to wood.
It really feels like some dev thought to themselves, we've got oil lamps, maybe we could have some of that drip out, and then the Sweet Little Lies guy said fuck yes, put lakes of oil into every dungeon, so I can claim we've made the magic system more reactive or some shit.
It can be too reactive as well. I love BG3, I did 3 full runs. But I never used the grease spell again after the first run. They made it flammable to the entire puddle. What that means in practical terms is every tiny candle can turn the entire puddle into a small amount of fire damage. The prevalence of flame sources also means this will nearly always happen. So instead of getting a bunch of prone enemies that are easier to hit, I have mildly annoyed enemies.
So now that question is in the back of my head whenever I see this. What kind of damage and reactivity are we talking about here?
I can't play Divine Divinity 2 anymore. Every. Single. Fight. is just lighting puddles on fire, and freezing them. Or you throw poison on the puddle, and then light it on fire! Wooo
Yeah, playing Magicka when I was young certainly set me up for disappointment. I thought by now, all sorcery games would have ways of combining spells. Alas, the need for high-fidelity 3D graphics has nipped that in the bud, because creating good-looking animations for so many combinations is nigh impossible...
I’m curious what people are hoping for. When was the last time Bethesda made a good game? I would bet maybe 5% of ppl working on Skyrim are still there. It’s unlikely they will be able to correct course, and we’ll get a new Starfield
I thought Fallout 4 was good. As a first-person looter shooter. Shitty story-line and same problems as every game on the engine; but still great fun strictly as a shooter. Setting is on point, it's easy to get immersed in the world, all that. It just isn't a great role-playing game nor does it have a super compelling story after Kellogg's fight.
Even Fallout 76 is kinda good? Like if it wasn't for the whole multiplayer angle, it could have been a good Fallout 4-2.
Starfield is such an anamoly. It's technically (and by that I mean the tech itself) one of the best releases they've ever had. Shit runs smooth as butter even on unsupported hardware. But then the game itself is just... So boring. There's no life to the world like in every single one of their other games outside the major cities. Most of the universe is just empty, and even with the RNG POIs, because they are pre-made things that can just pop up anywhere, they have literally no environmental story-telling. And it also kinda feels like they lied about being sci-fi fans because every reference is as generic as possible. It's like someone who has never seen sci-fi in their life came up with everything in the game after a single night of barely paying attention to the top 10 sci-fi movies they found on a random BuzzFeed list.
My biggest gripe still is the planet that has an absolute embargo on it, ships stopping anyone from entering, a planet obliterated by the monsters, frozen over. You land, do the mission, and then right outside there's multiple POI with settlers just casually living, pirate bases just generically there. Like they couldn't even stop the POI's from spawning on the one planet that should have been abandoned.
Oi. Fallout 76 is good, at least now. It's basically just the zany-ness of fallout, with better enviro storytelling than fallout 4 and just pure fun. Nowhere near RPG, but it didn't aim to be an RPG from the beggining, just a fun multiplayer game.
I'm guessing some people are just looking for more of Skyrim. That's basically what Starfield was, in a sci-fi setting, so I'm confident Bethesda can still deliver it. I'm not confident people want what comes along with that, though (bland story, outdated engine, empty characters, outdated mechanics, lots of loading screens).
Stats are incredibly boring. People want to see upgrades that actually do something, stuff like perks. Those are far more interesting and tangible than leveling your CHR stat from 32 to 33.
Pfft, just give us stats that improve by doing the thing (eg. agility that improves by jumping around and visibly improves jump height every time it increases). I'd rather that nuance over a block of text with a witty name that gives a massive instant boon. Tangibility is right, but the numbers aren't the boring part.
I love their Adventure Path conversion that is basically straight up a single game worth of content per act. Although the way that the way that they implemented the rules is basically like having a DM that is your partner's ex.
For a generous definition of "these days", check out the pillars of eternity games. They're very good and clearly a love letter to Baldur's gate. Unfortunately the team is now making a Skyrim-like for some reason, but I hope they come back and finish the main game story sometime.
There's also that solasta game that's DND 5e but on a smaller budget from a few years ago.
I've been wanting to check out Rogue Trader now that that's out. I loved Kingmaker and Wotr from Owlcat (with the caveat that I always disable the crusade and kingmaking modes...)
I couldn't with Baldur's Gate. I don't know what the hell people are doing playing turn based games in 2024, I hate that so much. I hope elder scrolls doesn't take too many cues from BG3
are you suggesting that the elder scrolls series, specifically the next one coming out made and published by bethesda/ microsoft, is going to be unique?
Yes they are. Why the hell would you not? What a toxic comment, we haven't even seen anything about the game and you're already complaining about it simply existing.
Even Skyrim wasn't that great compared to its predecessors, the storylines all culminated to the point where you were the dragonborn, master wizard, super thief and ultimate warrior. The quests where pretty dull for the most part and a lot of the unique world building of TES had been replaced with generic RPG themes.
I mean sure dumb down the character/points systems so the game is more appealable to the masses but the quality of Bethesda's games have been taking a nosedive for awhile.
The last game I bought from them was fallout 4 and it was a massive letdown. I never bothered with a second playthrough because I couldn't stomach all the fetch/bad quality quests.
After watching the shitshow of fallout 76 and starfield I know I made the right choice to never buy anything from this money grubbing shitty company again.