It's really simple. They realized they could make more money by never releasing it. That realization has made them more money than the vast majority of game studios. It's a glorified ship showcase simulator, that's about it, not really a game. If they set a release date they'd reduce the amount of money they make, why would they do that?
I really don't think it's a conscious choice. Just Chris Roberts' typical perfectionism and nobody there to say "Ok, this is enough, we must ship something".
Having said that, I used to think Elite Dangerous had the superior model, but they've proven me wrong by going to absolute shit with Odyssey (no VR support, no walkable ships) and pretty much dropped all development thereafter.
Oh don't worry, I'll pour the exact same scorn on people who pour money into EA's yearly sports games, Activision's yearly shooting games, every fucking mobile game ever, and all the nicotine stained gamblers propping up their local bookies.
But lets not pretend it's "supporting a project" or fundraising in any way, shape or form. It's throwing money at greedy cunts because they have an addiction problem.
And while gambling becomes ever more heavily regulated, gaming seems to avoid it. It won't manage it forever, and $1000 pretend spaceships are pushing boundaries that will bring regulations down on the whole industry.
Oh, if it's pure "people support", let's remove the pledge store and just have donation button. One that doesn't give you anything in game, but supports the project.
Star Citizen uses clever psychology and social engineering to make people spend obscene amounts of money on in-game ships. I know people who are so catches and addicted to this shit they spend their family savings on the new ships. And that is by design.
They also regularly wipe the Persistent Universe for a reason, and the reason is not this bullshit aUEC farming, but the fact that ships bought for real money do not get wiped, stimulating purchases for your very real cash.
By going to release and having equal persistence for ships bought by all means, they'll immediately slash their profits so, so bad, and they know it. They don't want to go release.
I was a kickstarter for this way back in the day. I used to not feel bad about the delay until I realised I bought it a few years after high school. More than once I had completely forgotten about this game and that I had paid for it. Which obviously pretty drastically changed my view on it and the devs, especially after learning a bit more about Chris.
That was years ago and before I learned about shit like the store page for ship pledges that’s hidden and only unlocks when you spend ridiculous amount on ship pledges. The $10,000 ship pre orders…
I’ve gone full circle, now I just want the game to succeed so I can never hear about it again.
Please stop Chris. I’ve already taken out another mortgage and the bank won’t stop calling me. The divorce your game brought on was cheaper by several orders of magnitude. Approve refund pls
The buyers remorse game. Just give them a tiny bit more money and then a bit more and another, then the game will release, eventually, maybe, hopefully. Please release the game, we spend so much money on it. Here, take more money, we hope that helps. What, you need more? Okay, next quarter. We can't stop spending now guys or the money was all wasted.
Uh-huh, and devs are incentivised to keep that fallacy up, because the release would mean that ships bought for in-game currency will not be wiped every something update.
Yes, right - the only ships that currently persist are the ones bought for real money. And the devs have 0 incentive to change that, because players really end up buying the ships for cash (easily $300, $400, $1000 for a ship) instead of leaving such bullshit for good.
I played during a free week (dunno if it's still going). The game offers this world of awesome prospects. Even in a state where there's no additional content to the current, it's already a relaxing game with beautiful scenery. But: OMG the bugs. The tutorial waypoints sometimes don't appear for minutes. Interaction work at the servers whim. I bugged out one of my starter items (the helmet). I had to buy a new one. The first mission is the one I failed when I was delivering goods and they bugged out, so I couldn't deliver them anymore and the mission was bricked.
Pirate Software put it best: "what the game wants to be is great, but the only thing I see expanding is the storefront and I'd like it to not be that"
And I would extend that quote to "as long as the storefront expands while the core game doesn't function, this is not a game but a development service and as long as it's not a game you shouldn't buy it or anything related to it". I wanna play games and not glorified tech demos. Especially when there is more than 10 years of development. We definitely gave them enough leeway.
There is! I play it all the time with my friends and its some of the most fun I've ever had in a video game. The other day we hijacked some guy's space yacht and flew it to deep space, I left the ship with my friend while we brought our huge salvage ship over and scraped off all the metal from the ship, then chewed it up with the mounted claw/grinder. The whole process took 3 people 2 hours and it was so much fun.
It's not for everyone and may very well never release. But I've been waiting for a game like this for years and I can't get enough of it. The immersion is insane.
What about the guy who's space yacht you stole. Was he another player or an NPC? If he was another player, will he have to buy a new space yacht for real money?
Yep. But it is still "Early Access" so it isn't finished. But like other early access games, it's a playable game. Think first person Freelancer or a better Elite Dangerous.
It's more than just "playable", but it also is not a finished, fully fleshed out game, either. Definitely worth checking out during the occasional free-fly events (though one has just ended, so might be a little while for the next).
I know I bought Elite Dangerous Horizons on steam for like 80 bucks and played it for a while, and now no matter what I do, I cant get access to the game. I get bungled in third party account sign ins.
Sounds like the genera is cursed. There is promise, but the developers just leech money and obstruct access to the game.
freelancer had its problems but at least it was a shipped product, and didn't cost nearly a billion dollars and wasn't funded by players based on hopes and prayers. I'd much rather play 40 freelancers, which could probably be made from scratch back to back in less time and with less money.
They do have a pretty fun playable game though. I bought one of the basic packs forever ago, and at this point, I wouldn't even care if they where to exit scam. I don't think they will, but I've certainly gotten my money's worth out of it.
In Eve, you control your ship in a 3D view more akin to a strategy game. In SC you pilot it from the cockpit like say Elite Dangerous or other space sims.
Eve Online is much much more strategy (third-person) and diplomacy. You don't get anywhere without getting involved deeply with other player groups (corporations). It's more of a business sim than a space sim.
SC is much more pew pew and first-person and teamwork will be much more casual.
Star Citizen is all about first-person perspective. You're not a "capsuleer" like in Eve, you do exist outside of your ship, you can walk its interiors, you can walk cities, socialize with people on the ground, or capture enemy ships and go ground battles, you go to planetary "hotels" to rest, etc. etc. It's more like an immersive space sim in a massively multiplayer world - it's about living in this virtual place. If we would use all those fancy modern buzzwords, "metaverse" would probably be the closest.
Eve operates on a very different layer of abstraction. You don't even get to directly control your ship - you set general commands for where and how it should move to target, orbit it, etc. (which is something that frustrated many newcomers since this model is pretty much nonexistent in modern space games). The juice of Eve is not personal interaction of character models, which doesn't exist, but the economy and legacy of such a massive project. When it comes to an economic system, Eve may rival the real world in its complexity. Also, the control of systems adds a strong political layer on top - something that players expand on, creating a long and complicated, player-generated political lore. People there take it very seriously, which makes Eve more of a strategy than the game you immerse yourself in to have a light and nice evening.
I’m asking because I started playing Eve Online a couple of weeks ago, and I wonder why would anyone need another space sim game, because I don’t think anyone can fully grasp Eve. But apparently they are very different in how the game feels, handles, and plays.
I think Eve’s monetisation is a bit less predatory than what Star Citizen offers.
I understand that no release date yet is bad but could people follow the development before complaining?
Squadron 42, the game's single player campaign, is FEATURE COMPLETE. This means that once all the features are ported to star citizen, the only thing it will be missing is server stuff (like a living market and server meshing) and in game locations like new star systems (the first of which is scheduled to release this year) and star citizen is feature complete as well. The developers have even announced that they are already planning a 1.0 release and will reveal more info soon, which the article did mention.
I hate the fact that you can buy ships as well with real money but to think this game will never release is coming close to hoping the game will fail.
This read a little bit like "once I'm done building this boat, I'll just be missing the space stuff to fly to Mars"
I hope it's not taken negatively, I'm just extremely uncertain that they could reuse anything from the offline to online part. This doesn't necessarily mean that you're wrong with the release schedule and so on.
They actually already have! In the most recent patch they updated the flight system to use the one from the single player game and overhauled the ui to be like the single player one (the old system was very outdated and slow)