I prefer to buy video games without knowing anything about them
When I hear about a new game, I usually read the first sentence or two on Wikipedia. I rule out games described as certain genres or types, like soulslike or online-only multiplayer games. Then, I check reviews on a site like Metacritic. If the critic or user reviews (doesn't need to be both) are good enough, I add it to a list to play.
I also do this with movies and tv. Obviously, with sequels/series I know a little bit more about the games/movies/shows but I still go in as blind as possible.
Oh yeah, what an incredible game. I usually don't mind spoilers for media, but I was careful to avoid them for this one, because everyone swore down how important it was to go in blind, and now I've played it, I completely agree. Sometimes I wish I could erase it from my memory so I could play it for the first time again, but actually, I don't want that, because then I'd be a person who had never played Outer Wilds. It's probably the most sublime game I've ever played.
And now I'm partaking in a key cultural touchstone amongst Outer Wilds fans: being aggravatingly cryptic when talking about one of my favourite games, what fun.
The only other part that gets close (but is never quite the same) is watching other let’s plays as people ponder, explore, and have those AHA moments. And experiencing second hand the emotional roller coaster as they realize something and then uncover something that completely changed their understanding again.
Eelis on YouTube does Supercuts of those and every now and again I’ll watch one just to experience it vicariously through them.
I tried so hard to get into this game but just felt like I was blindly bumbling around for no reason half the time and got bored. I probably only made it 5 hours in so maybe it gets better but I just wasn't even sure what I should do. Maybe I'm doing something wrong because I really want to enjoy it.
It’s different than a lot of games because it doesn’t tell you what to do.
You explore and, as you do, read the lore and start to see the threads of a mystery. As you pull on those threads you come across others.
Each time you’re going out exploring something you can potentially get stuck trying to figure out one thing. But in that case there are other clues you can look into and I find doing that helped a lot.
It does go against the grain since there are no power ups, upgrades, keys and abilities. All progression happens because of the knowledge you have. I can start a new game and go straight to the end because I have the knowledge and the knowledge is what you’re gaining when playing the game.
Because of that it goes against years of gameplay mechanic expectations. So many games “pad” content with text that when I first started I just tapped through the text looking for anything that was color coded as being important. Except that in this game it’s all useful. There is no color coding because it’s a narrative and mystery that you’re uncovering.
That being said as fantastic as it is not every game is for everyone. If you decide you want to give it another try let me know and I can give you some slight spoiler hints that may nudge you in a direction. A kind of “what about this” kind of thing that can set you down a path towards what the game is narratively doing.
From the title, I thought OP would just look at a cover and buy the game, ignoring reviews. This is not the case, there's some research on the (perceived) quality of the game, so I wouldn't consider this unpopular.
The ones that kill me these days are the TV show ones where at the end of episode one they feel the need to give you a trailer for what your about to see. Noooo just stop! Who wants that! Gotta rush to get the remote to turn it off...
I saw a meme on R*ddit and it was a screenshot of Life is Strange showing a choice between bacon and eggs or pancakes (it’s been a while idk) and I thought that it would be funny to make those random choices. I bought know just that choice. I played the game and cried multiple times during play, it was such a good story. Ever since then I play most games without seeing any gameplay hoping to recapture that feeling of discovery.
Don’t know how much you want me to say about the choices so I’ll spoiler it out. It’s about how the choices are presented I won’t say anything of what the choices are.
Tap for spoiler
If there are BIG choices you will know, the screen gets blurry and shakes a little bit. Some other choices just say “This action will have consequences” which will make a pretty badass tattoo.
The next section will say the core game mechanic I did not know of going into the game
Tap for spoiler
I did not know the game had a time travel mechanic. It blew my mind that you could change some choices
It is a very good game. And I highly recommend it to anyone who plays games for the story. Also the prequel “Before the Storm” is also really good and I cried more playing that game knowing what happens in the first game.
I've been playing Another's Crabs Tresure. It's a souls like but you're a crab. It's been pretty fun and challenging so far. Never been a souls fan but a new game at $30 is hard to pass on
I don't like getting spoilers, but I'll read the reviews, the description of the game by the publisher, and 2-5 minutes of let's play footage (in the middle) to make sure I'm not wasting my money. That strategy worked well with The Witcher 3.
I look at genre, average review, and watch maybe 30 seconds to a minute of a game play type trailer. If it looks interesting, I'll add it to my wishlist and buy it when I can afford it. I've been let down a few times, and absolutely lost my soul to a few games that I knew nothing about prior.
I used to get some very good games out of discount bins and off the bulk used shelves. Lots of games that didn't get the a-list treatment in advertising or were from smaller studios. You could pick up 5-6 games for $30 so it was worth the risk of buying them based solely on the cover.
I did that, not so much anymore after Rockstar published State of Emergency on the PS2 (Am I showing my age? lol) and it was absolute dog shit. Now I tend to wait after day one just to be sure.
It's always nice when this happens. Like I was recommended Outer Wilds, and didn't even look at the screenshots before starting it. I was actually pretty disappointed at first tbh, but then it started to grow on me, and grow on me, and grow, and then >!it was just a constant rollercoaster of wonder and discovery and mystery!< as I discovered more and more about the lore and mechanics
I was going to bring that up too, though I think Outer Wilds is a game that kind of requires going in completely blind, even some of the trailers I've seen show wayyy too much information.
I had kept on hearing people praise the game and it finally went on sale or something, so I grabbed it and gave it a go. The initial part was kind of, "Huh. I guess this is kind of ok, a bit too cutesy, not really game of the year material or anything, I don't see what the big deal is... huh, what's that weird music..."
I've stopped getting into hype for Media. It's allowed me to go into everything blind, and truly experience it without some predetermined expectations.
I am thoroughly enjoying gaming, movies and TV again. twists are actually twists again. I get to learn the world and backstories as they're told by the story tellers.
It makes gaming fun again for me. like it was when I was a kid and just got my first nintendo
I am pretty much the opposite. I have been burned in the past... things like difficulty (esp. co-op games not really adapted at all for single-player), inventory/loot, hunger etc being annoying. Or sometimes games start out fine and then just eventually lose me.
In fact for some games without much replay value I'll just watch a let's play of it and get 90% (or perhaps better because it's not me dealing with nonsense) of the experience.
Then again, I also just have mostly stopped buying games. And the last thing I bought off Steam (in 2020) was one of those things I wanted for a while and it ended up being a disappointment for me.
Some of it is probably just me sucking at games or not being focused enough. Even though often times I already feel like I'm taking things slowly enough as-is (and trying to exhaust my options).
Though I also think some of it is how razor-thin margin-of-error can often feel, unforgiving (or as I've said, annoying) mechanics, the downsides of randomized/generated content, and also just a big lack of player agency or more specifically good options (like how most games just decide the single-use items you buy are gonna be expensive and selling stuff is barely worth it aside from making room in your inventory).
If a roguelike(/lite) game really kicks my ass almost every time and then I have one really good run where I win (likely due to luck), I probably am not going to want to play that game for a while (if ever) again.
I take it one step further. I get pirated versions of the game to try them as a demo. After about an hour of gameplay I can usually tell if I want the game then I'll delete the pirated version and purchase it if I liked it.
I don't consider it stealing. I don't play it more than an hour or two before I make my decision, then delete it. I consider it a less than legal demo.
Yeah, I tend to operate the same way. I stopped watching movie trailers maybe ten years ago because there are only five basic movie trailers, and they all hit the same tired beats. I hate them all.
Comedy
Adventure
Drama
Horror
Nolan (just pick one of the above and put a BWAAAAAAA in it)
If I already know I want to play/watch something I will avoid everything I possibly can about it until I get a chance to experience myself.
It started when I was lucky enough to walk into John Wick knowing nothing but the name. Didnt even know it was an action movie, just went with some friends and picked a movie at random. When he started taking a slesge hammer to his garage floor I knew it was going somewhere wild, but I had no idea where. Really taught me the value of leaving surprises for yourself.