I mean, who was searching for that before the game released? I imagine you'd see the same trend with basically every game immediately following release. Not to downplay the issues the game has having, but this is like a "duh" kind of thing.
They did, yes. Getting pretty common these days. Early Access with a preorder of a higher priced digital edition of a game. Seems relatively harmless to me. I would never pay for that, but I think if it means that much to you, it's not hurting anything.
What about people who want to play multiplayer games? Like, when I play Counterstrike in a ranked fashion I sort of expect the service part... Same for games like Overwatch, Valorant, Dota, League, etc.
I feel like you're missing a clarification of "No one wants Always Online or GaaS in single player or coop titles"?
I'd prefer it release with modding tools so the community could make maps and skins. I'd also prefer it to release with the ability to host my own server. I also don't give a shit about meaningless ranking. All this shit is a poison pill for me.
Well yeah. Games that are inherently multi-player and not split screen and feature an aspect of matchmaking are obviously fine to be always online games as a service.
Although personally the games-as-a-service model is something I avoid even in those. Overwatch was made objectively worse when it went from the buy-once model to the pay-once-a-season-or-you-dont-get-the-new-hero model. Mauga is completely busted right now and every new introduction of a hero since 2 launched has felt exactly like this-- busted while paid-only players have access and then fixed after the free players get a chance.
It's the model. Squeezing money out of players is slowly killing even multi-player games like Overwatch.
It's completely and utterly unacceptable for single player games.
When I played counter strike I expected no such thing. If I wanted skins, I could go get them for free on csbanana. I expected nothing more than a game and a dedicated server client. The rest was provided by the community.
Well, I'm sure there are plenty out there that do want multiplayer only games.
Personally I avoid them like the plague. I would love it if Valorant, overwatch, etc came with a single player campaign that could be played offline, or an option to play against bots.
I hate people. Especially random competitive online people.
Rocksteady took the game entirely offline to fix a devastating bug that would lead to new players receiving 100% completion of the entire game without having done anything.
Lots of great indie games stay on Early Access for a while and end up becoming amazing games.
But yeah, for an IP this big, early access is a red flag.
Edit: I'm realizing now that you probably meant it as in "paying more to play the game a couple days early," and not the Steam definition of "releasing an incomplete game while you continually update it."
That sucks. Many EA games have great content before being released fully. If you like the state of the game its fine to buy it. With Suicide Squad it was obvious the game would be bad though
launch bugs are what they are, but I'm mostly disappointed to hear of how little people are enjoying the actual game when it's functioning as-intended. I loved the arkham series and the flowy, beautiful combat it has. Between it and the very similar middle earth games, I've put in hundreds of hours of counter and dodge focused ass-kicking, and I was hoping for more in a universe that I actually quite like.
Honestly? I'd like to see a second videogame crash. Kill off most of the major publishers, start over from scratch... Ain't happening, but sometimes I wish.
Developed by the legendary studio Rocksteady, known for the Batman Arkham games, Suicide Squad: Kill the Justice League launched in early access this week.
Later on, IGN and other major press outlets previewed the game, with a near unanimous negative tone, which is rare to see occur so broadly.
It's worth noting that Windows Central was also not offered review codes, but it's not entirely unexpected with a live service game.
To gain early access, you need the Suicide Squad: To Kill the Justice League Deluxe Edition, which costs an absurd $100.
You might expect that searches for "refund" wouldn't exist before the game had launched anyway, but the spike seems to have been triggered specifically by its 100% completion bug.
This is a bad time for games to struggle commercially, as various firms look to cost cutting measures faced with a squeeze on capital and operating margins.
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Wonder why, I was watching Lirik, shroud, and summit play it earlier and it honestly looked really good. I’m not 100% sold on the destiny/warframe-lite combat but the story is good and the writing is funny. Graphics are great as well, the cutscenes are gorgeous and there’s very little noticeable cutover between game and cutscene
I watched some gameplay and expected the worst, and i kinda liked the story. The writing isn't fantastic but at least it's not super cringe. And it looks pretty great, and runs fine apparently. But the combat is grade a boring. S crolled through 4 hours of gameplay and i saw 2 slightly different enemies. And aside from the story it was: go here, kill this. Go there, kill this. Good job.
Gameplay, movement, and shooting are all super fun. The story is silly, but exactly what you’d expect.
This is just clickbait. Yea, there was a bug for the first few people that changes their location to New Zealand to play early, but 99% of people did not experience that bug.
One of the biggest issues with Super Hero stories in general is they’ve all been told already. If a videogame does nothing to make its super hero story stand out, like letting you interact with the story in a unique way, it’s probably not worth the money, and it’s very likely not worth the time. If you are into super hero stories regardless of if there’s an ounce of originality, or if you’re into gameplay that is proven to be solid but also purely derivative of better games, then by all means go for it.