I will say once more. Do not preorder video games. It could be shit, it could be buggy, but what it won't do is run out of copies. Wait until the reviews are out, or even a bit after it launches if you can. If you're anything like me you have hundreds of games you haven't played yet so what's an hour or a day in the grand scheme of things.
A news article was released today that said starfield is the least buggy Bethesda game to date. Fluff but man that sure puts some expectations out there to live up too.
It's also on Gamepass. You can play it instantly for a much lower cost to make sure it works. Then buy it if you still want later when it goes on sale.
I was burned too bad with Cyberpunk 2077 that even though Starfield seems to be all right, I'm waiting until after reviews come out before I pick up a copy. That just means I wait a few more days to reduce the risk of more pain.
Man I wish I could even get a consistent impression out of anyone. I've been scrounging for pre-release footage but Beth is being weirdly tight lipped about this one.
100% a wait for the reviews situation, the less they show off the more I worry they're hiding something. Just a reminder to everyone, Fallout 76 was the last game they released...
I agree completely and would like to add especially if it's a Bethesda game. I can still remember waiting for half a year for Skyrim to be playable on PS3 after buying it on launch day.
Same, and with Game Pass it was just a $30 upgrade. The only stuff I pre-order is stuff I know I'll like anyway - mainly Destiny expansions and TES/Fallout/Starfield. I'm gonna buy it anyway, why not pre-load it and play immediately?
We still haven't established whether some form of warp drive is doable or not. Even if you can't move faster than light, if you can distort spacetime around yourself sufficiently in the right way, you can maybe get a functionally-similar effect.
The Alcubierre drive ([alkuˈβjere]) is a speculative warp drive idea according to which a spacecraft could achieve apparent faster-than-light travel by contracting space in front of it and expanding space behind it, under the assumption that a configurable energy-density field lower than that of vacuum (that is, negative mass) could be created.[1][2] Proposed by theoretical physicist Miguel Alcubierre in 1994, the Alcubierre drive is based on a solution of Einstein's field equations. Since those solutions are metric tensors, the Alcubierre drive is also referred to as Alcubierre metric.
Objects cannot accelerate to the speed of light within normal spacetime; instead, the Alcubierre drive shifts space around an object so that the object would arrive at its destination more quickly than light would in normal space without breaking any physical laws.[3]
The local velocity relative to the deformed space-time would be subluminal, but the speed at which a spacecraft could move would be superluminal, thereby rendering possible interstellar flight, such as a visit to Proxima Centauri within a few days.
Am I crazy or has there been almost no pre-release coverage of this game?
Oblivion and Fallout 3 are two of my all-time favourite games (I've played the others as well but those 2 stuck with me the most) but I just cannot get hyped for this game. It's like a black box with people's hopes and dreams, and it feels like people are just hyping themselves up by imagining what could be inside it.
I couldn't imagine pre-ordering this game in particular. Beth has been so quiet I'm worried it may just be a total flop.
Bethesda put out a long video around Summer Game Fest that spent 45 minutes showing most of the gameplay systems in the game. It was honestly a bit overwhelming.
Reviewers are quiet because the NDA is still active. It should end sometime today (Aug 31).
It's finally happened ... my 1070 is finally below minimum requirements for a game I want to play. Guess this will be an Xbox only game for me because I am not paying the insane prices for GPUs.
Intel's GPUs are an insane value now that they've got a lot of the driver kinks worked out. Some DX11 games still don't run as well as they would on equivalent Nvidia or AMD hardware, but most newer games are using DX12 or Vulkan nowadays.
Same, for the GPU that is. I don't have or want an Xbox so I guess I won't be playing it for a long time. Not that I ever play Bethesda games at launch anyway.
Don’t own an Xbox or PC, I’m going to wait until they decide milking money out of an old game > exclusivity and play with the future GOTY edition on a smart refrigerator or a Playdate or whatever other weird platform they repackage it for.
Personally I love Elite Dangerous, but have still only spent ~50 hours in it.
It's a fantastic flight sim. But IMO it's just not as captivating as a purposefully created narrative. It's good for different reasons. I know they've added ground/walking stuff since last I played. I know you can discover alien stuff and wander alongside the 'story' in the game. But it's closer to FromSoft style reading text descriptions and forum posts to follow the story than it is playing an RPG.
I also love space RPGs. SWTOR was pretty great. It's an MMO, but it has good single player. The Knights of the Fallen Empire/Eternal Throne DLCs are basically single player games and they're really good quality. The KOTOR games are also really great, if a bit older and KOTOR2 was basically unfinished and requires mods to make it even feel 80% finished.
Outer Worlds was okay. It certainly does in some ways feel similar to Fallout in space. But not quite as good and I don't recall being aware of any serious modding scene.
But huh, I thought there'd be more, but I'm struggling to think of space RPGs with a feel like Mass Effect or Elder Scrolls. I'm really looking forward to this, too, cause despite being a buggy mess, I love Bethesda games and I also love sci fi (especially in space).
Not an RPG, but I also love Stellaris. It's a strategy game, but really scratched that hyper advanced sci fi and space exploration itch.
I really liked the Mass Effect Series, it's no Freelancer or Freespace but if Starfield even feels a little bit like what No Man Sky was doing it should be good. Fallout series and TES proves it will be buggy but fun.
It's not going to get better unless companies start making consoles with 1-2 year life cycles (which won't sell, because at that point, you may as well be swapping parts out of your PC of Theseus).
Yes. Now that all the consoles have ssds, devs are going to design their games around them. That means asset streaming is the norm. And that means hdds will cause massive pop-in and stutters.
Honestly if you don’t have an SSD save 50$ and get one. Especially for crappier pcs it’s the most significant upgrade you can do and not even for gaming. 10 years ago SSDs were somewhat niche. They were expensive as well. Now I won’t even touch a computer without one basically.
It's probably not 100% necessary; even Ratchet & Clank: Rift Apart (which was designed to use the PS5's fast loading speeds to switch between worlds on the fly, and supports the latest DirectStorage implementation on PC) can be played off a hard drive, tests have shown. But any PC recent enough to play Starfield on really should have an SSD.
"Playable" and "good experience" don't necessarily mean the same thing though. Those rift transitions in R&C are rough on anything less than a decent NVMe SSD. Though there may be some room for improvement, as even high end NVMe drives struggle to handle these transitions as gracefully as the PS5.
Whether or not playing off an HDD is truly a dealbreaker though depends on where in gameplay the storage speed bottleneck causes problems. For Rift Apart, it's mostly just an issue with these rift transitions, and the gameplay effectively pauses while it waits for them. For an open world game it could be more problematic (i.e. pervasive traversal stutter during combat.)