Those are more like engine reimplementations rather than alternatives, which explains the fear of EA interference.
It's a pity so many open source games go in that direction. I honestly wouldn't mind even if the graphics were ugly placeholders or it took a minecraft-style pixelated approach.
Same! There are almost no proprietary alternatives either!
It's funny that the first comment is about The Sims 😅 My wife and I are working on a life simulation game in Rust using Bevy. I've been working on it for almost a year, and feeling a we are feeling a bit demotivated recently. So right now I took a small "break" and focus on improving crates that I used inside the game (input management and networking). I know the project is quite ambitious, but I've always wanted to create something like this. Seeing this many upvotes on your comment is quite encouraging 🙂
I post my progress at [email protected] and here is the GitHub page. The project name is a placeholder. I haven't managed to come up with a nice name yet.
To be fair, it doesn't have to literally be KSP2. It just needs to be a Kerbal-like space exploration game with an engine not subject to the various problems KSP has.
Not a clone, but imo still very worth mentioning: Mindustry is an automation game with a heavy focus on factory building and a sort of tower defense aspect. The community is very active and there seems to be a lot of variety on multiplayer as well.
If you actually do mean "MMO" and not traditional "MMORPG", then there are skill-based games that would not necessarily depend on "fully-equipped characters" and could be made to be "Massively Multiplayer Online".
You could have an MMO puzzle game where each federated server can host puzzles that other players have to solve.. and where players can create their own puzzles for others to solve (something in the spirit of "the Castle Doctrine" game, for example, but with fixed gold for everyone).
A federated mmo could only work if there are no significant attributes/stats to keep track of, or if said attributes are only accepted from bubbles/whitelisted servers. In the end, it'd be something like Opensimulator, which is a FOSS Second Life of sorts.
I'm curious what you think making SD FOSS would add. Imo, it's a standout example of a game that hits way above it's weight class and price point, and a dev that just won't stop adding content.
IMO all software would be better if FOSS, regardless of the virtues of the developers. That's why I would love if the games that I love to play were to be FOSS as that would make them even better in my eyes.
Not a player of the SSB games. But I would love a straight clone of Double Dash keeping the specific physics of things and simple kart choices like they had. The love of the way things worked and feel for that are on par with how SSDM fans love that game!
Phasmophobia & other multiplayer horror games of sorts (eg. ghost watchers, Labyrinthine, Pacify, devour, etc). I don't think there's any multiplayer horror game like any of those in the open source world.
I searched and I think there was at least one attempt at the idea (openphobia), but I don't think it ever had a playable release before it was abandoned.
Unreal Tournament would be interesting since that would mean a basic Unreal Engine 1 implementation which could probably be extended to cover e.g. Deus Ex as well. And also blockbusters like Wheel of Time, XCOM: Enforcer, and Duke Nukem Forever. Look, they can't all be winners.
But yeah. Linux-native UT1 and DX with proper support for modern hardware sounds quite appealing.
Train Sim World, yes it will sort of run via Proton, but it properly ported and optimized for Linux with fully opensource routes would be amazing. The commercial version has to be one of the most expensive games to collect a large number of routes. Ideally I would want it to support fully FOSS and commercially sold routes.
Earth Defense Force. Something where a single player or a bunch of them level city blocks with overpowered equipment in order to stop giant insects, aliens, robots and whatever the hell else from destroying the city
Is it FOSS? I know the FTE QuakeWorld engine is, but I'm not sure if the QuakeC code made for this game (or the assets) would be, specially if they only provide a compiled progs.dat bytecode in the pak files (but I don't know if they do, I'll have to downloaded it later).
EDF4 and EDF5 go on sale every once in a while on Steam. Both games can feel extremely repetitive, so ymmv. 4 has the best story (it's 100% grade B-movie cheese) and the best soldier song, 5 has significant quality of life improvements and is overall better to play and fuck around, but tries to take its story more seriously (though it has one of the best lines to my knowledge, when the first frog aliens come along)
Shadow President/CyberJudas. I know that it's an extremely unknown series, but I would kill for a spiritual successor that doesn't need dosbox. I'd also love to be able to play as other nations.