I believe that gaming is so fundamentally different now. Twitch, YouTube and other services have produced instant access to streams of the best players in the world and thousands of players crowd sourcing all of their knowledge online in discord, comment sections, subreddits, YouTube, and wherever else...
it's produced a phenomenon where a community for a game inevitably speed runs everything about it within like 7 days. Any new meta or piece of content can go from novel to completely documented in no time at all.
This changes the way developers think about competitive gaming and even cool story games where you might hide Easter eggs. It changes how they build the game and their choices.
The onus is on the player to actively not seek that info out in games. And in competitive shooters that is to their detriment.
I'm just an old guy yelling at clouds, but it removed some of the magic of the experience when now you just Google (game)"current meta"
This reminds me of ARMS, a fighting game by Nintendo (they tried to launch a new IP).
A couple of months after the game came out the best player of the game got crushed at an event … by a developer of the game.
Having been playing online games since the practically the advent of them, nothing in that area has really changed. We had guides and frag videos even back in the days of Doom and even community support forums and chat rooms for MUDs and MUSHes in the real early days.
What's really changed is that the space has grown. More people playing games means more people are also showing tips and tricks for games along with better technology allowing for better guides.
Yes, but the size matters. And the prevalence and reach those top tier info sharers have. Now it's not even a question of whether or not you run into people playing with that knowledge. It's assured in every competitive game in nearly every match.
A personal example would be halo 2 jump tech. A friend of mine showed me a few videos on 2005 YouTube showcasing cool jumps on lockout and a few other maps (not super bouncing, different things).
I was able to leverage that for like the entire life of halo 2 online with people rarely ever understanding what I was doing.
Today everyone everywhere would know that because the biggest halo streamers would make it so common.
Hang on now... at the advent of games we didn't have an internet. Doom was the high days of gaming, but games were played more than a decade before that. If you wanted a guide you had to mail order it from a catalog. So yeah, access to information about games has changed a lot. A game like the original bard's tale on the commodore 64 could use riddles as a part of the game because you couldn't just go look up the answer. Can't do that anymore.
My son just got a switch for Christmas, and his uncle leant him a bunch of games including Breath of the Wild.
Since the hype is over, we can game without spoilers. It's really nice. I feel like I'm playing Ocarina of Time again, where we have to just use our wits rather than rely on people to figure it out for us.
Yes, I could look up how to do things, but I've resisted so far. It makes it a lot more fun.
So far, though, I find the puzzles pretty easy and somewhat feel like devs have watered everything down as a result of the non-thinking gaming being much more prevalent
BotW was such a a good game. I had to get used to using and destroying my weapons. I always ended up 'saving' them for monster that I didn't really need them for.
That's how I played Hollow Knight and it was awesome. Just exploring and taking my time. It was nice. I did it again with Disco Elysium. I would suggest you check out those 2 games. Hollow Knight is better for kids as you don't have to read a bunch. One tip about HK is you can down slash on enemies and spikes.
I also was last to BotW. I had it and then didn't play it for 3+ years, maybe 5. I think I received it before my son was born. I finished it before he turned 6.
Anyway, I enjoyed it, but it was less about figuring stuff out and more about the adventure. I did enjoy the puzzles in the area-based dungeons and a few of the shrines. I nearly always forgot about one of the abilities.
I feel the same about this. For me, It kills the best aspect of games, the playful learning. You just can't go into any competitive game today without reading meta or you get crushed. But this is my free time. I want to spend it like that and just be creative and find my own solution to problems and still stand a realistic chance without having to have a second job studying the games meta. It's the try and error discovery that made games fun for me and the feeling when you found your unique way to do things and others couldn't counter it easily. But today it's just about mastering a technique somebody else showed you.
You're exactly right. The playful learning. It's so bad now that sometimes just knowing you haven't googled the most optimal way to play can linger in your head and ruin the experience lmao
Fight with everything you got because in a few short years, sometimes months, even days or hours ... those younger than you with better reflexes and a willingness to learn new things, methods and ideas will quickly become better, faster and stronger than you, you poor old ancient bastard.
Oh this takes me back. Early 2000s, a pre-holiday release of one of the Gears of War - I forget which, and then: Christmas Morning.
Thousands of people having just opened the game immediately jumping into multiplayer and getting absolutely massacred. What an amazing Christmas present.
Playing marvel rivals is this for me.
I just fixed my nephew's PC for him. To test for overheating I opened up his account to run a dozen games.
His MMR is so high I'm getting disinfected like a pesky germ. I ruined his KDA, but at least he's not complaining because he can still rely on me for tech support.
Or, you know, don't do that. Find those children in their starting zones and give them in game currency and equipment. Help them get stronger. Stand under them and prop them up. Teach them how to play and defend them from the teabaggers of the world. Show them a better way.
I feel like the post was talking about combat games like shooters as opposed to rpgs. In rpgs I give new players advice on how to improve without giving them anything. In shooters I take their soul and show 0 mercy. Send those mfers back to Roblox.
I often go to the starting area in Wynncraft and give the players a few blocks of emeralds to start with :)
I believe I remember endgame players helping me out in the beginning and it's just such a welcoming little gesture. I want to make someone's day and make them feel at home.
Oh, I know this guy. He used to be a presenter on that science channel on YouTube like 10 years ago. Forgot the name of the channel, but the other hosts were Laci Green and Trace Dominguez.
Edit: The channel was called DNews, now renamed to Seeker.