Main reason I linked the steamdeckhq coverage is because they covered it last night, where gamingonlinux didn't have any coverage of it until a few hours ago.
Personally, I think this is great because I can now use my game pass subscription on the steam deck, I know I could use the cloud functionality on steamos, but it is not the same.
This limitation made be realize the vendor lock-in that game pass is, sure it provides awesome value, but forces you to have windows or buy an Xbox.
And then there’s me, who got a new laptop a couple of days ago after looking into things, and the pre installed Windows worked perfectly to test the hardware worked fine… before being replaced by Linux.
Good to have the option, but probably only worth it if you play anti cheat infested games or subscribe to game pass. I'll stick with the OS optimised for the hardware
Valve are working on getting SteamOS to work on the ROG Ally X so maybe they're doing this to help get SteamOS to work on windows first handhelds and make it work better across the 3rd party handheld landscape.
Like you've got to take two steps back to take a step forward
I don't see why this would help. More likely there are two different teams/people working on either side separately from each other. I bet the windows work involves a lot more work on Microsoft's or the chip manufacturer's side than valves.
I guess it's nice of them to release the drivers but that still won't make it a good experience. They should have designed the deck to use full length nvme so you could get bigger drive sizes and not feel like a dual boot leaves no room for games. Not that I would do this or recomend it, yuck.
Is that faster than loading it on a microsd card? That's how I currently boot windows on my steamdeck, but it's a little slow to load and initial loads for some games can be painful.
Run vortex, wemod, obscure mod installers without winetricks that are more hassle than they're worth (if they work at all)
Literally just not have to find workarounds for everything I want to do that isn't through steam that adds another hour of research and installation to the process.
You may now begin the downvotes. (Even if you're wrong I respect your opinions)
I don't think there's currently any supported software running flash files that's Windows exclusive, is there? Adobe ended support and the most mature solution is ruffle, which is open source and runs on Linux as well.
Anecdotally: I worked from home today, my primary laptop is Linux mint. Helldivers 2 wouldn't start, seems an update broke the settings I had. I tried a couple generic fixes through terminal and started getting huffy because everything would be easier if I just used windows. Non of this would be happening if I just took the blue pill...about 30 minutes in I turned off steam sync for saved games and suddenly it all worked again.
Moral of the story: sometimes Linux isn't this complicated beast, and it's as simple as something that even windows would have a problem with. It's only difficult until you figure out the problem. Windows is a necessary evil some of the time but never all of the time.
Just keep swimming. You'll figure it out. Not trying is being lazy and complacent.
Also though, you have to consider not all gamers are tech savvy, and your "generic fixes" through terminal would immediately make some of them have a quit moment.
I think Linux users forget the amount of base knowledge that they had to learn in order to simply use their software proficiently sometimes.
I'm actually shocked and disappointed by this. Why valve? You made a sick operating system. Dedicated countless hours to development on Linux. All this to get away from the Microsoft monopoly. Now, you're dedicating more hours to the support of Windows? Will this be installed on the Steam Decks by default? What is your plan?
It's literally just drivers that enable user choice. Steam OS is great and nobody reasonable is switching, but for those that do it's good that they have support for the hardware.