Sheesh, I didn’t realize it was doing that bad. I recall hearing them implement some really questionable business moves in Payday 2, so this is pretty funny to see.
More like explicitly stating no loot boxes, then several years later announcing loot boxes and editing their own forum post to remove the no loot boxes section of the comment.
Not to mention the conviction of the previous CEO of insider trading.
Payday 3 has online only lobbies. On launch nobody could play for weeks because they were entirely overrun. Truly a baffling decision after the steam deck launch, probably made because they had some deal with their server provider. All while also competing with payday 2.
Just checked and payday 2 is sitting at 20k current players while 3 is still <300.
For comparison helldivers launched several months later, also had always online with launch server capacity issues, at a much higher scale, and fixed them within a week. That’s with Sony resources backing them, but still. Payday was out for weeks before it was playable for most.
Just checked for laughs and helldivers 1 has more players than payday 3 right now.
It's not only that. The progression system was f-ed, requiring you to switch from your favourite weapons to other, shittier ones just to get an achievement. Some weapons had barely any, some had a lot, so you could end up getting the progress from your favourite weapon in a match and had to switch to grind a pistol or some stupid shi like that. The devs defended this system forever, but finally gave up once the numbers were at the level seen in the screenshot.
It was VERY undercooked. As in unfinished UI, console prompts being pasted on top of m/k, no server search, broken matchmaking, lack of content, lack of build variety, no offline mode, terrible progression systems.
Pretty much everything that could go wrong did except for the gameplay itself being better.
haha, $company you're so relatable. You're a friend, you get me. Not a souless machine inhumanely optimised for profit twisting flesh into eldritch parts to power the rituals that sustain you.
It's so sad to see this game slowly drown. The Gameplay is rock solid, the visuals are a great step up from Payday 2 and they pushed their stealth to another level. What slowly kills the game for me are numerous small things like death of a thousand cuts.
Allways Online. The UI is uninspired at best and plain broken at worst. There is no offline single player. Great maps but way to few so it gets repetitive and boring after the 15th robbery of the same Bank. The progression was a big problem (luckily already they changed it). The wepons don't feel different enough. They are only introducing now persistent player lobbys after a heist.
I could go on for much longer but you get the point.
What they fix is way to slow and way to little. I was hopeful that they could change the game to the better and make Payday to the talk of the town again but insted I feel like the game is becoming so irrelevant that nobody would even like to pirate it. And you know you are screwed when they don't even wanna pirate your shit.