That's why steam reviews are better with it being from actual people who aren't scared of being blacklisted from future access. Even with joke reviews it's still actually more informative. These review outlets call it review bombing, but I call it review awareness with it highlighting and bringing attention to things paid reviewers neglect and ignore.
I don't blame the reviewers for reviewing the product they were given. I blame Capcom for the bait and switch, and the editors who won't edit the review to reflect the current reality
Yeah man, "professional" reviewers are the biggest joke in gaming, I'll trust the people who actually after about a h money they spent and the games they played. Genuine people tend to be truth worthy in this regard.
I think the whole game should be reviewed and that includes the microtransactions. There's a reason they add them after the reviews are in because they know people don't like to be nickel and dimed in a game that costs 60 to 70 fucking dollars.
I dislike the microtransactions as well, but there's an insane amount of disinformation about them in these discussions.
Almost all of the items are easily obtainable in the game by just playing, so there's no gating of content behind the paywall. It being a single player game, there's also no competitive advantage to be gained by buying them for real money (or inversely lost out on by not buying them)
The whole discussion is blown widely out if proportion.
I view the mtx as basically paying for cheat codes. I'm not interested in using cheats but am opposed to companies trying to monetize them. It's straight up mobile game level of BS in a PC game. Tbh though, if the store button wasn't available in the main men, I wouldn't even know the mtx exist.
Lots was learned. They learned they can continue to move the goalposts simply forever it seems.
Wait for the rage over this particular round to die down. Release a game with similar but slightly dialed back bullshit. Tell everyone how much better you are than them.
Repeat until people pay $99 for the right to rent the game for $10 a month plus pay to win MTX.
Sure DD2 is a corpse, but a new game will come growing from its corpse.
Soon the poors won't be able to play games anyway as that will be forbidden by their owners
Soon the poors won’t be able to play games anyway as that will be forbidden by their owners
This is the nice thing about indy devs. Many of them don't pull this shit and it is likely a large reason indy games have increasingly grown in popularity. AAA game is basically synonymous with microtranscations at this point.
I'm gonna paste a comment I left the other day pertaining to this:
I will die on the hill of "Oblivion's horse armor DLC was not the beginning of micro transactions"
Because it wasn't. There were micro transactions for games long before the hore armor thing. Also, horse armor was a one-time purchase for that mechanic.
I will die on the hill of “Oblivion’s horse armor DLC was not the beginning of micro transactions”
Because it wasn’t. There were micro transactions for games long before the hore armor thing.
Such as? Are you saying you could pay a small amount for something in a game before this? Sure, it's possible.
Also, horse armor was a one-time purchase for that mechanic.
Ok, and? As in it's a small amount (micro) purchase for a thing?
I'm not sure exactly what hill you're dying on here. That there was a game somewhere that had buyable things for small amounts of money before Oblivion? Sure, there may have been. And?
At this point I think it's safe to say that if Satan was real, he's the biggest shareholder of every tech company in the world, including those that make video games.
"[...]these micotransactions grant more frequent access to features many gamers deem essential for any action RPG. This includes fast travel and character customisation."
the key phrase there being 'more frequent'. the fast travel and character customization are all in the game and have a more in-universe integration. the game systems are supposed to be more immersive than just click the map and fast travel. you typically either take a cart from town to town or warp using a stone that gets used up.
I like it the way it is, makes leaving town to quest and adventure have another layer of strategy. If someone wants to bypass that strategy layer with money then so be it. I certainly would prefer that it be a mod rather than a MTX, and will definitely not be buying any regardless.
Want to enforce a particular tone and strategic layer to a game by limiting fast travel based on a consumable? Cool. Just don't make that a consumable that can be purchased with real dollars.
I like it the way it is, makes leaving town to quest and adventure have another layer of strategy. If someone wants to bypass that strategy layer with money then so be it. I certainly would prefer that it be a mod rather than a MTX, and will definitely not be buying any regardless.
This has been solved for a long time. If you want to force people to leave the town to quests and adventure just stick to Morrowind style fast travel where fast travel doesn't go everywhere. If you want people to be able to fast travel everywhere then let them fast travel everywhere. If people can fast travel everywhere but don't want to fast travel everywhere then it's a single player game, they're free to make up their own rules on how they want to play.
There's no justifiable reason to slap a price tag on fast travel and that's the issue most people have. The fact that it was removed from review builds shows that even the devs know how fucking shitty it is. No need to defend a shitty practice.
Because they're old-tymey. Everything was sepia tinted and muddy back then, and they didn't have fancy dyes or expensive rendering software to make many polygons.
Gran Turismo 7 pulled the same shit. I'm still pissed about that one. Plus the lack of single player content basically means I haven't even played the game since shortly after launch. The grind without mtx is crazy boring.
Not joking. It absolutely was about ethics, at first. The initial kickoff was the boyfriend accusing the girl (Zoë Quinn?) of sleeping with someone else for a better review. That's ethics in a nutshell. I don't think that anyone really cared about the game, or who was involved, but rather that the state of the industry was such that you could accuse a well known game reviewer of being unethical, and it was more believable than not.
The fact is, reviewers had already sold their souls and a AAA game get anything less than a 90%. Had reviewers had better ethics, probably no one would have believed the boyfriend, and the entire story would have been a nothing-burger.
Of course it went off the rails after that, the fact that the boyfriend was lying didn't help, but for a brief moment it looked like there might actually be game news/review industry reform. It was a glorious 24 or so hours.
They say in the article that reviewers were told about the microtransactions. Then they mention that one reviewer said he didn't read the notes that were sent by Capcom. Why would this reviewer need to go back and rescore the game? If he enjoyed it without knowing about the microtransactions, they clearly don't matter to the gameplay.
That's my point. Reviewers gave it great scores when there weren't any microtransactions and they haven't changed anything in the game to make those microtransactions important. You can play the game the exact same way the reviewers did by just ignoring them.
Mixed feelings about that - it sounds like you can still access those features so I don't think it really affects the base game at all. From what I remember about the first game, you had to be sparing on the waystones to start with, and it required a bit of work to get the item necessary to redo your character - so not much has really changed there. On the other hand, adding these microtransactions in the first place is a stupid idea and the publishers are shooting themselves in the foot by adding them. Should that really change the reviews of the base game though?
Having limited access to a resource to then hook you on microtransactions is from mobile game design. It's literally a freemium mechanic being put into an already upscaled price game.
It's one of the most abusive and addictive ways to develop a game, and you want to portray that positively.
I fucking hate gamers. We've been having this conversation since the horse Armor DLC for Oblivion yet here we fucking are.
Oh I don't want to portray it positively. I agree it's shit. It just seemed to me that it's possible (personally at least) to play the game and ignore the microtransactions. But no doubt that's not the case for everyone
Except having limited access to a resource is from the original game. There's this lie being sold online that it was an intentional decision for DD2 to try and sell more microtransactions, but limited fast travel is a hallmark of the original Dragon's Dogma. People are so quick to blind themselves to hatred that they haven't noticed that Capcom has added completely pointless microtransactions to every one of their games for at least the past 5 years. You can drag them through the coals if you want to over that, and it's as fair a reason to boycott Capcom games as any, but it's not a reason to start going after games journalists.
From what I've read, it seems to be a compromise to me. I imagine the dev team didn't want to do it but compromised with the publisher and in reality they probably don't want you to buy the dlc, as it defeats some of the design decisions. There's a good pcmag article detailing the dlc and how impactful it is. My guess is that the general opinion of any reviewers would remain the same regardless (with the context of the pcmag article).
I scrolled through the mtx and... there is literally nothing in there that anyone should ever buy. Exception for the character redesign item, but if this is like first game, you can redesign your character between playthroughs.
I feel like there's some kinda argument here between the director and whatever suit wanted mtx. That stuff in the store is literally pointless to buy. RC? People will rent your pawn, that's how you get it. Wakestones? Gold in game.
Only thing I'd consider buying would be the eternal ferrystone, but that defeats the flow of the game, and they aren't selling it.