I'll probably get it if I hear Obsidian took any creative risks, but so far I'm hearing that it's a mass appeal oversimplified ARPG with looter shooter vibes. Not really the kind of thing I crave from Obsidian.
I haven't seen much coverage on the game yet myself, but I did see the review SkillUp uploaded. Apparently, the writing is pretty bland and mid, like that of Veilguard.
That was my biggest gripe watching the Luke Stephens video on it as well. The announcement trailer looked great, why the hard pivot into an oversaturated mushroom kingdom aesthetic? Especially since it sounds like the actual game is pretty solid, beyond technical issues (that may or maybe fixed by now with a day 1 patch).