Definitely earned it, we're already seeing a wave of indie games trying to capitalize on it's success.
Some games have a major impact on the game market by creating or popularizing a subgenre. Some previous examples are Slay the Spire, Stardew Valley, and Vampire Survivors. I think Balatro will be the same, and we'll see a huge number of games over the upcoming years trying to follow in it's footsteps.
Balatro is addicting and well conceived. I actually think it's a great phone game, and I don't think I'll play it on PC really at all. I'm not sure I'd give it GOTY, but if you've been on the fence about this one, I recommend you give it a shot. The dev deserves every penny of the full price.
Arguably appropriate with its success and the already burgeoning influence in new games.
I loved the demo at next fest, played for hours and knew it was an instant buy. And I loved the full game, for about 5 hours.
Once you realize that it really is just a restart simulator due to literally unwinnable seeds, the illusion breaks, or did for me. As a roguelite fan, I also didn’t enjoy the lack of run shaping tools and abundance of bloat jokers that only got worse as you won more.
Very addictive and solid game, but I don’t think I’ve ever experienced a “bait and switch” from demo to 1.0 quite like it.
Value of the hand is ranked like poker. Each hand is worth a number of chips and a multiplier. The face value of cards scored add to the number of chips. You have a set number of times you can discard per round and you use those to throw away cards and redraw trying to get a good hand. You have so many hands per round to try to reach the goal score. Everything else tweaks those variables to get higher scores per hand, which is necessary because the round goal quickly becomes impossible with the base deck and scores.
After 30 minutes I suppose you know all that...
After my first 30 minutes I was hooked and barely able to play anything else for the next month.
I had some prior knowledge before playing by watching someone online play the demo quite a bit, so it didn't take me long to figure out. The major problem I have is that I don't remember which hands are better between straight and flush and around there, but that's easily mitigated by the run button thing on the side.
It's really not that great, DEFINITELY not game of the year material. What would even make you say that? Because it's YOUR game of the year?
Other people have different standards other than "Slightly better graphics and slightly different combat" from a game that's been out for what, over a decade?