But it has other negative side effects if we scaled Lemmy up in scale.
For example, it doesn't matter if you downvote me if I called you a big stinky poo poo face. Because without a larger pool of karma to detract from, it doesn't matter HOW unpopular any singular post is.
I think that’s how it should be. We all say stupid things sometimes (or smart but unpopular things). Plus, if someone had a bad few months, it shouldn’t haunt them forever.
Uı mın Reddit hæz ė mækſ impækt ðæt enı ƿu̇n poſt oṙ kȯment kæn hæv. Ȯbſtenſiblı æz æn æntı-brigeıdıŋ mejṙ b Uı'm luık 90% cṙ it ƿėz bikȯz v ð "Pride and Accomplishment" poſt frėm EA.
spoiler
I mean Reddit has a mac impact that any one post or comment can have. Obstensibly as an anti-brigading measure, but I'm like 90% sure it was because of the "Pride and Accomplishment" post from EA.
The karma system on reddit encourages posting and reposting stuff that everyone has seen before to get fake internet points, and maybe what you win is a “more powerful account” for the algorithm instead of everyone getting a more or less equal voice.
You can still get people to follow you and build a tribe if you want without that, and you are also free to start any community you like, so a few mods don’t end up controlling all the online real estate and steer the conversation unfairly.
I don't actually understand the purpose of karma on Reddit, beyond some sort of metric to feel good about yourself. It's literally just a number and nothing else.
I've seen some people try to devalue what someone said because of "low karma", so I'd say it's a good thing Lemmy doesn't have a karma system.
Karma has become a part of a measure to determine if an account is a human non-troll.
The first step in ban evasion is to create a new account and continue doing what you've done before. By requiring an account to be a certain age along with a certain amount of karma, it makes sure the account is less likely to be a ban evader.
A raw number across the whole federation would be useless. Different instances have their own cultures, making a unified number worthless. People could also goose their numbers by creating an instance that gives their account unlimited karma.
Instance karma could be useful, but it is a design decision not to show it. I suspect that will continue until there is a need to use karma for moderation, but I suspect that defederation would be the lower lying fruit for now.
It used to in the past. It was removed in the 0.19.0 release. This is the pull request that took it out (I think).
This thread has some of the reasoning for it, but at a high level the Lemmy devs made a call that the benefits a karma system provide didn't outweigh the problems a karma system can cause.
Some find such systems controversial but I like it for very obvious trolls who run around with tens of thousands of negative rep. Makes them easy to identify.
As others said it was a conscious decision of the developers, as it's gamification of the system and they aren't big fans of that.
I agree with this decision.
The Fluff Principle* makes easy-to-judge content get higher scores, and we do see it Lemmy. It isn't a big deal because fluff ends on its own specific comms, but once you gamify the aggregation of score points, the picture changes - now you're encouraging people to share content that they believe to score high over content that they believe to be contributive.
Additionally a publicly visible karma enables a bunch of poorly thought mod practices, like karma gating ("you need +500 karma to post here lol") or automatically banning people with low karma (even if it might come from a single post/comment).
*"Hence what I call the Fluff Principle: on a user-voted news site, the links that are easiest to judge will take over unless you take specific measures to prevent it." (Source)
It is by choice. Prominent developers made that choice because they thought it might eliminate a lot of the popularity incentives reddit creates.
Now I don't agree with that choice, but many others here do. I don't think this solves the incentive issues but just makes instances a bit more of a wild western and requires moderators to do more work figuring out what to make of an account.
Maybe it would be great if this is still an option you could turn on / off per instance or something.
It does, it's just disabled by default. Some third party clients, like Boost for Lemmy, have it enabled (or at least it did, it's been a while since I've used it).
Edit: as it turns out, the Karma count was removed from Lemmy in version 0.19.
Because it's shit made to drive engagement, not worth anything. Unlike reddit which views you as assets to make it money and incentivises use, lemmy owners pay for the bandwidth, don't get anything from out shitposts and if anything it would be in their interest to disincentivise use.
You know, we kind of do have it and some apps will even let you know. But it's got a lot of flaws as everyone else has pointed out.
You know what I kind of want is a way to see karma by instance. What you're going to learn is that certain instances have rather extreme views (including the default lemmy.ml) and seeing how unpopular you are there while being popular elsewhere might actually make that feature more interesting.
Like, sure he's a -100 on LemmyGrad but he's a 200 on Sh.itjust.works; take that as you will. Lol