Also, if it's anything like Pathfinder there is a vast resource of free monsters and rules that allow anyone to quickly assemble campaign materials themselves. Alternately there are third party adventures as well, though many are also behind paywalls on Patreon and other funding sites to, you know, compensate creators for doing the work.
I don't think I've ever played an official story from any system? Why would I want to do that when I can make my own? I'm not going to look down on those that choose to run official stories, but I absolutely am going to look down on those who think the games are unplayable without them.
I haven't run one of their stories, but I've bought a few to get the structure for my own down. Making sure I have things like levels, traps, challenges, and rewards lined up with time spent in the adventure. But as far as storylines go, I love writing my own too much.
For someone who hasn't DMd before, a premade adventure makes it a hell of a lot easier to learn how to structure it. For someone who has DMd before, a premade adventure makes running the game a lot easier
I compare it to using MechJeb in KSP. If you can't do without it, use it. If you can do without it but you want to save the time and energy, use it.
I do like to have an adventure that shows me how basic beats of the game are supposed to sync up and how its suppsoed to be balanced, instead of having to guess based on the theory. Do you also look down on people who say your kid's first bike should have training wheels?
FWIW, it's not a starter set, it's a playtest. It's stress testing things, and leaning on Pathfinder assets. You're not missing out on the full meal deal right now.
I feel like that actually makes it worse. Making people pay to be playtesters? Last I knew playtesting was a job.
I haven't really looked into it at all because I'm not interested, but do they at least state that you'll get the updated material that you paid for when it releases?
I know some of the union leaders at UPW, including one of the Paizo writers that may have worked on the starter adventure (I don't know for certain). They're incredibly passionate about their work, and honestly would understand your frustrations about capitalism. They likely pushed to make as much as possible free, so folks in your position would still be able to share the joy of their work even if they can't afford the starter adventure.
I know none of this will make your frustration go away, but I hope you know that they didn't do it out of malice.
back in MY DAY gamers used to pick themselves up by their bootstraps and get a second job if they wanted to game!
(in case you need it /s, this casual ableism is gross. if you wanna push that the artists deserve to be paid for their work that's one thing, attacking OP for being frustrated that they can't afford it is another one entirely. do better.)
I think if it was all behind the paywall I would just shrug and move on, ironically. If it was free I would be setting up a one-shot with my players. This way I got excited only to be reminded I'm poor and every nerdy interest purchase is a decision I have to seriously weight and first thing to give up if anything happens. Guess it made me overreact a bit.