It's great that Godot was in a good place when Unity had its (inevitable?) implosion. Having used both engines I think they are comparable enough that Godot was a perfect fit for small indie and casual devs to move over to without having to learn a completely new workflow. If Godot hadn't been around I don't know where everyone would've migrated to.
Glad to see there are some level heads leading this project. Also great answer to how to pronounce it, the GIF creator should've gone for that instead of the pun.
Yeah except it's named after the play so it's definitely pronounced God-oh. I think people just mispronounce it Go-dot if they haven't heard of the play. Looking at you Mr Linus Tips.
but also the logo for the project is a robot so pronouncing it like that word makes sense and means it won't be confused with the play: ro-bot, go-dot.
They really paywalled dark mode? That move alone is incredibly dumb. Surefire way to alienate potential new users before they've even tested anything serious.
I'm building something heavily reliant on the physics engine. Unity you need to be an enterprise member for the ability to override methods related to physics. Easy choice
The pair said it was a major relief that the calamity came after version 4.0 of Godot was released in March of 2023. That version, they felt, was most ready for a sudden rush of new developers.
Sounds like they saw it coming for a long time and successfully prepared for it
I meant Defold, though I picked it up pretty easily. That said, I had very limited programming experience. It might be different for people used to working with other engines.
Godot went from a promising but limited engine for hobbyists to the 2nd most popular engine for solo developers in about a year. We're even finally seeing high quality Godot 3D games releasing to Steam.
Give it a year or two and Godot might start to make headway into the established studios, too.
Unity's implosion has been amazing for loads of engines. other than Godot too. Bevy is making progress, and some of the biggest indies this year are on less known engines, like Balatro's Love engine
The company isn't in great shape and their lack of focus made them neglect important parts of their main breadwinner, which is the engine itself. And corporate greed made their core product unattractive. I know a couple of big studios that said they will not make any new game in Unity because of the licensing fiasco.